diff --git a/README.md b/README.md index 04401c8..985f2a8 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,10 @@ -# React-Frontend Plugin Template +# React-Frontend Plugin Template [![Chat](https://img.shields.io/badge/chat-on%20discord-7289da.svg)](https://discord.gg/ZU74G2NJzk) -Reference example for using [decky-frontend-lib](https://github.com/SteamDeckHomebrew/decky-frontend-lib) in a [PluginLoader](https://github.com/SteamDeckHomebrew/PluginLoader) plugin. -## PluginLoader Discord [![Chat](https://img.shields.io/badge/chat-on%20discord-7289da.svg)](https://discord.gg/ZU74G2NJzk) +Reference example for using [decky-frontend-lib](https://github.com/SteamDeckHomebrew/decky-frontend-lib) in a [decky-loader](https://github.com/SteamDeckHomebrew/deckly-loader) plugin. + +If you want to get in contact with the developers, we can be found in the +**[SteamDeckHomebrew Discord](https://discord.gg/ZU74G2NJzk)**. ## Developers @@ -17,21 +19,75 @@ This can be downloaded from `npm` itself which is recommended. sudo npm i -g pnpm ``` -### Getting Started +### Making your own plugin -1. Clone the repository to use as an example for making your plugin. -2. In your clone of the repository run these commands: +1. You can fork this repo or utilize the "Use this template" button on Github. +2. In your local fork/own plugin-repository run these commands: 1. ``pnpm i`` 2. ``pnpm run build`` -3. You should do this every time you make changes to your plugin. + - These setup pnpm and build the frontend code for testing. +3. Consult the [decky-frontend-lib](https://github.com/SteamDeckHomebrew/decky-frontend-lib) repository for ways to accomplish your tasks. + - Documentation and examples are still rough, + - While decky-loader primarily targets Steam Deck hardware so keep this in mind when developing your plugin. +4. If you want an all encompassing demonstration of decky-frontend-lib's capabilites check out [decky-playground](https://github.com/SteamDeckHomebrew/decky-playground). It shows off almost all of decky-frontend-lib's features. -Note: If you are recieveing build errors due to an out of date library, you should run this command inside of your repository: +#### Other important information + +Everytime you change the frontend code (`index.tsx` etc) you will need to rebuild using the commands from step 2 above or the build task if you're using vscode or a derivative. + +Note: If you are receiving build errors due to an out of date library, you should run this command inside of your repository: ```bash pnpm update decky-frontend-lib --latest ``` +### Backend support + +If you are developing with a backend for a plugin and would like to submit it to the [decky-plugin-database](https://github.com/SteamDeckHomebrew/decky-plugin-database) you will need to have all backend code located in ``backend/src``, with backend being located in the root of your git repository. +When building your plugin, the source code will be built and any finished binary or binaries will be output to ``backend/out`` (which is created during CI.) +If your buildscript, makefile or any other build method does not place the binary files in the ``backend/out`` directory they will not be properly picked up during CI and your plugin will not have the required binaries included for distribution. + +Example: +In our makefile used to demonstrate the CI process of building and distributing a plugin backend, note that the makefile explicitly creates the `out` folder (``backend/out``) and then compiles the binary into that folder. Here's the relevant snippet. + +```make +hello: + mkdir -p ./out + gcc -o ./out/hello ./src/main.c +``` + +The CI does create the `out` folder itself but we recommend creating it yourself if possible during your build process to ensure the build process goes smoothly. + +The out folder is not sent to the final plugin, but is then put into a ``bin`` folder which is found at the root of the plugin's directory. +More information on the bin folder can be found below in the distribution section below. + ### Distribution -WIP. Check back in later. +We recommend following the instructions found in the [decky-plugin-database](https://github.com/SteamDeckHomebrew/decky-plugin-database) on how to get your plugin up on the plugin store. This is the best way to get your plugin in front of users. +You can also choose to do distribution via a zip file containing the needed files, if that zip file is uploaded to a URL it can then be downloded and installed via decky-loader. +**NOTE: We do not currently have a method to install from a downloaded zip file in "game-mode" due to lack of a usable file-picking dialog.** + +Layout of a plugin zip ready for distribution: +``` +pluginname-v1.0.0.zip (version number is optional but recommended for users sake) + | + pluginname/ + | | | + | | bin/ (optional) + | | | + | | binary (optional) + | | + | dist/ [required] + | | + | index.js [required] + | + package.json [required] + plugin.json [required] + README.md (optional but recommended) + LICENSE(.md) {required in some cases, not in others} +``` + +Note regarding licenses: Including a license is required for the plugin store if your chosen license requires the license to be included alongside usage of source-code/binaries! + +We cannot and will not distribute your plugin on the Plugin Store if it's license requires it's inclusion but you have not included a license to be re-distributed with your plugin in the root of your git repository. diff --git a/backend/Dockerfile b/backend/Dockerfile index 3732252..f46e170 100644 --- a/backend/Dockerfile +++ b/backend/Dockerfile @@ -1,5 +1,9 @@ +# we support images for building with a vanilla SteamOS base, +# or versions with ootb support for rust or go +# developers can also customize these images via this Dockerfile +#FROM ghcr.io/steamdeckhomebrew/holo-toolchain-rust:latest +#FROM ghcr.io/steamdeckhomebrew/holo-toolchain-go:latest FROM ghcr.io/steamdeckhomebrew/holo-base:latest -ENTRYPOINT [ "/source/entrypoint.sh" ] - -WORKDIR /src \ No newline at end of file +# entrypoint.sh should always be located in the backend folder +ENTRYPOINT [ "/backend/entrypoint.sh" ] \ No newline at end of file