[chore] bump dependencies (#4406)

- codeberg.org/gruf/go-ffmpreg: v0.6.9 -> v0.6.10
- github.com/ncruces/go-sqlite3: v0.27.1 -> v0.28.0
- github.com/stretchr/testify: v1.10.0 -> v1.11.1
- github.com/tdewolff/minify/v2 v2.23.11 -> v2.24.2
- go.opentelemetry.io/otel{,/*}: v1.37.0 -> v1.38.0
- go.opentelemetry.io/contrib/*: v0.62.0 -> v0.63.0

Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4406
Co-authored-by: kim <grufwub@gmail.com>
Co-committed-by: kim <grufwub@gmail.com>
This commit is contained in:
kim 2025-09-04 15:29:27 +02:00 committed by kim
commit 78defcd916
274 changed files with 9213 additions and 2368 deletions

View file

@ -37,6 +37,8 @@ import (
"google.golang.org/grpc/resolver"
)
var randIntN = rand.IntN
// ChildState is the balancer state of a child along with the endpoint which
// identifies the child balancer.
type ChildState struct {
@ -45,7 +47,15 @@ type ChildState struct {
// Balancer exposes only the ExitIdler interface of the child LB policy.
// Other methods of the child policy are called only by endpointsharding.
Balancer balancer.ExitIdler
Balancer ExitIdler
}
// ExitIdler provides access to only the ExitIdle method of the child balancer.
type ExitIdler interface {
// ExitIdle instructs the LB policy to reconnect to backends / exit the
// IDLE state, if appropriate and possible. Note that SubConns that enter
// the IDLE state will not reconnect until SubConn.Connect is called.
ExitIdle()
}
// Options are the options to configure the behaviour of the
@ -104,6 +114,21 @@ type endpointSharding struct {
mu sync.Mutex
}
// rotateEndpoints returns a slice of all the input endpoints rotated a random
// amount.
func rotateEndpoints(es []resolver.Endpoint) []resolver.Endpoint {
les := len(es)
if les == 0 {
return es
}
r := randIntN(les)
// Make a copy to avoid mutating data beyond the end of es.
ret := make([]resolver.Endpoint, les)
copy(ret, es[r:])
copy(ret[les-r:], es[:r])
return ret
}
// UpdateClientConnState creates a child for new endpoints and deletes children
// for endpoints that are no longer present. It also updates all the children,
// and sends a single synchronous update of the childrens' aggregated state at
@ -125,7 +150,7 @@ func (es *endpointSharding) UpdateClientConnState(state balancer.ClientConnState
newChildren := resolver.NewEndpointMap[*balancerWrapper]()
// Update/Create new children.
for _, endpoint := range state.ResolverState.Endpoints {
for _, endpoint := range rotateEndpoints(state.ResolverState.Endpoints) {
if _, ok := newChildren.Get(endpoint); ok {
// Endpoint child was already created, continue to avoid duplicate
// update.
@ -205,6 +230,16 @@ func (es *endpointSharding) Close() {
}
}
func (es *endpointSharding) ExitIdle() {
es.childMu.Lock()
defer es.childMu.Unlock()
for _, bw := range es.children.Load().Values() {
if !bw.isClosed {
bw.child.ExitIdle()
}
}
}
// updateState updates this component's state. It sends the aggregated state,
// and a picker with round robin behavior with all the child states present if
// needed.
@ -261,7 +296,7 @@ func (es *endpointSharding) updateState() {
p := &pickerWithChildStates{
pickers: pickers,
childStates: childStates,
next: uint32(rand.IntN(len(pickers))),
next: uint32(randIntN(len(pickers))),
}
es.cc.UpdateState(balancer.State{
ConnectivityState: aggState,
@ -326,15 +361,13 @@ func (bw *balancerWrapper) UpdateState(state balancer.State) {
// ExitIdle pings an IDLE child balancer to exit idle in a new goroutine to
// avoid deadlocks due to synchronous balancer state updates.
func (bw *balancerWrapper) ExitIdle() {
if ei, ok := bw.child.(balancer.ExitIdler); ok {
go func() {
bw.es.childMu.Lock()
if !bw.isClosed {
ei.ExitIdle()
}
bw.es.childMu.Unlock()
}()
}
go func() {
bw.es.childMu.Lock()
if !bw.isClosed {
bw.child.ExitIdle()
}
bw.es.childMu.Unlock()
}()
}
// updateClientConnStateLocked delivers the ClientConnState to the child