[chore] Tidy up previous interaction policy migrations (#4171)

This pull request tidies up some previous migrations by making sure there's a proper snapshot in the migrations folder of what interaction policies looked like at the time the migration was written, rather than using the moving target `internal/gtsmodel`.

Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4171
Co-authored-by: tobi <tobi.smethurst@protonmail.com>
Co-committed-by: tobi <tobi.smethurst@protonmail.com>
This commit is contained in:
tobi 2025-05-12 16:22:45 +00:00 committed by kim
commit 3fedff3a5a
9 changed files with 451 additions and 43 deletions

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@ -0,0 +1,143 @@
// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package gtsmodel
type PolicyValue string
const (
PolicyValuePublic PolicyValue = "public"
PolicyValueFollowers PolicyValue = "followers"
PolicyValueFollowing PolicyValue = "following"
PolicyValueMutuals PolicyValue = "mutuals"
PolicyValueMentioned PolicyValue = "mentioned"
PolicyValueAuthor PolicyValue = "author"
)
type PolicyValues []PolicyValue
type InteractionPolicy struct {
CanLike PolicyRules
CanReply PolicyRules
CanAnnounce PolicyRules
}
type PolicyRules struct {
Always PolicyValues
WithApproval PolicyValues
}
func DefaultInteractionPolicyFor(v Visibility) *InteractionPolicy {
switch v {
case VisibilityPublic:
return DefaultInteractionPolicyPublic()
case VisibilityUnlocked:
return DefaultInteractionPolicyUnlocked()
case VisibilityFollowersOnly, VisibilityMutualsOnly:
return DefaultInteractionPolicyFollowersOnly()
case VisibilityDirect:
return DefaultInteractionPolicyDirect()
default:
panic("visibility " + v + " not recognized")
}
}
var defaultPolicyPublic = &InteractionPolicy{
CanLike: PolicyRules{
Always: PolicyValues{
PolicyValuePublic,
},
WithApproval: make(PolicyValues, 0),
},
CanReply: PolicyRules{
Always: PolicyValues{
PolicyValuePublic,
},
WithApproval: make(PolicyValues, 0),
},
CanAnnounce: PolicyRules{
Always: PolicyValues{
PolicyValuePublic,
},
WithApproval: make(PolicyValues, 0),
},
}
func DefaultInteractionPolicyPublic() *InteractionPolicy {
return defaultPolicyPublic
}
func DefaultInteractionPolicyUnlocked() *InteractionPolicy {
// Same as public (for now).
return defaultPolicyPublic
}
var defaultPolicyFollowersOnly = &InteractionPolicy{
CanLike: PolicyRules{
Always: PolicyValues{
PolicyValueAuthor,
PolicyValueFollowers,
PolicyValueMentioned,
},
WithApproval: make(PolicyValues, 0),
},
CanReply: PolicyRules{
Always: PolicyValues{
PolicyValueAuthor,
PolicyValueFollowers,
PolicyValueMentioned,
},
WithApproval: make(PolicyValues, 0),
},
CanAnnounce: PolicyRules{
Always: PolicyValues{
PolicyValueAuthor,
},
WithApproval: make(PolicyValues, 0),
},
}
func DefaultInteractionPolicyFollowersOnly() *InteractionPolicy {
return defaultPolicyFollowersOnly
}
var defaultPolicyDirect = &InteractionPolicy{
CanLike: PolicyRules{
Always: PolicyValues{
PolicyValueAuthor,
PolicyValueMentioned,
},
WithApproval: make(PolicyValues, 0),
},
CanReply: PolicyRules{
Always: PolicyValues{
PolicyValueAuthor,
PolicyValueMentioned,
},
WithApproval: make(PolicyValues, 0),
},
CanAnnounce: PolicyRules{
Always: PolicyValues{
PolicyValueAuthor,
},
WithApproval: make(PolicyValues, 0),
},
}
func DefaultInteractionPolicyDirect() *InteractionPolicy {
return defaultPolicyDirect
}

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@ -0,0 +1,68 @@
// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package gtsmodel
import "time"
type Status struct {
ID string `bun:"type:CHAR(26),pk,nullzero,notnull,unique"`
CreatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"`
UpdatedAt time.Time `bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"`
FetchedAt time.Time `bun:"type:timestamptz,nullzero"`
PinnedAt time.Time `bun:"type:timestamptz,nullzero"`
URI string `bun:",unique,nullzero,notnull"`
URL string `bun:",nullzero"`
Content string `bun:""`
AttachmentIDs []string `bun:"attachments,array"`
TagIDs []string `bun:"tags,array"`
MentionIDs []string `bun:"mentions,array"`
EmojiIDs []string `bun:"emojis,array"`
Local *bool `bun:",nullzero,notnull,default:false"`
AccountID string `bun:"type:CHAR(26),nullzero,notnull"`
AccountURI string `bun:",nullzero,notnull"`
InReplyToID string `bun:"type:CHAR(26),nullzero"`
InReplyToURI string `bun:",nullzero"`
InReplyToAccountID string `bun:"type:CHAR(26),nullzero"`
BoostOfID string `bun:"type:CHAR(26),nullzero"`
BoostOfAccountID string `bun:"type:CHAR(26),nullzero"`
ThreadID string `bun:"type:CHAR(26),nullzero"`
PollID string `bun:"type:CHAR(26),nullzero"`
ContentWarning string `bun:",nullzero"`
Visibility string `bun:",nullzero,notnull"`
Sensitive *bool `bun:",nullzero,notnull,default:false"`
Language string `bun:",nullzero"`
CreatedWithApplicationID string `bun:"type:CHAR(26),nullzero"`
ActivityStreamsType string `bun:",nullzero,notnull"`
Text string `bun:""`
Federated *bool `bun:",notnull"`
InteractionPolicy *InteractionPolicy `bun:""`
PendingApproval *bool `bun:",nullzero,notnull,default:false"`
ApprovedByURI string `bun:",nullzero"`
}
type Visibility string
const (
VisibilityNone Visibility = "none"
VisibilityPublic Visibility = "public"
VisibilityUnlocked Visibility = "unlocked"
VisibilityFollowersOnly Visibility = "followers_only"
VisibilityMutualsOnly Visibility = "mutuals_only"
VisibilityDirect Visibility = "direct"
VisibilityDefault Visibility = VisibilityUnlocked
)

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@ -40,11 +40,8 @@ type Status struct {
InReplyToID string `bun:"type:CHAR(26),nullzero"`
InReplyToURI string `bun:",nullzero"`
InReplyToAccountID string `bun:"type:CHAR(26),nullzero"`
InReplyTo *Status `bun:"-"`
BoostOfID string `bun:"type:CHAR(26),nullzero"`
BoostOfURI string `bun:"-"`
BoostOfAccountID string `bun:"type:CHAR(26),nullzero"`
BoostOf *Status `bun:"-"`
ThreadID string `bun:"type:CHAR(26),nullzero"`
PollID string `bun:"type:CHAR(26),nullzero"`
ContentWarning string `bun:",nullzero"`
@ -60,23 +57,14 @@ type Status struct {
Likeable *bool `bun:",notnull"`
}
// Visibility represents the visibility granularity of a status.
type Visibility string
const (
// VisibilityNone means nobody can see this.
// It's only used for web status visibility.
VisibilityNone Visibility = "none"
// VisibilityPublic means this status will be visible to everyone on all timelines.
VisibilityPublic Visibility = "public"
// VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists.
VisibilityUnlocked Visibility = "unlocked"
// VisibilityFollowersOnly means this status is viewable to followers only.
VisibilityNone Visibility = "none"
VisibilityPublic Visibility = "public"
VisibilityUnlocked Visibility = "unlocked"
VisibilityFollowersOnly Visibility = "followers_only"
// VisibilityMutualsOnly means this status is visible to mutual followers only.
VisibilityMutualsOnly Visibility = "mutuals_only"
// VisibilityDirect means this status is visible only to mentioned recipients.
VisibilityDirect Visibility = "direct"
// VisibilityDefault is used when no other setting can be found.
VisibilityDefault Visibility = VisibilityUnlocked
VisibilityMutualsOnly Visibility = "mutuals_only"
VisibilityDirect Visibility = "direct"
VisibilityDefault Visibility = VisibilityUnlocked
)