✨ Add red alert that stops after exiting bunk
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					 3 changed files with 9 additions and 0 deletions
				
			
		|  | @ -5,3 +5,8 @@ Decoration poster "Starfleet recruitment poster" bunk | |||
|         with before [; | ||||
|              Take: print_ret (The) self, " is stuck on the ceiling."; | ||||
|         ]; | ||||
| 
 | ||||
| Decoration red_alert "Red alert" | ||||
|     with daemon [; | ||||
|         "A red alert sounds"; | ||||
|     ]; | ||||
|  | @ -8,4 +8,7 @@ Room bunk "your bunk" lower_decks | |||
|     with name 'bunk' 'bunks', | ||||
|       description "Your bunk is like every other bunk on the lower decks.^ | ||||
|            It's barely big enough to fit you. But it's home.", | ||||
|       after [; | ||||
|           Exit: StopDaemon(red_alert); | ||||
|       ], | ||||
|     has proper enterable container static ~open ~light; | ||||
|  |  | |||
|  | @ -32,6 +32,7 @@ Include "Items.inf"; | |||
|     player.description = "You are wearing an operations uniform, | ||||
|             with a single pip."; | ||||
|     move computer to bunk; | ||||
|     StartDaemon(red_alert); | ||||
| ]; | ||||
| 
 | ||||
| Include "Grammar"; | ||||
|  |  | |||
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