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[feature] List replies policy, refactor async workers (#2087)
* Add/update some DB functions. * move async workers into subprocessor * rename FromFederator -> FromFediAPI * update home timeline check to include check for current status first before moving to parent status * change streamMap to pointer to mollify linter * update followtoas func signature * fix merge * remove errant debug log * don't use separate errs.Combine() check to wrap errs * wrap parts of workers functionality in sub-structs * populate report using new db funcs * embed federator (tiny bit tidier) * flesh out error msg, add continue(!) * fix other error messages to be more specific * better, nicer * give parseURI util function a bit more util * missing headers * use pointers for subprocessors
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parent
dbf487effb
commit
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49 changed files with 4110 additions and 2660 deletions
119
internal/processing/workers/wipestatus.go
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119
internal/processing/workers/wipestatus.go
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// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <http://www.gnu.org/licenses/>.
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package workers
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import (
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"context"
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"github.com/superseriousbusiness/gotosocial/internal/gtscontext"
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"github.com/superseriousbusiness/gotosocial/internal/gtserror"
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"github.com/superseriousbusiness/gotosocial/internal/gtsmodel"
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"github.com/superseriousbusiness/gotosocial/internal/processing/media"
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"github.com/superseriousbusiness/gotosocial/internal/state"
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)
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// wipeStatus encapsulates common logic used to totally delete a status
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// + all its attachments, notifications, boosts, and timeline entries.
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type wipeStatus func(context.Context, *gtsmodel.Status, bool) error
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// wipeStatusF returns a wipeStatus util function.
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func wipeStatusF(state *state.State, media *media.Processor, surface *surface) wipeStatus {
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return func(
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ctx context.Context,
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statusToDelete *gtsmodel.Status,
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deleteAttachments bool,
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) error {
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errs := new(gtserror.MultiError)
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// Either delete all attachments for this status,
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// or simply unattach + clean them separately later.
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//
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// Reason to unattach rather than delete is that
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// the poster might want to reattach them to another
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// status immediately (in case of delete + redraft)
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if deleteAttachments {
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// todo:state.DB.DeleteAttachmentsForStatus
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for _, a := range statusToDelete.AttachmentIDs {
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if err := media.Delete(ctx, a); err != nil {
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errs.Appendf("error deleting media: %w", err)
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}
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}
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} else {
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// todo:state.DB.UnattachAttachmentsForStatus
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for _, a := range statusToDelete.AttachmentIDs {
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if _, err := media.Unattach(ctx, statusToDelete.Account, a); err != nil {
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errs.Appendf("error unattaching media: %w", err)
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}
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}
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}
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// delete all mention entries generated by this status
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// todo:state.DB.DeleteMentionsForStatus
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for _, id := range statusToDelete.MentionIDs {
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if err := state.DB.DeleteMentionByID(ctx, id); err != nil {
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errs.Appendf("error deleting status mention: %w", err)
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}
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}
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// delete all notification entries generated by this status
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if err := state.DB.DeleteNotificationsForStatus(ctx, statusToDelete.ID); err != nil {
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errs.Appendf("error deleting status notifications: %w", err)
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}
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// delete all bookmarks that point to this status
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if err := state.DB.DeleteStatusBookmarksForStatus(ctx, statusToDelete.ID); err != nil {
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errs.Appendf("error deleting status bookmarks: %w", err)
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}
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// delete all faves of this status
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if err := state.DB.DeleteStatusFavesForStatus(ctx, statusToDelete.ID); err != nil {
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errs.Appendf("error deleting status faves: %w", err)
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}
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// delete all boosts for this status + remove them from timelines
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boosts, err := state.DB.GetStatusBoosts(
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// we MUST set a barebones context here,
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// as depending on where it came from the
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// original BoostOf may already be gone.
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gtscontext.SetBarebones(ctx),
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statusToDelete.ID)
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if err != nil {
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errs.Appendf("error fetching status boosts: %w", err)
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}
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for _, b := range boosts {
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if err := surface.deleteStatusFromTimelines(ctx, b.ID); err != nil {
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errs.Appendf("error deleting boost from timelines: %w", err)
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}
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if err := state.DB.DeleteStatusByID(ctx, b.ID); err != nil {
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errs.Appendf("error deleting boost: %w", err)
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}
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}
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// delete this status from any and all timelines
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if err := surface.deleteStatusFromTimelines(ctx, statusToDelete.ID); err != nil {
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errs.Appendf("error deleting status from timelines: %w", err)
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}
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// finally, delete the status itself
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if err := state.DB.DeleteStatusByID(ctx, statusToDelete.ID); err != nil {
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errs.Appendf("error deleting status: %w", err)
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}
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return errs.Combine()
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}
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}
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