Object computer "Computer" with name 'computer' 'ship', description "The computer of the ship uses non-sentient artificial intelligence^ It can perform many tasks and answer questions.", found_in [; rtrue; ], orders [loc ; loc = parent(player); SetTo: if (noun == lights && second == 'full') { give loc light; print_ret "Lights at full."; } if (noun == lights && (second == 'zero' || second == 'off')) { give loc ~light; print_ret "Lights are off."; } print_ret "I do not know how to set ", (the) noun, " to ", (address) second; Open: switch(noun) { bunk: give noun open; print_ret (The) noun, " is open."; } Close: switch(noun) { bunk: give noun ~open; print_ret (The) noun, " is closed."; } Tell: ! @todo fill this out for various things to talk about print_ret "You want me to tell you about ", (string) second; NotUnderstood: print_ret "I do not understand."; ], has animate scenery; Object lights "Lights" with name 'lights', found_in [; rtrue; ], has static scenery;