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										 |  |  | // Copyright (C) MongoDB, Inc. 2017-present. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // Licensed under the Apache License, Version 2.0 (the "License"); you may | 
					
						
							|  |  |  | // not use this file except in compliance with the License. You may obtain | 
					
						
							|  |  |  | // a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Package bson is a library for reading, writing, and manipulating BSON. BSON is a binary serialization format used to | 
					
						
							|  |  |  | // store documents and make remote procedure calls in MongoDB. The BSON specification is located at https://bsonspec.org. | 
					
						
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										 |  |  | // The BSON library handles marshaling and unmarshaling of values through a configurable codec system. For a description | 
					
						
							|  |  |  | // of the codec system and examples of registering custom codecs, see the bsoncodec package. For additional information | 
					
						
							|  |  |  | // and usage examples, check out the [Work with BSON] page in the Go Driver docs site. | 
					
						
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										 |  |  | // | 
					
						
							|  |  |  | // # Raw BSON | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The Raw family of types is used to validate and retrieve elements from a slice of bytes. This | 
					
						
							|  |  |  | // type is most useful when you want do lookups on BSON bytes without unmarshaling it into another | 
					
						
							|  |  |  | // type. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // Example: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //	var raw bson.Raw = ... // bytes from somewhere | 
					
						
							|  |  |  | //	err := raw.Validate() | 
					
						
							|  |  |  | //	if err != nil { return err } | 
					
						
							|  |  |  | //	val := raw.Lookup("foo") | 
					
						
							|  |  |  | //	i32, ok := val.Int32OK() | 
					
						
							|  |  |  | //	// do something with i32... | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // # Native Go Types | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The D and M types defined in this package can be used to build representations of BSON using native Go types. D is a | 
					
						
							|  |  |  | // slice and M is a map. For more information about the use cases for these types, see the documentation on the type | 
					
						
							|  |  |  | // definitions. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // Note that a D should not be constructed with duplicate key names, as that can cause undefined server behavior. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // Example: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //	bson.D{{"foo", "bar"}, {"hello", "world"}, {"pi", 3.14159}} | 
					
						
							|  |  |  | //	bson.M{"foo": "bar", "hello": "world", "pi": 3.14159} | 
					
						
							|  |  |  | // | 
					
						
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										 |  |  | // When decoding BSON to a D or M, the following type mappings apply when unmarshaling: | 
					
						
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										 |  |  | // | 
					
						
							|  |  |  | //  1. BSON int32 unmarshals to an int32. | 
					
						
							|  |  |  | //  2. BSON int64 unmarshals to an int64. | 
					
						
							|  |  |  | //  3. BSON double unmarshals to a float64. | 
					
						
							|  |  |  | //  4. BSON string unmarshals to a string. | 
					
						
							|  |  |  | //  5. BSON boolean unmarshals to a bool. | 
					
						
							|  |  |  | //  6. BSON embedded document unmarshals to the parent type (i.e. D for a D, M for an M). | 
					
						
							|  |  |  | //  7. BSON array unmarshals to a bson.A. | 
					
						
							|  |  |  | //  8. BSON ObjectId unmarshals to a primitive.ObjectID. | 
					
						
							|  |  |  | //  9. BSON datetime unmarshals to a primitive.DateTime. | 
					
						
							|  |  |  | //  10. BSON binary unmarshals to a primitive.Binary. | 
					
						
							|  |  |  | //  11. BSON regular expression unmarshals to a primitive.Regex. | 
					
						
							|  |  |  | //  12. BSON JavaScript unmarshals to a primitive.JavaScript. | 
					
						
							|  |  |  | //  13. BSON code with scope unmarshals to a primitive.CodeWithScope. | 
					
						
							|  |  |  | //  14. BSON timestamp unmarshals to an primitive.Timestamp. | 
					
						
							|  |  |  | //  15. BSON 128-bit decimal unmarshals to an primitive.Decimal128. | 
					
						
							|  |  |  | //  16. BSON min key unmarshals to an primitive.MinKey. | 
					
						
							|  |  |  | //  17. BSON max key unmarshals to an primitive.MaxKey. | 
					
						
							|  |  |  | //  18. BSON undefined unmarshals to a primitive.Undefined. | 
					
						
							|  |  |  | //  19. BSON null unmarshals to nil. | 
					
						
							|  |  |  | //  20. BSON DBPointer unmarshals to a primitive.DBPointer. | 
					
						
							|  |  |  | //  21. BSON symbol unmarshals to a primitive.Symbol. | 
					
						
							|  |  |  | // | 
					
						
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										 |  |  | // The above mappings also apply when marshaling a D or M to BSON. Some other useful marshaling mappings are: | 
					
						
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										 |  |  | // | 
					
						
							|  |  |  | //  1. time.Time marshals to a BSON datetime. | 
					
						
							|  |  |  | //  2. int8, int16, and int32 marshal to a BSON int32. | 
					
						
							|  |  |  | //  3. int marshals to a BSON int32 if the value is between math.MinInt32 and math.MaxInt32, inclusive, and a BSON int64 | 
					
						
							|  |  |  | //     otherwise. | 
					
						
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										 |  |  | //  4. int64 marshals to BSON int64 (unless [Encoder.IntMinSize] is set). | 
					
						
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										 |  |  | //  5. uint8 and uint16 marshal to a BSON int32. | 
					
						
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										 |  |  | //  6. uint, uint32, and uint64 marshal to a BSON int64 (unless [Encoder.IntMinSize] is set). | 
					
						
							|  |  |  | //  7. BSON null and undefined values will unmarshal into the zero value of a field (e.g. unmarshaling a BSON null or | 
					
						
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										 |  |  | //     undefined value into a string will yield the empty string.). | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // # Structs | 
					
						
							|  |  |  | // | 
					
						
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										 |  |  | // Structs can be marshaled/unmarshaled to/from BSON or Extended JSON. When transforming structs to/from BSON or Extended | 
					
						
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										 |  |  | // JSON, the following rules apply: | 
					
						
							|  |  |  | // | 
					
						
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										 |  |  | //  1. Only exported fields in structs will be marshaled or unmarshaled. | 
					
						
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										 |  |  | // | 
					
						
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										 |  |  | //  2. When marshaling a struct, each field will be lowercased to generate the key for the corresponding BSON element. | 
					
						
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										 |  |  | //     For example, a struct field named "Foo" will generate key "foo". This can be overridden via a struct tag (e.g. | 
					
						
							|  |  |  | //     `bson:"fooField"` to generate key "fooField" instead). | 
					
						
							|  |  |  | // | 
					
						
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										 |  |  | //  3. An embedded struct field is marshaled as a subdocument. The key will be the lowercased name of the field's type. | 
					
						
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										 |  |  | // | 
					
						
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										 |  |  | //  4. A pointer field is marshaled as the underlying type if the pointer is non-nil. If the pointer is nil, it is | 
					
						
							|  |  |  | //     marshaled as a BSON null value. | 
					
						
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										 |  |  | // | 
					
						
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										 |  |  | //  5. When unmarshaling, a field of type interface{} will follow the D/M type mappings listed above. BSON documents | 
					
						
							|  |  |  | //     unmarshaled into an interface{} field will be unmarshaled as a D. | 
					
						
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										 |  |  | // | 
					
						
							|  |  |  | // The encoding of each struct field can be customized by the "bson" struct tag. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // This tag behavior is configurable, and different struct tag behavior can be configured by initializing a new | 
					
						
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										 |  |  | // bsoncodec.StructCodec with the desired tag parser and registering that StructCodec onto the Registry. By default, JSON | 
					
						
							|  |  |  | // tags are not honored, but that can be enabled by creating a StructCodec with JSONFallbackStructTagParser, like below: | 
					
						
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										 |  |  | // | 
					
						
							|  |  |  | // Example: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //	structcodec, _ := bsoncodec.NewStructCodec(bsoncodec.JSONFallbackStructTagParser) | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The bson tag gives the name of the field, possibly followed by a comma-separated list of options. | 
					
						
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										 |  |  | // The name may be empty in order to specify options without overriding the default field name. The following options can | 
					
						
							|  |  |  | // be used to configure behavior: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  1. omitempty: If the omitempty struct tag is specified on a field, the field will be omitted from the marshaling if | 
					
						
							|  |  |  | //     the field has an empty value, defined as false, 0, a nil pointer, a nil interface value, and any empty array, | 
					
						
							|  |  |  | //     slice, map, or string. | 
					
						
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										 |  |  | //     NOTE: It is recommended that this tag be used for all slice and map fields. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | //  2. minsize: If the minsize struct tag is specified on a field of type int64, uint, uint32, or uint64 and the value of | 
					
						
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										 |  |  | //     the field can fit in a signed int32, the field will be serialized as a BSON int32 rather than a BSON int64. For | 
					
						
							|  |  |  | //     other types, this tag is ignored. | 
					
						
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										 |  |  | // | 
					
						
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										 |  |  | //  3. truncate: If the truncate struct tag is specified on a field with a non-float numeric type, BSON doubles | 
					
						
							|  |  |  | //     unmarshaled into that field will be truncated at the decimal point. For example, if 3.14 is unmarshaled into a | 
					
						
							|  |  |  | //     field of type int, it will be unmarshaled as 3. If this tag is not specified, the decoder will throw an error if | 
					
						
							|  |  |  | //     the value cannot be decoded without losing precision. For float64 or non-numeric types, this tag is ignored. | 
					
						
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										 |  |  | // | 
					
						
							|  |  |  | //  4. inline: If the inline struct tag is specified for a struct or map field, the field will be "flattened" when | 
					
						
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										 |  |  | //     marshaling and "un-flattened" when unmarshaling. This means that all of the fields in that struct/map will be | 
					
						
							|  |  |  | //     pulled up one level and will become top-level fields rather than being fields in a nested document. For example, | 
					
						
							|  |  |  | //     if a map field named "Map" with value map[string]interface{}{"foo": "bar"} is inlined, the resulting document will | 
					
						
							|  |  |  | //     be {"foo": "bar"} instead of {"map": {"foo": "bar"}}. There can only be one inlined map field in a struct. If | 
					
						
							|  |  |  | //     there are duplicated fields in the resulting document when an inlined struct is marshaled, the inlined field will | 
					
						
							|  |  |  | //     be overwritten. If there are duplicated fields in the resulting document when an inlined map is marshaled, an | 
					
						
							|  |  |  | //     error will be returned. This tag can be used with fields that are pointers to structs. If an inlined pointer field | 
					
						
							|  |  |  | //     is nil, it will not be marshaled. For fields that are not maps or structs, this tag is ignored. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // # Marshaling and Unmarshaling | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // Manually marshaling and unmarshaling can be done with the Marshal and Unmarshal family of functions. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // [Work with BSON]: https://www.mongodb.com/docs/drivers/go/current/fundamentals/bson/ | 
					
						
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										 |  |  | package bson |