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										 |  |  | // GoToSocial | 
					
						
							|  |  |  | // Copyright (C) GoToSocial Authors admin@gotosocial.org | 
					
						
							|  |  |  | // SPDX-License-Identifier: AGPL-3.0-or-later | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // This program is free software: you can redistribute it and/or modify | 
					
						
							|  |  |  | // it under the terms of the GNU Affero General Public License as published by | 
					
						
							|  |  |  | // the Free Software Foundation, either version 3 of the License, or | 
					
						
							|  |  |  | // (at your option) any later version. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // This program is distributed in the hope that it will be useful, | 
					
						
							|  |  |  | // but WITHOUT ANY WARRANTY; without even the implied warranty of | 
					
						
							|  |  |  | // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | 
					
						
							|  |  |  | // GNU Affero General Public License for more details. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // You should have received a copy of the GNU Affero General Public License | 
					
						
							|  |  |  | // along with this program.  If not, see <http://www.gnu.org/licenses/>. | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | package workers | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | import ( | 
					
						
							|  |  |  | 	"context" | 
					
						
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										 |  |  | 	"errors" | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 	"codeberg.org/gruf/go-runners" | 
					
						
							|  |  |  | 	"codeberg.org/gruf/go-structr" | 
					
						
							|  |  |  | 	"github.com/superseriousbusiness/gotosocial/internal/log" | 
					
						
							|  |  |  | 	"github.com/superseriousbusiness/gotosocial/internal/queue" | 
					
						
							|  |  |  | 	"github.com/superseriousbusiness/gotosocial/internal/util" | 
					
						
							|  |  |  | ) | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // MsgWorkerPool wraps multiple MsgWorker{}s in | 
					
						
							|  |  |  | // a singular struct for easy multi start / stop. | 
					
						
							|  |  |  | type MsgWorkerPool[Msg any] struct { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Process handles queued message types. | 
					
						
							|  |  |  | 	Process func(context.Context, Msg) error | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Queue is embedded queue.StructQueue{} | 
					
						
							|  |  |  | 	// passed to each of the pool Worker{}s. | 
					
						
							|  |  |  | 	Queue queue.StructQueue[Msg] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// internal fields. | 
					
						
							|  |  |  | 	workers []*MsgWorker[Msg] | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Init will initialize the worker pool queue with given struct indices. | 
					
						
							|  |  |  | func (p *MsgWorkerPool[T]) Init(indices []structr.IndexConfig) { | 
					
						
							|  |  |  | 	p.Queue.Init(structr.QueueConfig[T]{Indices: indices}) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Start will attempt to start 'n' Worker{}s. | 
					
						
							|  |  |  | func (p *MsgWorkerPool[T]) Start(n int) { | 
					
						
							|  |  |  | 	// Check whether workers are | 
					
						
							|  |  |  | 	// set (is already running). | 
					
						
							|  |  |  | 	ok := (len(p.workers) > 0) | 
					
						
							|  |  |  | 	if ok { | 
					
						
							|  |  |  | 		return | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Allocate new msg workers slice. | 
					
						
							|  |  |  | 	p.workers = make([]*MsgWorker[T], n) | 
					
						
							|  |  |  | 	for i := range p.workers { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 		// Allocate new MsgWorker[T]{}. | 
					
						
							|  |  |  | 		p.workers[i] = new(MsgWorker[T]) | 
					
						
							|  |  |  | 		p.workers[i].Process = p.Process | 
					
						
							|  |  |  | 		p.workers[i].Queue = &p.Queue | 
					
						
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 | 
					
						
							|  |  |  | 		// Attempt to start worker. | 
					
						
							|  |  |  | 		// Return bool not useful | 
					
						
							|  |  |  | 		// here, as true = started, | 
					
						
							|  |  |  | 		// false = already running. | 
					
						
							|  |  |  | 		_ = p.workers[i].Start() | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Stop will attempt to stop contained Worker{}s. | 
					
						
							|  |  |  | func (p *MsgWorkerPool[T]) Stop() { | 
					
						
							|  |  |  | 	// Check whether workers are | 
					
						
							|  |  |  | 	// set (is currently running). | 
					
						
							|  |  |  | 	ok := (len(p.workers) == 0) | 
					
						
							|  |  |  | 	if ok { | 
					
						
							|  |  |  | 		return | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Stop all running workers. | 
					
						
							|  |  |  | 	for i := range p.workers { | 
					
						
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 | 
					
						
							|  |  |  | 		// return bool not useful | 
					
						
							|  |  |  | 		// here, as true = stopped, | 
					
						
							|  |  |  | 		// false = never running. | 
					
						
							|  |  |  | 		_ = p.workers[i].Stop() | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Unset workers slice. | 
					
						
							|  |  |  | 	p.workers = p.workers[:0] | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // MsgWorker wraps a processing function to | 
					
						
							|  |  |  | // feed from a queue.StructQueue{} for messages | 
					
						
							|  |  |  | // to process. It does so in a single goroutine | 
					
						
							|  |  |  | // with state management utilities. | 
					
						
							|  |  |  | type MsgWorker[Msg any] struct { | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Process handles queued message types. | 
					
						
							|  |  |  | 	Process func(context.Context, Msg) error | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// Queue is the Delivery{} message queue | 
					
						
							|  |  |  | 	// that delivery worker will feed from. | 
					
						
							|  |  |  | 	Queue *queue.StructQueue[Msg] | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	// internal fields. | 
					
						
							|  |  |  | 	service runners.Service | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Start will attempt to start the Worker{}. | 
					
						
							|  |  |  | func (w *MsgWorker[T]) Start() bool { | 
					
						
							|  |  |  | 	return w.service.GoRun(w.run) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Stop will attempt to stop the Worker{}. | 
					
						
							|  |  |  | func (w *MsgWorker[T]) Stop() bool { | 
					
						
							|  |  |  | 	return w.service.Stop() | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // run wraps process to restart on any panic. | 
					
						
							|  |  |  | func (w *MsgWorker[T]) run(ctx context.Context) { | 
					
						
							|  |  |  | 	if w.Process == nil || w.Queue == nil { | 
					
						
							|  |  |  | 		panic("not yet initialized") | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 	util.Must(func() { w.process(ctx) }) | 
					
						
							|  |  |  | } | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // process is the main delivery worker processing routine. | 
					
						
							|  |  |  | func (w *MsgWorker[T]) process(ctx context.Context) { | 
					
						
							|  |  |  | 	if w.Process == nil || w.Queue == nil { | 
					
						
							|  |  |  | 		// we perform this check here just | 
					
						
							|  |  |  | 		// to ensure the compiler knows these | 
					
						
							|  |  |  | 		// variables aren't nil in the loop, | 
					
						
							|  |  |  | 		// even if already checked by caller. | 
					
						
							|  |  |  | 		panic("not yet initialized") | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | 	for { | 
					
						
							|  |  |  | 		// Block until pop next message. | 
					
						
							|  |  |  | 		msg, ok := w.Queue.PopCtx(ctx) | 
					
						
							|  |  |  | 		if !ok { | 
					
						
							|  |  |  | 			return | 
					
						
							|  |  |  | 		} | 
					
						
							|  |  |  | 
 | 
					
						
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										 |  |  | 		// Attempt to process message. | 
					
						
							|  |  |  | 		err := w.Process(ctx, msg) | 
					
						
							|  |  |  | 		if err != nil { | 
					
						
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										 |  |  | 			log.Errorf(ctx, "%p: error processing: %v", w, err) | 
					
						
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										 |  |  | 
 | 
					
						
							|  |  |  | 			if errors.Is(err, context.Canceled) && | 
					
						
							|  |  |  | 				ctx.Err() != nil { | 
					
						
							|  |  |  | 				// In the case of our own context | 
					
						
							|  |  |  | 				// being cancelled, push message | 
					
						
							|  |  |  | 				// back onto queue for persisting. | 
					
						
							|  |  |  | 				// | 
					
						
							|  |  |  | 				// Note we specifically check against | 
					
						
							|  |  |  | 				// context.Canceled here as it will | 
					
						
							|  |  |  | 				// be faster than the mutex lock of | 
					
						
							|  |  |  | 				// ctx.Err(), so gives an initial | 
					
						
							|  |  |  | 				// faster check in the if-clause. | 
					
						
							|  |  |  | 				w.Queue.Push(msg) | 
					
						
							|  |  |  | 				break | 
					
						
							|  |  |  | 			} | 
					
						
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										 |  |  | 		} | 
					
						
							|  |  |  | 	} | 
					
						
							|  |  |  | } |