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								// GoToSocial
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								// Copyright (C) GoToSocial Authors admin@gotosocial.org
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								// SPDX-License-Identifier: AGPL-3.0-or-later
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								//
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU Affero General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU Affero General Public License for more details.
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								//
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								// You should have received a copy of the GNU Affero General Public License
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								// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								package queue
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								import (
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									"context"
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									"sync"
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									"unsafe"
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									"codeberg.org/gruf/go-list"
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									"codeberg.org/gruf/go-mempool"
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								)
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								// SimpleQueue provides a simple concurrency safe
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								// queue using generics and a memory pool of list
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								// elements to reduce overall memory usage.
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								type SimpleQueue[T any] struct {
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									l list.List[T]
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									p mempool.UnsafePool
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									w chan struct{}
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									m sync.Mutex
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								}
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								// Push will push given value to the queue.
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								func (q *SimpleQueue[T]) Push(value T) {
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									q.m.Lock()
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									// Wrap in element.
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									elem := q.acquire()
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									elem.Value = value
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									// Push new elem to queue.
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									q.l.PushElemFront(elem)
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									if q.w != nil {
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										// Notify any goroutines
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										// blocking on q.Wait(),
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										// or on PopCtx(...).
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										close(q.w)
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										q.w = nil
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									}
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									q.m.Unlock()
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								}
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								// Pop will attempt to pop value from the queue.
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								func (q *SimpleQueue[T]) Pop() (value T, ok bool) {
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									q.m.Lock()
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									// Check for a tail (i.e. not empty).
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									if ok = (q.l.Tail != nil); ok {
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										// Extract value.
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										tail := q.l.Tail
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										value = tail.Value
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										// Remove tail.
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										q.l.Remove(tail)
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										q.release(tail)
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									}
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									q.m.Unlock()
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									return
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								}
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								// PopCtx will attempt to pop value from queue, else blocking on context.
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								func (q *SimpleQueue[T]) PopCtx(ctx context.Context) (value T, ok bool) {
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									// Acquire lock.
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									q.m.Lock()
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									var elem *list.Elem[T]
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									for {
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										// Get next elem.
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										elem = q.l.Tail
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										if ok = (elem != nil); ok {
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											break
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										}
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										if q.w == nil {
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											// Create new wait channel.
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											q.w = make(chan struct{})
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										}
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										// Get current
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										// ch pointer.
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										ch := q.w
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										// Done with lock.
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										q.m.Unlock()
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										select {
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										// Context canceled.
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										case <-ctx.Done():
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											return
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										// Pushed!
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										case <-ch:
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										}
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										// Relock queue.
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										q.m.Lock()
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									}
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									// Extract value.
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									value = elem.Value
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									// Remove element.
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									q.l.Remove(elem)
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									q.release(elem)
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									// Done with lock.
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									q.m.Unlock()
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									return
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								}
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								// Len returns the current length of the queue.
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								func (q *SimpleQueue[T]) Len() int {
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									q.m.Lock()
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									l := q.l.Len()
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									q.m.Unlock()
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									return l
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								}
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								// acquire will acquire list elem from pool, else alloc new.
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								func (q *SimpleQueue[T]) acquire() *list.Elem[T] {
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									if ptr := q.p.Get(); ptr != nil {
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										return (*list.Elem[T])(ptr)
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									}
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									return new(list.Elem[T])
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								}
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							| 
								
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								// release will reset list elem and release to pool.
							 | 
						
					
						
							| 
								
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								func (q *SimpleQueue[T]) release(e *list.Elem[T]) {
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									var zero T
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									e.Next = nil
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							 | 
							
							
									e.Prev = nil
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							| 
								
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							 | 
							
							
									e.Value = zero
							 | 
						
					
						
							| 
								
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							 | 
							
							
									ptr := unsafe.Pointer(e)
							 | 
						
					
						
							| 
								
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							 | 
							
							
									q.p.Put(ptr)
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								}
							 |