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								/*
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								 *
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								 * Copyright 2023 gRPC authors.
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								 *
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								 * Licensed under the Apache License, Version 2.0 (the "License");
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								 * you may not use this file except in compliance with the License.
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								 * You may obtain a copy of the License at
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								 *
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								 *     http://www.apache.org/licenses/LICENSE-2.0
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								 *
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								 * Unless required by applicable law or agreed to in writing, software
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								 * distributed under the License is distributed on an "AS IS" BASIS,
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								 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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								 * See the License for the specific language governing permissions and
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								 * limitations under the License.
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								 *
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								 */
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								package grpc
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								import "sync"
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								// SharedBufferPool is a pool of buffers that can be shared, resulting in
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								// decreased memory allocation. Currently, in gRPC-go, it is only utilized
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								// for parsing incoming messages.
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								//
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								// # Experimental
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								//
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								// Notice: This API is EXPERIMENTAL and may be changed or removed in a
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								// later release.
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								type SharedBufferPool interface {
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									// Get returns a buffer with specified length from the pool.
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									//
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									// The returned byte slice may be not zero initialized.
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									Get(length int) []byte
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									// Put returns a buffer to the pool.
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									Put(*[]byte)
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								}
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								// NewSharedBufferPool creates a simple SharedBufferPool with buckets
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								// of different sizes to optimize memory usage. This prevents the pool from
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								// wasting large amounts of memory, even when handling messages of varying sizes.
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								//
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								// # Experimental
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								//
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								// Notice: This API is EXPERIMENTAL and may be changed or removed in a
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								// later release.
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								func NewSharedBufferPool() SharedBufferPool {
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									return &simpleSharedBufferPool{
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										pools: [poolArraySize]simpleSharedBufferChildPool{
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											newBytesPool(level0PoolMaxSize),
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											newBytesPool(level1PoolMaxSize),
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											newBytesPool(level2PoolMaxSize),
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											newBytesPool(level3PoolMaxSize),
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											newBytesPool(level4PoolMaxSize),
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											newBytesPool(0),
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										},
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									}
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								}
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								// simpleSharedBufferPool is a simple implementation of SharedBufferPool.
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								type simpleSharedBufferPool struct {
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									pools [poolArraySize]simpleSharedBufferChildPool
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								}
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								func (p *simpleSharedBufferPool) Get(size int) []byte {
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									return p.pools[p.poolIdx(size)].Get(size)
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								}
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								func (p *simpleSharedBufferPool) Put(bs *[]byte) {
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									p.pools[p.poolIdx(cap(*bs))].Put(bs)
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								}
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								func (p *simpleSharedBufferPool) poolIdx(size int) int {
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									switch {
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									case size <= level0PoolMaxSize:
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										return level0PoolIdx
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									case size <= level1PoolMaxSize:
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										return level1PoolIdx
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									case size <= level2PoolMaxSize:
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										return level2PoolIdx
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									case size <= level3PoolMaxSize:
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										return level3PoolIdx
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									case size <= level4PoolMaxSize:
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										return level4PoolIdx
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									default:
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										return levelMaxPoolIdx
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									}
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								}
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								const (
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									level0PoolMaxSize = 16                     //  16  B
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									level1PoolMaxSize = level0PoolMaxSize * 16 // 256  B
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									level2PoolMaxSize = level1PoolMaxSize * 16 //   4 KB
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									level3PoolMaxSize = level2PoolMaxSize * 16 //  64 KB
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									level4PoolMaxSize = level3PoolMaxSize * 16 //   1 MB
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								)
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								const (
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									level0PoolIdx = iota
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									level1PoolIdx
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									level2PoolIdx
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									level3PoolIdx
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									level4PoolIdx
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									levelMaxPoolIdx
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									poolArraySize
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								)
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								type simpleSharedBufferChildPool interface {
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									Get(size int) []byte
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									Put(any)
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								}
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								type bufferPool struct {
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									sync.Pool
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									defaultSize int
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								}
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								func (p *bufferPool) Get(size int) []byte {
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									bs := p.Pool.Get().(*[]byte)
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									if cap(*bs) < size {
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										p.Pool.Put(bs)
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										return make([]byte, size)
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									}
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									return (*bs)[:size]
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								}
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								func newBytesPool(size int) simpleSharedBufferChildPool {
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									return &bufferPool{
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										Pool: sync.Pool{
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											New: func() any {
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												bs := make([]byte, size)
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												return &bs
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											},
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										},
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										defaultSize: size,
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									}
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								}
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								// nopBufferPool is a buffer pool just makes new buffer without pooling.
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								type nopBufferPool struct {
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								}
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								func (nopBufferPool) Get(length int) []byte {
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									return make([]byte, length)
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								}
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								func (nopBufferPool) Put(*[]byte) {
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								}
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