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			184 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			184 lines
		
	
	
	
		
			5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
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								/*
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								 *
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								 * Copyright 2017 gRPC authors.
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *     http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 *
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								 */
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								package grpc
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								import (
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									"errors"
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									"fmt"
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									"google.golang.org/grpc/balancer"
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									"google.golang.org/grpc/connectivity"
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								)
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								// PickFirstBalancerName is the name of the pick_first balancer.
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								const PickFirstBalancerName = "pick_first"
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								func newPickfirstBuilder() balancer.Builder {
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									return &pickfirstBuilder{}
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								}
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								type pickfirstBuilder struct{}
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								func (*pickfirstBuilder) Build(cc balancer.ClientConn, opt balancer.BuildOptions) balancer.Balancer {
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									return &pickfirstBalancer{cc: cc}
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								}
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								func (*pickfirstBuilder) Name() string {
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									return PickFirstBalancerName
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								}
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								type pickfirstBalancer struct {
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									state   connectivity.State
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									cc      balancer.ClientConn
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									subConn balancer.SubConn
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								}
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								func (b *pickfirstBalancer) ResolverError(err error) {
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									if logger.V(2) {
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										logger.Infof("pickfirstBalancer: ResolverError called with error: %v", err)
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									}
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									if b.subConn == nil {
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										b.state = connectivity.TransientFailure
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									}
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									if b.state != connectivity.TransientFailure {
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										// The picker will not change since the balancer does not currently
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										// report an error.
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										return
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									}
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									b.cc.UpdateState(balancer.State{
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										ConnectivityState: connectivity.TransientFailure,
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										Picker:            &picker{err: fmt.Errorf("name resolver error: %v", err)},
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									})
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								}
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								func (b *pickfirstBalancer) UpdateClientConnState(state balancer.ClientConnState) error {
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									if len(state.ResolverState.Addresses) == 0 {
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										// The resolver reported an empty address list. Treat it like an error by
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										// calling b.ResolverError.
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										if b.subConn != nil {
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											// Remove the old subConn. All addresses were removed, so it is no longer
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											// valid.
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											b.cc.RemoveSubConn(b.subConn)
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											b.subConn = nil
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										}
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										b.ResolverError(errors.New("produced zero addresses"))
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										return balancer.ErrBadResolverState
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									}
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									if b.subConn != nil {
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										b.cc.UpdateAddresses(b.subConn, state.ResolverState.Addresses)
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										return nil
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									}
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									subConn, err := b.cc.NewSubConn(state.ResolverState.Addresses, balancer.NewSubConnOptions{})
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									if err != nil {
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										if logger.V(2) {
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											logger.Errorf("pickfirstBalancer: failed to NewSubConn: %v", err)
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										}
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										b.state = connectivity.TransientFailure
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										b.cc.UpdateState(balancer.State{
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											ConnectivityState: connectivity.TransientFailure,
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											Picker:            &picker{err: fmt.Errorf("error creating connection: %v", err)},
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										})
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										return balancer.ErrBadResolverState
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									}
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									b.subConn = subConn
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									b.state = connectivity.Idle
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									b.cc.UpdateState(balancer.State{
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										ConnectivityState: connectivity.Connecting,
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										Picker:            &picker{err: balancer.ErrNoSubConnAvailable},
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									})
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									b.subConn.Connect()
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									return nil
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								}
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								func (b *pickfirstBalancer) UpdateSubConnState(subConn balancer.SubConn, state balancer.SubConnState) {
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									if logger.V(2) {
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										logger.Infof("pickfirstBalancer: UpdateSubConnState: %p, %v", subConn, state)
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									}
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									if b.subConn != subConn {
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										if logger.V(2) {
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											logger.Infof("pickfirstBalancer: ignored state change because subConn is not recognized")
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										}
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										return
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									}
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									b.state = state.ConnectivityState
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									if state.ConnectivityState == connectivity.Shutdown {
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										b.subConn = nil
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										return
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									}
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									switch state.ConnectivityState {
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									case connectivity.Ready:
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										b.cc.UpdateState(balancer.State{
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											ConnectivityState: state.ConnectivityState,
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											Picker:            &picker{result: balancer.PickResult{SubConn: subConn}},
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										})
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									case connectivity.Connecting:
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										b.cc.UpdateState(balancer.State{
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											ConnectivityState: state.ConnectivityState,
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											Picker:            &picker{err: balancer.ErrNoSubConnAvailable},
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										})
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									case connectivity.Idle:
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										b.cc.UpdateState(balancer.State{
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											ConnectivityState: state.ConnectivityState,
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											Picker:            &idlePicker{subConn: subConn},
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										})
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									case connectivity.TransientFailure:
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										b.cc.UpdateState(balancer.State{
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											ConnectivityState: state.ConnectivityState,
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											Picker:            &picker{err: state.ConnectionError},
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										})
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									}
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								}
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								func (b *pickfirstBalancer) Close() {
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								}
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								func (b *pickfirstBalancer) ExitIdle() {
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									if b.subConn != nil && b.state == connectivity.Idle {
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										b.subConn.Connect()
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									}
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								}
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								type picker struct {
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									result balancer.PickResult
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									err    error
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								}
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								func (p *picker) Pick(balancer.PickInfo) (balancer.PickResult, error) {
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									return p.result, p.err
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								}
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								// idlePicker is used when the SubConn is IDLE and kicks the SubConn into
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								// CONNECTING when Pick is called.
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								type idlePicker struct {
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									subConn balancer.SubConn
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								}
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								func (i *idlePicker) Pick(balancer.PickInfo) (balancer.PickResult, error) {
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									i.subConn.Connect()
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									return balancer.PickResult{}, balancer.ErrNoSubConnAvailable
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								}
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								func init() {
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									balancer.Register(newPickfirstBuilder())
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								}
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