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			143 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
		
		
			
		
	
	
			143 lines
		
	
	
	
		
			5.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
|  | // Copyright 2024 The Go Authors. All rights reserved. | ||
|  | // Use of this source code is governed by a BSD-style | ||
|  | // license that can be found in the LICENSE file. | ||
|  | 
 | ||
|  | package impl | ||
|  | 
 | ||
|  | import ( | ||
|  | 	"sync/atomic" | ||
|  | 	"unsafe" | ||
|  | ) | ||
|  | 
 | ||
|  | // presenceSize represents the size of a presence set, which should be the largest index of the set+1 | ||
|  | type presenceSize uint32 | ||
|  | 
 | ||
|  | // presence is the internal representation of the bitmap array in a generated protobuf | ||
|  | type presence struct { | ||
|  | 	// This is a pointer to the beginning of an array of uint32 | ||
|  | 	P unsafe.Pointer | ||
|  | } | ||
|  | 
 | ||
|  | func (p presence) toElem(num uint32) (ret *uint32) { | ||
|  | 	const ( | ||
|  | 		bitsPerByte = 8 | ||
|  | 		siz         = unsafe.Sizeof(*ret) | ||
|  | 	) | ||
|  | 	// p.P points to an array of uint32, num is the bit in this array that the | ||
|  | 	// caller wants to check/manipulate. Calculate the index in the array that | ||
|  | 	// contains this specific bit. E.g.: 76 / 32 = 2 (integer division). | ||
|  | 	offset := uintptr(num) / (siz * bitsPerByte) * siz | ||
|  | 	return (*uint32)(unsafe.Pointer(uintptr(p.P) + offset)) | ||
|  | } | ||
|  | 
 | ||
|  | // Present checks for the presence of a specific field number in a presence set. | ||
|  | func (p presence) Present(num uint32) bool { | ||
|  | 	if p.P == nil { | ||
|  | 		return false | ||
|  | 	} | ||
|  | 	return Export{}.Present(p.toElem(num), num) | ||
|  | } | ||
|  | 
 | ||
|  | // SetPresent adds presence for a specific field number in a presence set. | ||
|  | func (p presence) SetPresent(num uint32, size presenceSize) { | ||
|  | 	Export{}.SetPresent(p.toElem(num), num, uint32(size)) | ||
|  | } | ||
|  | 
 | ||
|  | // SetPresentUnatomic adds presence for a specific field number in a presence set without using | ||
|  | // atomic operations. Only to be called during unmarshaling. | ||
|  | func (p presence) SetPresentUnatomic(num uint32, size presenceSize) { | ||
|  | 	Export{}.SetPresentNonAtomic(p.toElem(num), num, uint32(size)) | ||
|  | } | ||
|  | 
 | ||
|  | // ClearPresent removes presence for a specific field number in a presence set. | ||
|  | func (p presence) ClearPresent(num uint32) { | ||
|  | 	Export{}.ClearPresent(p.toElem(num), num) | ||
|  | } | ||
|  | 
 | ||
|  | // LoadPresenceCache (together with PresentInCache) allows for a | ||
|  | // cached version of checking for presence without re-reading the word | ||
|  | // for every field. It is optimized for efficiency and assumes no | ||
|  | // simltaneous mutation of the presence set (or at least does not have | ||
|  | // a problem with simultaneous mutation giving inconsistent results). | ||
|  | func (p presence) LoadPresenceCache() (current uint32) { | ||
|  | 	if p.P == nil { | ||
|  | 		return 0 | ||
|  | 	} | ||
|  | 	return atomic.LoadUint32((*uint32)(p.P)) | ||
|  | } | ||
|  | 
 | ||
|  | // PresentInCache reads presence from a cached word in the presence | ||
|  | // bitmap. It caches up a new word if the bit is outside the | ||
|  | // word. This is for really fast iteration through bitmaps in cases | ||
|  | // where we either know that the bitmap will not be altered, or we | ||
|  | // don't care about inconsistencies caused by simultaneous writes. | ||
|  | func (p presence) PresentInCache(num uint32, cachedElement *uint32, current *uint32) bool { | ||
|  | 	if num/32 != *cachedElement { | ||
|  | 		o := uintptr(num/32) * unsafe.Sizeof(uint32(0)) | ||
|  | 		q := (*uint32)(unsafe.Pointer(uintptr(p.P) + o)) | ||
|  | 		*current = atomic.LoadUint32(q) | ||
|  | 		*cachedElement = num / 32 | ||
|  | 	} | ||
|  | 	return (*current & (1 << (num % 32))) > 0 | ||
|  | } | ||
|  | 
 | ||
|  | // AnyPresent checks if any field is marked as present in the bitmap. | ||
|  | func (p presence) AnyPresent(size presenceSize) bool { | ||
|  | 	n := uintptr((size + 31) / 32) | ||
|  | 	for j := uintptr(0); j < n; j++ { | ||
|  | 		o := j * unsafe.Sizeof(uint32(0)) | ||
|  | 		q := (*uint32)(unsafe.Pointer(uintptr(p.P) + o)) | ||
|  | 		b := atomic.LoadUint32(q) | ||
|  | 		if b > 0 { | ||
|  | 			return true | ||
|  | 		} | ||
|  | 	} | ||
|  | 	return false | ||
|  | } | ||
|  | 
 | ||
|  | // toRaceDetectData finds the preceding RaceDetectHookData in a | ||
|  | // message by using pointer arithmetic. As the type of the presence | ||
|  | // set (bitmap) varies with the number of fields in the protobuf, we | ||
|  | // can not have a struct type containing the array and the | ||
|  | // RaceDetectHookData.  instead the RaceDetectHookData is placed | ||
|  | // immediately before the bitmap array, and we find it by walking | ||
|  | // backwards in the struct. | ||
|  | // | ||
|  | // This method is only called from the race-detect version of the code, | ||
|  | // so RaceDetectHookData is never an empty struct. | ||
|  | func (p presence) toRaceDetectData() *RaceDetectHookData { | ||
|  | 	var template struct { | ||
|  | 		d RaceDetectHookData | ||
|  | 		a [1]uint32 | ||
|  | 	} | ||
|  | 	o := (uintptr(unsafe.Pointer(&template.a)) - uintptr(unsafe.Pointer(&template.d))) | ||
|  | 	return (*RaceDetectHookData)(unsafe.Pointer(uintptr(p.P) - o)) | ||
|  | } | ||
|  | 
 | ||
|  | func atomicLoadShadowPresence(p **[]byte) *[]byte { | ||
|  | 	return (*[]byte)(atomic.LoadPointer((*unsafe.Pointer)(unsafe.Pointer(p)))) | ||
|  | } | ||
|  | func atomicStoreShadowPresence(p **[]byte, v *[]byte) { | ||
|  | 	atomic.CompareAndSwapPointer((*unsafe.Pointer)(unsafe.Pointer(p)), nil, unsafe.Pointer(v)) | ||
|  | } | ||
|  | 
 | ||
|  | // findPointerToRaceDetectData finds the preceding RaceDetectHookData | ||
|  | // in a message by using pointer arithmetic. For the methods called | ||
|  | // directy from generated code, we don't have a pointer to the | ||
|  | // beginning of the presence set, but a pointer inside the array. As | ||
|  | // we know the index of the bit we're manipulating (num), we can | ||
|  | // calculate which element of the array ptr is pointing to. With that | ||
|  | // information we find the preceding RaceDetectHookData and can | ||
|  | // manipulate the shadow bitmap. | ||
|  | // | ||
|  | // This method is only called from the race-detect version of the | ||
|  | // code, so RaceDetectHookData is never an empty struct. | ||
|  | func findPointerToRaceDetectData(ptr *uint32, num uint32) *RaceDetectHookData { | ||
|  | 	var template struct { | ||
|  | 		d RaceDetectHookData | ||
|  | 		a [1]uint32 | ||
|  | 	} | ||
|  | 	o := (uintptr(unsafe.Pointer(&template.a)) - uintptr(unsafe.Pointer(&template.d))) + uintptr(num/32)*unsafe.Sizeof(uint32(0)) | ||
|  | 	return (*RaceDetectHookData)(unsafe.Pointer(uintptr(unsafe.Pointer(ptr)) - o)) | ||
|  | } |