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[chore] Add interaction policy gtsmodels (#3075)
* [chore] introduce interaction policy gts models * update migration a smidge * fix copy paste typo * update migration * use int for InteractionType
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46 changed files with 1318 additions and 531 deletions
314
internal/gtsmodel/interactionpolicy.go
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314
internal/gtsmodel/interactionpolicy.go
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// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package gtsmodel
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// A policy URI is GoToSocial's internal representation of
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// one ActivityPub URI for an Actor or a Collection of Actors,
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// specific to the domain of enforcing interaction policies.
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//
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// A PolicyValue can be stored in the database either as one
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// of the Value constants defined below (to save space), OR as
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// a full-fledged ActivityPub URI.
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//
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// A PolicyValue should be translated to the canonical string
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// value of the represented URI when federating an item, or
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// from the canonical string value of the URI when receiving
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// or retrieving an item.
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//
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// For example, if the PolicyValue `followers` was being
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// federated outwards in an interaction policy attached to an
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// item created by the actor `https://example.org/users/someone`,
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// then it should be translated to their followers URI when sent,
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// eg., `https://example.org/users/someone/followers`.
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//
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// Likewise, if GoToSocial receives an item with an interaction
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// policy containing `https://example.org/users/someone/followers`,
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// and the item was created by `https://example.org/users/someone`,
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// then the followers URI would be converted to `followers`
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// for internal storage.
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type PolicyValue string
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const (
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// Stand-in for ActivityPub magic public URI,
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// which encompasses every possible Actor URI.
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PolicyValuePublic PolicyValue = "public"
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// Stand-in for the Followers Collection of
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// the item owner's Actor.
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PolicyValueFollowers PolicyValue = "followers"
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// Stand-in for the Following Collection of
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// the item owner's Actor.
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PolicyValueFollowing PolicyValue = "following"
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// Stand-in for the Mutuals Collection of
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// the item owner's Actor.
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//
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// (TODO: Reserved, currently unused).
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PolicyValueMutuals PolicyValue = "mutuals"
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// Stand-in for Actor URIs tagged in the item.
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PolicyValueMentioned PolicyValue = "mentioned"
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// Stand-in for the Actor URI of the item owner.
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PolicyValueAuthor PolicyValue = "author"
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)
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// FeasibleForVisibility returns true if the PolicyValue could feasibly
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// be set in a policy for an item with the given visibility, otherwise
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// returns false.
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//
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// For example, PolicyValuePublic could not be set in a policy for an
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// item with visibility FollowersOnly, but could be set in a policy
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// for an item with visibility Public or Unlocked.
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//
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// This is not prescriptive, and should be used only to guide policy
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// choices. Eg., if a remote instance wants to do something wacky like
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// set "anyone can interact with this status" for a Direct visibility
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// status, that's their business; our normal visibility filtering will
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// prevent users on our instance from actually being able to interact
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// unless they can see the status anyway.
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func (p PolicyValue) FeasibleForVisibility(v Visibility) bool {
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switch p {
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// Mentioned and self Values are
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// feasible for any visibility.
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case PolicyValueAuthor,
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PolicyValueMentioned:
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return true
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// Followers/following/mutual Values
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// are only feasible for items with
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// followers visibility and higher.
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case PolicyValueFollowers,
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PolicyValueFollowing:
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return v == VisibilityFollowersOnly ||
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v == VisibilityPublic ||
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v == VisibilityUnlocked
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// Public policy Value only feasible
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// for items that are To or CC public.
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case PolicyValuePublic:
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return v == VisibilityUnlocked ||
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v == VisibilityPublic
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// Any other combo
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// is probably fine.
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default:
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return true
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}
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}
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type PolicyValues []PolicyValue
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// PolicyResult represents the result of
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// checking an Actor URI and interaction
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// type against the conditions of an
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// InteractionPolicy to determine if that
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// interaction is permitted.
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type PolicyResult int
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const (
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// Interaction is forbidden for this
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// PolicyValue + interaction combination.
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PolicyResultForbidden PolicyResult = iota
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// Interaction is conditionally permitted
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// for this PolicyValue + interaction combo,
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// pending approval by the item owner.
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PolicyResultWithApproval
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// Interaction is permitted for this
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// PolicyValue + interaction combination.
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PolicyResultPermitted
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)
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// An InteractionPolicy determines which
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// interactions will be accepted for an
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// item, and according to what rules.
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type InteractionPolicy struct {
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// Conditions in which a Like
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// interaction will be accepted
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// for an item with this policy.
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CanLike PolicyRules
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// Conditions in which a Reply
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// interaction will be accepted
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// for an item with this policy.
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CanReply PolicyRules
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// Conditions in which an Announce
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// interaction will be accepted
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// for an item with this policy.
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CanAnnounce PolicyRules
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}
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// PolicyRules represents the rules according
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// to which a certain interaction is permitted
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// to various Actor and Actor Collection URIs.
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type PolicyRules struct {
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// Always is for PolicyValues who are
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// permitted to do an interaction
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// without requiring approval.
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Always PolicyValues
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// WithApproval is for PolicyValues who
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// are conditionally permitted to do
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// an interaction, pending approval.
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WithApproval PolicyValues
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}
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// Returns the default interaction policy
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// for the given visibility level.
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func DefaultInteractionPolicyFor(v Visibility) *InteractionPolicy {
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switch v {
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case VisibilityPublic:
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return DefaultInteractionPolicyPublic()
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case VisibilityUnlocked:
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return DefaultInteractionPolicyUnlocked()
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case VisibilityFollowersOnly, VisibilityMutualsOnly:
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return DefaultInteractionPolicyFollowersOnly()
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case VisibilityDirect:
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return DefaultInteractionPolicyDirect()
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default:
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panic("visibility " + v + " not recognized")
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}
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}
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// Returns the default interaction policy
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// for a post with visibility of public.
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func DefaultInteractionPolicyPublic() *InteractionPolicy {
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// Anyone can like.
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canLikeAlways := make(PolicyValues, 1)
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canLikeAlways[0] = PolicyValuePublic
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// Unused, set empty.
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canLikeWithApproval := make(PolicyValues, 0)
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// Anyone can reply.
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canReplyAlways := make(PolicyValues, 1)
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canReplyAlways[0] = PolicyValuePublic
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// Unused, set empty.
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canReplyWithApproval := make(PolicyValues, 0)
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// Anyone can announce.
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canAnnounceAlways := make(PolicyValues, 1)
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canAnnounceAlways[0] = PolicyValuePublic
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// Unused, set empty.
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canAnnounceWithApproval := make(PolicyValues, 0)
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return &InteractionPolicy{
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CanLike: PolicyRules{
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Always: canLikeAlways,
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WithApproval: canLikeWithApproval,
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},
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CanReply: PolicyRules{
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Always: canReplyAlways,
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WithApproval: canReplyWithApproval,
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},
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CanAnnounce: PolicyRules{
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Always: canAnnounceAlways,
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WithApproval: canAnnounceWithApproval,
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},
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}
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}
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// Returns the default interaction policy
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// for a post with visibility of unlocked.
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func DefaultInteractionPolicyUnlocked() *InteractionPolicy {
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// Same as public (for now).
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return DefaultInteractionPolicyPublic()
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}
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// Returns the default interaction policy for
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// a post with visibility of followers only.
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func DefaultInteractionPolicyFollowersOnly() *InteractionPolicy {
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// Self, followers and mentioned can like.
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canLikeAlways := make(PolicyValues, 3)
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canLikeAlways[0] = PolicyValueAuthor
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canLikeAlways[1] = PolicyValueFollowers
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canLikeAlways[2] = PolicyValueMentioned
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// Unused, set empty.
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canLikeWithApproval := make(PolicyValues, 0)
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// Self, followers and mentioned can reply.
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canReplyAlways := make(PolicyValues, 3)
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canReplyAlways[0] = PolicyValueAuthor
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canReplyAlways[1] = PolicyValueFollowers
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canReplyAlways[2] = PolicyValueMentioned
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// Unused, set empty.
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canReplyWithApproval := make(PolicyValues, 0)
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// Only self can announce.
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canAnnounceAlways := make(PolicyValues, 1)
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canAnnounceAlways[0] = PolicyValueAuthor
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// Unused, set empty.
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canAnnounceWithApproval := make(PolicyValues, 0)
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return &InteractionPolicy{
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CanLike: PolicyRules{
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Always: canLikeAlways,
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WithApproval: canLikeWithApproval,
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},
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CanReply: PolicyRules{
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Always: canReplyAlways,
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WithApproval: canReplyWithApproval,
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},
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CanAnnounce: PolicyRules{
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Always: canAnnounceAlways,
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WithApproval: canAnnounceWithApproval,
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},
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}
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}
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// Returns the default interaction policy
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// for a post with visibility of direct.
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func DefaultInteractionPolicyDirect() *InteractionPolicy {
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// Mentioned and self can always like.
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canLikeAlways := make(PolicyValues, 2)
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canLikeAlways[0] = PolicyValueAuthor
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canLikeAlways[1] = PolicyValueMentioned
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// Unused, set empty.
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canLikeWithApproval := make(PolicyValues, 0)
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// Mentioned and self can always reply.
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canReplyAlways := make(PolicyValues, 2)
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canReplyAlways[0] = PolicyValueAuthor
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canReplyAlways[1] = PolicyValueMentioned
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// Unused, set empty.
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canReplyWithApproval := make(PolicyValues, 0)
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// Only self can announce.
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canAnnounceAlways := make(PolicyValues, 1)
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canAnnounceAlways[0] = PolicyValueAuthor
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// Unused, set empty.
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canAnnounceWithApproval := make(PolicyValues, 0)
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return &InteractionPolicy{
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CanLike: PolicyRules{
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Always: canLikeAlways,
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WithApproval: canLikeWithApproval,
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},
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CanReply: PolicyRules{
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Always: canReplyAlways,
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WithApproval: canReplyWithApproval,
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},
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CanAnnounce: PolicyRules{
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Always: canAnnounceAlways,
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WithApproval: canAnnounceWithApproval,
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},
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}
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}
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