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[chore] bump dependencies (#4339)
- github.com/KimMachineGun/automemlimit v0.7.4 - github.com/miekg/dns v1.1.67 - github.com/minio/minio-go/v7 v7.0.95 - github.com/spf13/pflag v1.0.7 - github.com/tdewolff/minify/v2 v2.23.9 - github.com/uptrace/bun v1.2.15 - github.com/uptrace/bun/dialect/pgdialect v1.2.15 - github.com/uptrace/bun/dialect/sqlitedialect v1.2.15 - github.com/uptrace/bun/extra/bunotel v1.2.15 - golang.org/x/image v0.29.0 - golang.org/x/net v0.42.0 Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4339 Co-authored-by: kim <grufwub@gmail.com> Co-committed-by: kim <grufwub@gmail.com>
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76 changed files with 5544 additions and 886 deletions
365
vendor/github.com/grafana/regexp/backtrack.go
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365
vendor/github.com/grafana/regexp/backtrack.go
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@ -0,0 +1,365 @@
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// Copyright 2015 The Go Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// backtrack is a regular expression search with submatch
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// tracking for small regular expressions and texts. It allocates
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// a bit vector with (length of input) * (length of prog) bits,
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// to make sure it never explores the same (character position, instruction)
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// state multiple times. This limits the search to run in time linear in
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// the length of the test.
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//
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// backtrack is a fast replacement for the NFA code on small
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// regexps when onepass cannot be used.
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package regexp
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import (
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"regexp/syntax"
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"sync"
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)
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// A job is an entry on the backtracker's job stack. It holds
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// the instruction pc and the position in the input.
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type job struct {
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pc uint32
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arg bool
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pos int
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}
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const (
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visitedBits = 32
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maxBacktrackProg = 500 // len(prog.Inst) <= max
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maxBacktrackVector = 256 * 1024 // bit vector size <= max (bits)
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)
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// bitState holds state for the backtracker.
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type bitState struct {
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end int
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cap []int
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matchcap []int
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jobs []job
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visited []uint32
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inputs inputs
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}
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var bitStatePool sync.Pool
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func newBitState() *bitState {
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b, ok := bitStatePool.Get().(*bitState)
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if !ok {
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b = new(bitState)
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}
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return b
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}
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func freeBitState(b *bitState) {
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b.inputs.clear()
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bitStatePool.Put(b)
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}
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// maxBitStateLen returns the maximum length of a string to search with
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// the backtracker using prog.
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func maxBitStateLen(prog *syntax.Prog) int {
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if !shouldBacktrack(prog) {
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return 0
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}
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return maxBacktrackVector / len(prog.Inst)
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}
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// shouldBacktrack reports whether the program is too
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// long for the backtracker to run.
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func shouldBacktrack(prog *syntax.Prog) bool {
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return len(prog.Inst) <= maxBacktrackProg
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}
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// reset resets the state of the backtracker.
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// end is the end position in the input.
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// ncap is the number of captures.
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func (b *bitState) reset(prog *syntax.Prog, end int, ncap int) {
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b.end = end
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if cap(b.jobs) == 0 {
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b.jobs = make([]job, 0, 256)
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} else {
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b.jobs = b.jobs[:0]
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}
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visitedSize := (len(prog.Inst)*(end+1) + visitedBits - 1) / visitedBits
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if cap(b.visited) < visitedSize {
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b.visited = make([]uint32, visitedSize, maxBacktrackVector/visitedBits)
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} else {
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b.visited = b.visited[:visitedSize]
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clear(b.visited) // set to 0
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}
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if cap(b.cap) < ncap {
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b.cap = make([]int, ncap)
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} else {
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b.cap = b.cap[:ncap]
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}
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for i := range b.cap {
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b.cap[i] = -1
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}
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if cap(b.matchcap) < ncap {
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b.matchcap = make([]int, ncap)
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} else {
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b.matchcap = b.matchcap[:ncap]
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}
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for i := range b.matchcap {
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b.matchcap[i] = -1
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}
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}
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// shouldVisit reports whether the combination of (pc, pos) has not
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// been visited yet.
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func (b *bitState) shouldVisit(pc uint32, pos int) bool {
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n := uint(int(pc)*(b.end+1) + pos)
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if b.visited[n/visitedBits]&(1<<(n&(visitedBits-1))) != 0 {
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return false
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}
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b.visited[n/visitedBits] |= 1 << (n & (visitedBits - 1))
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return true
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}
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// push pushes (pc, pos, arg) onto the job stack if it should be
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// visited.
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func (b *bitState) push(re *Regexp, pc uint32, pos int, arg bool) {
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// Only check shouldVisit when arg is false.
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// When arg is true, we are continuing a previous visit.
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if re.prog.Inst[pc].Op != syntax.InstFail && (arg || b.shouldVisit(pc, pos)) {
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b.jobs = append(b.jobs, job{pc: pc, arg: arg, pos: pos})
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}
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}
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// tryBacktrack runs a backtracking search starting at pos.
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func (re *Regexp) tryBacktrack(b *bitState, i input, pc uint32, pos int) bool {
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longest := re.longest
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b.push(re, pc, pos, false)
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for len(b.jobs) > 0 {
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l := len(b.jobs) - 1
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// Pop job off the stack.
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pc := b.jobs[l].pc
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pos := b.jobs[l].pos
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arg := b.jobs[l].arg
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b.jobs = b.jobs[:l]
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// Optimization: rather than push and pop,
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// code that is going to Push and continue
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// the loop simply updates ip, p, and arg
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// and jumps to CheckAndLoop. We have to
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// do the ShouldVisit check that Push
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// would have, but we avoid the stack
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// manipulation.
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goto Skip
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CheckAndLoop:
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if !b.shouldVisit(pc, pos) {
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continue
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}
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Skip:
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inst := &re.prog.Inst[pc]
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switch inst.Op {
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default:
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panic("bad inst")
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case syntax.InstFail:
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panic("unexpected InstFail")
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case syntax.InstAlt:
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// Cannot just
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// b.push(inst.Out, pos, false)
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// b.push(inst.Arg, pos, false)
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// If during the processing of inst.Out, we encounter
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// inst.Arg via another path, we want to process it then.
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// Pushing it here will inhibit that. Instead, re-push
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// inst with arg==true as a reminder to push inst.Arg out
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// later.
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if arg {
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// Finished inst.Out; try inst.Arg.
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arg = false
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pc = inst.Arg
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goto CheckAndLoop
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} else {
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b.push(re, pc, pos, true)
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pc = inst.Out
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goto CheckAndLoop
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}
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case syntax.InstAltMatch:
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// One opcode consumes runes; the other leads to match.
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switch re.prog.Inst[inst.Out].Op {
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case syntax.InstRune, syntax.InstRune1, syntax.InstRuneAny, syntax.InstRuneAnyNotNL:
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// inst.Arg is the match.
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b.push(re, inst.Arg, pos, false)
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pc = inst.Arg
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pos = b.end
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goto CheckAndLoop
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}
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// inst.Out is the match - non-greedy
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b.push(re, inst.Out, b.end, false)
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstRune:
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r, width := i.step(pos)
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if !inst.MatchRune(r) {
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continue
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}
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pos += width
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstRune1:
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r, width := i.step(pos)
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if r != inst.Rune[0] {
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continue
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}
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pos += width
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstRuneAnyNotNL:
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r, width := i.step(pos)
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if r == '\n' || r == endOfText {
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continue
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}
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pos += width
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstRuneAny:
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r, width := i.step(pos)
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if r == endOfText {
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continue
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}
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pos += width
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstCapture:
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if arg {
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// Finished inst.Out; restore the old value.
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b.cap[inst.Arg] = pos
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continue
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} else {
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if inst.Arg < uint32(len(b.cap)) {
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// Capture pos to register, but save old value.
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b.push(re, pc, b.cap[inst.Arg], true) // come back when we're done.
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b.cap[inst.Arg] = pos
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}
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pc = inst.Out
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goto CheckAndLoop
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}
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case syntax.InstEmptyWidth:
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flag := i.context(pos)
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if !flag.match(syntax.EmptyOp(inst.Arg)) {
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continue
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}
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstNop:
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pc = inst.Out
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goto CheckAndLoop
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case syntax.InstMatch:
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// We found a match. If the caller doesn't care
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// where the match is, no point going further.
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if len(b.cap) == 0 {
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return true
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}
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// Record best match so far.
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// Only need to check end point, because this entire
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// call is only considering one start position.
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if len(b.cap) > 1 {
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b.cap[1] = pos
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}
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if old := b.matchcap[1]; old == -1 || (longest && pos > 0 && pos > old) {
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copy(b.matchcap, b.cap)
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}
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// If going for first match, we're done.
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if !longest {
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return true
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}
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// If we used the entire text, no longer match is possible.
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if pos == b.end {
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return true
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}
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// Otherwise, continue on in hope of a longer match.
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continue
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}
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}
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return longest && len(b.matchcap) > 1 && b.matchcap[1] >= 0
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}
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// backtrack runs a backtracking search of prog on the input starting at pos.
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func (re *Regexp) backtrack(ib []byte, is string, pos int, ncap int, dstCap []int) []int {
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startCond := re.cond
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if startCond == ^syntax.EmptyOp(0) { // impossible
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return nil
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}
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if startCond&syntax.EmptyBeginText != 0 && pos != 0 {
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// Anchored match, past beginning of text.
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return nil
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}
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b := newBitState()
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i, end := b.inputs.init(nil, ib, is)
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b.reset(re.prog, end, ncap)
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// Anchored search must start at the beginning of the input
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if startCond&syntax.EmptyBeginText != 0 {
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if len(b.cap) > 0 {
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b.cap[0] = pos
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}
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if !re.tryBacktrack(b, i, uint32(re.prog.Start), pos) {
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freeBitState(b)
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return nil
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}
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} else {
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// Unanchored search, starting from each possible text position.
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// Notice that we have to try the empty string at the end of
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// the text, so the loop condition is pos <= end, not pos < end.
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// This looks like it's quadratic in the size of the text,
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// but we are not clearing visited between calls to TrySearch,
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// so no work is duplicated and it ends up still being linear.
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width := -1
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for ; pos <= end && width != 0; pos += width {
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if len(re.prefix) > 0 {
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// Match requires literal prefix; fast search for it.
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advance := i.index(re, pos)
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if advance < 0 {
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freeBitState(b)
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return nil
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}
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pos += advance
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}
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if len(b.cap) > 0 {
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b.cap[0] = pos
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}
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if re.tryBacktrack(b, i, uint32(re.prog.Start), pos) {
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// Match must be leftmost; done.
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goto Match
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}
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_, width = i.step(pos)
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}
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freeBitState(b)
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return nil
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}
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Match:
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dstCap = append(dstCap, b.matchcap...)
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freeBitState(b)
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return dstCap
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}
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