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			62 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			62 lines
		
	
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
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								/*
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								 *
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								 * Copyright 2018 gRPC authors.
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *     http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 *
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								 */
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								// Package grpcsync implements additional synchronization primitives built upon
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								// the sync package.
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								package grpcsync
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								import (
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									"sync"
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									"sync/atomic"
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								)
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								// Event represents a one-time event that may occur in the future.
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								type Event struct {
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									fired int32
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									c     chan struct{}
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									o     sync.Once
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								}
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								// Fire causes e to complete.  It is safe to call multiple times, and
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								// concurrently.  It returns true iff this call to Fire caused the signaling
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								// channel returned by Done to close.
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								func (e *Event) Fire() bool {
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									ret := false
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									e.o.Do(func() {
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										atomic.StoreInt32(&e.fired, 1)
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										close(e.c)
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										ret = true
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									})
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									return ret
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								}
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								// Done returns a channel that will be closed when Fire is called.
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								func (e *Event) Done() <-chan struct{} {
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									return e.c
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								}
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								// HasFired returns true if Fire has been called.
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								func (e *Event) HasFired() bool {
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									return atomic.LoadInt32(&e.fired) == 1
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								}
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								// NewEvent returns a new, ready-to-use Event.
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								func NewEvent() *Event {
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									return &Event{c: make(chan struct{})}
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								}
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