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[performance] processing media and scheduled jobs improvements (#1482)
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling
* improved code comment
* fix worker tryUntil function, update go-runners/go-sched
* make preprocess functions package public, use these where possible to stop doubled up processing
* remove separate emoji worker pool
* limit calls to time.Now() during media preprocessing
* use Processor{} to manage singular runtime of processing media
* ensure workers get started when media manager is used
* improved error setting in processing media, fix media test
* port changes from processingmedia to processing emoji
* finish code commenting
* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced
* linterrrrrrrrrrrrrrrr
---------
Signed-off-by: kim <grufwub@gmail.com>
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54 changed files with 1853 additions and 2680 deletions
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@ -21,14 +21,15 @@ package testrig
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import (
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"github.com/superseriousbusiness/gotosocial/internal/db"
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"github.com/superseriousbusiness/gotosocial/internal/media"
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"github.com/superseriousbusiness/gotosocial/internal/state"
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"github.com/superseriousbusiness/gotosocial/internal/storage"
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)
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// NewTestMediaManager returns a media handler with the default test config, and the given db and storage.
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func NewTestMediaManager(db db.DB, storage *storage.Driver) media.Manager {
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m, err := media.NewManager(db, storage)
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if err != nil {
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panic(err)
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}
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return m
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var state state.State
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state.DB = db
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state.Storage = storage
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state.Workers.Start()
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return media.NewManager(&state)
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}
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