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[performance] overhaul struct (+ result) caching library for simplicity, performance and multiple-result lookups (#2535)
* rewrite cache library as codeberg.org/gruf/go-structr, implement in gotosocial
* use actual go-structr release version (not just commit hash)
* revert go toolchain changes (damn you go for auto changing this)
* fix go mod woes
* ensure %w is used in calls to errs.Appendf()
* fix error checking
* fix possible panic
* remove unnecessary start/stop functions, move to main Cache{} struct, add note regarding which caches require start/stop
* fix copy-paste artifact... 😇
* fix all comment copy-paste artifacts
* remove dropID() function, now we can just use slices.DeleteFunc()
* use util.Deduplicate() instead of collate(), move collate to util
* move orderByIDs() to util package and "generify"
* add a util.DeleteIf() function, use this to delete entries on failed population
* use slices.DeleteFunc() instead of util.DeleteIf() (i had the logic mixed up in my head somehow lol)
* add note about how collate differs from deduplicate
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66 changed files with 4038 additions and 2711 deletions
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@ -133,7 +133,7 @@ var Start action.GTSAction = func(ctx context.Context) error {
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time.Time{}, // start
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time.Minute, // freq
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func(context.Context, time.Time) {
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state.Caches.Sweep(80)
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state.Caches.Sweep(60)
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},
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)
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