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fix the annoying infinite handshake bug (tested) (#69)
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parent
b71bbc86a7
commit
3e6aef00b2
4 changed files with 125 additions and 29 deletions
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@ -21,6 +21,7 @@ package federation
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import (
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"net/http"
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"net/url"
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"sync"
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"github.com/go-fed/activity/pub"
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"github.com/sirupsen/logrus"
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@ -54,6 +55,8 @@ type Federator interface {
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//
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// If username is an empty string, our instance user's credentials will be used instead.
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GetTransportForUser(username string) (transport.Transport, error)
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// Handshaking returns true if the given username is currently in the process of dereferencing the remoteAccountID.
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Handshaking(username string, remoteAccountID *url.URL) bool
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pub.CommonBehavior
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pub.FederatingProtocol
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}
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@ -67,6 +70,8 @@ type federator struct {
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transportController transport.Controller
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actor pub.FederatingActor
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log *logrus.Logger
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handshakes map[string][]*url.URL
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handshakeSync *sync.Mutex // mutex to lock/unlock when checking or updating the handshakes map
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}
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// NewFederator returns a new federator
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@ -81,6 +86,7 @@ func NewFederator(db db.DB, federatingDB federatingdb.DB, transportController tr
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typeConverter: typeConverter,
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transportController: transportController,
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log: log,
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handshakeSync: &sync.Mutex{},
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}
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actor := newFederatingActor(f, f, federatingDB, clock)
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f.actor = actor
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