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	[feature] support processing of (many) more media types (#3090)
* initial work replacing our media decoding / encoding pipeline with ffprobe + ffmpeg
* specify the video codec to use when generating static image from emoji
* update go-storage library (fixes incompatibility after updating go-iotools)
* maintain image aspect ratio when generating a thumbnail for it
* update readme to show go-ffmpreg
* fix a bunch of media tests, move filesize checking to callers of media manager for more flexibility
* remove extra debug from error message
* fix up incorrect function signatures
* update PutFile to just use regular file copy, as changes are file is on separate partition
* fix remaining tests, remove some unneeded tests now we're working with ffmpeg/ffprobe
* update more tests, add more code comments
* add utilities to generate processed emoji / media outputs
* fix remaining tests
* add test for opus media file, add license header to utility cmds
* limit the number of concurrently available ffmpeg / ffprobe instances
* reduce number of instances
* further reduce number of instances
* fix envparsing test with configuration variables
* update docs and configuration with new media-{local,remote}-max-size variables
	
	
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							|  | @ -1,198 +0,0 @@ | |||
| // Copyright 2016 Google Inc. All rights reserved. | ||||
| // | ||||
| // Licensed under the Apache License, Version 2.0 (the "License"); | ||||
| // you may not use this file except in compliance with the License. | ||||
| // You may obtain a copy of the License at | ||||
| // | ||||
| //     http://www.apache.org/licenses/LICENSE-2.0 | ||||
| // | ||||
| // Unless required by applicable law or agreed to in writing, software | ||||
| // distributed under the License is distributed on an "AS IS" BASIS, | ||||
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | ||||
| // See the License for the specific language governing permissions and | ||||
| // limitations under the License. | ||||
| 
 | ||||
| package r3 | ||||
| 
 | ||||
| import ( | ||||
| 	"fmt" | ||||
| 	"math/big" | ||||
| ) | ||||
| 
 | ||||
| const ( | ||||
| 	// prec is the number of bits of precision to use for the Float values. | ||||
| 	// To keep things simple, we use the maximum allowable precision on big | ||||
| 	// values. This allows us to handle all values we expect in the s2 library. | ||||
| 	prec = big.MaxPrec | ||||
| ) | ||||
| 
 | ||||
| // define some commonly referenced values. | ||||
| var ( | ||||
| 	precise0 = precInt(0) | ||||
| 	precise1 = precInt(1) | ||||
| ) | ||||
| 
 | ||||
| // precStr wraps the conversion from a string into a big.Float. For results that | ||||
| // actually can be represented exactly, this should only be used on values that | ||||
| // are integer multiples of integer powers of 2. | ||||
| func precStr(s string) *big.Float { | ||||
| 	// Explicitly ignoring the bool return for this usage. | ||||
| 	f, _ := new(big.Float).SetPrec(prec).SetString(s) | ||||
| 	return f | ||||
| } | ||||
| 
 | ||||
| func precInt(i int64) *big.Float { | ||||
| 	return new(big.Float).SetPrec(prec).SetInt64(i) | ||||
| } | ||||
| 
 | ||||
| func precFloat(f float64) *big.Float { | ||||
| 	return new(big.Float).SetPrec(prec).SetFloat64(f) | ||||
| } | ||||
| 
 | ||||
| func precAdd(a, b *big.Float) *big.Float { | ||||
| 	return new(big.Float).SetPrec(prec).Add(a, b) | ||||
| } | ||||
| 
 | ||||
| func precSub(a, b *big.Float) *big.Float { | ||||
| 	return new(big.Float).SetPrec(prec).Sub(a, b) | ||||
| } | ||||
| 
 | ||||
| func precMul(a, b *big.Float) *big.Float { | ||||
| 	return new(big.Float).SetPrec(prec).Mul(a, b) | ||||
| } | ||||
| 
 | ||||
| // PreciseVector represents a point in ℝ³ using high-precision values. | ||||
| // Note that this is NOT a complete implementation because there are some | ||||
| // operations that Vector supports that are not feasible with arbitrary precision | ||||
| // math. (e.g., methods that need division like Normalize, or methods needing a | ||||
| // square root operation such as Norm) | ||||
| type PreciseVector struct { | ||||
| 	X, Y, Z *big.Float | ||||
| } | ||||
| 
 | ||||
| // PreciseVectorFromVector creates a high precision vector from the given Vector. | ||||
| func PreciseVectorFromVector(v Vector) PreciseVector { | ||||
| 	return NewPreciseVector(v.X, v.Y, v.Z) | ||||
| } | ||||
| 
 | ||||
| // NewPreciseVector creates a high precision vector from the given floating point values. | ||||
| func NewPreciseVector(x, y, z float64) PreciseVector { | ||||
| 	return PreciseVector{ | ||||
| 		X: precFloat(x), | ||||
| 		Y: precFloat(y), | ||||
| 		Z: precFloat(z), | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // Vector returns this precise vector converted to a Vector. | ||||
| func (v PreciseVector) Vector() Vector { | ||||
| 	// The accuracy flag is ignored on these conversions back to float64. | ||||
| 	x, _ := v.X.Float64() | ||||
| 	y, _ := v.Y.Float64() | ||||
| 	z, _ := v.Z.Float64() | ||||
| 	return Vector{x, y, z}.Normalize() | ||||
| } | ||||
| 
 | ||||
| // Equal reports whether v and ov are equal. | ||||
| func (v PreciseVector) Equal(ov PreciseVector) bool { | ||||
| 	return v.X.Cmp(ov.X) == 0 && v.Y.Cmp(ov.Y) == 0 && v.Z.Cmp(ov.Z) == 0 | ||||
| } | ||||
| 
 | ||||
| func (v PreciseVector) String() string { | ||||
| 	return fmt.Sprintf("(%10g, %10g, %10g)", v.X, v.Y, v.Z) | ||||
| } | ||||
| 
 | ||||
| // Norm2 returns the square of the norm. | ||||
| func (v PreciseVector) Norm2() *big.Float { return v.Dot(v) } | ||||
| 
 | ||||
| // IsUnit reports whether this vector is of unit length. | ||||
| func (v PreciseVector) IsUnit() bool { | ||||
| 	return v.Norm2().Cmp(precise1) == 0 | ||||
| } | ||||
| 
 | ||||
| // Abs returns the vector with nonnegative components. | ||||
| func (v PreciseVector) Abs() PreciseVector { | ||||
| 	return PreciseVector{ | ||||
| 		X: new(big.Float).Abs(v.X), | ||||
| 		Y: new(big.Float).Abs(v.Y), | ||||
| 		Z: new(big.Float).Abs(v.Z), | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // Add returns the standard vector sum of v and ov. | ||||
| func (v PreciseVector) Add(ov PreciseVector) PreciseVector { | ||||
| 	return PreciseVector{ | ||||
| 		X: precAdd(v.X, ov.X), | ||||
| 		Y: precAdd(v.Y, ov.Y), | ||||
| 		Z: precAdd(v.Z, ov.Z), | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // Sub returns the standard vector difference of v and ov. | ||||
| func (v PreciseVector) Sub(ov PreciseVector) PreciseVector { | ||||
| 	return PreciseVector{ | ||||
| 		X: precSub(v.X, ov.X), | ||||
| 		Y: precSub(v.Y, ov.Y), | ||||
| 		Z: precSub(v.Z, ov.Z), | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // Mul returns the standard scalar product of v and f. | ||||
| func (v PreciseVector) Mul(f *big.Float) PreciseVector { | ||||
| 	return PreciseVector{ | ||||
| 		X: precMul(v.X, f), | ||||
| 		Y: precMul(v.Y, f), | ||||
| 		Z: precMul(v.Z, f), | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // MulByFloat64 returns the standard scalar product of v and f. | ||||
| func (v PreciseVector) MulByFloat64(f float64) PreciseVector { | ||||
| 	return v.Mul(precFloat(f)) | ||||
| } | ||||
| 
 | ||||
| // Dot returns the standard dot product of v and ov. | ||||
| func (v PreciseVector) Dot(ov PreciseVector) *big.Float { | ||||
| 	return precAdd(precMul(v.X, ov.X), precAdd(precMul(v.Y, ov.Y), precMul(v.Z, ov.Z))) | ||||
| } | ||||
| 
 | ||||
| // Cross returns the standard cross product of v and ov. | ||||
| func (v PreciseVector) Cross(ov PreciseVector) PreciseVector { | ||||
| 	return PreciseVector{ | ||||
| 		X: precSub(precMul(v.Y, ov.Z), precMul(v.Z, ov.Y)), | ||||
| 		Y: precSub(precMul(v.Z, ov.X), precMul(v.X, ov.Z)), | ||||
| 		Z: precSub(precMul(v.X, ov.Y), precMul(v.Y, ov.X)), | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // LargestComponent returns the axis that represents the largest component in this vector. | ||||
| func (v PreciseVector) LargestComponent() Axis { | ||||
| 	t := v.Abs() | ||||
| 
 | ||||
| 	if t.X.Cmp(t.Y) > 0 { | ||||
| 		if t.X.Cmp(t.Z) > 0 { | ||||
| 			return XAxis | ||||
| 		} | ||||
| 		return ZAxis | ||||
| 	} | ||||
| 	if t.Y.Cmp(t.Z) > 0 { | ||||
| 		return YAxis | ||||
| 	} | ||||
| 	return ZAxis | ||||
| } | ||||
| 
 | ||||
| // SmallestComponent returns the axis that represents the smallest component in this vector. | ||||
| func (v PreciseVector) SmallestComponent() Axis { | ||||
| 	t := v.Abs() | ||||
| 
 | ||||
| 	if t.X.Cmp(t.Y) < 0 { | ||||
| 		if t.X.Cmp(t.Z) < 0 { | ||||
| 			return XAxis | ||||
| 		} | ||||
| 		return ZAxis | ||||
| 	} | ||||
| 	if t.Y.Cmp(t.Z) < 0 { | ||||
| 		return YAxis | ||||
| 	} | ||||
| 	return ZAxis | ||||
| } | ||||
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