🚚 Move Computer into own file
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					 2 changed files with 36 additions and 35 deletions
				
			
		|  | @ -1,38 +1,4 @@ | ||||||
| Object computer "Computer" | Include "Computer.inf"; | ||||||
|     with name 'computer' 'ship', |  | ||||||
|         description "The computer of the ship uses non-sentient artificial intelligence^ |  | ||||||
|             It can perform many tasks and answer questions.", |  | ||||||
|         found_in [; rtrue; ], |  | ||||||
|         orders [loc ; |  | ||||||
|             loc = parent(player); |  | ||||||
|             SetTo: |  | ||||||
|                 if (noun == lights && second == 'full') { |  | ||||||
|                     give loc light; |  | ||||||
|                     print_ret "Lights at full."; |  | ||||||
|                 } |  | ||||||
|                 if (noun == lights && (second == 'zero' || second == 'off')) { |  | ||||||
|                     give loc ~light; |  | ||||||
|                     print_ret "Lights are off."; |  | ||||||
|                 } |  | ||||||
|                 print_ret "I do not know how to set ", (the) noun, " to ", (address) second; |  | ||||||
|             Open: |  | ||||||
|                 switch(noun) { |  | ||||||
|                     bunk: |  | ||||||
|                         give noun open; |  | ||||||
|                         print_ret (The) noun, " is open."; |  | ||||||
|                 } |  | ||||||
|             Close: |  | ||||||
|                 switch(noun) { |  | ||||||
|                     bunk: |  | ||||||
|                         give noun ~open; |  | ||||||
|                         print_ret (The) noun, " is closed."; |  | ||||||
|                 } |  | ||||||
|             Tell: |  | ||||||
|                 ! @todo fill this out for various things to talk about |  | ||||||
|                 print_ret "You want me to tell you about ", (string) second; |  | ||||||
|             NotUnderstood: print_ret "I do not understand."; |  | ||||||
|         ], |  | ||||||
|     has animate scenery; |  | ||||||
| 
 | 
 | ||||||
| Object lights "Lights" | Object lights "Lights" | ||||||
|     with name 'lights', |     with name 'lights', | ||||||
|  |  | ||||||
							
								
								
									
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							|  | @ -0,0 +1,35 @@ | ||||||
|  | Object computer "Computer" | ||||||
|  |     with name 'computer' 'ship', | ||||||
|  |         description "The computer of the ship uses non-sentient artificial intelligence^ | ||||||
|  |             It can perform many tasks and answer questions.", | ||||||
|  |         found_in [; rtrue; ], | ||||||
|  |         orders [loc ; | ||||||
|  |             loc = parent(player); | ||||||
|  |             SetTo: | ||||||
|  |                 if (noun == lights && second == 'full') { | ||||||
|  |                     give loc light; | ||||||
|  |                     print_ret "Lights at full."; | ||||||
|  |                 } | ||||||
|  |                 if (noun == lights && (second == 'zero' || second == 'off')) { | ||||||
|  |                     give loc ~light; | ||||||
|  |                     print_ret "Lights are off."; | ||||||
|  |                 } | ||||||
|  |                 print_ret "I do not know how to set ", (the) noun, " to ", (address) second; | ||||||
|  |             Open: | ||||||
|  |                 switch(noun) { | ||||||
|  |                     bunk: | ||||||
|  |                         give noun open; | ||||||
|  |                         print_ret (The) noun, " is open."; | ||||||
|  |                 } | ||||||
|  |             Close: | ||||||
|  |                 switch(noun) { | ||||||
|  |                     bunk: | ||||||
|  |                         give noun ~open; | ||||||
|  |                         print_ret (The) noun, " is closed."; | ||||||
|  |                 } | ||||||
|  |             Tell: | ||||||
|  |                 ! @todo fill this out for various things to talk about | ||||||
|  |                 print_ret "You want me to tell you about ", (string) second; | ||||||
|  |             NotUnderstood: print_ret "I do not understand."; | ||||||
|  |         ], | ||||||
|  |     has animate scenery; | ||||||
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