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										 |  |  | // Copyright (C) MongoDB, Inc. 2022-present. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // Licensed under the Apache License, Version 2.0 (the "License"); you may | 
					
						
							|  |  |  | // not use this file except in compliance with the License. You may obtain | 
					
						
							|  |  |  | // a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 | 
					
						
							|  |  |  | 
 | 
					
						
							|  |  |  | // Package bsoncodec provides a system for encoding values to BSON representations and decoding | 
					
						
							|  |  |  | // values from BSON representations. This package considers both binary BSON and ExtendedJSON as | 
					
						
							|  |  |  | // BSON representations. The types in this package enable a flexible system for handling this | 
					
						
							|  |  |  | // encoding and decoding. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The codec system is composed of two parts: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // 1) ValueEncoders and ValueDecoders that handle encoding and decoding Go values to and from BSON | 
					
						
							|  |  |  | // representations. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // 2) A Registry that holds these ValueEncoders and ValueDecoders and provides methods for | 
					
						
							|  |  |  | // retrieving them. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // # ValueEncoders and ValueDecoders | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The ValueEncoder interface is implemented by types that can encode a provided Go type to BSON. | 
					
						
							|  |  |  | // The value to encode is provided as a reflect.Value and a bsonrw.ValueWriter is used within the | 
					
						
							|  |  |  | // EncodeValue method to actually create the BSON representation. For convenience, ValueEncoderFunc | 
					
						
							|  |  |  | // is provided to allow use of a function with the correct signature as a ValueEncoder. An | 
					
						
							|  |  |  | // EncodeContext instance is provided to allow implementations to lookup further ValueEncoders and | 
					
						
							|  |  |  | // to provide configuration information. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The ValueDecoder interface is the inverse of the ValueEncoder. Implementations should ensure that | 
					
						
							|  |  |  | // the value they receive is settable. Similar to ValueEncoderFunc, ValueDecoderFunc is provided to | 
					
						
							|  |  |  | // allow the use of a function with the correct signature as a ValueDecoder. A DecodeContext | 
					
						
							|  |  |  | // instance is provided and serves similar functionality to the EncodeContext. | 
					
						
							|  |  |  | // | 
					
						
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										 |  |  | // # Registry | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // A Registry is a store for ValueEncoders, ValueDecoders, and a type map. See the Registry type | 
					
						
							|  |  |  | // documentation for examples of registering various custom encoders and decoders. A Registry can | 
					
						
							|  |  |  | // have three main types of codecs: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // 1. Type encoders/decoders - These can be registered using the RegisterTypeEncoder and | 
					
						
							|  |  |  | // RegisterTypeDecoder methods. The registered codec will be invoked when encoding/decoding a value | 
					
						
							|  |  |  | // whose type matches the registered type exactly. | 
					
						
							|  |  |  | // If the registered type is an interface, the codec will be invoked when encoding or decoding | 
					
						
							|  |  |  | // values whose type is the interface, but not for values with concrete types that implement the | 
					
						
							|  |  |  | // interface. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // 2. Hook encoders/decoders - These can be registered using the RegisterHookEncoder and | 
					
						
							|  |  |  | // RegisterHookDecoder methods. These methods only accept interface types and the registered codecs | 
					
						
							|  |  |  | // will be invoked when encoding or decoding values whose types implement the interface. An example | 
					
						
							|  |  |  | // of a hook defined by the driver is bson.Marshaler. The driver will call the MarshalBSON method | 
					
						
							|  |  |  | // for any value whose type implements bson.Marshaler, regardless of the value's concrete type. | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // 3. Type map entries - This can be used to associate a BSON type with a Go type. These type | 
					
						
							|  |  |  | // associations are used when decoding into a bson.D/bson.M or a struct field of type interface{}. | 
					
						
							|  |  |  | // For example, by default, BSON int32 and int64 values decode as Go int32 and int64 instances, | 
					
						
							|  |  |  | // respectively, when decoding into a bson.D. The following code would change the behavior so these | 
					
						
							|  |  |  | // values decode as Go int instances instead: | 
					
						
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										 |  |  | // | 
					
						
							|  |  |  | //	intType := reflect.TypeOf(int(0)) | 
					
						
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										 |  |  | //	registry.RegisterTypeMapEntry(bsontype.Int32, intType).RegisterTypeMapEntry(bsontype.Int64, intType) | 
					
						
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										 |  |  | // | 
					
						
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										 |  |  | // 4. Kind encoder/decoders - These can be registered using the RegisterDefaultEncoder and | 
					
						
							|  |  |  | // RegisterDefaultDecoder methods. The registered codec will be invoked when encoding or decoding | 
					
						
							|  |  |  | // values whose reflect.Kind matches the registered reflect.Kind as long as the value's type doesn't | 
					
						
							|  |  |  | // match a registered type or hook encoder/decoder first. These methods should be used to change the | 
					
						
							|  |  |  | // behavior for all values for a specific kind. | 
					
						
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										 |  |  | // | 
					
						
							|  |  |  | // # Registry Lookup Procedure | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // When looking up an encoder in a Registry, the precedence rules are as follows: | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // 1. A type encoder registered for the exact type of the value. | 
					
						
							|  |  |  | // | 
					
						
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										 |  |  | // 2. A hook encoder registered for an interface that is implemented by the value or by a pointer to | 
					
						
							|  |  |  | // the value. If the value matches multiple hooks (e.g. the type implements bsoncodec.Marshaler and | 
					
						
							|  |  |  | // bsoncodec.ValueMarshaler), the first one registered will be selected. Note that registries | 
					
						
							|  |  |  | // constructed using bson.NewRegistry have driver-defined hooks registered for the | 
					
						
							|  |  |  | // bsoncodec.Marshaler, bsoncodec.ValueMarshaler, and bsoncodec.Proxy interfaces, so those will take | 
					
						
							|  |  |  | // precedence over any new hooks. | 
					
						
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										 |  |  | // | 
					
						
							|  |  |  | // 3. A kind encoder registered for the value's kind. | 
					
						
							|  |  |  | // | 
					
						
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										 |  |  | // If all of these lookups fail to find an encoder, an error of type ErrNoEncoder is returned. The | 
					
						
							|  |  |  | // same precedence rules apply for decoders, with the exception that an error of type ErrNoDecoder | 
					
						
							|  |  |  | // will be returned if no decoder is found. | 
					
						
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										 |  |  | // | 
					
						
							|  |  |  | // # DefaultValueEncoders and DefaultValueDecoders | 
					
						
							|  |  |  | // | 
					
						
							|  |  |  | // The DefaultValueEncoders and DefaultValueDecoders types provide a full set of ValueEncoders and | 
					
						
							|  |  |  | // ValueDecoders for handling a wide range of Go types, including all of the types within the | 
					
						
							|  |  |  | // primitive package. To make registering these codecs easier, a helper method on each type is | 
					
						
							|  |  |  | // provided. For the DefaultValueEncoders type the method is called RegisterDefaultEncoders and for | 
					
						
							|  |  |  | // the DefaultValueDecoders type the method is called RegisterDefaultDecoders, this method also | 
					
						
							|  |  |  | // handles registering type map entries for each BSON type. | 
					
						
							|  |  |  | package bsoncodec |