[chore]: Bump github.com/gin-contrib/gzip from 1.1.0 to 1.2.2 (#3693)

Bumps [github.com/gin-contrib/gzip](https://github.com/gin-contrib/gzip) from 1.1.0 to 1.2.2.
- [Release notes](https://github.com/gin-contrib/gzip/releases)
- [Changelog](https://github.com/gin-contrib/gzip/blob/master/.goreleaser.yaml)
- [Commits](https://github.com/gin-contrib/gzip/compare/v1.1.0...v1.2.2)

---
updated-dependencies:
- dependency-name: github.com/gin-contrib/gzip
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

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dependabot[bot] 2025-01-27 11:06:46 +00:00 committed by GitHub
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@ -211,7 +211,7 @@ ret, err := Encode(v, EscapeHTML) // ret == `{"\u0026\u0026":{"X":"\u003c\u003e"
### Compact Format
Sonic encodes primitive objects (struct/map...) as compact-format JSON by default, except marshaling `json.RawMessage` or `json.Marshaler`: sonic ensures validating their output JSON but **DONOT** compacting them for performance concerns. We provide the option `encoder.CompactMarshaler` to add compacting process.
Sonic encodes primitive objects (struct/map...) as compact-format JSON by default, except marshaling `json.RawMessage` or `json.Marshaler`: sonic ensures validating their output JSON but **DO NOT** compacting them for performance concerns. We provide the option `encoder.CompactMarshaler` to add compacting process.
### Print Error
@ -480,9 +480,9 @@ But `ast.Visitor` is not a very handy API. You might need to write a lot of code
### Buffer Size
Sonic use memory pool in many places like `encoder.Encode`, `ast.Node.MarshalJSON` to improve performace, which may produce more memory usage (in-use) when server's load is high. See [issue 614](https://github.com/bytedance/sonic/issues/614). Therefore, we introduce some options to let user control the behavior of memory pool. See [option](https://pkg.go.dev/github.com/bytedance/sonic@v1.11.9/option#pkg-variables) package.
Sonic use memory pool in many places like `encoder.Encode`, `ast.Node.MarshalJSON` to improve performance, which may produce more memory usage (in-use) when server's load is high. See [issue 614](https://github.com/bytedance/sonic/issues/614). Therefore, we introduce some options to let user control the behavior of memory pool. See [option](https://pkg.go.dev/github.com/bytedance/sonic@v1.11.9/option#pkg-variables) package.
### Faster JSON skip
### Faster JSON Skip
For security, sonic use [FSM](native/skip_one.c) algorithm to validate JSON when decoding raw JSON or encoding `json.Marshaler`, which is much slower (1~10x) than [SIMD-searching-pair](native/skip_one_fast.c) algorithm. If user has many redundant JSON value and DO NOT NEED to strictly validate JSON correctness, you can enable below options:
@ -490,6 +490,11 @@ For security, sonic use [FSM](native/skip_one.c) algorithm to validate JSON whe
- `Config.NoValidateJSONMarshaler`: avoid validating JSON when encoding `json.Marshaler`
- `SearchOption.ValidateJSON`: indicates if validate located JSON value when `Get`
## JSON-Path Support (GJSON)
[tidwall/gjson](https://github.com/tidwall/gjson) has provided a comprehensive and popular JSON-Path API, and
a lot of older codes heavily relies on it. Therefore, we provides a wrapper library, which combines gjson's API with sonic's SIMD algorithm to boost up the performance. See [cloudwego/gjson](https://github.com/cloudwego/gjson).
## Community
Sonic is a subproject of [CloudWeGo](https://www.cloudwego.io/). We are committed to building a cloud native ecosystem.