[chore] tidy up media manager, add calling func to errors, build-script improvements (#1835)

* media manager tidy-up: de-interface and remove unused PostDataFunc

Signed-off-by: kim <grufwub@gmail.com>

* remove last traces of media.Manager being an interface

Signed-off-by: kim <grufwub@gmail.com>

* update error to provide caller, allow tuneable via build tags

Signed-off-by: kim <grufwub@gmail.com>

* remove kim-specific build script changes

Signed-off-by: kim <grufwub@gmail.com>

* fix merge conflicts

Signed-off-by: kim <grufwub@gmail.com>

* update build-script to support externally setting build variables

Signed-off-by: kim <grufwub@gmail.com>

---------

Signed-off-by: kim <grufwub@gmail.com>
This commit is contained in:
kim 2023-05-28 13:08:35 +01:00 committed by GitHub
commit 5faeb4de20
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64 changed files with 444 additions and 392 deletions

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@ -21,8 +21,10 @@ import (
"context"
"errors"
"fmt"
"io"
"time"
"codeberg.org/gruf/go-iotools"
"codeberg.org/gruf/go-runners"
"codeberg.org/gruf/go-sched"
"codeberg.org/gruf/go-store/v2/storage"
@ -47,112 +49,7 @@ var SupportedEmojiMIMETypes = []string{
mimeImagePng,
}
// Manager provides an interface for managing media: parsing, storing, and retrieving media objects like photos, videos, and gifs.
type Manager interface {
/*
PROCESSING FUNCTIONS
*/
// PreProcessMedia begins the process of decoding and storing the given data as an attachment.
// It will return a pointer to a ProcessingMedia struct upon which further actions can be performed, such as getting
// the finished media, thumbnail, attachment, etc.
//
// data should be a function that the media manager can call to return a reader containing the media data.
//
// postData will be called after data has been called; it can be used to clean up any remaining resources.
// The provided function can be nil, in which case it will not be executed.
//
// accountID should be the account that the media belongs to.
//
// ai is optional and can be nil. Any additional information about the attachment provided will be put in the database.
//
// Note: unlike ProcessMedia, this will NOT queue the media to be asynchronously processed.
PreProcessMedia(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error)
// PreProcessMediaRecache refetches, reprocesses, and recaches an existing attachment that has been uncached via pruneRemote.
//
// Note: unlike ProcessMedia, this will NOT queue the media to be asychronously processed.
PreProcessMediaRecache(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, attachmentID string) (*ProcessingMedia, error)
// ProcessMedia will call PreProcessMedia, followed by queuing the media to be processing in the media worker queue.
ProcessMedia(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error)
// PreProcessEmoji begins the process of decoding and storing the given data as an emoji.
// It will return a pointer to a ProcessingEmoji struct upon which further actions can be performed, such as getting
// the finished media, thumbnail, attachment, etc.
//
// data should be a function that the media manager can call to return a reader containing the emoji data.
//
// postData will be called after data has been called; it can be used to clean up any remaining resources.
// The provided function can be nil, in which case it will not be executed.
//
// shortcode should be the emoji shortcode without the ':'s around it.
//
// id is the database ID that should be used to store the emoji.
//
// uri is the ActivityPub URI/ID of the emoji.
//
// ai is optional and can be nil. Any additional information about the emoji provided will be put in the database.
//
// Note: unlike ProcessEmoji, this will NOT queue the emoji to be asynchronously processed.
PreProcessEmoji(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, shortcode string, id string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error)
// ProcessEmoji will call PreProcessEmoji, followed by queuing the emoji to be processing in the emoji worker queue.
ProcessEmoji(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, shortcode string, id string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error)
/*
PRUNING/UNCACHING FUNCTIONS
*/
// PruneAll runs all of the below pruning/uncacheing functions, and then cleans up any resulting
// empty directories from the storage driver. It can be called as a shortcut for calling the below
// pruning functions one by one.
//
// If blocking is true, then any errors encountered during the prune will be combined + returned to
// the caller. If blocking is false, the prune is run in the background and errors are just logged
// instead.
PruneAll(ctx context.Context, mediaCacheRemoteDays int, blocking bool) error
// UncacheRemote uncaches all remote media attachments older than the given amount of days.
//
// In this context, uncacheing means deleting media files from storage and marking the attachment
// as cached=false in the database.
//
// If 'dry' is true, then only a dry run will be performed: nothing will actually be changed.
//
// The returned int is the amount of media that was/would be uncached by this function.
UncacheRemote(ctx context.Context, olderThanDays int, dry bool) (int, error)
// PruneUnusedRemote prunes unused/out of date headers and avatars cached on this instance.
//
// The returned int is the amount of media that was pruned by this function.
PruneUnusedRemote(ctx context.Context, dry bool) (int, error)
// PruneUnusedLocal prunes unused media attachments that were uploaded by
// a user on this instance, but never actually attached to a status, or attached but
// later detached.
//
// The returned int is the amount of media that was pruned by this function.
PruneUnusedLocal(ctx context.Context, dry bool) (int, error)
// PruneOrphaned prunes files that exist in storage but which do not have a corresponding
// entry in the database.
//
// If dry is true, then nothing will be changed, only the amount that *would* be removed
// is returned to the caller.
PruneOrphaned(ctx context.Context, dry bool) (int, error)
/*
REFETCHING FUNCTIONS
Useful when data loss has occurred.
*/
// RefetchEmojis iterates through remote emojis (for the given domain, or all if domain is empty string).
//
// For each emoji, the manager will check whether both the full size and static images are present in storage.
// If not, the manager will refetch and reprocess full size and static images for the emoji.
//
// The provided DereferenceMedia function will be used when it's necessary to refetch something this way.
RefetchEmojis(ctx context.Context, domain string, dereferenceMedia DereferenceMedia) (int, error)
}
type manager struct {
type Manager struct {
state *state.State
}
@ -162,13 +59,24 @@ type manager struct {
// a limited number of media will be processed in parallel. The numbers of workers
// is determined from the $GOMAXPROCS environment variable (usually no. CPU cores).
// See internal/concurrency.NewWorkerPool() documentation for further information.
func NewManager(state *state.State) Manager {
m := &manager{state: state}
func NewManager(state *state.State) *Manager {
m := &Manager{state: state}
scheduleCleanupJobs(m)
return m
}
func (m *manager) PreProcessMedia(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error) {
// PreProcessMedia begins the process of decoding and storing the given data as an attachment.
// It will return a pointer to a ProcessingMedia struct upon which further actions can be performed, such as getting
// the finished media, thumbnail, attachment, etc.
//
// data should be a function that the media manager can call to return a reader containing the media data.
//
// accountID should be the account that the media belongs to.
//
// ai is optional and can be nil. Any additional information about the attachment provided will be put in the database.
//
// Note: unlike ProcessMedia, this will NOT queue the media to be asynchronously processed.
func (m *Manager) PreProcessMedia(ctx context.Context, data DataFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error) {
id, err := id.NewRandomULID()
if err != nil {
return nil, err
@ -248,14 +156,16 @@ func (m *manager) PreProcessMedia(ctx context.Context, data DataFunc, postData P
processingMedia := &ProcessingMedia{
media: attachment,
dataFn: data,
postFn: postData,
mgr: m,
}
return processingMedia, nil
}
func (m *manager) PreProcessMediaRecache(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, attachmentID string) (*ProcessingMedia, error) {
// PreProcessMediaRecache refetches, reprocesses, and recaches an existing attachment that has been uncached via pruneRemote.
//
// Note: unlike ProcessMedia, this will NOT queue the media to be asychronously processed.
func (m *Manager) PreProcessMediaRecache(ctx context.Context, data DataFunc, attachmentID string) (*ProcessingMedia, error) {
// get the existing attachment from database.
attachment, err := m.state.DB.GetAttachmentByID(ctx, attachmentID)
if err != nil {
@ -265,7 +175,6 @@ func (m *manager) PreProcessMediaRecache(ctx context.Context, data DataFunc, pos
processingMedia := &ProcessingMedia{
media: attachment,
dataFn: data,
postFn: postData,
recache: true, // indicate it's a recache
mgr: m,
}
@ -273,9 +182,10 @@ func (m *manager) PreProcessMediaRecache(ctx context.Context, data DataFunc, pos
return processingMedia, nil
}
func (m *manager) ProcessMedia(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error) {
// ProcessMedia will call PreProcessMedia, followed by queuing the media to be processing in the media worker queue.
func (m *Manager) ProcessMedia(ctx context.Context, data DataFunc, accountID string, ai *AdditionalMediaInfo) (*ProcessingMedia, error) {
// Create a new processing media object for this media request.
media, err := m.PreProcessMedia(ctx, data, postData, accountID, ai)
media, err := m.PreProcessMedia(ctx, data, accountID, ai)
if err != nil {
return nil, err
}
@ -286,7 +196,22 @@ func (m *manager) ProcessMedia(ctx context.Context, data DataFunc, postData Post
return media, nil
}
func (m *manager) PreProcessEmoji(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, shortcode string, emojiID string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error) {
// PreProcessEmoji begins the process of decoding and storing the given data as an emoji.
// It will return a pointer to a ProcessingEmoji struct upon which further actions can be performed, such as getting
// the finished media, thumbnail, attachment, etc.
//
// data should be a function that the media manager can call to return a reader containing the emoji data.
//
// shortcode should be the emoji shortcode without the ':'s around it.
//
// id is the database ID that should be used to store the emoji.
//
// uri is the ActivityPub URI/ID of the emoji.
//
// ai is optional and can be nil. Any additional information about the emoji provided will be put in the database.
//
// Note: unlike ProcessEmoji, this will NOT queue the emoji to be asynchronously processed.
func (m *Manager) PreProcessEmoji(ctx context.Context, data DataFunc, shortcode string, emojiID string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error) {
instanceAccount, err := m.state.DB.GetInstanceAccount(ctx, "")
if err != nil {
return nil, fmt.Errorf("preProcessEmoji: error fetching this instance account from the db: %s", err)
@ -299,36 +224,38 @@ func (m *manager) PreProcessEmoji(ctx context.Context, data DataFunc, postData P
)
if refresh {
// Look for existing emoji by given ID.
emoji, err = m.state.DB.GetEmojiByID(ctx, emojiID)
if err != nil {
return nil, fmt.Errorf("preProcessEmoji: error fetching emoji to refresh from the db: %s", err)
}
// if this is a refresh, we will end up with new images
// stored for this emoji, so we can use the postData function
// stored for this emoji, so we can use an io.Closer callback
// to perform clean up of the old images from storage
originalPostData := postData
originalData := data
originalImagePath := emoji.ImagePath
originalImageStaticPath := emoji.ImageStaticPath
postData = func(innerCtx context.Context) error {
// trigger the original postData function if it was provided
if originalPostData != nil {
if err := originalPostData(innerCtx); err != nil {
return err
data = func(ctx context.Context) (io.ReadCloser, int64, error) {
// Call original data func.
rc, sz, err := originalData(ctx)
if err != nil {
return nil, 0, err
}
// Wrap closer to cleanup old data.
c := iotools.CloserCallback(rc, func() {
if err := m.state.Storage.Delete(ctx, originalImagePath); err != nil && !errors.Is(err, storage.ErrNotFound) {
log.Errorf(ctx, "error removing old emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err)
}
}
l := log.WithContext(ctx).
WithField("shortcode@domain", emoji.Shortcode+"@"+emoji.Domain)
l.Debug("postData: cleaning up old emoji files for refreshed emoji")
if err := m.state.Storage.Delete(innerCtx, originalImagePath); err != nil && !errors.Is(err, storage.ErrNotFound) {
l.Errorf("postData: error cleaning up old emoji image at %s for refreshed emoji: %s", originalImagePath, err)
}
if err := m.state.Storage.Delete(innerCtx, originalImageStaticPath); err != nil && !errors.Is(err, storage.ErrNotFound) {
l.Errorf("postData: error cleaning up old emoji static image at %s for refreshed emoji: %s", originalImageStaticPath, err)
}
if err := m.state.Storage.Delete(ctx, originalImageStaticPath); err != nil && !errors.Is(err, storage.ErrNotFound) {
log.Errorf(ctx, "error removing old static emoji %s@%s from storage: %v", emoji.Shortcode, emoji.Domain, err)
}
})
return nil
// Return newly wrapped readcloser and size.
return iotools.ReadCloser(rc, c), sz, nil
}
newPathID, err = id.NewRandomULID()
@ -410,16 +337,16 @@ func (m *manager) PreProcessEmoji(ctx context.Context, data DataFunc, postData P
refresh: refresh,
newPathID: newPathID,
dataFn: data,
postFn: postData,
mgr: m,
}
return processingEmoji, nil
}
func (m *manager) ProcessEmoji(ctx context.Context, data DataFunc, postData PostDataCallbackFunc, shortcode string, id string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error) {
// ProcessEmoji will call PreProcessEmoji, followed by queuing the emoji to be processing in the emoji worker queue.
func (m *Manager) ProcessEmoji(ctx context.Context, data DataFunc, shortcode string, id string, uri string, ai *AdditionalEmojiInfo, refresh bool) (*ProcessingEmoji, error) {
// Create a new processing emoji object for this emoji request.
emoji, err := m.PreProcessEmoji(ctx, data, postData, shortcode, id, uri, ai, refresh)
emoji, err := m.PreProcessEmoji(ctx, data, shortcode, id, uri, ai, refresh)
if err != nil {
return nil, err
}
@ -430,7 +357,7 @@ func (m *manager) ProcessEmoji(ctx context.Context, data DataFunc, postData Post
return emoji, nil
}
func scheduleCleanupJobs(m *manager) {
func scheduleCleanupJobs(m *Manager) {
const day = time.Hour * 24
// Calculate closest midnight.