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[performance] processing media and scheduled jobs improvements (#1482)
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling
* improved code comment
* fix worker tryUntil function, update go-runners/go-sched
* make preprocess functions package public, use these where possible to stop doubled up processing
* remove separate emoji worker pool
* limit calls to time.Now() during media preprocessing
* use Processor{} to manage singular runtime of processing media
* ensure workers get started when media manager is used
* improved error setting in processing media, fix media test
* port changes from processingmedia to processing emoji
* finish code commenting
* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced
* linterrrrrrrrrrrrrrrr
---------
Signed-off-by: kim <grufwub@gmail.com>
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54 changed files with 1853 additions and 2680 deletions
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@ -21,6 +21,8 @@ package state
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import (
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"github.com/superseriousbusiness/gotosocial/internal/cache"
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"github.com/superseriousbusiness/gotosocial/internal/db"
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"github.com/superseriousbusiness/gotosocial/internal/storage"
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"github.com/superseriousbusiness/gotosocial/internal/workers"
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)
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// State provides a means of dependency injection and sharing of resources
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@ -36,6 +38,12 @@ type State struct {
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// DB provides access to the database.
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DB db.DB
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// Storage provides access to the storage driver.
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Storage *storage.Driver
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// Workers provides access to this state's collection of worker pools.
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Workers workers.Workers
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// prevent pass-by-value.
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_ nocopy
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}
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