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			195 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			195 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
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								// Copyright 2017 The Go Authors. All rights reserved.
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								// Use of this source code is governed by a BSD-style
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								// license that can be found in the LICENSE file.
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								package ipv4
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								import (
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									"net"
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									"runtime"
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									"golang.org/x/net/internal/socket"
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								)
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								// BUG(mikio): On Windows, the ReadBatch and WriteBatch methods of
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								// PacketConn are not implemented.
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								// BUG(mikio): On Windows, the ReadBatch and WriteBatch methods of
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								// RawConn are not implemented.
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								// A Message represents an IO message.
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								//
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								//	type Message struct {
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								//		Buffers [][]byte
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								//		OOB     []byte
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								//		Addr    net.Addr
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								//		N       int
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								//		NN      int
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								//		Flags   int
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								//	}
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								//
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								// The Buffers fields represents a list of contiguous buffers, which
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								// can be used for vectored IO, for example, putting a header and a
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								// payload in each slice.
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								// When writing, the Buffers field must contain at least one byte to
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								// write.
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								// When reading, the Buffers field will always contain a byte to read.
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								//
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								// The OOB field contains protocol-specific control or miscellaneous
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								// ancillary data known as out-of-band data.
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								// It can be nil when not required.
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								//
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								// The Addr field specifies a destination address when writing.
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								// It can be nil when the underlying protocol of the endpoint uses
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								// connection-oriented communication.
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								// After a successful read, it may contain the source address on the
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								// received packet.
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								//
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								// The N field indicates the number of bytes read or written from/to
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								// Buffers.
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								//
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								// The NN field indicates the number of bytes read or written from/to
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								// OOB.
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								//
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								// The Flags field contains protocol-specific information on the
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								// received message.
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								type Message = socket.Message
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								// ReadBatch reads a batch of messages.
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								//
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								// The provided flags is a set of platform-dependent flags, such as
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								// syscall.MSG_PEEK.
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								//
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								// On a successful read it returns the number of messages received, up
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								// to len(ms).
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								//
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								// On Linux, a batch read will be optimized.
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								// On other platforms, this method will read only a single message.
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								//
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								// Unlike the ReadFrom method, it doesn't strip the IPv4 header
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								// followed by option headers from the received IPv4 datagram when the
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								// underlying transport is net.IPConn. Each Buffers field of Message
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								// must be large enough to accommodate an IPv4 header and option
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								// headers.
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								func (c *payloadHandler) ReadBatch(ms []Message, flags int) (int, error) {
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									if !c.ok() {
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										return 0, errInvalidConn
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									}
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									switch runtime.GOOS {
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									case "linux":
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										n, err := c.RecvMsgs([]socket.Message(ms), flags)
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										if err != nil {
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											err = &net.OpError{Op: "read", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err}
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										}
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										return n, err
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									default:
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										n := 1
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										err := c.RecvMsg(&ms[0], flags)
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										if err != nil {
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											n = 0
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											err = &net.OpError{Op: "read", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err}
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										}
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										if compatFreeBSD32 && ms[0].NN > 0 {
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											adjustFreeBSD32(&ms[0])
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										}
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										return n, err
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									}
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								}
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								// WriteBatch writes a batch of messages.
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								//
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								// The provided flags is a set of platform-dependent flags, such as
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								// syscall.MSG_DONTROUTE.
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								//
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								// It returns the number of messages written on a successful write.
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								//
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								// On Linux, a batch write will be optimized.
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								// On other platforms, this method will write only a single message.
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								func (c *payloadHandler) WriteBatch(ms []Message, flags int) (int, error) {
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									if !c.ok() {
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										return 0, errInvalidConn
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									}
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									switch runtime.GOOS {
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									case "linux":
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										n, err := c.SendMsgs([]socket.Message(ms), flags)
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										if err != nil {
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											err = &net.OpError{Op: "write", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err}
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										}
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										return n, err
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									default:
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										n := 1
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										err := c.SendMsg(&ms[0], flags)
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										if err != nil {
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											n = 0
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											err = &net.OpError{Op: "write", Net: c.PacketConn.LocalAddr().Network(), Source: c.PacketConn.LocalAddr(), Err: err}
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										}
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										return n, err
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									}
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								}
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								// ReadBatch reads a batch of messages.
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								//
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								// The provided flags is a set of platform-dependent flags, such as
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								// syscall.MSG_PEEK.
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								//
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								// On a successful read it returns the number of messages received, up
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								// to len(ms).
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								//
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								// On Linux, a batch read will be optimized.
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								// On other platforms, this method will read only a single message.
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								func (c *packetHandler) ReadBatch(ms []Message, flags int) (int, error) {
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									if !c.ok() {
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										return 0, errInvalidConn
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									}
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									switch runtime.GOOS {
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									case "linux":
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										n, err := c.RecvMsgs([]socket.Message(ms), flags)
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										if err != nil {
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											err = &net.OpError{Op: "read", Net: c.IPConn.LocalAddr().Network(), Source: c.IPConn.LocalAddr(), Err: err}
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										}
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										return n, err
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									default:
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										n := 1
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										err := c.RecvMsg(&ms[0], flags)
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										if err != nil {
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											n = 0
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											err = &net.OpError{Op: "read", Net: c.IPConn.LocalAddr().Network(), Source: c.IPConn.LocalAddr(), Err: err}
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										}
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										if compatFreeBSD32 && ms[0].NN > 0 {
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											adjustFreeBSD32(&ms[0])
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										}
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										return n, err
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									}
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								}
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								// WriteBatch writes a batch of messages.
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								//
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								// The provided flags is a set of platform-dependent flags, such as
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								// syscall.MSG_DONTROUTE.
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								//
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								// It returns the number of messages written on a successful write.
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								//
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								// On Linux, a batch write will be optimized.
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								// On other platforms, this method will write only a single message.
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								func (c *packetHandler) WriteBatch(ms []Message, flags int) (int, error) {
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									if !c.ok() {
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										return 0, errInvalidConn
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									}
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									switch runtime.GOOS {
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									case "linux":
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										n, err := c.SendMsgs([]socket.Message(ms), flags)
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										if err != nil {
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											err = &net.OpError{Op: "write", Net: c.IPConn.LocalAddr().Network(), Source: c.IPConn.LocalAddr(), Err: err}
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										}
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										return n, err
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									default:
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										n := 1
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										err := c.SendMsg(&ms[0], flags)
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										if err != nil {
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											n = 0
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											err = &net.OpError{Op: "write", Net: c.IPConn.LocalAddr().Network(), Source: c.IPConn.LocalAddr(), Err: err}
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										}
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										return n, err
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									}
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								}
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