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			147 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
		
		
			
		
	
	
			147 lines
		
	
	
	
		
			4.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
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								/*
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									GoToSocial
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									Copyright (C) GoToSocial Authors admin@gotosocial.org
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									SPDX-License-Identifier: AGPL-3.0-or-later
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									This program is free software: you can redistribute it and/or modify
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									it under the terms of the GNU Affero General Public License as published by
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									the Free Software Foundation, either version 3 of the License, or
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									(at your option) any later version.
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									This program is distributed in the hope that it will be useful,
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									but WITHOUT ANY WARRANTY; without even the implied warranty of
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									MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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									GNU Affero General Public License for more details.
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									You should have received a copy of the GNU Affero General Public License
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									along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								*/
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								import { decode } from "blurhash";
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								// Generate a blurhash canvas for each image for
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								// each blurhash container and put it in the summary.
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								Array.from(document.getElementsByClassName('blurhash-container')).forEach(blurhashContainer => {
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									const hash = blurhashContainer.dataset.blurhashHash;
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									const thumbHeight = blurhashContainer.dataset.blurhashHeight;
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									const thumbWidth = blurhashContainer.dataset.blurhashWidth;
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									const thumbAspect = blurhashContainer.dataset.blurhashAspect;	
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									/*
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										It's very expensive to draw big canvases
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										with blurhashes, so use tiny ones, keeping
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										aspect ratio of the original thumbnail.
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									*/
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									var useWidth = 32;
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									var useHeight = 32;
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									switch (true) {
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										case thumbWidth > thumbHeight:
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											useHeight = Math.round(useWidth / thumbAspect);
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											break;
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										case thumbHeight > thumbWidth:
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											useWidth = Math.round(useHeight * thumbAspect);
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											break;
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									}
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									const pixels = decode(
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										hash,
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										useWidth,
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										useHeight,
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									);
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									// Create canvas of appropriate size.
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									const canvas = document.createElement("canvas");
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									canvas.width = useWidth;
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									canvas.height = useHeight;
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									// Draw the image data into the canvas.
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									const ctx = canvas.getContext("2d");
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									const imageData = ctx.createImageData(
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										useWidth,
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										useHeight,
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									);
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									imageData.data.set(pixels);
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									ctx.putImageData(imageData, 0, 0);
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									// Put the canvas inside the container.
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									blurhashContainer.appendChild(canvas);
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								});
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								// Add a smooth transition from blurhash
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								// to image for each sensitive image.
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								Array.from(document.getElementsByTagName('img')).forEach(img => {
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									if (!img.dataset.blurhashHash) {
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										// Has no blurhash,
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										// can't transition smoothly.
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										return;
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									}
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									if (img.dataset.sensitive !== "true") {
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										// Not sensitive, smooth
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										// transition doesn't matter.
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										return;
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									}
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									if (img.complete) {
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										// Image already loaded,
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										// don't stub it with anything.
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										return;
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									}
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									const parentSlide = img.closest(".photoswipe-slide");
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									if (!parentSlide) {
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										// Parent slide was nil,
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										// can't do anything.
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										return;
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									}
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									const blurhashContainer = document.querySelector("div[data-blurhash-hash=\"" + img.dataset.blurhashHash + "\"]");
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									if (!blurhashContainer) {
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										// Blurhash div was nil,
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										// can't do anything.
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										return;
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									}
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									const canvas = blurhashContainer.children[0];
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									if (!canvas) {
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										// Canvas was nil,
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										// can't do anything.
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										return;
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									} 
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									// "Replace" the hidden img with a canvas
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									// that will show initially when it's clicked.
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									const clone = canvas.cloneNode(true);
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									clone.getContext("2d").drawImage(canvas, 0, 0);
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									parentSlide.prepend(clone);
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									img.className = img.className + " hidden";
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									// Add a listener so that when the spoiler
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									// is opened, loading of the image begins.
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									const parentSummary = img.closest(".media-spoiler");
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									parentSummary.addEventListener("toggle", (_) => {
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										if (parentSummary.hasAttribute("open") && !img.complete) {
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											img.loading = "eager";
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										}
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									});
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									// Add a callback that triggers
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									// when image loading is complete.
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									img.addEventListener("load", () => {
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										// Show the image now that it's loaded.
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										img.className = img.className.replace(" hidden", "");
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										// Reset the lazy loading tag to its initial
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										// value. This doesn't matter too much since
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										// it's already loaded but it feels neater.
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										img.loading = "lazy";
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										// Remove the temporary blurhash
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										// canvas so only the image shows.
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										const canvas = parentSlide.getElementsByTagName("canvas")[0];
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										if (canvas) {
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											canvas.remove();
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										}
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									});
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								});
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