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											2021-08-12 21:03:24 +02:00
										 |  |  | // Copyright 2011 The Go Authors. All rights reserved. | 
					
						
							|  |  |  | // Use of this source code is governed by a BSD-style | 
					
						
							|  |  |  | // license that can be found in the LICENSE file. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | package html | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | import ( | 
					
						
							|  |  |  | 	"golang.org/x/net/html/atom" | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // A NodeType is the type of a Node. | 
					
						
							|  |  |  | type NodeType uint32 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | const ( | 
					
						
							|  |  |  | 	ErrorNode NodeType = iota | 
					
						
							|  |  |  | 	TextNode | 
					
						
							|  |  |  | 	DocumentNode | 
					
						
							|  |  |  | 	ElementNode | 
					
						
							|  |  |  | 	CommentNode | 
					
						
							|  |  |  | 	DoctypeNode | 
					
						
							|  |  |  | 	// RawNode nodes are not returned by the parser, but can be part of the | 
					
						
							|  |  |  | 	// Node tree passed to func Render to insert raw HTML (without escaping). | 
					
						
							|  |  |  | 	// If so, this package makes no guarantee that the rendered HTML is secure | 
					
						
							|  |  |  | 	// (from e.g. Cross Site Scripting attacks) or well-formed. | 
					
						
							|  |  |  | 	RawNode | 
					
						
							|  |  |  | 	scopeMarkerNode | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Section 12.2.4.3 says "The markers are inserted when entering applet, | 
					
						
							|  |  |  | // object, marquee, template, td, th, and caption elements, and are used | 
					
						
							|  |  |  | // to prevent formatting from "leaking" into applet, object, marquee, | 
					
						
							|  |  |  | // template, td, th, and caption elements". | 
					
						
							|  |  |  | var scopeMarker = Node{Type: scopeMarkerNode} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // A Node consists of a NodeType and some Data (tag name for element nodes, | 
					
						
							|  |  |  | // content for text) and are part of a tree of Nodes. Element nodes may also | 
					
						
							|  |  |  | // have a Namespace and contain a slice of Attributes. Data is unescaped, so | 
					
						
							|  |  |  | // that it looks like "a<b" rather than "a<b". For element nodes, DataAtom | 
					
						
							|  |  |  | // is the atom for Data, or zero if Data is not a known tag name. | 
					
						
							|  |  |  | // | 
					
						
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										 |  |  | // Node trees may be navigated using the link fields (Parent, | 
					
						
							|  |  |  | // FirstChild, and so on) or a range loop over iterators such as | 
					
						
							|  |  |  | // [Node.Descendants]. | 
					
						
							|  |  |  | // | 
					
						
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											2021-08-12 21:03:24 +02:00
										 |  |  | // An empty Namespace implies a "http://www.w3.org/1999/xhtml" namespace. | 
					
						
							|  |  |  | // Similarly, "math" is short for "http://www.w3.org/1998/Math/MathML", and | 
					
						
							|  |  |  | // "svg" is short for "http://www.w3.org/2000/svg". | 
					
						
							|  |  |  | type Node struct { | 
					
						
							|  |  |  | 	Parent, FirstChild, LastChild, PrevSibling, NextSibling *Node | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	Type      NodeType | 
					
						
							|  |  |  | 	DataAtom  atom.Atom | 
					
						
							|  |  |  | 	Data      string | 
					
						
							|  |  |  | 	Namespace string | 
					
						
							|  |  |  | 	Attr      []Attribute | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // InsertBefore inserts newChild as a child of n, immediately before oldChild | 
					
						
							|  |  |  | // in the sequence of n's children. oldChild may be nil, in which case newChild | 
					
						
							|  |  |  | // is appended to the end of n's children. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // It will panic if newChild already has a parent or siblings. | 
					
						
							|  |  |  | func (n *Node) InsertBefore(newChild, oldChild *Node) { | 
					
						
							|  |  |  | 	if newChild.Parent != nil || newChild.PrevSibling != nil || newChild.NextSibling != nil { | 
					
						
							|  |  |  | 		panic("html: InsertBefore called for an attached child Node") | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	var prev, next *Node | 
					
						
							|  |  |  | 	if oldChild != nil { | 
					
						
							|  |  |  | 		prev, next = oldChild.PrevSibling, oldChild | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		prev = n.LastChild | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if prev != nil { | 
					
						
							|  |  |  | 		prev.NextSibling = newChild | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		n.FirstChild = newChild | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if next != nil { | 
					
						
							|  |  |  | 		next.PrevSibling = newChild | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		n.LastChild = newChild | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	newChild.Parent = n | 
					
						
							|  |  |  | 	newChild.PrevSibling = prev | 
					
						
							|  |  |  | 	newChild.NextSibling = next | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // AppendChild adds a node c as a child of n. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // It will panic if c already has a parent or siblings. | 
					
						
							|  |  |  | func (n *Node) AppendChild(c *Node) { | 
					
						
							|  |  |  | 	if c.Parent != nil || c.PrevSibling != nil || c.NextSibling != nil { | 
					
						
							|  |  |  | 		panic("html: AppendChild called for an attached child Node") | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	last := n.LastChild | 
					
						
							|  |  |  | 	if last != nil { | 
					
						
							|  |  |  | 		last.NextSibling = c | 
					
						
							|  |  |  | 	} else { | 
					
						
							|  |  |  | 		n.FirstChild = c | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	n.LastChild = c | 
					
						
							|  |  |  | 	c.Parent = n | 
					
						
							|  |  |  | 	c.PrevSibling = last | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // RemoveChild removes a node c that is a child of n. Afterwards, c will have | 
					
						
							|  |  |  | // no parent and no siblings. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // It will panic if c's parent is not n. | 
					
						
							|  |  |  | func (n *Node) RemoveChild(c *Node) { | 
					
						
							|  |  |  | 	if c.Parent != n { | 
					
						
							|  |  |  | 		panic("html: RemoveChild called for a non-child Node") | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if n.FirstChild == c { | 
					
						
							|  |  |  | 		n.FirstChild = c.NextSibling | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if c.NextSibling != nil { | 
					
						
							|  |  |  | 		c.NextSibling.PrevSibling = c.PrevSibling | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if n.LastChild == c { | 
					
						
							|  |  |  | 		n.LastChild = c.PrevSibling | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	if c.PrevSibling != nil { | 
					
						
							|  |  |  | 		c.PrevSibling.NextSibling = c.NextSibling | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	c.Parent = nil | 
					
						
							|  |  |  | 	c.PrevSibling = nil | 
					
						
							|  |  |  | 	c.NextSibling = nil | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // reparentChildren reparents all of src's child nodes to dst. | 
					
						
							|  |  |  | func reparentChildren(dst, src *Node) { | 
					
						
							|  |  |  | 	for { | 
					
						
							|  |  |  | 		child := src.FirstChild | 
					
						
							|  |  |  | 		if child == nil { | 
					
						
							|  |  |  | 			break | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 		src.RemoveChild(child) | 
					
						
							|  |  |  | 		dst.AppendChild(child) | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // clone returns a new node with the same type, data and attributes. | 
					
						
							|  |  |  | // The clone has no parent, no siblings and no children. | 
					
						
							|  |  |  | func (n *Node) clone() *Node { | 
					
						
							|  |  |  | 	m := &Node{ | 
					
						
							|  |  |  | 		Type:     n.Type, | 
					
						
							|  |  |  | 		DataAtom: n.DataAtom, | 
					
						
							|  |  |  | 		Data:     n.Data, | 
					
						
							|  |  |  | 		Attr:     make([]Attribute, len(n.Attr)), | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	copy(m.Attr, n.Attr) | 
					
						
							|  |  |  | 	return m | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // nodeStack is a stack of nodes. | 
					
						
							|  |  |  | type nodeStack []*Node | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // pop pops the stack. It will panic if s is empty. | 
					
						
							|  |  |  | func (s *nodeStack) pop() *Node { | 
					
						
							|  |  |  | 	i := len(*s) | 
					
						
							|  |  |  | 	n := (*s)[i-1] | 
					
						
							|  |  |  | 	*s = (*s)[:i-1] | 
					
						
							|  |  |  | 	return n | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // top returns the most recently pushed node, or nil if s is empty. | 
					
						
							|  |  |  | func (s *nodeStack) top() *Node { | 
					
						
							|  |  |  | 	if i := len(*s); i > 0 { | 
					
						
							|  |  |  | 		return (*s)[i-1] | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return nil | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // index returns the index of the top-most occurrence of n in the stack, or -1 | 
					
						
							|  |  |  | // if n is not present. | 
					
						
							|  |  |  | func (s *nodeStack) index(n *Node) int { | 
					
						
							|  |  |  | 	for i := len(*s) - 1; i >= 0; i-- { | 
					
						
							|  |  |  | 		if (*s)[i] == n { | 
					
						
							|  |  |  | 			return i | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return -1 | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // contains returns whether a is within s. | 
					
						
							|  |  |  | func (s *nodeStack) contains(a atom.Atom) bool { | 
					
						
							|  |  |  | 	for _, n := range *s { | 
					
						
							|  |  |  | 		if n.DataAtom == a && n.Namespace == "" { | 
					
						
							|  |  |  | 			return true | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return false | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // insert inserts a node at the given index. | 
					
						
							|  |  |  | func (s *nodeStack) insert(i int, n *Node) { | 
					
						
							|  |  |  | 	(*s) = append(*s, nil) | 
					
						
							|  |  |  | 	copy((*s)[i+1:], (*s)[i:]) | 
					
						
							|  |  |  | 	(*s)[i] = n | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // remove removes a node from the stack. It is a no-op if n is not present. | 
					
						
							|  |  |  | func (s *nodeStack) remove(n *Node) { | 
					
						
							|  |  |  | 	i := s.index(n) | 
					
						
							|  |  |  | 	if i == -1 { | 
					
						
							|  |  |  | 		return | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	copy((*s)[i:], (*s)[i+1:]) | 
					
						
							|  |  |  | 	j := len(*s) - 1 | 
					
						
							|  |  |  | 	(*s)[j] = nil | 
					
						
							|  |  |  | 	*s = (*s)[:j] | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | type insertionModeStack []insertionMode | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func (s *insertionModeStack) pop() (im insertionMode) { | 
					
						
							|  |  |  | 	i := len(*s) | 
					
						
							|  |  |  | 	im = (*s)[i-1] | 
					
						
							|  |  |  | 	*s = (*s)[:i-1] | 
					
						
							|  |  |  | 	return im | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | func (s *insertionModeStack) top() insertionMode { | 
					
						
							|  |  |  | 	if i := len(*s); i > 0 { | 
					
						
							|  |  |  | 		return (*s)[i-1] | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	return nil | 
					
						
							|  |  |  | } |