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[performance] processing media and scheduled jobs improvements (#1482)
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling
* improved code comment
* fix worker tryUntil function, update go-runners/go-sched
* make preprocess functions package public, use these where possible to stop doubled up processing
* remove separate emoji worker pool
* limit calls to time.Now() during media preprocessing
* use Processor{} to manage singular runtime of processing media
* ensure workers get started when media manager is used
* improved error setting in processing media, fix media test
* port changes from processingmedia to processing emoji
* finish code commenting
* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced
* linterrrrrrrrrrrrrrrr
---------
Signed-off-by: kim <grufwub@gmail.com>
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54 changed files with 1853 additions and 2680 deletions
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@ -356,7 +356,7 @@ func (d *deref) fetchRemoteAccountAvatar(ctx context.Context, tsport transport.T
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}
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// Create new media processing request from the media manager instance.
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processing, err := d.mediaManager.ProcessMedia(ctx, data, nil, accountID, &media.AdditionalMediaInfo{
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processing, err := d.mediaManager.PreProcessMedia(ctx, data, nil, accountID, &media.AdditionalMediaInfo{
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Avatar: func() *bool { v := false; return &v }(),
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RemoteURL: &avatarURL,
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})
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@ -407,7 +407,7 @@ func (d *deref) fetchRemoteAccountHeader(ctx context.Context, tsport transport.T
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}
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// Create new media processing request from the media manager instance.
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processing, err := d.mediaManager.ProcessMedia(ctx, data, nil, accountID, &media.AdditionalMediaInfo{
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processing, err := d.mediaManager.PreProcessMedia(ctx, data, nil, accountID, &media.AdditionalMediaInfo{
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Header: func() *bool { v := true; return &v }(),
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RemoteURL: &headerURL,
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})
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