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			202 lines
		
	
	
	
		
			5.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
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								// Copyright 2022 The Go Authors. All rights reserved.
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								// Use of this source code is governed by a BSD-style
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								// license that can be found in the LICENSE file.
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								package slog
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								import (
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									"errors"
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									"fmt"
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									"strconv"
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									"strings"
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									"sync/atomic"
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								)
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								// A Level is the importance or severity of a log event.
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								// The higher the level, the more important or severe the event.
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								type Level int
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								// Level numbers are inherently arbitrary,
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								// but we picked them to satisfy three constraints.
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								// Any system can map them to another numbering scheme if it wishes.
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								//
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								// First, we wanted the default level to be Info, Since Levels are ints, Info is
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								// the default value for int, zero.
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								//
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								// Second, we wanted to make it easy to use levels to specify logger verbosity.
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								// Since a larger level means a more severe event, a logger that accepts events
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								// with smaller (or more negative) level means a more verbose logger. Logger
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								// verbosity is thus the negation of event severity, and the default verbosity
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								// of 0 accepts all events at least as severe as INFO.
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								//
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								// Third, we wanted some room between levels to accommodate schemes with named
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								// levels between ours. For example, Google Cloud Logging defines a Notice level
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								// between Info and Warn. Since there are only a few of these intermediate
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								// levels, the gap between the numbers need not be large. Our gap of 4 matches
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								// OpenTelemetry's mapping. Subtracting 9 from an OpenTelemetry level in the
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								// DEBUG, INFO, WARN and ERROR ranges converts it to the corresponding slog
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								// Level range. OpenTelemetry also has the names TRACE and FATAL, which slog
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								// does not. But those OpenTelemetry levels can still be represented as slog
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								// Levels by using the appropriate integers.
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								//
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								// Names for common levels.
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								const (
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									LevelDebug Level = -4
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									LevelInfo  Level = 0
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									LevelWarn  Level = 4
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									LevelError Level = 8
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								)
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								// String returns a name for the level.
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								// If the level has a name, then that name
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								// in uppercase is returned.
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								// If the level is between named values, then
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								// an integer is appended to the uppercased name.
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								// Examples:
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								//
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								//	LevelWarn.String() => "WARN"
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								//	(LevelInfo+2).String() => "INFO+2"
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								func (l Level) String() string {
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									str := func(base string, val Level) string {
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										if val == 0 {
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											return base
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										}
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										return fmt.Sprintf("%s%+d", base, val)
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									}
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									switch {
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									case l < LevelInfo:
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										return str("DEBUG", l-LevelDebug)
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									case l < LevelWarn:
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										return str("INFO", l-LevelInfo)
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									case l < LevelError:
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										return str("WARN", l-LevelWarn)
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									default:
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										return str("ERROR", l-LevelError)
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									}
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								}
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								// MarshalJSON implements [encoding/json.Marshaler]
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								// by quoting the output of [Level.String].
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								func (l Level) MarshalJSON() ([]byte, error) {
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									// AppendQuote is sufficient for JSON-encoding all Level strings.
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									// They don't contain any runes that would produce invalid JSON
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									// when escaped.
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									return strconv.AppendQuote(nil, l.String()), nil
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								}
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								// UnmarshalJSON implements [encoding/json.Unmarshaler]
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								// It accepts any string produced by [Level.MarshalJSON],
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								// ignoring case.
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								// It also accepts numeric offsets that would result in a different string on
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								// output. For example, "Error-8" would marshal as "INFO".
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								func (l *Level) UnmarshalJSON(data []byte) error {
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									s, err := strconv.Unquote(string(data))
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									if err != nil {
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										return err
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									}
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									return l.parse(s)
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								}
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								// MarshalText implements [encoding.TextMarshaler]
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								// by calling [Level.String].
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								func (l Level) MarshalText() ([]byte, error) {
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									return []byte(l.String()), nil
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								}
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								// UnmarshalText implements [encoding.TextUnmarshaler].
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								// It accepts any string produced by [Level.MarshalText],
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								// ignoring case.
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								// It also accepts numeric offsets that would result in a different string on
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								// output. For example, "Error-8" would marshal as "INFO".
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								func (l *Level) UnmarshalText(data []byte) error {
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									return l.parse(string(data))
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								}
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								func (l *Level) parse(s string) (err error) {
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									defer func() {
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										if err != nil {
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											err = fmt.Errorf("slog: level string %q: %w", s, err)
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										}
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									}()
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									name := s
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									offset := 0
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									if i := strings.IndexAny(s, "+-"); i >= 0 {
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										name = s[:i]
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										offset, err = strconv.Atoi(s[i:])
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										if err != nil {
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											return err
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										}
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									}
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									switch strings.ToUpper(name) {
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									case "DEBUG":
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										*l = LevelDebug
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									case "INFO":
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										*l = LevelInfo
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									case "WARN":
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										*l = LevelWarn
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									case "ERROR":
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										*l = LevelError
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									default:
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										return errors.New("unknown name")
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									}
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									*l += Level(offset)
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									return nil
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								}
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								// Level returns the receiver.
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								// It implements Leveler.
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								func (l Level) Level() Level { return l }
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								// A LevelVar is a Level variable, to allow a Handler level to change
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								// dynamically.
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								// It implements Leveler as well as a Set method,
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								// and it is safe for use by multiple goroutines.
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								// The zero LevelVar corresponds to LevelInfo.
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								type LevelVar struct {
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									val atomic.Int64
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								}
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								// Level returns v's level.
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								func (v *LevelVar) Level() Level {
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									return Level(int(v.val.Load()))
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								}
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								// Set sets v's level to l.
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								func (v *LevelVar) Set(l Level) {
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									v.val.Store(int64(l))
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								}
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								func (v *LevelVar) String() string {
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									return fmt.Sprintf("LevelVar(%s)", v.Level())
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								}
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								// MarshalText implements [encoding.TextMarshaler]
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								// by calling [Level.MarshalText].
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								func (v *LevelVar) MarshalText() ([]byte, error) {
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									return v.Level().MarshalText()
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								}
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								// UnmarshalText implements [encoding.TextUnmarshaler]
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								// by calling [Level.UnmarshalText].
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								func (v *LevelVar) UnmarshalText(data []byte) error {
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									var l Level
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									if err := l.UnmarshalText(data); err != nil {
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										return err
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									}
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									v.Set(l)
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									return nil
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								}
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								// A Leveler provides a Level value.
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								//
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								// As Level itself implements Leveler, clients typically supply
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								// a Level value wherever a Leveler is needed, such as in HandlerOptions.
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								// Clients who need to vary the level dynamically can provide a more complex
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								// Leveler implementation such as *LevelVar.
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								type Leveler interface {
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									Level() Level
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								}
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