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			4.2 KiB
		
	
	
	
		
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			185 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
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								// GoToSocial
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								// Copyright (C) GoToSocial Authors admin@gotosocial.org
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								// SPDX-License-Identifier: AGPL-3.0-or-later
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								//
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU Affero General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU Affero General Public License for more details.
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								//
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								// You should have received a copy of the GNU Affero General Public License
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								// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								package language
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								import (
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									"github.com/superseriousbusiness/gotosocial/internal/gtserror"
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									"golang.org/x/text/language"
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									"golang.org/x/text/language/display"
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								)
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								var namer display.Namer
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								// InitLangs parses languages from the
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								// given slice of tags, and sets the `namer`
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								// display.Namer for the instance.
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								//
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								// This function should only be called once,
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								// since setting the namer is not thread safe.
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								func InitLangs(tagStrs []string) (Languages, error) {
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									var (
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										languages = make(Languages, len(tagStrs))
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										tags      = make([]language.Tag, len(tagStrs))
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									)
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									// Reset namer.
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									namer = nil
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									// Parse all tags first.
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									for i, tagStr := range tagStrs {
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										tag, err := language.Parse(tagStr)
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										if err != nil {
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											return nil, gtserror.Newf(
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												"error parsing %s as BCP47 language tag: %w",
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												tagStr, err,
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											)
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										}
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										tags[i] = tag
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									}
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									// Check if we can set a namer.
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									if len(tags) != 0 {
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										namer = display.Languages(tags[0])
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									}
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									// Fall namer back to English.
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									if namer == nil {
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										namer = display.Languages(language.English)
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									}
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									// Parse nice language models from tags
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									// (this will use the namer we just set).
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									for i, tag := range tags {
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										languages[i] = ParseTag(tag)
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									}
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									return languages, nil
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								}
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								// Language models a BCP47 language tag
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								// along with helper strings for the tag.
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								type Language struct {
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									// BCP47 language tag
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									Tag language.Tag
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									// Normalized string
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									// of BCP47 tag.
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									TagStr string
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									// Human-readable
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									// language name(s).
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									DisplayStr string
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								}
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								// MarshalText implements encoding.TextMarshaler{}.
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								func (l *Language) MarshalText() ([]byte, error) {
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									return []byte(l.TagStr), nil
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								}
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								// UnmarshalText implements encoding.TextUnmarshaler{}.
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								func (l *Language) UnmarshalText(text []byte) error {
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									lang, err := Parse(string(text))
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									if err != nil {
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										return err
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									}
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									*l = *lang
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									return nil
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								}
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								type Languages []*Language
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								func (l Languages) Tags() []language.Tag {
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									tags := make([]language.Tag, len(l))
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									for i, lang := range l {
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										tags[i] = lang.Tag
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									}
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									return tags
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								}
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								func (l Languages) TagStrs() []string {
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									tagStrs := make([]string, len(l))
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									for i, lang := range l {
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										tagStrs[i] = lang.TagStr
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									}
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									return tagStrs
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								}
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								func (l Languages) DisplayStrs() []string {
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									displayStrs := make([]string, len(l))
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									for i, lang := range l {
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										displayStrs[i] = lang.DisplayStr
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									}
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									return displayStrs
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								}
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								// ParseTag parses and nicely formats the input language BCP47 tag,
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								// returning a Language with ready-to-use display and tag strings.
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								func ParseTag(tag language.Tag) *Language {
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									l := new(Language)
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									l.Tag = tag
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									l.TagStr = tag.String()
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									var (
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										// Our name for the language.
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										name string
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										// Language's name for itself.
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										selfName = display.Self.Name(tag)
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									)
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									// Try to use namer
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									// (if initialized).
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									if namer != nil {
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										name = namer.Name(tag)
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									}
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									switch {
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									case name == "":
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										// We don't have a name for
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										// this language, just use
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										// its own name for itself.
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										l.DisplayStr = selfName
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									case name == selfName:
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										// Avoid repeating ourselves:
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										// showing "English (English)"
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										// is not useful.
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										l.DisplayStr = name
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									default:
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										// Include our name for the
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										// language, and its own
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										// name for itself.
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										l.DisplayStr = name + " " + "(" + selfName + ")"
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									}
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									return l
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								}
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								// Parse parses and nicely formats the input language BCP47 tag,
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								// returning a Language with ready-to-use display and tag strings.
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								func Parse(lang string) (*Language, error) {
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									tag, err := language.Parse(lang)
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									if err != nil {
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										return nil, err
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									}
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									return ParseTag(tag), nil
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								}
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