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[performance] processing media and scheduled jobs improvements (#1482)
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling
* improved code comment
* fix worker tryUntil function, update go-runners/go-sched
* make preprocess functions package public, use these where possible to stop doubled up processing
* remove separate emoji worker pool
* limit calls to time.Now() during media preprocessing
* use Processor{} to manage singular runtime of processing media
* ensure workers get started when media manager is used
* improved error setting in processing media, fix media test
* port changes from processingmedia to processing emoji
* finish code commenting
* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced
* linterrrrrrrrrrrrrrrr
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Signed-off-by: kim <grufwub@gmail.com>
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54 changed files with 1853 additions and 2680 deletions
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vendor/codeberg.org/gruf/go-debug/debug.go
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@ -4,14 +4,9 @@ import (
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_debug "runtime/debug"
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)
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// DEBUG returns whether debugging is enabled.
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func DEBUG() bool {
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return debug
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}
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// Run will only call fn if DEBUG is enabled.
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func Run(fn func()) {
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if debug {
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if DEBUG {
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fn()
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}
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}
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