mirror of
				https://github.com/superseriousbusiness/gotosocial.git
				synced 2025-10-31 05:42:25 -05:00 
			
		
		
		
	Grand test fixup (#138)
* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
This commit is contained in:
		
					parent
					
						
							
								329a5e8144
							
						
					
				
			
			
				commit
				
					
						98263a7de6
					
				
			
		
					 2677 changed files with 1090869 additions and 219 deletions
				
			
		
							
								
								
									
										498
									
								
								vendor/github.com/golang/geo/s2/cell_index.go
									
										
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							
							
						
						
									
										498
									
								
								vendor/github.com/golang/geo/s2/cell_index.go
									
										
									
										generated
									
									
										vendored
									
									
										Normal file
									
								
							|  | @ -0,0 +1,498 @@ | |||
| // Copyright 2020 Google Inc. All rights reserved. | ||||
| // | ||||
| // Licensed under the Apache License, Version 2.0 (the "License"); | ||||
| // you may not use this file except in compliance with the License. | ||||
| // You may obtain a copy of the License at | ||||
| // | ||||
| //     http://www.apache.org/licenses/LICENSE-2.0 | ||||
| // | ||||
| // Unless required by applicable law or agreed to in writing, software | ||||
| // distributed under the License is distributed on an "AS IS" BASIS, | ||||
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||||
| // See the License for the specific language governing permissions and | ||||
| // limitations under the License. | ||||
| 
 | ||||
| package s2 | ||||
| 
 | ||||
| import ( | ||||
| 	"sort" | ||||
| ) | ||||
| 
 | ||||
| const ( | ||||
| 	// A special label indicating that the ContentsIterator done is true. | ||||
| 	cellIndexDoneContents = -1 | ||||
| ) | ||||
| 
 | ||||
| // cellIndexNode represents a node in the CellIndex. Cells are organized in a | ||||
| // tree such that the ancestors of a given node contain that node. | ||||
| type cellIndexNode struct { | ||||
| 	cellID CellID | ||||
| 	label  int32 | ||||
| 	parent int32 | ||||
| } | ||||
| 
 | ||||
| // newCellIndexNode returns a node with the appropriate default values. | ||||
| func newCellIndexNode() cellIndexNode { | ||||
| 	return cellIndexNode{ | ||||
| 		cellID: 0, | ||||
| 		label:  cellIndexDoneContents, | ||||
| 		parent: -1, | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // A rangeNode represents a range of leaf CellIDs. The range starts at | ||||
| // startID (a leaf cell) and ends at the startID field of the next | ||||
| // rangeNode. contents points to the node of the CellIndex cellTree | ||||
| // representing the cells that overlap this range. | ||||
| type rangeNode struct { | ||||
| 	startID  CellID // First leaf cell contained by this range. | ||||
| 	contents int32  // Contents of this node (an index within the cell tree). | ||||
| } | ||||
| 
 | ||||
| // CellIndexIterator is an iterator that visits the entire set of indexed | ||||
| // (CellID, label) pairs in an unspecified order. | ||||
| type CellIndexIterator struct { | ||||
| 	// TODO(roberts): Implement | ||||
| } | ||||
| 
 | ||||
| // NewCellIndexIterator creates an iterator for the given CellIndex. | ||||
| func NewCellIndexIterator(index *CellIndex) *CellIndexIterator { | ||||
| 	return &CellIndexIterator{} | ||||
| } | ||||
| 
 | ||||
| // CellIndexRangeIterator is an iterator that seeks and iterates over a set of | ||||
| // non-overlapping leaf cell ranges that cover the entire sphere. The indexed | ||||
| // (CellID, label) pairs that intersect the current leaf cell range can be | ||||
| // visited using CellIndexContentsIterator (see below). | ||||
| type CellIndexRangeIterator struct { | ||||
| 	rangeNodes []rangeNode | ||||
| 	pos        int | ||||
| 	nonEmpty   bool | ||||
| } | ||||
| 
 | ||||
| // NewCellIndexRangeIterator creates an iterator for the given CellIndex. | ||||
| // The iterator is initially *unpositioned*; you must call a positioning method | ||||
| // such as Begin() or Seek() before accessing its contents. | ||||
| func NewCellIndexRangeIterator(index *CellIndex) *CellIndexRangeIterator { | ||||
| 	return &CellIndexRangeIterator{ | ||||
| 		rangeNodes: index.rangeNodes, | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // NewCellIndexNonEmptyRangeIterator creates an iterator for the given CellIndex. | ||||
| // The iterator is initially *unpositioned*; you must call a positioning method such as | ||||
| // Begin() or Seek() before accessing its contents. | ||||
| func NewCellIndexNonEmptyRangeIterator(index *CellIndex) *CellIndexRangeIterator { | ||||
| 	return &CellIndexRangeIterator{ | ||||
| 		rangeNodes: index.rangeNodes, | ||||
| 		nonEmpty:   true, | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // StartID reports the CellID of the start of the current range of leaf CellIDs. | ||||
| // | ||||
| // If done is true, this returns the last possible CellID. This property means | ||||
| // that most loops do not need to test done explicitly. | ||||
| func (c *CellIndexRangeIterator) StartID() CellID { | ||||
| 	return c.rangeNodes[c.pos].startID | ||||
| } | ||||
| 
 | ||||
| // LimitID reports the non-inclusive end of the current range of leaf CellIDs. | ||||
| // | ||||
| // This assumes the iterator is not done. | ||||
| func (c *CellIndexRangeIterator) LimitID() CellID { | ||||
| 	return c.rangeNodes[c.pos+1].startID | ||||
| } | ||||
| 
 | ||||
| // IsEmpty reports if no (CellID, label) pairs intersect this range. | ||||
| // Also returns true if done() is true. | ||||
| func (c *CellIndexRangeIterator) IsEmpty() bool { | ||||
| 	return c.rangeNodes[c.pos].contents == cellIndexDoneContents | ||||
| } | ||||
| 
 | ||||
| // Begin positions the iterator at the first range of leaf cells (if any). | ||||
| func (c *CellIndexRangeIterator) Begin() { | ||||
| 	c.pos = 0 | ||||
| 	for c.nonEmpty && c.IsEmpty() && !c.Done() { | ||||
| 		c.pos++ | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // Prev positions the iterator at the previous entry and reports whether it was not | ||||
| // already positioned at the beginning. | ||||
| func (c *CellIndexRangeIterator) Prev() bool { | ||||
| 	if c.nonEmpty { | ||||
| 		return c.nonEmptyPrev() | ||||
| 	} | ||||
| 	return c.prev() | ||||
| } | ||||
| 
 | ||||
| // prev is used to position the iterator at the previous entry without checking | ||||
| // if nonEmpty is true to prevent unwanted recursion. | ||||
| func (c *CellIndexRangeIterator) prev() bool { | ||||
| 	if c.pos == 0 { | ||||
| 		return false | ||||
| 	} | ||||
| 
 | ||||
| 	c.pos-- | ||||
| 	return true | ||||
| } | ||||
| 
 | ||||
| // Prev positions the iterator at the previous entry, and reports whether it was | ||||
| // already positioned at the beginning. | ||||
| func (c *CellIndexRangeIterator) nonEmptyPrev() bool { | ||||
| 	for c.prev() { | ||||
| 		if !c.IsEmpty() { | ||||
| 			return true | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	// Return the iterator to its original position. | ||||
| 	if c.IsEmpty() && !c.Done() { | ||||
| 		c.Next() | ||||
| 	} | ||||
| 	return false | ||||
| } | ||||
| 
 | ||||
| // Next advances the iterator to the next range of leaf cells. | ||||
| // | ||||
| // This assumes the iterator is not done. | ||||
| func (c *CellIndexRangeIterator) Next() { | ||||
| 	c.pos++ | ||||
| 	for c.nonEmpty && c.IsEmpty() && !c.Done() { | ||||
| 		c.pos++ | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // Advance reports if advancing would leave it positioned on a valid range. If | ||||
| // the value would not be valid, the positioning is not changed. | ||||
| func (c *CellIndexRangeIterator) Advance(n int) bool { | ||||
| 	// Note that the last element of rangeNodes is a sentinel value. | ||||
| 	if n >= len(c.rangeNodes)-1-c.pos { | ||||
| 		return false | ||||
| 	} | ||||
| 	c.pos += n | ||||
| 	return true | ||||
| } | ||||
| 
 | ||||
| // Finish positions the iterator so that done is true. | ||||
| func (c *CellIndexRangeIterator) Finish() { | ||||
| 	// Note that the last element of rangeNodes is a sentinel value. | ||||
| 	c.pos = len(c.rangeNodes) - 1 | ||||
| } | ||||
| 
 | ||||
| // Done reports if the iterator is positioned beyond the last valid range. | ||||
| func (c *CellIndexRangeIterator) Done() bool { | ||||
| 	return c.pos >= len(c.rangeNodes)-1 | ||||
| } | ||||
| 
 | ||||
| // Seek positions the iterator at the first range with startID >= target. | ||||
| // Such an entry always exists as long as "target" is a valid leaf cell. | ||||
| // | ||||
| // Note that it is valid to access startID even when done is true. | ||||
| func (c *CellIndexRangeIterator) Seek(target CellID) { | ||||
| 	c.pos = sort.Search(len(c.rangeNodes), func(i int) bool { | ||||
| 		return c.rangeNodes[i].startID > target | ||||
| 	}) - 1 | ||||
| 
 | ||||
| 	// Ensure we don't go beyond the beginning. | ||||
| 	if c.pos < 0 { | ||||
| 		c.pos = 0 | ||||
| 	} | ||||
| 
 | ||||
| 	// Nonempty needs to find the next non-empty entry. | ||||
| 	for c.nonEmpty && c.IsEmpty() && !c.Done() { | ||||
| 		// c.Next() | ||||
| 		c.pos++ | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // CellIndexContentsIterator is an iterator that visits the (CellID, label) pairs | ||||
| // that cover a set of leaf cell ranges (see CellIndexRangeIterator). Note that | ||||
| // when multiple leaf cell ranges are visited, this iterator only guarantees that | ||||
| // each result will be reported at least once, i.e. duplicate values may be | ||||
| // suppressed. If you want duplicate values to be reported again, be sure to call | ||||
| // Clear first. | ||||
| // | ||||
| // In particular, the implementation guarantees that when multiple leaf | ||||
| // cell ranges are visited in monotonically increasing order, then each | ||||
| // (CellID, label) pair is reported exactly once. | ||||
| type CellIndexContentsIterator struct { | ||||
| 	// The maximum index within the cellTree slice visited during the | ||||
| 	// previous call to StartUnion. This is used to eliminate duplicate | ||||
| 	// values when StartUnion is called multiple times. | ||||
| 	nodeCutoff int32 | ||||
| 
 | ||||
| 	// The maximum index within the cellTree visited during the | ||||
| 	// current call to StartUnion. This is used to update nodeCutoff. | ||||
| 	nextNodeCutoff int32 | ||||
| 
 | ||||
| 	// The value of startID from the previous call to StartUnion. | ||||
| 	// This is used to check whether these values are monotonically | ||||
| 	// increasing. | ||||
| 	prevStartID CellID | ||||
| 
 | ||||
| 	// The cell tree from CellIndex | ||||
| 	cellTree []cellIndexNode | ||||
| 
 | ||||
| 	// A copy of the current node in the cell tree. | ||||
| 	node cellIndexNode | ||||
| } | ||||
| 
 | ||||
| // NewCellIndexContentsIterator returns a new contents iterator. | ||||
| // | ||||
| // Note that the iterator needs to be positioned using StartUnion before | ||||
| // it can be safely used. | ||||
| func NewCellIndexContentsIterator(index *CellIndex) *CellIndexContentsIterator { | ||||
| 	it := &CellIndexContentsIterator{ | ||||
| 		cellTree:       index.cellTree, | ||||
| 		prevStartID:    0, | ||||
| 		nodeCutoff:     -1, | ||||
| 		nextNodeCutoff: -1, | ||||
| 		node:           cellIndexNode{label: cellIndexDoneContents}, | ||||
| 	} | ||||
| 	return it | ||||
| } | ||||
| 
 | ||||
| // Clear clears all state with respect to which range(s) have been visited. | ||||
| func (c *CellIndexContentsIterator) Clear() { | ||||
| 	c.prevStartID = 0 | ||||
| 	c.nodeCutoff = -1 | ||||
| 	c.nextNodeCutoff = -1 | ||||
| 	c.node.label = cellIndexDoneContents | ||||
| } | ||||
| 
 | ||||
| // CellID returns the current CellID. | ||||
| func (c *CellIndexContentsIterator) CellID() CellID { | ||||
| 	return c.node.cellID | ||||
| } | ||||
| 
 | ||||
| // Label returns the current Label. | ||||
| func (c *CellIndexContentsIterator) Label() int32 { | ||||
| 	return c.node.label | ||||
| } | ||||
| 
 | ||||
| // Next advances the iterator to the next (CellID, label) pair covered by the | ||||
| // current leaf cell range. | ||||
| // | ||||
| // This requires the iterator to not be done. | ||||
| func (c *CellIndexContentsIterator) Next() { | ||||
| 	if c.node.parent <= c.nodeCutoff { | ||||
| 		// We have already processed this node and its ancestors. | ||||
| 		c.nodeCutoff = c.nextNodeCutoff | ||||
| 		c.node.label = cellIndexDoneContents | ||||
| 	} else { | ||||
| 		c.node = c.cellTree[c.node.parent] | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // Done reports if all (CellID, label) pairs have been visited. | ||||
| func (c *CellIndexContentsIterator) Done() bool { | ||||
| 	return c.node.label == cellIndexDoneContents | ||||
| } | ||||
| 
 | ||||
| // StartUnion positions the ContentsIterator at the first (cell_id, label) pair | ||||
| // that covers the given leaf cell range. Note that when multiple leaf cell | ||||
| // ranges are visited using the same ContentsIterator, duplicate values | ||||
| // may be suppressed. If you don't want this behavior, call Reset() first. | ||||
| func (c *CellIndexContentsIterator) StartUnion(r *CellIndexRangeIterator) { | ||||
| 	if r.StartID() < c.prevStartID { | ||||
| 		c.nodeCutoff = -1 // Can't automatically eliminate duplicates. | ||||
| 	} | ||||
| 	c.prevStartID = r.StartID() | ||||
| 
 | ||||
| 	contents := r.rangeNodes[r.pos].contents | ||||
| 	if contents <= c.nodeCutoff { | ||||
| 		c.node.label = cellIndexDoneContents | ||||
| 	} else { | ||||
| 		c.node = c.cellTree[contents] | ||||
| 	} | ||||
| 
 | ||||
| 	// When visiting ancestors, we can stop as soon as the node index is smaller | ||||
| 	// than any previously visited node index. Because indexes are assigned | ||||
| 	// using a preorder traversal, such nodes are guaranteed to have already | ||||
| 	// been reported. | ||||
| 	c.nextNodeCutoff = contents | ||||
| } | ||||
| 
 | ||||
| // CellIndex stores a collection of (CellID, label) pairs. | ||||
| // | ||||
| // The CellIDs may be overlapping or contain duplicate values. For example, a | ||||
| // CellIndex could store a collection of CellUnions, where each CellUnion | ||||
| // gets its own non-negative int32 label. | ||||
| // | ||||
| // Similar to ShapeIndex and PointIndex which map each stored element to an | ||||
| // identifier, CellIndex stores a label that is typically used to map the | ||||
| // results of queries back to client's specific data. | ||||
| // | ||||
| // The zero value for a CellIndex is sufficient when constructing a CellIndex. | ||||
| // | ||||
| // To build a CellIndex where each Cell has a distinct label, call Add for each | ||||
| // (CellID, label) pair, and then Build the index. For example: | ||||
| // | ||||
| //	// contents is a mapping of an identifier in my system (restaurantID, | ||||
| //	// vehicleID, etc) to a CellID | ||||
| //	var contents = map[int32]CellID{...} | ||||
| // | ||||
| //	for key, val := range contents { | ||||
| //		index.Add(val, key) | ||||
| //	} | ||||
| // | ||||
| //	index.Build() | ||||
| // | ||||
| // There is also a helper method that adds all elements of CellUnion with the | ||||
| // same label: | ||||
| // | ||||
| //     index.AddCellUnion(cellUnion, label) | ||||
| // | ||||
| // Note that the index is not dynamic; the contents of the index cannot be | ||||
| // changed once it has been built. Adding more after calling Build results in | ||||
| // undefined behavior of the index. | ||||
| // | ||||
| // There are several options for retrieving data from the index. The simplest | ||||
| // is to use a built-in method such as IntersectingLabels (which returns | ||||
| // the labels of all cells that intersect a given target CellUnion): | ||||
| // | ||||
| //   labels := index.IntersectingLabels(targetUnion); | ||||
| // | ||||
| // Alternatively, you can use a ClosestCellQuery which computes the cell(s) | ||||
| // that are closest to a given target geometry. | ||||
| // | ||||
| // For example, here is how to find all cells that are closer than | ||||
| // distanceLimit to a given target point: | ||||
| // | ||||
| //	query := NewClosestCellQuery(cellIndex, opts) | ||||
| //	target := NewMinDistanceToPointTarget(targetPoint); | ||||
| //	for result := range query.FindCells(target) { | ||||
| //		// result.Distance() is the distance to the target. | ||||
| //		// result.CellID() is the indexed CellID. | ||||
| //		// result.Label() is the label associated with the CellID. | ||||
| //		DoSomething(targetPoint, result); | ||||
| //	} | ||||
| // | ||||
| // Internally, the index consists of a set of non-overlapping leaf cell ranges | ||||
| // that subdivide the sphere and such that each range intersects a particular | ||||
| // set of (cellID, label) pairs. | ||||
| // | ||||
| // Most clients should use either the methods such as VisitIntersectingCells | ||||
| // and IntersectingLabels, or a helper such as ClosestCellQuery. | ||||
| type CellIndex struct { | ||||
| 	// A tree of (cellID, label) pairs such that if X is an ancestor of Y, then | ||||
| 	// X.cellID contains Y.cellID. The contents of a given range of leaf | ||||
| 	// cells can be represented by pointing to a node of this tree. | ||||
| 	cellTree []cellIndexNode | ||||
| 
 | ||||
| 	// The last element of rangeNodes is a sentinel value, which is necessary | ||||
| 	// in order to represent the range covered by the previous element. | ||||
| 	rangeNodes []rangeNode | ||||
| } | ||||
| 
 | ||||
| // Add adds the given CellID and Label to the index. | ||||
| func (c *CellIndex) Add(id CellID, label int32) { | ||||
| 	if label < 0 { | ||||
| 		panic("labels must be non-negative") | ||||
| 	} | ||||
| 	c.cellTree = append(c.cellTree, cellIndexNode{cellID: id, label: label, parent: -1}) | ||||
| } | ||||
| 
 | ||||
| // AddCellUnion adds all of the elements of the given CellUnion to the index with the same label. | ||||
| func (c *CellIndex) AddCellUnion(cu CellUnion, label int32) { | ||||
| 	if label < 0 { | ||||
| 		panic("labels must be non-negative") | ||||
| 	} | ||||
| 	for _, cell := range cu { | ||||
| 		c.Add(cell, label) | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // Build builds the index for use. This method should only be called once. | ||||
| func (c *CellIndex) Build() { | ||||
| 	// To build the cell tree and leaf cell ranges, we maintain a stack of | ||||
| 	// (CellID, label) pairs that contain the current leaf cell. This struct | ||||
| 	// represents an instruction to push or pop a (cellID, label) pair. | ||||
| 	// | ||||
| 	// If label >= 0, the (cellID, label) pair is pushed on the stack. | ||||
| 	// If CellID == SentinelCellID, a pair is popped from the stack. | ||||
| 	// Otherwise the stack is unchanged but a rangeNode is still emitted. | ||||
| 
 | ||||
| 	// delta represents an entry in a stack of (CellID, label) pairs used in the | ||||
| 	// construction of the CellIndex structure. | ||||
| 	type delta struct { | ||||
| 		startID CellID | ||||
| 		cellID  CellID | ||||
| 		label   int32 | ||||
| 	} | ||||
| 
 | ||||
| 	deltas := make([]delta, 0, 2*len(c.cellTree)+2) | ||||
| 
 | ||||
| 	// Create two deltas for each (cellID, label) pair: one to add the pair to | ||||
| 	// the stack (at the start of its leaf cell range), and one to remove it from | ||||
| 	// the stack (at the end of its leaf cell range). | ||||
| 	for _, node := range c.cellTree { | ||||
| 		deltas = append(deltas, delta{ | ||||
| 			startID: node.cellID.RangeMin(), | ||||
| 			cellID:  node.cellID, | ||||
| 			label:   node.label, | ||||
| 		}) | ||||
| 		deltas = append(deltas, delta{ | ||||
| 			startID: node.cellID.RangeMax().Next(), | ||||
| 			cellID:  SentinelCellID, | ||||
| 			label:   -1, | ||||
| 		}) | ||||
| 	} | ||||
| 
 | ||||
| 	// We also create two special deltas to ensure that a RangeNode is emitted at | ||||
| 	// the beginning and end of the CellID range. | ||||
| 	deltas = append(deltas, delta{ | ||||
| 		startID: CellIDFromFace(0).ChildBeginAtLevel(maxLevel), | ||||
| 		cellID:  CellID(0), | ||||
| 		label:   -1, | ||||
| 	}) | ||||
| 	deltas = append(deltas, delta{ | ||||
| 		startID: CellIDFromFace(5).ChildEndAtLevel(maxLevel), | ||||
| 		cellID:  CellID(0), | ||||
| 		label:   -1, | ||||
| 	}) | ||||
| 
 | ||||
| 	sort.Slice(deltas, func(i, j int) bool { | ||||
| 		// deltas are sorted first by startID, then in reverse order by cellID, | ||||
| 		// and then by label. This is necessary to ensure that (1) larger cells | ||||
| 		// are pushed on the stack before smaller cells, and (2) cells are popped | ||||
| 		// off the stack before any new cells are added. | ||||
| 
 | ||||
| 		if si, sj := deltas[i].startID, deltas[j].startID; si != sj { | ||||
| 			return si < sj | ||||
| 		} | ||||
| 		if si, sj := deltas[i].cellID, deltas[j].cellID; si != sj { | ||||
| 			return si > sj | ||||
| 		} | ||||
| 		return deltas[i].label < deltas[j].label | ||||
| 	}) | ||||
| 
 | ||||
| 	// Now walk through the deltas to build the leaf cell ranges and cell tree | ||||
| 	// (which is essentially a permanent form of the "stack" described above). | ||||
| 	c.cellTree = nil | ||||
| 	c.rangeNodes = nil | ||||
| 	contents := int32(-1) | ||||
| 	for i := 0; i < len(deltas); { | ||||
| 		startID := deltas[i].startID | ||||
| 		// Process all the deltas associated with the current startID. | ||||
| 		for ; i < len(deltas) && deltas[i].startID == startID; i++ { | ||||
| 			if deltas[i].label >= 0 { | ||||
| 				c.cellTree = append(c.cellTree, cellIndexNode{ | ||||
| 					cellID: deltas[i].cellID, | ||||
| 					label:  deltas[i].label, | ||||
| 					parent: contents}) | ||||
| 				contents = int32(len(c.cellTree) - 1) | ||||
| 			} else if deltas[i].cellID == SentinelCellID { | ||||
| 				contents = c.cellTree[contents].parent | ||||
| 			} | ||||
| 		} | ||||
| 		c.rangeNodes = append(c.rangeNodes, rangeNode{startID, contents}) | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // TODO(roberts): Differences from C++ | ||||
| // IntersectingLabels | ||||
| // VisitIntersectingCells | ||||
| // CellIndexIterator | ||||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue