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			76 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
		
		
			
		
	
	
			76 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
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								/*
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									GoToSocial
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									Copyright (C) GoToSocial Authors admin@gotosocial.org
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									SPDX-License-Identifier: AGPL-3.0-or-later
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									This program is free software: you can redistribute it and/or modify
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									it under the terms of the GNU Affero General Public License as published by
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									the Free Software Foundation, either version 3 of the License, or
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									(at your option) any later version.
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									This program is distributed in the hope that it will be useful,
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									but WITHOUT ANY WARRANTY; without even the implied warranty of
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									MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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									GNU Affero General Public License for more details.
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									You should have received a copy of the GNU Affero General Public License
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									along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								*/
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								import React, { useEffect, useRef } from "react";
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								import { MediaAttachment } from "../lib/types/status";
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								import { decode } from "blurhash";
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								export default function BlurhashCanvas({ media }: { media: MediaAttachment }) {
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									const hash = media.blurhash;
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									const thumbHeight = media.meta.small.height;
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									const thumbWidth = media.meta.small.width;
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									const thumbAspect = media.meta.small.aspect;	
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									/*
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										It's very expensive to draw big canvases
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										with blurhashes, so use tiny ones, keeping
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										aspect ratio of the original thumbnail.
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									*/
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									var useWidth = 32;
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									var useHeight = 32;
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									switch (true) {
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										case thumbWidth > thumbHeight:
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											useHeight = Math.round(useWidth / thumbAspect);
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											break;
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										case thumbHeight > thumbWidth:
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											useWidth = Math.round(useHeight * thumbAspect);
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											break;
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									}
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									const pixels = decode(
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										hash,
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										useWidth,
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										useHeight,
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									);
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									const canvasRef = useRef<HTMLCanvasElement>(null);
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									useEffect(() => {
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										const ctx = canvasRef.current?.getContext("2d");
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										if (!ctx) {
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											return;
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										}
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										const imageData = ctx.createImageData(
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											useWidth,
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											useHeight,
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										);
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										imageData.data.set(pixels);
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										ctx.putImageData(imageData, 0, 0);
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									}, [pixels, useHeight, useWidth]);
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									return (
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										<canvas
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											width={useWidth}
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											height={useHeight}
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											ref={canvasRef}
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										></canvas>
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									);
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								}
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