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								// GoToSocial
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								// Copyright (C) GoToSocial Authors admin@gotosocial.org
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								// SPDX-License-Identifier: AGPL-3.0-or-later
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								//
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU Affero General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU Affero General Public License for more details.
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								//
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								// You should have received a copy of the GNU Affero General Public License
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								// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								package workers
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								import (
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									"context"
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									"errors"
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											2025-04-26 15:34:10 +02:00
										 
									 
								 
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									"code.superseriousbusiness.org/gotosocial/internal/log"
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									"code.superseriousbusiness.org/gotosocial/internal/queue"
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									"code.superseriousbusiness.org/gotosocial/internal/util"
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									"codeberg.org/gruf/go-runners"
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									"codeberg.org/gruf/go-structr"
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								)
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								// MsgWorkerPool wraps multiple MsgWorker{}s in
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								// a singular struct for easy multi start / stop.
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								type MsgWorkerPool[Msg any] struct {
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									// Process handles queued message types.
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									Process func(context.Context, Msg) error
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									// Queue is embedded queue.StructQueue{}
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									// passed to each of the pool Worker{}s.
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									Queue queue.StructQueue[Msg]
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									// internal fields.
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									workers []*MsgWorker[Msg]
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								}
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								// Init will initialize the worker pool queue with given struct indices.
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								func (p *MsgWorkerPool[T]) Init(indices []structr.IndexConfig) {
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									p.Queue.Init(structr.QueueConfig[T]{Indices: indices})
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								}
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								// Start will attempt to start 'n' Worker{}s.
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								func (p *MsgWorkerPool[T]) Start(n int) {
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									// Check whether workers are
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									// set (is already running).
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									ok := (len(p.workers) > 0)
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									if ok {
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										return
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									}
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									// Allocate new msg workers slice.
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									p.workers = make([]*MsgWorker[T], n)
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									for i := range p.workers {
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										// Allocate new MsgWorker[T]{}.
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										p.workers[i] = new(MsgWorker[T])
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										p.workers[i].Process = p.Process
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										p.workers[i].Queue = &p.Queue
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										// Attempt to start worker.
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										// Return bool not useful
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										// here, as true = started,
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										// false = already running.
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										_ = p.workers[i].Start()
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									}
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								}
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								// Stop will attempt to stop contained Worker{}s.
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								func (p *MsgWorkerPool[T]) Stop() {
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									// Check whether workers are
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									// set (is currently running).
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									ok := (len(p.workers) == 0)
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									if ok {
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										return
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									}
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									// Stop all running workers.
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									for i := range p.workers {
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										// return bool not useful
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										// here, as true = stopped,
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										// false = never running.
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										_ = p.workers[i].Stop()
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									}
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									// Unset workers slice.
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									p.workers = p.workers[:0]
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								}
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								// Len returns number of currently active workers.
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								func (p *MsgWorkerPool[T]) Len() int {
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									return len(p.workers)
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								}
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								// MsgWorker wraps a processing function to
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								// feed from a queue.StructQueue{} for messages
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								// to process. It does so in a single goroutine
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								// with state management utilities.
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								type MsgWorker[Msg any] struct {
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									// Process handles queued message types.
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									Process func(context.Context, Msg) error
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									// Queue is the Delivery{} message queue
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									// that delivery worker will feed from.
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									Queue *queue.StructQueue[Msg]
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									// internal fields.
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									service runners.Service
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								}
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								// Start will attempt to start the Worker{}.
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								func (w *MsgWorker[T]) Start() bool {
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									return w.service.GoRun(w.run)
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								}
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								// Stop will attempt to stop the Worker{}.
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								func (w *MsgWorker[T]) Stop() bool {
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									return w.service.Stop()
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								}
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								// run wraps process to restart on any panic.
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								func (w *MsgWorker[T]) run(ctx context.Context) {
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									if w.Process == nil || w.Queue == nil {
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										panic("not yet initialized")
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									}
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									util.Must(func() { w.process(ctx) })
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								}
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								// process is the main delivery worker processing routine.
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								func (w *MsgWorker[T]) process(ctx context.Context) {
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									if w.Process == nil || w.Queue == nil {
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										// we perform this check here just
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										// to ensure the compiler knows these
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										// variables aren't nil in the loop,
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										// even if already checked by caller.
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										panic("not yet initialized")
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									}
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									for {
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										// Block until pop next message.
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										msg, ok := w.Queue.PopCtx(ctx)
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										if !ok {
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											return
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										}
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										// Attempt to process message.
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							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										err := w.Process(ctx, msg)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
										if err != nil {
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-26 13:50:46 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
											log.Errorf(ctx, "%p: error processing: %v", w, err)
							 | 
						
					
						
							
								
									
										
										
										
											2024-07-30 11:58:31 +00:00
										 
									 
								 
							 | 
							
								
									
										
									
								
							 | 
							
								
							 | 
							
							
								
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											if errors.Is(err, context.Canceled) &&
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												ctx.Err() != nil {
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// In the case of our own context
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// being cancelled, push message
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// back onto queue for persisting.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												//
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// Note we specifically check against
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// context.Canceled here as it will
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// be faster than the mutex lock of
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// ctx.Err(), so gives an initial
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												// faster check in the if-clause.
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												w.Queue.Push(msg)
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
												break
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
											}
							 | 
						
					
						
							
								
									
										
										
										
											2024-04-26 13:50:46 +01:00
										 
									 
								 
							 | 
							
								
							 | 
							
								
							 | 
							
							
										}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
									}
							 | 
						
					
						
							| 
								
							 | 
							
								
							 | 
							
								
							 | 
							
							
								}
							 |