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								// GoToSocial
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								// Copyright (C) GoToSocial Authors admin@gotosocial.org
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								// SPDX-License-Identifier: AGPL-3.0-or-later
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								//
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								// This program is free software: you can redistribute it and/or modify
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								// it under the terms of the GNU Affero General Public License as published by
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								// the Free Software Foundation, either version 3 of the License, or
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								// (at your option) any later version.
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								//
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								// This program is distributed in the hope that it will be useful,
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								// but WITHOUT ANY WARRANTY; without even the implied warranty of
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								// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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								// GNU Affero General Public License for more details.
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								//
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								// You should have received a copy of the GNU Affero General Public License
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								// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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								package workers
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								import (
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									"context"
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									"log"
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									"runtime"
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									"codeberg.org/gruf/go-runners"
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									"github.com/superseriousbusiness/gotosocial/internal/messages"
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									"github.com/superseriousbusiness/gotosocial/internal/scheduler"
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								)
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								type Workers struct {
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									// Main task scheduler instance.
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									Scheduler scheduler.Scheduler
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									// ClientAPI provides a worker pool that handles both
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									// incoming client actions, and our own side-effects.
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									ClientAPI runners.WorkerPool
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									// Federator provides a worker pool that handles both
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									// incoming federated actions, and our own side-effects.
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									Federator runners.WorkerPool
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									// Enqueue functions for clientAPI / federator worker pools,
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									// these are pointers to Processor{}.Enqueue___() msg functions.
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									// This prevents dependency cycling as Processor depends on Workers.
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									EnqueueClientAPI func(context.Context, ...messages.FromClientAPI)
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									EnqueueFediAPI   func(context.Context, ...messages.FromFediAPI)
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									// Blocking processing functions for clientAPI / federator.
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									// These are pointers to Processor{}.Process___() msg functions.
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									// This prevents dependency cycling as Processor depends on Workers.
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									//
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									// Rather than queueing messages for asynchronous processing, these
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									// functions will process immediately and in a blocking manner, and
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									// will not use up a worker slot.
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									//
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									// As such, you should only call them in special cases where something
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									// synchronous needs to happen before you can do something else.
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									ProcessFromClientAPI func(context.Context, messages.FromClientAPI) error
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									ProcessFromFediAPI   func(context.Context, messages.FromFediAPI) error
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									// Media manager worker pools.
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									Media runners.WorkerPool
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									// prevent pass-by-value.
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									_ nocopy
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								}
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								// Start will start all of the contained worker pools (and global scheduler).
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								func (w *Workers) Start() {
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									// Get currently set GOMAXPROCS.
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									maxprocs := runtime.GOMAXPROCS(0)
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									tryUntil("starting scheduler", 5, w.Scheduler.Start)
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									tryUntil("starting client API workerpool", 5, func() bool {
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										return w.ClientAPI.Start(4*maxprocs, 400*maxprocs)
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									})
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									tryUntil("starting federator workerpool", 5, func() bool {
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										return w.Federator.Start(4*maxprocs, 400*maxprocs)
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									})
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									tryUntil("starting media workerpool", 5, func() bool {
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										return w.Media.Start(8*maxprocs, 80*maxprocs)
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									})
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								}
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								// Stop will stop all of the contained worker pools (and global scheduler).
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								func (w *Workers) Stop() {
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									tryUntil("stopping scheduler", 5, w.Scheduler.Stop)
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									tryUntil("stopping client API workerpool", 5, w.ClientAPI.Stop)
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									tryUntil("stopping federator workerpool", 5, w.Federator.Stop)
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									tryUntil("stopping media workerpool", 5, w.Media.Stop)
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								}
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								// nocopy when embedded will signal linter to
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								// error on pass-by-value of parent struct.
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								type nocopy struct{}
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								func (*nocopy) Lock() {}
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								func (*nocopy) Unlock() {}
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								// tryUntil will attempt to call 'do' for 'count' attempts, before panicking with 'msg'.
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								func tryUntil(msg string, count int, do func() bool) {
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									for i := 0; i < count; i++ {
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										if do() {
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											return
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										}
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									}
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									log.Panicf("failed %s after %d tries", msg, count)
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								}
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