This commit is contained in:
kaimanhub 2025-04-05 12:44:15 +03:00
commit d11efa1e2f
27 changed files with 5255 additions and 18 deletions

2
go.mod
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@ -34,6 +34,7 @@ require (
codeberg.org/superseriousbusiness/oauth2/v4 v4.7.0-SSB
github.com/DmitriyVTitov/size v1.5.0
github.com/KimMachineGun/automemlimit v0.7.1
github.com/PuerkitoBio/goquery v1.10.2
github.com/SherClockHolmes/webpush-go v1.4.0
github.com/buckket/go-blurhash v1.1.0
github.com/coreos/go-oidc/v3 v3.12.0
@ -104,6 +105,7 @@ require (
github.com/Masterminds/goutils v1.1.1 // indirect
github.com/Masterminds/semver/v3 v3.2.1 // indirect
github.com/Masterminds/sprig/v3 v3.2.3 // indirect
github.com/andybalholm/cascadia v1.3.3 // indirect
github.com/asaskevich/govalidator v0.0.0-20230301143203-a9d515a09cc2 // indirect
github.com/aymerick/douceur v0.2.0 // indirect
github.com/beorn7/perks v1.0.1 // indirect

5
go.sum generated
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@ -65,12 +65,16 @@ github.com/Masterminds/semver/v3 v3.2.1 h1:RN9w6+7QoMeJVGyfmbcgs28Br8cvmnucEXnY0
github.com/Masterminds/semver/v3 v3.2.1/go.mod h1:qvl/7zhW3nngYb5+80sSMF+FG2BjYrf8m9wsX0PNOMQ=
github.com/Masterminds/sprig/v3 v3.2.3 h1:eL2fZNezLomi0uOLqjQoN6BfsDD+fyLtgbJMAj9n6YA=
github.com/Masterminds/sprig/v3 v3.2.3/go.mod h1:rXcFaZ2zZbLRJv/xSysmlgIM1u11eBaRMhvYXJNkGuM=
github.com/PuerkitoBio/goquery v1.10.2 h1:7fh2BdHcG6VFZsK7toXBT/Bh1z5Wmy8Q9MV9HqT2AM8=
github.com/PuerkitoBio/goquery v1.10.2/go.mod h1:0guWGjcLu9AYC7C1GHnpysHy056u9aEkUHwhdnePMCU=
github.com/SherClockHolmes/webpush-go v1.4.0 h1:ocnzNKWN23T9nvHi6IfyrQjkIc0oJWv1B1pULsf9i3s=
github.com/SherClockHolmes/webpush-go v1.4.0/go.mod h1:XSq8pKX11vNV8MJEMwjrlTkxhAj1zKfxmyhdV7Pd6UA=
github.com/ajg/form v1.5.1 h1:t9c7v8JUKu/XxOGBU0yjNpaMloxGEJhUkqFRq0ibGeU=
github.com/ajg/form v1.5.1/go.mod h1:uL1WgH+h2mgNtvBq0339dVnzXdBETtL2LeUXaIv25UY=
github.com/andybalholm/brotli v1.1.1 h1:PR2pgnyFznKEugtsUo0xLdDop5SKXd5Qf5ysW+7XdTA=
github.com/andybalholm/brotli v1.1.1/go.mod h1:05ib4cKhjx3OQYUY22hTVd34Bc8upXjOLL2rKwwZBoA=
github.com/andybalholm/cascadia v1.3.3 h1:AG2YHrzJIm4BZ19iwJ/DAua6Btl3IwJX+VI4kktS1LM=
github.com/andybalholm/cascadia v1.3.3/go.mod h1:xNd9bqTn98Ln4DwST8/nG+H0yuB8Hmgu1YHNnWw0GeA=
github.com/asaskevich/govalidator v0.0.0-20230301143203-a9d515a09cc2 h1:DklsrG3dyBCFEj5IhUbnKptjxatkF07cF2ak3yi77so=
github.com/asaskevich/govalidator v0.0.0-20230301143203-a9d515a09cc2/go.mod h1:WaHUgvxTVq04UNunO+XhnAqY/wQc+bxr74GqbsZ/Jqw=
github.com/aymerick/douceur v0.2.0 h1:Mv+mAeH1Q+n9Fr+oyamOlAkUNPWPlA8PPGR0QAaYuPk=
@ -560,6 +564,7 @@ golang.org/x/net v0.10.0/go.mod h1:0qNGK6F8kojg2nk9dLZ2mShWaEBan6FAoqfSigmmuDg=
golang.org/x/net v0.15.0/go.mod h1:idbUs1IY1+zTqbi8yxTbhexhEEk5ur9LInksu6HrEpk=
golang.org/x/net v0.21.0/go.mod h1:bIjVDfnllIU7BJ2DNgfnXvpSvtn8VRwhlsaeUTyUS44=
golang.org/x/net v0.25.0/go.mod h1:JkAGAh7GEvH74S6FOH42FLoXpXbE/aqXSrIQjXgsiwM=
golang.org/x/net v0.33.0/go.mod h1:HXLR5J+9DxmrqMwG9qjGCxZ+zKXxBru04zlTvWlWuN4=
golang.org/x/net v0.38.0 h1:vRMAPTMaeGqVhG5QyLJHqNDwecKTomGeqbnfZyKlBI8=
golang.org/x/net v0.38.0/go.mod h1:ivrbrMbzFq5J41QOQh0siUuly180yBYtLp+CKbEaFx8=
golang.org/x/oauth2 v0.27.0 h1:da9Vo7/tDv5RH/7nZDz1eMGS/q1Vv1N/7FCrBhI9I3M=

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@ -1021,7 +1021,9 @@ func (st *ConfigState) SetInstanceSubscriptionsProcessFrom(v string) {
func InstanceSubscriptionsProcessFromFlag() string { return "instance-subscriptions-process-from" }
// GetInstanceSubscriptionsProcessFrom safely fetches the value for global configuration 'InstanceSubscriptionsProcessFrom' field
func GetInstanceSubscriptionsProcessFrom() string { return global.GetInstanceSubscriptionsProcessFrom() }
func GetInstanceSubscriptionsProcessFrom() string {
return global.GetInstanceSubscriptionsProcessFrom()
}
// SetInstanceSubscriptionsProcessFrom safely sets the value for global configuration 'InstanceSubscriptionsProcessFrom' field
func SetInstanceSubscriptionsProcessFrom(v string) { global.SetInstanceSubscriptionsProcessFrom(v) }
@ -1046,10 +1048,14 @@ func (st *ConfigState) SetInstanceSubscriptionsProcessEvery(v time.Duration) {
func InstanceSubscriptionsProcessEveryFlag() string { return "instance-subscriptions-process-every" }
// GetInstanceSubscriptionsProcessEvery safely fetches the value for global configuration 'InstanceSubscriptionsProcessEvery' field
func GetInstanceSubscriptionsProcessEvery() time.Duration { return global.GetInstanceSubscriptionsProcessEvery() }
func GetInstanceSubscriptionsProcessEvery() time.Duration {
return global.GetInstanceSubscriptionsProcessEvery()
}
// SetInstanceSubscriptionsProcessEvery safely sets the value for global configuration 'InstanceSubscriptionsProcessEvery' field
func SetInstanceSubscriptionsProcessEvery(v time.Duration) { global.SetInstanceSubscriptionsProcessEvery(v) }
func SetInstanceSubscriptionsProcessEvery(v time.Duration) {
global.SetInstanceSubscriptionsProcessEvery(v)
}
// GetInstanceStatsMode safely fetches the Configuration value for state's 'InstanceStatsMode' field
func (st *ConfigState) GetInstanceStatsMode() (v string) {
@ -2796,10 +2802,14 @@ func (st *ConfigState) SetAdvancedRateLimitExceptionsParsed(v []netip.Prefix) {
func AdvancedRateLimitExceptionsParsedFlag() string { return "advanced-rate-limit-exceptions-parsed" }
// GetAdvancedRateLimitExceptionsParsed safely fetches the value for global configuration 'AdvancedRateLimitExceptionsParsed' field
func GetAdvancedRateLimitExceptionsParsed() []netip.Prefix { return global.GetAdvancedRateLimitExceptionsParsed() }
func GetAdvancedRateLimitExceptionsParsed() []netip.Prefix {
return global.GetAdvancedRateLimitExceptionsParsed()
}
// SetAdvancedRateLimitExceptionsParsed safely sets the value for global configuration 'AdvancedRateLimitExceptionsParsed' field
func SetAdvancedRateLimitExceptionsParsed(v []netip.Prefix) { global.SetAdvancedRateLimitExceptionsParsed(v) }
func SetAdvancedRateLimitExceptionsParsed(v []netip.Prefix) {
global.SetAdvancedRateLimitExceptionsParsed(v)
}
// GetAdvancedThrottlingMultiplier safely fetches the Configuration value for state's 'AdvancedThrottlingMultiplier' field
func (st *ConfigState) GetAdvancedThrottlingMultiplier() (v int) {
@ -3318,13 +3328,19 @@ func (st *ConfigState) SetCacheConversationLastStatusIDsMemRatio(v float64) {
}
// CacheConversationLastStatusIDsMemRatioFlag returns the flag name for the 'Cache.ConversationLastStatusIDsMemRatio' field
func CacheConversationLastStatusIDsMemRatioFlag() string { return "cache-conversation-last-status-ids-mem-ratio" }
func CacheConversationLastStatusIDsMemRatioFlag() string {
return "cache-conversation-last-status-ids-mem-ratio"
}
// GetCacheConversationLastStatusIDsMemRatio safely fetches the value for global configuration 'Cache.ConversationLastStatusIDsMemRatio' field
func GetCacheConversationLastStatusIDsMemRatio() float64 { return global.GetCacheConversationLastStatusIDsMemRatio() }
func GetCacheConversationLastStatusIDsMemRatio() float64 {
return global.GetCacheConversationLastStatusIDsMemRatio()
}
// SetCacheConversationLastStatusIDsMemRatio safely sets the value for global configuration 'Cache.ConversationLastStatusIDsMemRatio' field
func SetCacheConversationLastStatusIDsMemRatio(v float64) { global.SetCacheConversationLastStatusIDsMemRatio(v) }
func SetCacheConversationLastStatusIDsMemRatio(v float64) {
global.SetCacheConversationLastStatusIDsMemRatio(v)
}
// GetCacheDomainPermissionDraftMemRation safely fetches the Configuration value for state's 'Cache.DomainPermissionDraftMemRation' field
func (st *ConfigState) GetCacheDomainPermissionDraftMemRation() (v float64) {
@ -3343,13 +3359,19 @@ func (st *ConfigState) SetCacheDomainPermissionDraftMemRation(v float64) {
}
// CacheDomainPermissionDraftMemRationFlag returns the flag name for the 'Cache.DomainPermissionDraftMemRation' field
func CacheDomainPermissionDraftMemRationFlag() string { return "cache-domain-permission-draft-mem-ratio" }
func CacheDomainPermissionDraftMemRationFlag() string {
return "cache-domain-permission-draft-mem-ratio"
}
// GetCacheDomainPermissionDraftMemRation safely fetches the value for global configuration 'Cache.DomainPermissionDraftMemRation' field
func GetCacheDomainPermissionDraftMemRation() float64 { return global.GetCacheDomainPermissionDraftMemRation() }
func GetCacheDomainPermissionDraftMemRation() float64 {
return global.GetCacheDomainPermissionDraftMemRation()
}
// SetCacheDomainPermissionDraftMemRation safely sets the value for global configuration 'Cache.DomainPermissionDraftMemRation' field
func SetCacheDomainPermissionDraftMemRation(v float64) { global.SetCacheDomainPermissionDraftMemRation(v) }
func SetCacheDomainPermissionDraftMemRation(v float64) {
global.SetCacheDomainPermissionDraftMemRation(v)
}
// GetCacheDomainPermissionSubscriptionMemRation safely fetches the Configuration value for state's 'Cache.DomainPermissionSubscriptionMemRation' field
func (st *ConfigState) GetCacheDomainPermissionSubscriptionMemRation() (v float64) {
@ -3368,13 +3390,19 @@ func (st *ConfigState) SetCacheDomainPermissionSubscriptionMemRation(v float64)
}
// CacheDomainPermissionSubscriptionMemRationFlag returns the flag name for the 'Cache.DomainPermissionSubscriptionMemRation' field
func CacheDomainPermissionSubscriptionMemRationFlag() string { return "cache-domain-permission-subscription-mem-ratio" }
func CacheDomainPermissionSubscriptionMemRationFlag() string {
return "cache-domain-permission-subscription-mem-ratio"
}
// GetCacheDomainPermissionSubscriptionMemRation safely fetches the value for global configuration 'Cache.DomainPermissionSubscriptionMemRation' field
func GetCacheDomainPermissionSubscriptionMemRation() float64 { return global.GetCacheDomainPermissionSubscriptionMemRation() }
func GetCacheDomainPermissionSubscriptionMemRation() float64 {
return global.GetCacheDomainPermissionSubscriptionMemRation()
}
// SetCacheDomainPermissionSubscriptionMemRation safely sets the value for global configuration 'Cache.DomainPermissionSubscriptionMemRation' field
func SetCacheDomainPermissionSubscriptionMemRation(v float64) { global.SetCacheDomainPermissionSubscriptionMemRation(v) }
func SetCacheDomainPermissionSubscriptionMemRation(v float64) {
global.SetCacheDomainPermissionSubscriptionMemRation(v)
}
// GetCacheEmojiMemRatio safely fetches the Configuration value for state's 'Cache.EmojiMemRatio' field
func (st *ConfigState) GetCacheEmojiMemRatio() (v float64) {
@ -4396,7 +4424,9 @@ func (st *ConfigState) SetCacheWebPushSubscriptionMemRatio(v float64) {
func CacheWebPushSubscriptionMemRatioFlag() string { return "cache-web-push-subscription-mem-ratio" }
// GetCacheWebPushSubscriptionMemRatio safely fetches the value for global configuration 'Cache.WebPushSubscriptionMemRatio' field
func GetCacheWebPushSubscriptionMemRatio() float64 { return global.GetCacheWebPushSubscriptionMemRatio() }
func GetCacheWebPushSubscriptionMemRatio() float64 {
return global.GetCacheWebPushSubscriptionMemRatio()
}
// SetCacheWebPushSubscriptionMemRatio safely sets the value for global configuration 'Cache.WebPushSubscriptionMemRatio' field
func SetCacheWebPushSubscriptionMemRatio(v float64) { global.SetCacheWebPushSubscriptionMemRatio(v) }
@ -4418,13 +4448,19 @@ func (st *ConfigState) SetCacheWebPushSubscriptionIDsMemRatio(v float64) {
}
// CacheWebPushSubscriptionIDsMemRatioFlag returns the flag name for the 'Cache.WebPushSubscriptionIDsMemRatio' field
func CacheWebPushSubscriptionIDsMemRatioFlag() string { return "cache-web-push-subscription-ids-mem-ratio" }
func CacheWebPushSubscriptionIDsMemRatioFlag() string {
return "cache-web-push-subscription-ids-mem-ratio"
}
// GetCacheWebPushSubscriptionIDsMemRatio safely fetches the value for global configuration 'Cache.WebPushSubscriptionIDsMemRatio' field
func GetCacheWebPushSubscriptionIDsMemRatio() float64 { return global.GetCacheWebPushSubscriptionIDsMemRatio() }
func GetCacheWebPushSubscriptionIDsMemRatio() float64 {
return global.GetCacheWebPushSubscriptionIDsMemRatio()
}
// SetCacheWebPushSubscriptionIDsMemRatio safely sets the value for global configuration 'Cache.WebPushSubscriptionIDsMemRatio' field
func SetCacheWebPushSubscriptionIDsMemRatio(v float64) { global.SetCacheWebPushSubscriptionIDsMemRatio(v) }
func SetCacheWebPushSubscriptionIDsMemRatio(v float64) {
global.SetCacheWebPushSubscriptionIDsMemRatio(v)
}
// GetCacheVisibilityMemRatio safely fetches the Configuration value for state's 'Cache.VisibilityMemRatio' field
func (st *ConfigState) GetCacheVisibilityMemRatio() (v float64) {

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vendor/github.com/PuerkitoBio/goquery/.gitattributes generated vendored Normal file
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@ -0,0 +1 @@
testdata/* linguist-vendored

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@ -0,0 +1,16 @@
# editor temporary files
*.sublime-*
.DS_Store
*.swp
#*.*#
tags
# direnv config
.env*
# test binaries
*.test
# coverage and profilte outputs
*.out

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vendor/github.com/PuerkitoBio/goquery/LICENSE generated vendored Normal file
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@ -0,0 +1,12 @@
Copyright (c) 2012-2021, Martin Angers & Contributors
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution.
* Neither the name of the author nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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@ -0,0 +1,213 @@
# goquery - a little like that j-thing, only in Go
[![Build Status](https://github.com/PuerkitoBio/goquery/actions/workflows/test.yml/badge.svg?branch=master)](https://github.com/PuerkitoBio/goquery/actions)
[![Go Reference](https://pkg.go.dev/badge/github.com/PuerkitoBio/goquery.svg)](https://pkg.go.dev/github.com/PuerkitoBio/goquery)
[![Sourcegraph Badge](https://sourcegraph.com/github.com/PuerkitoBio/goquery/-/badge.svg)](https://sourcegraph.com/github.com/PuerkitoBio/goquery?badge)
goquery brings a syntax and a set of features similar to [jQuery][] to the [Go language][go]. It is based on Go's [net/html package][html] and the CSS Selector library [cascadia][]. Since the net/html parser returns nodes, and not a full-featured DOM tree, jQuery's stateful manipulation functions (like height(), css(), detach()) have been left off.
Also, because the net/html parser requires UTF-8 encoding, so does goquery: it is the caller's responsibility to ensure that the source document provides UTF-8 encoded HTML. See the [wiki][] for various options to do this.
Syntax-wise, it is as close as possible to jQuery, with the same function names when possible, and that warm and fuzzy chainable interface. jQuery being the ultra-popular library that it is, I felt that writing a similar HTML-manipulating library was better to follow its API than to start anew (in the same spirit as Go's `fmt` package), even though some of its methods are less than intuitive (looking at you, [index()][index]...).
## Table of Contents
* [Installation](#installation)
* [Changelog](#changelog)
* [API](#api)
* [Examples](#examples)
* [Related Projects](#related-projects)
* [Support](#support)
* [License](#license)
## Installation
Required Go version:
* Starting with version `v1.10.0` of goquery, Go 1.23+ is required due to the use of function-based iterators.
* For `v1.9.0` of goquery, Go 1.18+ is required due to the use of generics.
* For previous goquery versions, a Go version of 1.1+ was required because of the `net/html` dependency.
Ongoing goquery development is tested on the latest 2 versions of Go.
$ go get github.com/PuerkitoBio/goquery
(optional) To run unit tests:
$ cd $GOPATH/src/github.com/PuerkitoBio/goquery
$ go test
(optional) To run benchmarks (warning: it runs for a few minutes):
$ cd $GOPATH/src/github.com/PuerkitoBio/goquery
$ go test -bench=".*"
## Changelog
**Note that goquery's API is now stable, and will not break.**
* **2025-02-13 (v1.10.2)** : Update `go.mod` dependencies, add go1.24 to the test matrix.
* **2024-12-26 (v1.10.1)** : Update `go.mod` dependencies.
* **2024-09-06 (v1.10.0)** : Add `EachIter` which provides an iterator that can be used in `for..range` loops on the `*Selection` object. **goquery now requires Go version 1.23+** (thanks [@amikai](https://github.com/amikai)).
* **2024-09-06 (v1.9.3)** : Update `go.mod` dependencies.
* **2024-04-29 (v1.9.2)** : Update `go.mod` dependencies.
* **2024-02-29 (v1.9.1)** : Improve allocation and performance of the `Map` function and `Selection.Map` method, better document the cascadia differences (thanks [@jwilsson](https://github.com/jwilsson)).
* **2024-02-22 (v1.9.0)** : Add a generic `Map` function, **goquery now requires Go version 1.18+** (thanks [@Fesaa](https://github.com/Fesaa)).
* **2023-02-18 (v1.8.1)** : Update `go.mod` dependencies, update CI workflow.
* **2021-10-25 (v1.8.0)** : Add `Render` function to render a `Selection` to an `io.Writer` (thanks [@anthonygedeon](https://github.com/anthonygedeon)).
* **2021-07-11 (v1.7.1)** : Update go.mod dependencies and add dependabot config (thanks [@jauderho](https://github.com/jauderho)).
* **2021-06-14 (v1.7.0)** : Add `Single` and `SingleMatcher` functions to optimize first-match selection (thanks [@gdollardollar](https://github.com/gdollardollar)).
* **2021-01-11 (v1.6.1)** : Fix panic when calling `{Prepend,Append,Set}Html` on a `Selection` that contains non-Element nodes.
* **2020-10-08 (v1.6.0)** : Parse html in context of the container node for all functions that deal with html strings (`AfterHtml`, `AppendHtml`, etc.). Thanks to [@thiemok][thiemok] and [@davidjwilkins][djw] for their work on this.
* **2020-02-04 (v1.5.1)** : Update module dependencies.
* **2018-11-15 (v1.5.0)** : Go module support (thanks @Zaba505).
* **2018-06-07 (v1.4.1)** : Add `NewDocumentFromReader` examples.
* **2018-03-24 (v1.4.0)** : Deprecate `NewDocument(url)` and `NewDocumentFromResponse(response)`.
* **2018-01-28 (v1.3.0)** : Add `ToEnd` constant to `Slice` until the end of the selection (thanks to @davidjwilkins for raising the issue).
* **2018-01-11 (v1.2.0)** : Add `AddBack*` and deprecate `AndSelf` (thanks to @davidjwilkins).
* **2017-02-12 (v1.1.0)** : Add `SetHtml` and `SetText` (thanks to @glebtv).
* **2016-12-29 (v1.0.2)** : Optimize allocations for `Selection.Text` (thanks to @radovskyb).
* **2016-08-28 (v1.0.1)** : Optimize performance for large documents.
* **2016-07-27 (v1.0.0)** : Tag version 1.0.0.
* **2016-06-15** : Invalid selector strings internally compile to a `Matcher` implementation that never matches any node (instead of a panic). So for example, `doc.Find("~")` returns an empty `*Selection` object.
* **2016-02-02** : Add `NodeName` utility function similar to the DOM's `nodeName` property. It returns the tag name of the first element in a selection, and other relevant values of non-element nodes (see [doc][] for details). Add `OuterHtml` utility function similar to the DOM's `outerHTML` property (named `OuterHtml` in small caps for consistency with the existing `Html` method on the `Selection`).
* **2015-04-20** : Add `AttrOr` helper method to return the attribute's value or a default value if absent. Thanks to [piotrkowalczuk][piotr].
* **2015-02-04** : Add more manipulation functions - Prepend* - thanks again to [Andrew Stone][thatguystone].
* **2014-11-28** : Add more manipulation functions - ReplaceWith*, Wrap* and Unwrap - thanks again to [Andrew Stone][thatguystone].
* **2014-11-07** : Add manipulation functions (thanks to [Andrew Stone][thatguystone]) and `*Matcher` functions, that receive compiled cascadia selectors instead of selector strings, thus avoiding potential panics thrown by goquery via `cascadia.MustCompile` calls. This results in better performance (selectors can be compiled once and reused) and more idiomatic error handling (you can handle cascadia's compilation errors, instead of recovering from panics, which had been bugging me for a long time). Note that the actual type expected is a `Matcher` interface, that `cascadia.Selector` implements. Other matcher implementations could be used.
* **2014-11-06** : Change import paths of net/html to golang.org/x/net/html (see https://groups.google.com/forum/#!topic/golang-nuts/eD8dh3T9yyA). Make sure to update your code to use the new import path too when you call goquery with `html.Node`s.
* **v0.3.2** : Add `NewDocumentFromReader()` (thanks jweir) which allows creating a goquery document from an io.Reader.
* **v0.3.1** : Add `NewDocumentFromResponse()` (thanks assassingj) which allows creating a goquery document from an http response.
* **v0.3.0** : Add `EachWithBreak()` which allows to break out of an `Each()` loop by returning false. This function was added instead of changing the existing `Each()` to avoid breaking compatibility.
* **v0.2.1** : Make go-getable, now that [go.net/html is Go1.0-compatible][gonet] (thanks to @matrixik for pointing this out).
* **v0.2.0** : Add support for negative indices in Slice(). **BREAKING CHANGE** `Document.Root` is removed, `Document` is now a `Selection` itself (a selection of one, the root element, just like `Document.Root` was before). Add jQuery's Closest() method.
* **v0.1.1** : Add benchmarks to use as baseline for refactorings, refactor Next...() and Prev...() methods to use the new html package's linked list features (Next/PrevSibling, FirstChild). Good performance boost (40+% in some cases).
* **v0.1.0** : Initial release.
## API
goquery exposes two structs, `Document` and `Selection`, and the `Matcher` interface. Unlike jQuery, which is loaded as part of a DOM document, and thus acts on its containing document, goquery doesn't know which HTML document to act upon. So it needs to be told, and that's what the `Document` type is for. It holds the root document node as the initial Selection value to manipulate.
jQuery often has many variants for the same function (no argument, a selector string argument, a jQuery object argument, a DOM element argument, ...). Instead of exposing the same features in goquery as a single method with variadic empty interface arguments, statically-typed signatures are used following this naming convention:
* When the jQuery equivalent can be called with no argument, it has the same name as jQuery for the no argument signature (e.g.: `Prev()`), and the version with a selector string argument is called `XxxFiltered()` (e.g.: `PrevFiltered()`)
* When the jQuery equivalent **requires** one argument, the same name as jQuery is used for the selector string version (e.g.: `Is()`)
* The signatures accepting a jQuery object as argument are defined in goquery as `XxxSelection()` and take a `*Selection` object as argument (e.g.: `FilterSelection()`)
* The signatures accepting a DOM element as argument in jQuery are defined in goquery as `XxxNodes()` and take a variadic argument of type `*html.Node` (e.g.: `FilterNodes()`)
* The signatures accepting a function as argument in jQuery are defined in goquery as `XxxFunction()` and take a function as argument (e.g.: `FilterFunction()`)
* The goquery methods that can be called with a selector string have a corresponding version that take a `Matcher` interface and are defined as `XxxMatcher()` (e.g.: `IsMatcher()`)
Utility functions that are not in jQuery but are useful in Go are implemented as functions (that take a `*Selection` as parameter), to avoid a potential naming clash on the `*Selection`'s methods (reserved for jQuery-equivalent behaviour).
The complete [package reference documentation can be found here][doc].
Please note that Cascadia's selectors do not necessarily match all supported selectors of jQuery (Sizzle). See the [cascadia project][cascadia] for details. Also, the selectors work more like the DOM's `querySelectorAll`, than jQuery's matchers - they have no concept of contextual matching (for some concrete examples of what that means, see [this ticket](https://github.com/andybalholm/cascadia/issues/61)). In practice, it doesn't matter very often but it's something worth mentioning. Invalid selector strings compile to a `Matcher` that fails to match any node. Behaviour of the various functions that take a selector string as argument follows from that fact, e.g. (where `~` is an invalid selector string):
* `Find("~")` returns an empty selection because the selector string doesn't match anything.
* `Add("~")` returns a new selection that holds the same nodes as the original selection, because it didn't add any node (selector string didn't match anything).
* `ParentsFiltered("~")` returns an empty selection because the selector string doesn't match anything.
* `ParentsUntil("~")` returns all parents of the selection because the selector string didn't match any element to stop before the top element.
## Examples
See some tips and tricks in the [wiki][].
Adapted from example_test.go:
```Go
package main
import (
"fmt"
"log"
"net/http"
"github.com/PuerkitoBio/goquery"
)
func ExampleScrape() {
// Request the HTML page.
res, err := http.Get("http://metalsucks.net")
if err != nil {
log.Fatal(err)
}
defer res.Body.Close()
if res.StatusCode != 200 {
log.Fatalf("status code error: %d %s", res.StatusCode, res.Status)
}
// Load the HTML document
doc, err := goquery.NewDocumentFromReader(res.Body)
if err != nil {
log.Fatal(err)
}
// Find the review items
doc.Find(".left-content article .post-title").Each(func(i int, s *goquery.Selection) {
// For each item found, get the title
title := s.Find("a").Text()
fmt.Printf("Review %d: %s\n", i, title)
})
}
func main() {
ExampleScrape()
}
```
## Related Projects
- [Goq][goq], an HTML deserialization and scraping library based on goquery and struct tags.
- [andybalholm/cascadia][cascadia], the CSS selector library used by goquery.
- [suntong/cascadia][cascadiacli], a command-line interface to the cascadia CSS selector library, useful to test selectors.
- [gocolly/colly](https://github.com/gocolly/colly), a lightning fast and elegant Scraping Framework
- [gnulnx/goperf](https://github.com/gnulnx/goperf), a website performance test tool that also fetches static assets.
- [MontFerret/ferret](https://github.com/MontFerret/ferret), declarative web scraping.
- [tacusci/berrycms](https://github.com/tacusci/berrycms), a modern simple to use CMS with easy to write plugins
- [Dataflow kit](https://github.com/slotix/dataflowkit), Web Scraping framework for Gophers.
- [Geziyor](https://github.com/geziyor/geziyor), a fast web crawling & scraping framework for Go. Supports JS rendering.
- [Pagser](https://github.com/foolin/pagser), a simple, easy, extensible, configurable HTML parser to struct based on goquery and struct tags.
- [stitcherd](https://github.com/vhodges/stitcherd), A server for doing server side includes using css selectors and DOM updates.
- [goskyr](https://github.com/jakopako/goskyr), an easily configurable command-line scraper written in Go.
- [goGetJS](https://github.com/davemolk/goGetJS), a tool for extracting, searching, and saving JavaScript files (with optional headless browser).
- [fitter](https://github.com/PxyUp/fitter), a tool for selecting values from JSON, XML, HTML and XPath formatted pages.
- [seltabl](github.com/conneroisu/seltabl), an orm-like package and supporting language server for extracting values from HTML
## Support
There are a number of ways you can support the project:
* Use it, star it, build something with it, spread the word!
- If you do build something open-source or otherwise publicly-visible, let me know so I can add it to the [Related Projects](#related-projects) section!
* Raise issues to improve the project (note: doc typos and clarifications are issues too!)
- Please search existing issues before opening a new one - it may have already been addressed.
* Pull requests: please discuss new code in an issue first, unless the fix is really trivial.
- Make sure new code is tested.
- Be mindful of existing code - PRs that break existing code have a high probability of being declined, unless it fixes a serious issue.
* Sponsor the developer
- See the Github Sponsor button at the top of the repo on github
- or via BuyMeACoffee.com, below
<a href="https://www.buymeacoffee.com/mna" target="_blank"><img src="https://www.buymeacoffee.com/assets/img/custom_images/orange_img.png" alt="Buy Me A Coffee" style="height: 41px !important;width: 174px !important;box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;-webkit-box-shadow: 0px 3px 2px 0px rgba(190, 190, 190, 0.5) !important;" ></a>
## License
The [BSD 3-Clause license][bsd], the same as the [Go language][golic]. Cascadia's license is [here][caslic].
[jquery]: https://jquery.com/
[go]: https://go.dev/
[cascadia]: https://github.com/andybalholm/cascadia
[cascadiacli]: https://github.com/suntong/cascadia
[bsd]: https://opensource.org/licenses/BSD-3-Clause
[golic]: https://go.dev/LICENSE
[caslic]: https://github.com/andybalholm/cascadia/blob/master/LICENSE
[doc]: https://pkg.go.dev/github.com/PuerkitoBio/goquery
[index]: https://api.jquery.com/index/
[gonet]: https://github.com/golang/net/
[html]: https://pkg.go.dev/golang.org/x/net/html
[wiki]: https://github.com/PuerkitoBio/goquery/wiki/Tips-and-tricks
[thatguystone]: https://github.com/thatguystone
[piotr]: https://github.com/piotrkowalczuk
[goq]: https://github.com/andrewstuart/goq
[thiemok]: https://github.com/thiemok
[djw]: https://github.com/davidjwilkins

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package goquery
import (
"golang.org/x/net/html"
)
const (
maxUint = ^uint(0)
maxInt = int(maxUint >> 1)
// ToEnd is a special index value that can be used as end index in a call
// to Slice so that all elements are selected until the end of the Selection.
// It is equivalent to passing (*Selection).Length().
ToEnd = maxInt
)
// First reduces the set of matched elements to the first in the set.
// It returns a new Selection object, and an empty Selection object if the
// the selection is empty.
func (s *Selection) First() *Selection {
return s.Eq(0)
}
// Last reduces the set of matched elements to the last in the set.
// It returns a new Selection object, and an empty Selection object if
// the selection is empty.
func (s *Selection) Last() *Selection {
return s.Eq(-1)
}
// Eq reduces the set of matched elements to the one at the specified index.
// If a negative index is given, it counts backwards starting at the end of the
// set. It returns a new Selection object, and an empty Selection object if the
// index is invalid.
func (s *Selection) Eq(index int) *Selection {
if index < 0 {
index += len(s.Nodes)
}
if index >= len(s.Nodes) || index < 0 {
return newEmptySelection(s.document)
}
return s.Slice(index, index+1)
}
// Slice reduces the set of matched elements to a subset specified by a range
// of indices. The start index is 0-based and indicates the index of the first
// element to select. The end index is 0-based and indicates the index at which
// the elements stop being selected (the end index is not selected).
//
// The indices may be negative, in which case they represent an offset from the
// end of the selection.
//
// The special value ToEnd may be specified as end index, in which case all elements
// until the end are selected. This works both for a positive and negative start
// index.
func (s *Selection) Slice(start, end int) *Selection {
if start < 0 {
start += len(s.Nodes)
}
if end == ToEnd {
end = len(s.Nodes)
} else if end < 0 {
end += len(s.Nodes)
}
return pushStack(s, s.Nodes[start:end])
}
// Get retrieves the underlying node at the specified index.
// Get without parameter is not implemented, since the node array is available
// on the Selection object.
func (s *Selection) Get(index int) *html.Node {
if index < 0 {
index += len(s.Nodes) // Negative index gets from the end
}
return s.Nodes[index]
}
// Index returns the position of the first element within the Selection object
// relative to its sibling elements.
func (s *Selection) Index() int {
if len(s.Nodes) > 0 {
return newSingleSelection(s.Nodes[0], s.document).PrevAll().Length()
}
return -1
}
// IndexSelector returns the position of the first element within the
// Selection object relative to the elements matched by the selector, or -1 if
// not found.
func (s *Selection) IndexSelector(selector string) int {
if len(s.Nodes) > 0 {
sel := s.document.Find(selector)
return indexInSlice(sel.Nodes, s.Nodes[0])
}
return -1
}
// IndexMatcher returns the position of the first element within the
// Selection object relative to the elements matched by the matcher, or -1 if
// not found.
func (s *Selection) IndexMatcher(m Matcher) int {
if len(s.Nodes) > 0 {
sel := s.document.FindMatcher(m)
return indexInSlice(sel.Nodes, s.Nodes[0])
}
return -1
}
// IndexOfNode returns the position of the specified node within the Selection
// object, or -1 if not found.
func (s *Selection) IndexOfNode(node *html.Node) int {
return indexInSlice(s.Nodes, node)
}
// IndexOfSelection returns the position of the first node in the specified
// Selection object within this Selection object, or -1 if not found.
func (s *Selection) IndexOfSelection(sel *Selection) int {
if sel != nil && len(sel.Nodes) > 0 {
return indexInSlice(s.Nodes, sel.Nodes[0])
}
return -1
}

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// Copyright (c) 2012-2016, Martin Angers & Contributors
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// * Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or
// other materials provided with the distribution.
// * Neither the name of the author nor the names of its contributors may be used to
// endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS
// OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY
// AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR
// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY
// WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
/*
Package goquery implements features similar to jQuery, including the chainable
syntax, to manipulate and query an HTML document.
It brings a syntax and a set of features similar to jQuery to the Go language.
It is based on Go's net/html package and the CSS Selector library cascadia.
Since the net/html parser returns nodes, and not a full-featured DOM
tree, jQuery's stateful manipulation functions (like height(), css(), detach())
have been left off.
Also, because the net/html parser requires UTF-8 encoding, so does goquery: it is
the caller's responsibility to ensure that the source document provides UTF-8 encoded HTML.
See the repository's wiki for various options on how to do this.
Syntax-wise, it is as close as possible to jQuery, with the same method names when
possible, and that warm and fuzzy chainable interface. jQuery being the
ultra-popular library that it is, writing a similar HTML-manipulating
library was better to follow its API than to start anew (in the same spirit as
Go's fmt package), even though some of its methods are less than intuitive (looking
at you, index()...).
It is hosted on GitHub, along with additional documentation in the README.md
file: https://github.com/puerkitobio/goquery
Please note that because of the net/html dependency, goquery requires Go1.1+.
The various methods are split into files based on the category of behavior.
The three dots (...) indicate that various "overloads" are available.
* array.go : array-like positional manipulation of the selection.
- Eq()
- First()
- Get()
- Index...()
- Last()
- Slice()
* expand.go : methods that expand or augment the selection's set.
- Add...()
- AndSelf()
- Union(), which is an alias for AddSelection()
* filter.go : filtering methods, that reduce the selection's set.
- End()
- Filter...()
- Has...()
- Intersection(), which is an alias of FilterSelection()
- Not...()
* iteration.go : methods to loop over the selection's nodes.
- Each()
- EachWithBreak()
- Map()
* manipulation.go : methods for modifying the document
- After...()
- Append...()
- Before...()
- Clone()
- Empty()
- Prepend...()
- Remove...()
- ReplaceWith...()
- Unwrap()
- Wrap...()
- WrapAll...()
- WrapInner...()
* property.go : methods that inspect and get the node's properties values.
- Attr*(), RemoveAttr(), SetAttr()
- AddClass(), HasClass(), RemoveClass(), ToggleClass()
- Html()
- Length()
- Size(), which is an alias for Length()
- Text()
* query.go : methods that query, or reflect, a node's identity.
- Contains()
- Is...()
* traversal.go : methods to traverse the HTML document tree.
- Children...()
- Contents()
- Find...()
- Next...()
- Parent[s]...()
- Prev...()
- Siblings...()
* type.go : definition of the types exposed by goquery.
- Document
- Selection
- Matcher
* utilities.go : definition of helper functions (and not methods on a *Selection)
that are not part of jQuery, but are useful to goquery.
- NodeName
- OuterHtml
*/
package goquery

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package goquery
import "golang.org/x/net/html"
// Add adds the selector string's matching nodes to those in the current
// selection and returns a new Selection object.
// The selector string is run in the context of the document of the current
// Selection object.
func (s *Selection) Add(selector string) *Selection {
return s.AddNodes(findWithMatcher([]*html.Node{s.document.rootNode}, compileMatcher(selector))...)
}
// AddMatcher adds the matcher's matching nodes to those in the current
// selection and returns a new Selection object.
// The matcher is run in the context of the document of the current
// Selection object.
func (s *Selection) AddMatcher(m Matcher) *Selection {
return s.AddNodes(findWithMatcher([]*html.Node{s.document.rootNode}, m)...)
}
// AddSelection adds the specified Selection object's nodes to those in the
// current selection and returns a new Selection object.
func (s *Selection) AddSelection(sel *Selection) *Selection {
if sel == nil {
return s.AddNodes()
}
return s.AddNodes(sel.Nodes...)
}
// Union is an alias for AddSelection.
func (s *Selection) Union(sel *Selection) *Selection {
return s.AddSelection(sel)
}
// AddNodes adds the specified nodes to those in the
// current selection and returns a new Selection object.
func (s *Selection) AddNodes(nodes ...*html.Node) *Selection {
return pushStack(s, appendWithoutDuplicates(s.Nodes, nodes, nil))
}
// AndSelf adds the previous set of elements on the stack to the current set.
// It returns a new Selection object containing the current Selection combined
// with the previous one.
// Deprecated: This function has been deprecated and is now an alias for AddBack().
func (s *Selection) AndSelf() *Selection {
return s.AddBack()
}
// AddBack adds the previous set of elements on the stack to the current set.
// It returns a new Selection object containing the current Selection combined
// with the previous one.
func (s *Selection) AddBack() *Selection {
return s.AddSelection(s.prevSel)
}
// AddBackFiltered reduces the previous set of elements on the stack to those that
// match the selector string, and adds them to the current set.
// It returns a new Selection object containing the current Selection combined
// with the filtered previous one
func (s *Selection) AddBackFiltered(selector string) *Selection {
return s.AddSelection(s.prevSel.Filter(selector))
}
// AddBackMatcher reduces the previous set of elements on the stack to those that match
// the matcher, and adds them to the current set.
// It returns a new Selection object containing the current Selection combined
// with the filtered previous one
func (s *Selection) AddBackMatcher(m Matcher) *Selection {
return s.AddSelection(s.prevSel.FilterMatcher(m))
}

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package goquery
import "golang.org/x/net/html"
// Filter reduces the set of matched elements to those that match the selector string.
// It returns a new Selection object for this subset of matching elements.
func (s *Selection) Filter(selector string) *Selection {
return s.FilterMatcher(compileMatcher(selector))
}
// FilterMatcher reduces the set of matched elements to those that match
// the given matcher. It returns a new Selection object for this subset
// of matching elements.
func (s *Selection) FilterMatcher(m Matcher) *Selection {
return pushStack(s, winnow(s, m, true))
}
// Not removes elements from the Selection that match the selector string.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) Not(selector string) *Selection {
return s.NotMatcher(compileMatcher(selector))
}
// NotMatcher removes elements from the Selection that match the given matcher.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) NotMatcher(m Matcher) *Selection {
return pushStack(s, winnow(s, m, false))
}
// FilterFunction reduces the set of matched elements to those that pass the function's test.
// It returns a new Selection object for this subset of elements.
func (s *Selection) FilterFunction(f func(int, *Selection) bool) *Selection {
return pushStack(s, winnowFunction(s, f, true))
}
// NotFunction removes elements from the Selection that pass the function's test.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) NotFunction(f func(int, *Selection) bool) *Selection {
return pushStack(s, winnowFunction(s, f, false))
}
// FilterNodes reduces the set of matched elements to those that match the specified nodes.
// It returns a new Selection object for this subset of elements.
func (s *Selection) FilterNodes(nodes ...*html.Node) *Selection {
return pushStack(s, winnowNodes(s, nodes, true))
}
// NotNodes removes elements from the Selection that match the specified nodes.
// It returns a new Selection object with the matching elements removed.
func (s *Selection) NotNodes(nodes ...*html.Node) *Selection {
return pushStack(s, winnowNodes(s, nodes, false))
}
// FilterSelection reduces the set of matched elements to those that match a
// node in the specified Selection object.
// It returns a new Selection object for this subset of elements.
func (s *Selection) FilterSelection(sel *Selection) *Selection {
if sel == nil {
return pushStack(s, winnowNodes(s, nil, true))
}
return pushStack(s, winnowNodes(s, sel.Nodes, true))
}
// NotSelection removes elements from the Selection that match a node in the specified
// Selection object. It returns a new Selection object with the matching elements removed.
func (s *Selection) NotSelection(sel *Selection) *Selection {
if sel == nil {
return pushStack(s, winnowNodes(s, nil, false))
}
return pushStack(s, winnowNodes(s, sel.Nodes, false))
}
// Intersection is an alias for FilterSelection.
func (s *Selection) Intersection(sel *Selection) *Selection {
return s.FilterSelection(sel)
}
// Has reduces the set of matched elements to those that have a descendant
// that matches the selector.
// It returns a new Selection object with the matching elements.
func (s *Selection) Has(selector string) *Selection {
return s.HasSelection(s.document.Find(selector))
}
// HasMatcher reduces the set of matched elements to those that have a descendant
// that matches the matcher.
// It returns a new Selection object with the matching elements.
func (s *Selection) HasMatcher(m Matcher) *Selection {
return s.HasSelection(s.document.FindMatcher(m))
}
// HasNodes reduces the set of matched elements to those that have a
// descendant that matches one of the nodes.
// It returns a new Selection object with the matching elements.
func (s *Selection) HasNodes(nodes ...*html.Node) *Selection {
return s.FilterFunction(func(_ int, sel *Selection) bool {
// Add all nodes that contain one of the specified nodes
for _, n := range nodes {
if sel.Contains(n) {
return true
}
}
return false
})
}
// HasSelection reduces the set of matched elements to those that have a
// descendant that matches one of the nodes of the specified Selection object.
// It returns a new Selection object with the matching elements.
func (s *Selection) HasSelection(sel *Selection) *Selection {
if sel == nil {
return s.HasNodes()
}
return s.HasNodes(sel.Nodes...)
}
// End ends the most recent filtering operation in the current chain and
// returns the set of matched elements to its previous state.
func (s *Selection) End() *Selection {
if s.prevSel != nil {
return s.prevSel
}
return newEmptySelection(s.document)
}
// Filter based on the matcher, and the indicator to keep (Filter) or
// to get rid of (Not) the matching elements.
func winnow(sel *Selection, m Matcher, keep bool) []*html.Node {
// Optimize if keep is requested
if keep {
return m.Filter(sel.Nodes)
}
// Use grep
return grep(sel, func(i int, s *Selection) bool {
return !m.Match(s.Get(0))
})
}
// Filter based on an array of nodes, and the indicator to keep (Filter) or
// to get rid of (Not) the matching elements.
func winnowNodes(sel *Selection, nodes []*html.Node, keep bool) []*html.Node {
if len(nodes)+len(sel.Nodes) < minNodesForSet {
return grep(sel, func(i int, s *Selection) bool {
return isInSlice(nodes, s.Get(0)) == keep
})
}
set := make(map[*html.Node]bool)
for _, n := range nodes {
set[n] = true
}
return grep(sel, func(i int, s *Selection) bool {
return set[s.Get(0)] == keep
})
}
// Filter based on a function test, and the indicator to keep (Filter) or
// to get rid of (Not) the matching elements.
func winnowFunction(sel *Selection, f func(int, *Selection) bool, keep bool) []*html.Node {
return grep(sel, func(i int, s *Selection) bool {
return f(i, s) == keep
})
}

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package goquery
import "iter"
// Each iterates over a Selection object, executing a function for each
// matched element. It returns the current Selection object. The function
// f is called for each element in the selection with the index of the
// element in that selection starting at 0, and a *Selection that contains
// only that element.
func (s *Selection) Each(f func(int, *Selection)) *Selection {
for i, n := range s.Nodes {
f(i, newSingleSelection(n, s.document))
}
return s
}
// EachIter returns an iterator that yields the Selection object in order.
// The implementation is similar to Each, but it returns an iterator instead.
func (s *Selection) EachIter() iter.Seq2[int, *Selection] {
return func(yield func(int, *Selection) bool) {
for i, n := range s.Nodes {
if !yield(i, newSingleSelection(n, s.document)) {
return
}
}
}
}
// EachWithBreak iterates over a Selection object, executing a function for each
// matched element. It is identical to Each except that it is possible to break
// out of the loop by returning false in the callback function. It returns the
// current Selection object.
func (s *Selection) EachWithBreak(f func(int, *Selection) bool) *Selection {
for i, n := range s.Nodes {
if !f(i, newSingleSelection(n, s.document)) {
return s
}
}
return s
}
// Map passes each element in the current matched set through a function,
// producing a slice of string holding the returned values. The function
// f is called for each element in the selection with the index of the
// element in that selection starting at 0, and a *Selection that contains
// only that element.
func (s *Selection) Map(f func(int, *Selection) string) (result []string) {
return Map(s, f)
}
// Map is the generic version of Selection.Map, allowing any type to be
// returned.
func Map[E any](s *Selection, f func(int, *Selection) E) (result []E) {
result = make([]E, len(s.Nodes))
for i, n := range s.Nodes {
result[i] = f(i, newSingleSelection(n, s.document))
}
return result
}

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package goquery
import (
"strings"
"golang.org/x/net/html"
)
// After applies the selector from the root document and inserts the matched elements
// after the elements in the set of matched elements.
//
// If one of the matched elements in the selection is not currently in the
// document, it's impossible to insert nodes after it, so it will be ignored.
//
// This follows the same rules as Selection.Append.
func (s *Selection) After(selector string) *Selection {
return s.AfterMatcher(compileMatcher(selector))
}
// AfterMatcher applies the matcher from the root document and inserts the matched elements
// after the elements in the set of matched elements.
//
// If one of the matched elements in the selection is not currently in the
// document, it's impossible to insert nodes after it, so it will be ignored.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AfterMatcher(m Matcher) *Selection {
return s.AfterNodes(m.MatchAll(s.document.rootNode)...)
}
// AfterSelection inserts the elements in the selection after each element in the set of matched
// elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AfterSelection(sel *Selection) *Selection {
return s.AfterNodes(sel.Nodes...)
}
// AfterHtml parses the html and inserts it after the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AfterHtml(htmlStr string) *Selection {
return s.eachNodeHtml(htmlStr, true, func(node *html.Node, nodes []*html.Node) {
nextSibling := node.NextSibling
for _, n := range nodes {
if node.Parent != nil {
node.Parent.InsertBefore(n, nextSibling)
}
}
})
}
// AfterNodes inserts the nodes after each element in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AfterNodes(ns ...*html.Node) *Selection {
return s.manipulateNodes(ns, true, func(sn *html.Node, n *html.Node) {
if sn.Parent != nil {
sn.Parent.InsertBefore(n, sn.NextSibling)
}
})
}
// Append appends the elements specified by the selector to the end of each element
// in the set of matched elements, following those rules:
//
// 1) The selector is applied to the root document.
//
// 2) Elements that are part of the document will be moved to the new location.
//
// 3) If there are multiple locations to append to, cloned nodes will be
// appended to all target locations except the last one, which will be moved
// as noted in (2).
func (s *Selection) Append(selector string) *Selection {
return s.AppendMatcher(compileMatcher(selector))
}
// AppendMatcher appends the elements specified by the matcher to the end of each element
// in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AppendMatcher(m Matcher) *Selection {
return s.AppendNodes(m.MatchAll(s.document.rootNode)...)
}
// AppendSelection appends the elements in the selection to the end of each element
// in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AppendSelection(sel *Selection) *Selection {
return s.AppendNodes(sel.Nodes...)
}
// AppendHtml parses the html and appends it to the set of matched elements.
func (s *Selection) AppendHtml(htmlStr string) *Selection {
return s.eachNodeHtml(htmlStr, false, func(node *html.Node, nodes []*html.Node) {
for _, n := range nodes {
node.AppendChild(n)
}
})
}
// AppendNodes appends the specified nodes to each node in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) AppendNodes(ns ...*html.Node) *Selection {
return s.manipulateNodes(ns, false, func(sn *html.Node, n *html.Node) {
sn.AppendChild(n)
})
}
// Before inserts the matched elements before each element in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) Before(selector string) *Selection {
return s.BeforeMatcher(compileMatcher(selector))
}
// BeforeMatcher inserts the matched elements before each element in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) BeforeMatcher(m Matcher) *Selection {
return s.BeforeNodes(m.MatchAll(s.document.rootNode)...)
}
// BeforeSelection inserts the elements in the selection before each element in the set of matched
// elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) BeforeSelection(sel *Selection) *Selection {
return s.BeforeNodes(sel.Nodes...)
}
// BeforeHtml parses the html and inserts it before the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) BeforeHtml(htmlStr string) *Selection {
return s.eachNodeHtml(htmlStr, true, func(node *html.Node, nodes []*html.Node) {
for _, n := range nodes {
if node.Parent != nil {
node.Parent.InsertBefore(n, node)
}
}
})
}
// BeforeNodes inserts the nodes before each element in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) BeforeNodes(ns ...*html.Node) *Selection {
return s.manipulateNodes(ns, false, func(sn *html.Node, n *html.Node) {
if sn.Parent != nil {
sn.Parent.InsertBefore(n, sn)
}
})
}
// Clone creates a deep copy of the set of matched nodes. The new nodes will not be
// attached to the document.
func (s *Selection) Clone() *Selection {
ns := newEmptySelection(s.document)
ns.Nodes = cloneNodes(s.Nodes)
return ns
}
// Empty removes all children nodes from the set of matched elements.
// It returns the children nodes in a new Selection.
func (s *Selection) Empty() *Selection {
var nodes []*html.Node
for _, n := range s.Nodes {
for c := n.FirstChild; c != nil; c = n.FirstChild {
n.RemoveChild(c)
nodes = append(nodes, c)
}
}
return pushStack(s, nodes)
}
// Prepend prepends the elements specified by the selector to each element in
// the set of matched elements, following the same rules as Append.
func (s *Selection) Prepend(selector string) *Selection {
return s.PrependMatcher(compileMatcher(selector))
}
// PrependMatcher prepends the elements specified by the matcher to each
// element in the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) PrependMatcher(m Matcher) *Selection {
return s.PrependNodes(m.MatchAll(s.document.rootNode)...)
}
// PrependSelection prepends the elements in the selection to each element in
// the set of matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) PrependSelection(sel *Selection) *Selection {
return s.PrependNodes(sel.Nodes...)
}
// PrependHtml parses the html and prepends it to the set of matched elements.
func (s *Selection) PrependHtml(htmlStr string) *Selection {
return s.eachNodeHtml(htmlStr, false, func(node *html.Node, nodes []*html.Node) {
firstChild := node.FirstChild
for _, n := range nodes {
node.InsertBefore(n, firstChild)
}
})
}
// PrependNodes prepends the specified nodes to each node in the set of
// matched elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) PrependNodes(ns ...*html.Node) *Selection {
return s.manipulateNodes(ns, true, func(sn *html.Node, n *html.Node) {
// sn.FirstChild may be nil, in which case this functions like
// sn.AppendChild()
sn.InsertBefore(n, sn.FirstChild)
})
}
// Remove removes the set of matched elements from the document.
// It returns the same selection, now consisting of nodes not in the document.
func (s *Selection) Remove() *Selection {
for _, n := range s.Nodes {
if n.Parent != nil {
n.Parent.RemoveChild(n)
}
}
return s
}
// RemoveFiltered removes from the current set of matched elements those that
// match the selector filter. It returns the Selection of removed nodes.
//
// For example if the selection s contains "<h1>", "<h2>" and "<h3>"
// and s.RemoveFiltered("h2") is called, only the "<h2>" node is removed
// (and returned), while "<h1>" and "<h3>" are kept in the document.
func (s *Selection) RemoveFiltered(selector string) *Selection {
return s.RemoveMatcher(compileMatcher(selector))
}
// RemoveMatcher removes from the current set of matched elements those that
// match the Matcher filter. It returns the Selection of removed nodes.
// See RemoveFiltered for additional information.
func (s *Selection) RemoveMatcher(m Matcher) *Selection {
return s.FilterMatcher(m).Remove()
}
// ReplaceWith replaces each element in the set of matched elements with the
// nodes matched by the given selector.
// It returns the removed elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) ReplaceWith(selector string) *Selection {
return s.ReplaceWithMatcher(compileMatcher(selector))
}
// ReplaceWithMatcher replaces each element in the set of matched elements with
// the nodes matched by the given Matcher.
// It returns the removed elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) ReplaceWithMatcher(m Matcher) *Selection {
return s.ReplaceWithNodes(m.MatchAll(s.document.rootNode)...)
}
// ReplaceWithSelection replaces each element in the set of matched elements with
// the nodes from the given Selection.
// It returns the removed elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) ReplaceWithSelection(sel *Selection) *Selection {
return s.ReplaceWithNodes(sel.Nodes...)
}
// ReplaceWithHtml replaces each element in the set of matched elements with
// the parsed HTML.
// It returns the removed elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) ReplaceWithHtml(htmlStr string) *Selection {
s.eachNodeHtml(htmlStr, true, func(node *html.Node, nodes []*html.Node) {
nextSibling := node.NextSibling
for _, n := range nodes {
if node.Parent != nil {
node.Parent.InsertBefore(n, nextSibling)
}
}
})
return s.Remove()
}
// ReplaceWithNodes replaces each element in the set of matched elements with
// the given nodes.
// It returns the removed elements.
//
// This follows the same rules as Selection.Append.
func (s *Selection) ReplaceWithNodes(ns ...*html.Node) *Selection {
s.AfterNodes(ns...)
return s.Remove()
}
// SetHtml sets the html content of each element in the selection to
// specified html string.
func (s *Selection) SetHtml(htmlStr string) *Selection {
for _, context := range s.Nodes {
for c := context.FirstChild; c != nil; c = context.FirstChild {
context.RemoveChild(c)
}
}
return s.eachNodeHtml(htmlStr, false, func(node *html.Node, nodes []*html.Node) {
for _, n := range nodes {
node.AppendChild(n)
}
})
}
// SetText sets the content of each element in the selection to specified content.
// The provided text string is escaped.
func (s *Selection) SetText(text string) *Selection {
return s.SetHtml(html.EscapeString(text))
}
// Unwrap removes the parents of the set of matched elements, leaving the matched
// elements (and their siblings, if any) in their place.
// It returns the original selection.
func (s *Selection) Unwrap() *Selection {
s.Parent().Each(func(i int, ss *Selection) {
// For some reason, jquery allows unwrap to remove the <head> element, so
// allowing it here too. Same for <html>. Why it allows those elements to
// be unwrapped while not allowing body is a mystery to me.
if ss.Nodes[0].Data != "body" {
ss.ReplaceWithSelection(ss.Contents())
}
})
return s
}
// Wrap wraps each element in the set of matched elements inside the first
// element matched by the given selector. The matched child is cloned before
// being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) Wrap(selector string) *Selection {
return s.WrapMatcher(compileMatcher(selector))
}
// WrapMatcher wraps each element in the set of matched elements inside the
// first element matched by the given matcher. The matched child is cloned
// before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapMatcher(m Matcher) *Selection {
return s.wrapNodes(m.MatchAll(s.document.rootNode)...)
}
// WrapSelection wraps each element in the set of matched elements inside the
// first element in the given Selection. The element is cloned before being
// inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapSelection(sel *Selection) *Selection {
return s.wrapNodes(sel.Nodes...)
}
// WrapHtml wraps each element in the set of matched elements inside the inner-
// most child of the given HTML.
//
// It returns the original set of elements.
func (s *Selection) WrapHtml(htmlStr string) *Selection {
nodesMap := make(map[string][]*html.Node)
for _, context := range s.Nodes {
var parent *html.Node
if context.Parent != nil {
parent = context.Parent
} else {
parent = &html.Node{Type: html.ElementNode}
}
nodes, found := nodesMap[nodeName(parent)]
if !found {
nodes = parseHtmlWithContext(htmlStr, parent)
nodesMap[nodeName(parent)] = nodes
}
newSingleSelection(context, s.document).wrapAllNodes(cloneNodes(nodes)...)
}
return s
}
// WrapNode wraps each element in the set of matched elements inside the inner-
// most child of the given node. The given node is copied before being inserted
// into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapNode(n *html.Node) *Selection {
return s.wrapNodes(n)
}
func (s *Selection) wrapNodes(ns ...*html.Node) *Selection {
s.Each(func(i int, ss *Selection) {
ss.wrapAllNodes(ns...)
})
return s
}
// WrapAll wraps a single HTML structure, matched by the given selector, around
// all elements in the set of matched elements. The matched child is cloned
// before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapAll(selector string) *Selection {
return s.WrapAllMatcher(compileMatcher(selector))
}
// WrapAllMatcher wraps a single HTML structure, matched by the given Matcher,
// around all elements in the set of matched elements. The matched child is
// cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapAllMatcher(m Matcher) *Selection {
return s.wrapAllNodes(m.MatchAll(s.document.rootNode)...)
}
// WrapAllSelection wraps a single HTML structure, the first node of the given
// Selection, around all elements in the set of matched elements. The matched
// child is cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapAllSelection(sel *Selection) *Selection {
return s.wrapAllNodes(sel.Nodes...)
}
// WrapAllHtml wraps the given HTML structure around all elements in the set of
// matched elements. The matched child is cloned before being inserted into the
// document.
//
// It returns the original set of elements.
func (s *Selection) WrapAllHtml(htmlStr string) *Selection {
var context *html.Node
var nodes []*html.Node
if len(s.Nodes) > 0 {
context = s.Nodes[0]
if context.Parent != nil {
nodes = parseHtmlWithContext(htmlStr, context)
} else {
nodes = parseHtml(htmlStr)
}
}
return s.wrapAllNodes(nodes...)
}
func (s *Selection) wrapAllNodes(ns ...*html.Node) *Selection {
if len(ns) > 0 {
return s.WrapAllNode(ns[0])
}
return s
}
// WrapAllNode wraps the given node around the first element in the Selection,
// making all other nodes in the Selection children of the given node. The node
// is cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapAllNode(n *html.Node) *Selection {
if s.Size() == 0 {
return s
}
wrap := cloneNode(n)
first := s.Nodes[0]
if first.Parent != nil {
first.Parent.InsertBefore(wrap, first)
first.Parent.RemoveChild(first)
}
for c := getFirstChildEl(wrap); c != nil; c = getFirstChildEl(wrap) {
wrap = c
}
newSingleSelection(wrap, s.document).AppendSelection(s)
return s
}
// WrapInner wraps an HTML structure, matched by the given selector, around the
// content of element in the set of matched elements. The matched child is
// cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapInner(selector string) *Selection {
return s.WrapInnerMatcher(compileMatcher(selector))
}
// WrapInnerMatcher wraps an HTML structure, matched by the given selector,
// around the content of element in the set of matched elements. The matched
// child is cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapInnerMatcher(m Matcher) *Selection {
return s.wrapInnerNodes(m.MatchAll(s.document.rootNode)...)
}
// WrapInnerSelection wraps an HTML structure, matched by the given selector,
// around the content of element in the set of matched elements. The matched
// child is cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapInnerSelection(sel *Selection) *Selection {
return s.wrapInnerNodes(sel.Nodes...)
}
// WrapInnerHtml wraps an HTML structure, matched by the given selector, around
// the content of element in the set of matched elements. The matched child is
// cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapInnerHtml(htmlStr string) *Selection {
nodesMap := make(map[string][]*html.Node)
for _, context := range s.Nodes {
nodes, found := nodesMap[nodeName(context)]
if !found {
nodes = parseHtmlWithContext(htmlStr, context)
nodesMap[nodeName(context)] = nodes
}
newSingleSelection(context, s.document).wrapInnerNodes(cloneNodes(nodes)...)
}
return s
}
// WrapInnerNode wraps an HTML structure, matched by the given selector, around
// the content of element in the set of matched elements. The matched child is
// cloned before being inserted into the document.
//
// It returns the original set of elements.
func (s *Selection) WrapInnerNode(n *html.Node) *Selection {
return s.wrapInnerNodes(n)
}
func (s *Selection) wrapInnerNodes(ns ...*html.Node) *Selection {
if len(ns) == 0 {
return s
}
s.Each(func(i int, s *Selection) {
contents := s.Contents()
if contents.Size() > 0 {
contents.wrapAllNodes(ns...)
} else {
s.AppendNodes(cloneNode(ns[0]))
}
})
return s
}
func parseHtml(h string) []*html.Node {
// Errors are only returned when the io.Reader returns any error besides
// EOF, but strings.Reader never will
nodes, err := html.ParseFragment(strings.NewReader(h), &html.Node{Type: html.ElementNode})
if err != nil {
panic("goquery: failed to parse HTML: " + err.Error())
}
return nodes
}
func parseHtmlWithContext(h string, context *html.Node) []*html.Node {
// Errors are only returned when the io.Reader returns any error besides
// EOF, but strings.Reader never will
nodes, err := html.ParseFragment(strings.NewReader(h), context)
if err != nil {
panic("goquery: failed to parse HTML: " + err.Error())
}
return nodes
}
// Get the first child that is an ElementNode
func getFirstChildEl(n *html.Node) *html.Node {
c := n.FirstChild
for c != nil && c.Type != html.ElementNode {
c = c.NextSibling
}
return c
}
// Deep copy a slice of nodes.
func cloneNodes(ns []*html.Node) []*html.Node {
cns := make([]*html.Node, 0, len(ns))
for _, n := range ns {
cns = append(cns, cloneNode(n))
}
return cns
}
// Deep copy a node. The new node has clones of all the original node's
// children but none of its parents or siblings.
func cloneNode(n *html.Node) *html.Node {
nn := &html.Node{
Type: n.Type,
DataAtom: n.DataAtom,
Data: n.Data,
Attr: make([]html.Attribute, len(n.Attr)),
}
copy(nn.Attr, n.Attr)
for c := n.FirstChild; c != nil; c = c.NextSibling {
nn.AppendChild(cloneNode(c))
}
return nn
}
func (s *Selection) manipulateNodes(ns []*html.Node, reverse bool,
f func(sn *html.Node, n *html.Node)) *Selection {
lasti := s.Size() - 1
// net.Html doesn't provide document fragments for insertion, so to get
// things in the correct order with After() and Prepend(), the callback
// needs to be called on the reverse of the nodes.
if reverse {
for i, j := 0, len(ns)-1; i < j; i, j = i+1, j-1 {
ns[i], ns[j] = ns[j], ns[i]
}
}
for i, sn := range s.Nodes {
for _, n := range ns {
if i != lasti {
f(sn, cloneNode(n))
} else {
if n.Parent != nil {
n.Parent.RemoveChild(n)
}
f(sn, n)
}
}
}
return s
}
// eachNodeHtml parses the given html string and inserts the resulting nodes in the dom with the mergeFn.
// The parsed nodes are inserted for each element of the selection.
// isParent can be used to indicate that the elements of the selection should be treated as the parent for the parsed html.
// A cache is used to avoid parsing the html multiple times should the elements of the selection result in the same context.
func (s *Selection) eachNodeHtml(htmlStr string, isParent bool, mergeFn func(n *html.Node, nodes []*html.Node)) *Selection {
// cache to avoid parsing the html for the same context multiple times
nodeCache := make(map[string][]*html.Node)
var context *html.Node
for _, n := range s.Nodes {
if isParent {
context = n.Parent
} else {
if n.Type != html.ElementNode {
continue
}
context = n
}
if context != nil {
nodes, found := nodeCache[nodeName(context)]
if !found {
nodes = parseHtmlWithContext(htmlStr, context)
nodeCache[nodeName(context)] = nodes
}
mergeFn(n, cloneNodes(nodes))
}
}
return s
}

275
vendor/github.com/PuerkitoBio/goquery/property.go generated vendored Normal file
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@ -0,0 +1,275 @@
package goquery
import (
"bytes"
"regexp"
"strings"
"golang.org/x/net/html"
)
var rxClassTrim = regexp.MustCompile("[\t\r\n]")
// Attr gets the specified attribute's value for the first element in the
// Selection. To get the value for each element individually, use a looping
// construct such as Each or Map method.
func (s *Selection) Attr(attrName string) (val string, exists bool) {
if len(s.Nodes) == 0 {
return
}
return getAttributeValue(attrName, s.Nodes[0])
}
// AttrOr works like Attr but returns default value if attribute is not present.
func (s *Selection) AttrOr(attrName, defaultValue string) string {
if len(s.Nodes) == 0 {
return defaultValue
}
val, exists := getAttributeValue(attrName, s.Nodes[0])
if !exists {
return defaultValue
}
return val
}
// RemoveAttr removes the named attribute from each element in the set of matched elements.
func (s *Selection) RemoveAttr(attrName string) *Selection {
for _, n := range s.Nodes {
removeAttr(n, attrName)
}
return s
}
// SetAttr sets the given attribute on each element in the set of matched elements.
func (s *Selection) SetAttr(attrName, val string) *Selection {
for _, n := range s.Nodes {
attr := getAttributePtr(attrName, n)
if attr == nil {
n.Attr = append(n.Attr, html.Attribute{Key: attrName, Val: val})
} else {
attr.Val = val
}
}
return s
}
// Text gets the combined text contents of each element in the set of matched
// elements, including their descendants.
func (s *Selection) Text() string {
var buf bytes.Buffer
// Slightly optimized vs calling Each: no single selection object created
var f func(*html.Node)
f = func(n *html.Node) {
if n.Type == html.TextNode {
// Keep newlines and spaces, like jQuery
buf.WriteString(n.Data)
}
if n.FirstChild != nil {
for c := n.FirstChild; c != nil; c = c.NextSibling {
f(c)
}
}
}
for _, n := range s.Nodes {
f(n)
}
return buf.String()
}
// Size is an alias for Length.
func (s *Selection) Size() int {
return s.Length()
}
// Length returns the number of elements in the Selection object.
func (s *Selection) Length() int {
return len(s.Nodes)
}
// Html gets the HTML contents of the first element in the set of matched
// elements. It includes text and comment nodes.
func (s *Selection) Html() (ret string, e error) {
// Since there is no .innerHtml, the HTML content must be re-created from
// the nodes using html.Render.
var buf bytes.Buffer
if len(s.Nodes) > 0 {
for c := s.Nodes[0].FirstChild; c != nil; c = c.NextSibling {
e = html.Render(&buf, c)
if e != nil {
return
}
}
ret = buf.String()
}
return
}
// AddClass adds the given class(es) to each element in the set of matched elements.
// Multiple class names can be specified, separated by a space or via multiple arguments.
func (s *Selection) AddClass(class ...string) *Selection {
classStr := strings.TrimSpace(strings.Join(class, " "))
if classStr == "" {
return s
}
tcls := getClassesSlice(classStr)
for _, n := range s.Nodes {
curClasses, attr := getClassesAndAttr(n, true)
for _, newClass := range tcls {
if !strings.Contains(curClasses, " "+newClass+" ") {
curClasses += newClass + " "
}
}
setClasses(n, attr, curClasses)
}
return s
}
// HasClass determines whether any of the matched elements are assigned the
// given class.
func (s *Selection) HasClass(class string) bool {
class = " " + class + " "
for _, n := range s.Nodes {
classes, _ := getClassesAndAttr(n, false)
if strings.Contains(classes, class) {
return true
}
}
return false
}
// RemoveClass removes the given class(es) from each element in the set of matched elements.
// Multiple class names can be specified, separated by a space or via multiple arguments.
// If no class name is provided, all classes are removed.
func (s *Selection) RemoveClass(class ...string) *Selection {
var rclasses []string
classStr := strings.TrimSpace(strings.Join(class, " "))
remove := classStr == ""
if !remove {
rclasses = getClassesSlice(classStr)
}
for _, n := range s.Nodes {
if remove {
removeAttr(n, "class")
} else {
classes, attr := getClassesAndAttr(n, true)
for _, rcl := range rclasses {
classes = strings.Replace(classes, " "+rcl+" ", " ", -1)
}
setClasses(n, attr, classes)
}
}
return s
}
// ToggleClass adds or removes the given class(es) for each element in the set of matched elements.
// Multiple class names can be specified, separated by a space or via multiple arguments.
func (s *Selection) ToggleClass(class ...string) *Selection {
classStr := strings.TrimSpace(strings.Join(class, " "))
if classStr == "" {
return s
}
tcls := getClassesSlice(classStr)
for _, n := range s.Nodes {
classes, attr := getClassesAndAttr(n, true)
for _, tcl := range tcls {
if strings.Contains(classes, " "+tcl+" ") {
classes = strings.Replace(classes, " "+tcl+" ", " ", -1)
} else {
classes += tcl + " "
}
}
setClasses(n, attr, classes)
}
return s
}
func getAttributePtr(attrName string, n *html.Node) *html.Attribute {
if n == nil {
return nil
}
for i, a := range n.Attr {
if a.Key == attrName {
return &n.Attr[i]
}
}
return nil
}
// Private function to get the specified attribute's value from a node.
func getAttributeValue(attrName string, n *html.Node) (val string, exists bool) {
if a := getAttributePtr(attrName, n); a != nil {
val = a.Val
exists = true
}
return
}
// Get and normalize the "class" attribute from the node.
func getClassesAndAttr(n *html.Node, create bool) (classes string, attr *html.Attribute) {
// Applies only to element nodes
if n.Type == html.ElementNode {
attr = getAttributePtr("class", n)
if attr == nil && create {
n.Attr = append(n.Attr, html.Attribute{
Key: "class",
Val: "",
})
attr = &n.Attr[len(n.Attr)-1]
}
}
if attr == nil {
classes = " "
} else {
classes = rxClassTrim.ReplaceAllString(" "+attr.Val+" ", " ")
}
return
}
func getClassesSlice(classes string) []string {
return strings.Split(rxClassTrim.ReplaceAllString(" "+classes+" ", " "), " ")
}
func removeAttr(n *html.Node, attrName string) {
for i, a := range n.Attr {
if a.Key == attrName {
n.Attr[i], n.Attr[len(n.Attr)-1], n.Attr =
n.Attr[len(n.Attr)-1], html.Attribute{}, n.Attr[:len(n.Attr)-1]
return
}
}
}
func setClasses(n *html.Node, attr *html.Attribute, classes string) {
classes = strings.TrimSpace(classes)
if classes == "" {
removeAttr(n, "class")
return
}
attr.Val = classes
}

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package goquery
import "golang.org/x/net/html"
// Is checks the current matched set of elements against a selector and
// returns true if at least one of these elements matches.
func (s *Selection) Is(selector string) bool {
return s.IsMatcher(compileMatcher(selector))
}
// IsMatcher checks the current matched set of elements against a matcher and
// returns true if at least one of these elements matches.
func (s *Selection) IsMatcher(m Matcher) bool {
if len(s.Nodes) > 0 {
if len(s.Nodes) == 1 {
return m.Match(s.Nodes[0])
}
return len(m.Filter(s.Nodes)) > 0
}
return false
}
// IsFunction checks the current matched set of elements against a predicate and
// returns true if at least one of these elements matches.
func (s *Selection) IsFunction(f func(int, *Selection) bool) bool {
return s.FilterFunction(f).Length() > 0
}
// IsSelection checks the current matched set of elements against a Selection object
// and returns true if at least one of these elements matches.
func (s *Selection) IsSelection(sel *Selection) bool {
return s.FilterSelection(sel).Length() > 0
}
// IsNodes checks the current matched set of elements against the specified nodes
// and returns true if at least one of these elements matches.
func (s *Selection) IsNodes(nodes ...*html.Node) bool {
return s.FilterNodes(nodes...).Length() > 0
}
// Contains returns true if the specified Node is within,
// at any depth, one of the nodes in the Selection object.
// It is NOT inclusive, to behave like jQuery's implementation, and
// unlike Javascript's .contains, so if the contained
// node is itself in the selection, it returns false.
func (s *Selection) Contains(n *html.Node) bool {
return sliceContains(s.Nodes, n)
}

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package goquery
import "golang.org/x/net/html"
type siblingType int
// Sibling type, used internally when iterating over children at the same
// level (siblings) to specify which nodes are requested.
const (
siblingPrevUntil siblingType = iota - 3
siblingPrevAll
siblingPrev
siblingAll
siblingNext
siblingNextAll
siblingNextUntil
siblingAllIncludingNonElements
)
// Find gets the descendants of each element in the current set of matched
// elements, filtered by a selector. It returns a new Selection object
// containing these matched elements.
//
// Note that as for all methods accepting a selector string, the selector is
// compiled and applied by the cascadia package and inherits its behavior and
// constraints regarding supported selectors. See the note on cascadia in
// the goquery documentation here:
// https://github.com/PuerkitoBio/goquery?tab=readme-ov-file#api
func (s *Selection) Find(selector string) *Selection {
return pushStack(s, findWithMatcher(s.Nodes, compileMatcher(selector)))
}
// FindMatcher gets the descendants of each element in the current set of matched
// elements, filtered by the matcher. It returns a new Selection object
// containing these matched elements.
func (s *Selection) FindMatcher(m Matcher) *Selection {
return pushStack(s, findWithMatcher(s.Nodes, m))
}
// FindSelection gets the descendants of each element in the current
// Selection, filtered by a Selection. It returns a new Selection object
// containing these matched elements.
func (s *Selection) FindSelection(sel *Selection) *Selection {
if sel == nil {
return pushStack(s, nil)
}
return s.FindNodes(sel.Nodes...)
}
// FindNodes gets the descendants of each element in the current
// Selection, filtered by some nodes. It returns a new Selection object
// containing these matched elements.
func (s *Selection) FindNodes(nodes ...*html.Node) *Selection {
return pushStack(s, mapNodes(nodes, func(i int, n *html.Node) []*html.Node {
if sliceContains(s.Nodes, n) {
return []*html.Node{n}
}
return nil
}))
}
// Contents gets the children of each element in the Selection,
// including text and comment nodes. It returns a new Selection object
// containing these elements.
func (s *Selection) Contents() *Selection {
return pushStack(s, getChildrenNodes(s.Nodes, siblingAllIncludingNonElements))
}
// ContentsFiltered gets the children of each element in the Selection,
// filtered by the specified selector. It returns a new Selection
// object containing these elements. Since selectors only act on Element nodes,
// this function is an alias to ChildrenFiltered unless the selector is empty,
// in which case it is an alias to Contents.
func (s *Selection) ContentsFiltered(selector string) *Selection {
if selector != "" {
return s.ChildrenFiltered(selector)
}
return s.Contents()
}
// ContentsMatcher gets the children of each element in the Selection,
// filtered by the specified matcher. It returns a new Selection
// object containing these elements. Since matchers only act on Element nodes,
// this function is an alias to ChildrenMatcher.
func (s *Selection) ContentsMatcher(m Matcher) *Selection {
return s.ChildrenMatcher(m)
}
// Children gets the child elements of each element in the Selection.
// It returns a new Selection object containing these elements.
func (s *Selection) Children() *Selection {
return pushStack(s, getChildrenNodes(s.Nodes, siblingAll))
}
// ChildrenFiltered gets the child elements of each element in the Selection,
// filtered by the specified selector. It returns a new
// Selection object containing these elements.
func (s *Selection) ChildrenFiltered(selector string) *Selection {
return filterAndPush(s, getChildrenNodes(s.Nodes, siblingAll), compileMatcher(selector))
}
// ChildrenMatcher gets the child elements of each element in the Selection,
// filtered by the specified matcher. It returns a new
// Selection object containing these elements.
func (s *Selection) ChildrenMatcher(m Matcher) *Selection {
return filterAndPush(s, getChildrenNodes(s.Nodes, siblingAll), m)
}
// Parent gets the parent of each element in the Selection. It returns a
// new Selection object containing the matched elements.
func (s *Selection) Parent() *Selection {
return pushStack(s, getParentNodes(s.Nodes))
}
// ParentFiltered gets the parent of each element in the Selection filtered by a
// selector. It returns a new Selection object containing the matched elements.
func (s *Selection) ParentFiltered(selector string) *Selection {
return filterAndPush(s, getParentNodes(s.Nodes), compileMatcher(selector))
}
// ParentMatcher gets the parent of each element in the Selection filtered by a
// matcher. It returns a new Selection object containing the matched elements.
func (s *Selection) ParentMatcher(m Matcher) *Selection {
return filterAndPush(s, getParentNodes(s.Nodes), m)
}
// Closest gets the first element that matches the selector by testing the
// element itself and traversing up through its ancestors in the DOM tree.
func (s *Selection) Closest(selector string) *Selection {
cs := compileMatcher(selector)
return s.ClosestMatcher(cs)
}
// ClosestMatcher gets the first element that matches the matcher by testing the
// element itself and traversing up through its ancestors in the DOM tree.
func (s *Selection) ClosestMatcher(m Matcher) *Selection {
return pushStack(s, mapNodes(s.Nodes, func(i int, n *html.Node) []*html.Node {
// For each node in the selection, test the node itself, then each parent
// until a match is found.
for ; n != nil; n = n.Parent {
if m.Match(n) {
return []*html.Node{n}
}
}
return nil
}))
}
// ClosestNodes gets the first element that matches one of the nodes by testing the
// element itself and traversing up through its ancestors in the DOM tree.
func (s *Selection) ClosestNodes(nodes ...*html.Node) *Selection {
set := make(map[*html.Node]bool)
for _, n := range nodes {
set[n] = true
}
return pushStack(s, mapNodes(s.Nodes, func(i int, n *html.Node) []*html.Node {
// For each node in the selection, test the node itself, then each parent
// until a match is found.
for ; n != nil; n = n.Parent {
if set[n] {
return []*html.Node{n}
}
}
return nil
}))
}
// ClosestSelection gets the first element that matches one of the nodes in the
// Selection by testing the element itself and traversing up through its ancestors
// in the DOM tree.
func (s *Selection) ClosestSelection(sel *Selection) *Selection {
if sel == nil {
return pushStack(s, nil)
}
return s.ClosestNodes(sel.Nodes...)
}
// Parents gets the ancestors of each element in the current Selection. It
// returns a new Selection object with the matched elements.
func (s *Selection) Parents() *Selection {
return pushStack(s, getParentsNodes(s.Nodes, nil, nil))
}
// ParentsFiltered gets the ancestors of each element in the current
// Selection. It returns a new Selection object with the matched elements.
func (s *Selection) ParentsFiltered(selector string) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, nil, nil), compileMatcher(selector))
}
// ParentsMatcher gets the ancestors of each element in the current
// Selection. It returns a new Selection object with the matched elements.
func (s *Selection) ParentsMatcher(m Matcher) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, nil, nil), m)
}
// ParentsUntil gets the ancestors of each element in the Selection, up to but
// not including the element matched by the selector. It returns a new Selection
// object containing the matched elements.
func (s *Selection) ParentsUntil(selector string) *Selection {
return pushStack(s, getParentsNodes(s.Nodes, compileMatcher(selector), nil))
}
// ParentsUntilMatcher gets the ancestors of each element in the Selection, up to but
// not including the element matched by the matcher. It returns a new Selection
// object containing the matched elements.
func (s *Selection) ParentsUntilMatcher(m Matcher) *Selection {
return pushStack(s, getParentsNodes(s.Nodes, m, nil))
}
// ParentsUntilSelection gets the ancestors of each element in the Selection,
// up to but not including the elements in the specified Selection. It returns a
// new Selection object containing the matched elements.
func (s *Selection) ParentsUntilSelection(sel *Selection) *Selection {
if sel == nil {
return s.Parents()
}
return s.ParentsUntilNodes(sel.Nodes...)
}
// ParentsUntilNodes gets the ancestors of each element in the Selection,
// up to but not including the specified nodes. It returns a
// new Selection object containing the matched elements.
func (s *Selection) ParentsUntilNodes(nodes ...*html.Node) *Selection {
return pushStack(s, getParentsNodes(s.Nodes, nil, nodes))
}
// ParentsFilteredUntil is like ParentsUntil, with the option to filter the
// results based on a selector string. It returns a new Selection
// object containing the matched elements.
func (s *Selection) ParentsFilteredUntil(filterSelector, untilSelector string) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, compileMatcher(untilSelector), nil), compileMatcher(filterSelector))
}
// ParentsFilteredUntilMatcher is like ParentsUntilMatcher, with the option to filter the
// results based on a matcher. It returns a new Selection object containing the matched elements.
func (s *Selection) ParentsFilteredUntilMatcher(filter, until Matcher) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, until, nil), filter)
}
// ParentsFilteredUntilSelection is like ParentsUntilSelection, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) ParentsFilteredUntilSelection(filterSelector string, sel *Selection) *Selection {
return s.ParentsMatcherUntilSelection(compileMatcher(filterSelector), sel)
}
// ParentsMatcherUntilSelection is like ParentsUntilSelection, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) ParentsMatcherUntilSelection(filter Matcher, sel *Selection) *Selection {
if sel == nil {
return s.ParentsMatcher(filter)
}
return s.ParentsMatcherUntilNodes(filter, sel.Nodes...)
}
// ParentsFilteredUntilNodes is like ParentsUntilNodes, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) ParentsFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, nil, nodes), compileMatcher(filterSelector))
}
// ParentsMatcherUntilNodes is like ParentsUntilNodes, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) ParentsMatcherUntilNodes(filter Matcher, nodes ...*html.Node) *Selection {
return filterAndPush(s, getParentsNodes(s.Nodes, nil, nodes), filter)
}
// Siblings gets the siblings of each element in the Selection. It returns
// a new Selection object containing the matched elements.
func (s *Selection) Siblings() *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingAll, nil, nil))
}
// SiblingsFiltered gets the siblings of each element in the Selection
// filtered by a selector. It returns a new Selection object containing the
// matched elements.
func (s *Selection) SiblingsFiltered(selector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingAll, nil, nil), compileMatcher(selector))
}
// SiblingsMatcher gets the siblings of each element in the Selection
// filtered by a matcher. It returns a new Selection object containing the
// matched elements.
func (s *Selection) SiblingsMatcher(m Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingAll, nil, nil), m)
}
// Next gets the immediately following sibling of each element in the
// Selection. It returns a new Selection object containing the matched elements.
func (s *Selection) Next() *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingNext, nil, nil))
}
// NextFiltered gets the immediately following sibling of each element in the
// Selection filtered by a selector. It returns a new Selection object
// containing the matched elements.
func (s *Selection) NextFiltered(selector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNext, nil, nil), compileMatcher(selector))
}
// NextMatcher gets the immediately following sibling of each element in the
// Selection filtered by a matcher. It returns a new Selection object
// containing the matched elements.
func (s *Selection) NextMatcher(m Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNext, nil, nil), m)
}
// NextAll gets all the following siblings of each element in the
// Selection. It returns a new Selection object containing the matched elements.
func (s *Selection) NextAll() *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingNextAll, nil, nil))
}
// NextAllFiltered gets all the following siblings of each element in the
// Selection filtered by a selector. It returns a new Selection object
// containing the matched elements.
func (s *Selection) NextAllFiltered(selector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextAll, nil, nil), compileMatcher(selector))
}
// NextAllMatcher gets all the following siblings of each element in the
// Selection filtered by a matcher. It returns a new Selection object
// containing the matched elements.
func (s *Selection) NextAllMatcher(m Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextAll, nil, nil), m)
}
// Prev gets the immediately preceding sibling of each element in the
// Selection. It returns a new Selection object containing the matched elements.
func (s *Selection) Prev() *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingPrev, nil, nil))
}
// PrevFiltered gets the immediately preceding sibling of each element in the
// Selection filtered by a selector. It returns a new Selection object
// containing the matched elements.
func (s *Selection) PrevFiltered(selector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrev, nil, nil), compileMatcher(selector))
}
// PrevMatcher gets the immediately preceding sibling of each element in the
// Selection filtered by a matcher. It returns a new Selection object
// containing the matched elements.
func (s *Selection) PrevMatcher(m Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrev, nil, nil), m)
}
// PrevAll gets all the preceding siblings of each element in the
// Selection. It returns a new Selection object containing the matched elements.
func (s *Selection) PrevAll() *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevAll, nil, nil))
}
// PrevAllFiltered gets all the preceding siblings of each element in the
// Selection filtered by a selector. It returns a new Selection object
// containing the matched elements.
func (s *Selection) PrevAllFiltered(selector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevAll, nil, nil), compileMatcher(selector))
}
// PrevAllMatcher gets all the preceding siblings of each element in the
// Selection filtered by a matcher. It returns a new Selection object
// containing the matched elements.
func (s *Selection) PrevAllMatcher(m Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevAll, nil, nil), m)
}
// NextUntil gets all following siblings of each element up to but not
// including the element matched by the selector. It returns a new Selection
// object containing the matched elements.
func (s *Selection) NextUntil(selector string) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingNextUntil,
compileMatcher(selector), nil))
}
// NextUntilMatcher gets all following siblings of each element up to but not
// including the element matched by the matcher. It returns a new Selection
// object containing the matched elements.
func (s *Selection) NextUntilMatcher(m Matcher) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingNextUntil,
m, nil))
}
// NextUntilSelection gets all following siblings of each element up to but not
// including the element matched by the Selection. It returns a new Selection
// object containing the matched elements.
func (s *Selection) NextUntilSelection(sel *Selection) *Selection {
if sel == nil {
return s.NextAll()
}
return s.NextUntilNodes(sel.Nodes...)
}
// NextUntilNodes gets all following siblings of each element up to but not
// including the element matched by the nodes. It returns a new Selection
// object containing the matched elements.
func (s *Selection) NextUntilNodes(nodes ...*html.Node) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingNextUntil,
nil, nodes))
}
// PrevUntil gets all preceding siblings of each element up to but not
// including the element matched by the selector. It returns a new Selection
// object containing the matched elements.
func (s *Selection) PrevUntil(selector string) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
compileMatcher(selector), nil))
}
// PrevUntilMatcher gets all preceding siblings of each element up to but not
// including the element matched by the matcher. It returns a new Selection
// object containing the matched elements.
func (s *Selection) PrevUntilMatcher(m Matcher) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
m, nil))
}
// PrevUntilSelection gets all preceding siblings of each element up to but not
// including the element matched by the Selection. It returns a new Selection
// object containing the matched elements.
func (s *Selection) PrevUntilSelection(sel *Selection) *Selection {
if sel == nil {
return s.PrevAll()
}
return s.PrevUntilNodes(sel.Nodes...)
}
// PrevUntilNodes gets all preceding siblings of each element up to but not
// including the element matched by the nodes. It returns a new Selection
// object containing the matched elements.
func (s *Selection) PrevUntilNodes(nodes ...*html.Node) *Selection {
return pushStack(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
nil, nodes))
}
// NextFilteredUntil is like NextUntil, with the option to filter
// the results based on a selector string.
// It returns a new Selection object containing the matched elements.
func (s *Selection) NextFilteredUntil(filterSelector, untilSelector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil,
compileMatcher(untilSelector), nil), compileMatcher(filterSelector))
}
// NextFilteredUntilMatcher is like NextUntilMatcher, with the option to filter
// the results based on a matcher.
// It returns a new Selection object containing the matched elements.
func (s *Selection) NextFilteredUntilMatcher(filter, until Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil,
until, nil), filter)
}
// NextFilteredUntilSelection is like NextUntilSelection, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) NextFilteredUntilSelection(filterSelector string, sel *Selection) *Selection {
return s.NextMatcherUntilSelection(compileMatcher(filterSelector), sel)
}
// NextMatcherUntilSelection is like NextUntilSelection, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) NextMatcherUntilSelection(filter Matcher, sel *Selection) *Selection {
if sel == nil {
return s.NextMatcher(filter)
}
return s.NextMatcherUntilNodes(filter, sel.Nodes...)
}
// NextFilteredUntilNodes is like NextUntilNodes, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) NextFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil,
nil, nodes), compileMatcher(filterSelector))
}
// NextMatcherUntilNodes is like NextUntilNodes, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) NextMatcherUntilNodes(filter Matcher, nodes ...*html.Node) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingNextUntil,
nil, nodes), filter)
}
// PrevFilteredUntil is like PrevUntil, with the option to filter
// the results based on a selector string.
// It returns a new Selection object containing the matched elements.
func (s *Selection) PrevFilteredUntil(filterSelector, untilSelector string) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
compileMatcher(untilSelector), nil), compileMatcher(filterSelector))
}
// PrevFilteredUntilMatcher is like PrevUntilMatcher, with the option to filter
// the results based on a matcher.
// It returns a new Selection object containing the matched elements.
func (s *Selection) PrevFilteredUntilMatcher(filter, until Matcher) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
until, nil), filter)
}
// PrevFilteredUntilSelection is like PrevUntilSelection, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) PrevFilteredUntilSelection(filterSelector string, sel *Selection) *Selection {
return s.PrevMatcherUntilSelection(compileMatcher(filterSelector), sel)
}
// PrevMatcherUntilSelection is like PrevUntilSelection, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) PrevMatcherUntilSelection(filter Matcher, sel *Selection) *Selection {
if sel == nil {
return s.PrevMatcher(filter)
}
return s.PrevMatcherUntilNodes(filter, sel.Nodes...)
}
// PrevFilteredUntilNodes is like PrevUntilNodes, with the
// option to filter the results based on a selector string. It returns a new
// Selection object containing the matched elements.
func (s *Selection) PrevFilteredUntilNodes(filterSelector string, nodes ...*html.Node) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
nil, nodes), compileMatcher(filterSelector))
}
// PrevMatcherUntilNodes is like PrevUntilNodes, with the
// option to filter the results based on a matcher. It returns a new
// Selection object containing the matched elements.
func (s *Selection) PrevMatcherUntilNodes(filter Matcher, nodes ...*html.Node) *Selection {
return filterAndPush(s, getSiblingNodes(s.Nodes, siblingPrevUntil,
nil, nodes), filter)
}
// Filter and push filters the nodes based on a matcher, and pushes the results
// on the stack, with the srcSel as previous selection.
func filterAndPush(srcSel *Selection, nodes []*html.Node, m Matcher) *Selection {
// Create a temporary Selection with the specified nodes to filter using winnow
sel := &Selection{nodes, srcSel.document, nil}
// Filter based on matcher and push on stack
return pushStack(srcSel, winnow(sel, m, true))
}
// Internal implementation of Find that return raw nodes.
func findWithMatcher(nodes []*html.Node, m Matcher) []*html.Node {
// Map nodes to find the matches within the children of each node
return mapNodes(nodes, func(i int, n *html.Node) (result []*html.Node) {
// Go down one level, becausejQuery's Find selects only within descendants
for c := n.FirstChild; c != nil; c = c.NextSibling {
if c.Type == html.ElementNode {
result = append(result, m.MatchAll(c)...)
}
}
return
})
}
// Internal implementation to get all parent nodes, stopping at the specified
// node (or nil if no stop).
func getParentsNodes(nodes []*html.Node, stopm Matcher, stopNodes []*html.Node) []*html.Node {
return mapNodes(nodes, func(i int, n *html.Node) (result []*html.Node) {
for p := n.Parent; p != nil; p = p.Parent {
sel := newSingleSelection(p, nil)
if stopm != nil {
if sel.IsMatcher(stopm) {
break
}
} else if len(stopNodes) > 0 {
if sel.IsNodes(stopNodes...) {
break
}
}
if p.Type == html.ElementNode {
result = append(result, p)
}
}
return
})
}
// Internal implementation of sibling nodes that return a raw slice of matches.
func getSiblingNodes(nodes []*html.Node, st siblingType, untilm Matcher, untilNodes []*html.Node) []*html.Node {
var f func(*html.Node) bool
// If the requested siblings are ...Until, create the test function to
// determine if the until condition is reached (returns true if it is)
if st == siblingNextUntil || st == siblingPrevUntil {
f = func(n *html.Node) bool {
if untilm != nil {
// Matcher-based condition
sel := newSingleSelection(n, nil)
return sel.IsMatcher(untilm)
} else if len(untilNodes) > 0 {
// Nodes-based condition
sel := newSingleSelection(n, nil)
return sel.IsNodes(untilNodes...)
}
return false
}
}
return mapNodes(nodes, func(i int, n *html.Node) []*html.Node {
return getChildrenWithSiblingType(n.Parent, st, n, f)
})
}
// Gets the children nodes of each node in the specified slice of nodes,
// based on the sibling type request.
func getChildrenNodes(nodes []*html.Node, st siblingType) []*html.Node {
return mapNodes(nodes, func(i int, n *html.Node) []*html.Node {
return getChildrenWithSiblingType(n, st, nil, nil)
})
}
// Gets the children of the specified parent, based on the requested sibling
// type, skipping a specified node if required.
func getChildrenWithSiblingType(parent *html.Node, st siblingType, skipNode *html.Node,
untilFunc func(*html.Node) bool) (result []*html.Node) {
// Create the iterator function
var iter = func(cur *html.Node) (ret *html.Node) {
// Based on the sibling type requested, iterate the right way
for {
switch st {
case siblingAll, siblingAllIncludingNonElements:
if cur == nil {
// First iteration, start with first child of parent
// Skip node if required
if ret = parent.FirstChild; ret == skipNode && skipNode != nil {
ret = skipNode.NextSibling
}
} else {
// Skip node if required
if ret = cur.NextSibling; ret == skipNode && skipNode != nil {
ret = skipNode.NextSibling
}
}
case siblingPrev, siblingPrevAll, siblingPrevUntil:
if cur == nil {
// Start with previous sibling of the skip node
ret = skipNode.PrevSibling
} else {
ret = cur.PrevSibling
}
case siblingNext, siblingNextAll, siblingNextUntil:
if cur == nil {
// Start with next sibling of the skip node
ret = skipNode.NextSibling
} else {
ret = cur.NextSibling
}
default:
panic("Invalid sibling type.")
}
if ret == nil || ret.Type == html.ElementNode || st == siblingAllIncludingNonElements {
return
}
// Not a valid node, try again from this one
cur = ret
}
}
for c := iter(nil); c != nil; c = iter(c) {
// If this is an ...Until case, test before append (returns true
// if the until condition is reached)
if st == siblingNextUntil || st == siblingPrevUntil {
if untilFunc(c) {
return
}
}
result = append(result, c)
if st == siblingNext || st == siblingPrev {
// Only one node was requested (immediate next or previous), so exit
return
}
}
return
}
// Internal implementation of parent nodes that return a raw slice of Nodes.
func getParentNodes(nodes []*html.Node) []*html.Node {
return mapNodes(nodes, func(i int, n *html.Node) []*html.Node {
if n.Parent != nil && n.Parent.Type == html.ElementNode {
return []*html.Node{n.Parent}
}
return nil
})
}
// Internal map function used by many traversing methods. Takes the source nodes
// to iterate on and the mapping function that returns an array of nodes.
// Returns an array of nodes mapped by calling the callback function once for
// each node in the source nodes.
func mapNodes(nodes []*html.Node, f func(int, *html.Node) []*html.Node) (result []*html.Node) {
set := make(map[*html.Node]bool)
for i, n := range nodes {
if vals := f(i, n); len(vals) > 0 {
result = appendWithoutDuplicates(result, vals, set)
}
}
return result
}

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package goquery
import (
"errors"
"io"
"net/http"
"net/url"
"github.com/andybalholm/cascadia"
"golang.org/x/net/html"
)
// Document represents an HTML document to be manipulated. Unlike jQuery, which
// is loaded as part of a DOM document, and thus acts upon its containing
// document, GoQuery doesn't know which HTML document to act upon. So it needs
// to be told, and that's what the Document class is for. It holds the root
// document node to manipulate, and can make selections on this document.
type Document struct {
*Selection
Url *url.URL
rootNode *html.Node
}
// NewDocumentFromNode is a Document constructor that takes a root html Node
// as argument.
func NewDocumentFromNode(root *html.Node) *Document {
return newDocument(root, nil)
}
// NewDocument is a Document constructor that takes a string URL as argument.
// It loads the specified document, parses it, and stores the root Document
// node, ready to be manipulated.
//
// Deprecated: Use the net/http standard library package to make the request
// and validate the response before calling goquery.NewDocumentFromReader
// with the response's body.
func NewDocument(url string) (*Document, error) {
// Load the URL
res, e := http.Get(url)
if e != nil {
return nil, e
}
return NewDocumentFromResponse(res)
}
// NewDocumentFromReader returns a Document from an io.Reader.
// It returns an error as second value if the reader's data cannot be parsed
// as html. It does not check if the reader is also an io.Closer, the
// provided reader is never closed by this call. It is the responsibility
// of the caller to close it if required.
func NewDocumentFromReader(r io.Reader) (*Document, error) {
root, e := html.Parse(r)
if e != nil {
return nil, e
}
return newDocument(root, nil), nil
}
// NewDocumentFromResponse is another Document constructor that takes an http response as argument.
// It loads the specified response's document, parses it, and stores the root Document
// node, ready to be manipulated. The response's body is closed on return.
//
// Deprecated: Use goquery.NewDocumentFromReader with the response's body.
func NewDocumentFromResponse(res *http.Response) (*Document, error) {
if res == nil {
return nil, errors.New("Response is nil")
}
defer res.Body.Close()
if res.Request == nil {
return nil, errors.New("Response.Request is nil")
}
// Parse the HTML into nodes
root, e := html.Parse(res.Body)
if e != nil {
return nil, e
}
// Create and fill the document
return newDocument(root, res.Request.URL), nil
}
// CloneDocument creates a deep-clone of a document.
func CloneDocument(doc *Document) *Document {
return newDocument(cloneNode(doc.rootNode), doc.Url)
}
// Private constructor, make sure all fields are correctly filled.
func newDocument(root *html.Node, url *url.URL) *Document {
// Create and fill the document
d := &Document{nil, url, root}
d.Selection = newSingleSelection(root, d)
return d
}
// Selection represents a collection of nodes matching some criteria. The
// initial Selection can be created by using Document.Find, and then
// manipulated using the jQuery-like chainable syntax and methods.
type Selection struct {
Nodes []*html.Node
document *Document
prevSel *Selection
}
// Helper constructor to create an empty selection
func newEmptySelection(doc *Document) *Selection {
return &Selection{nil, doc, nil}
}
// Helper constructor to create a selection of only one node
func newSingleSelection(node *html.Node, doc *Document) *Selection {
return &Selection{[]*html.Node{node}, doc, nil}
}
// Matcher is an interface that defines the methods to match
// HTML nodes against a compiled selector string. Cascadia's
// Selector implements this interface.
type Matcher interface {
Match(*html.Node) bool
MatchAll(*html.Node) []*html.Node
Filter([]*html.Node) []*html.Node
}
// Single compiles a selector string to a Matcher that stops after the first
// match is found.
//
// By default, Selection.Find and other functions that accept a selector string
// to select nodes will use all matches corresponding to that selector. By
// using the Matcher returned by Single, at most the first match will be
// selected.
//
// For example, those two statements are semantically equivalent:
//
// sel1 := doc.Find("a").First()
// sel2 := doc.FindMatcher(goquery.Single("a"))
//
// The one using Single is optimized to be potentially much faster on large
// documents.
//
// Only the behaviour of the MatchAll method of the Matcher interface is
// altered compared to standard Matchers. This means that the single-selection
// property of the Matcher only applies for Selection methods where the Matcher
// is used to select nodes, not to filter or check if a node matches the
// Matcher - in those cases, the behaviour of the Matcher is unchanged (e.g.
// FilterMatcher(Single("div")) will still result in a Selection with multiple
// "div"s if there were many "div"s in the Selection to begin with).
func Single(selector string) Matcher {
return singleMatcher{compileMatcher(selector)}
}
// SingleMatcher returns a Matcher matches the same nodes as m, but that stops
// after the first match is found.
//
// See the documentation of function Single for more details.
func SingleMatcher(m Matcher) Matcher {
if _, ok := m.(singleMatcher); ok {
// m is already a singleMatcher
return m
}
return singleMatcher{m}
}
// compileMatcher compiles the selector string s and returns
// the corresponding Matcher. If s is an invalid selector string,
// it returns a Matcher that fails all matches.
func compileMatcher(s string) Matcher {
cs, err := cascadia.Compile(s)
if err != nil {
return invalidMatcher{}
}
return cs
}
type singleMatcher struct {
Matcher
}
func (m singleMatcher) MatchAll(n *html.Node) []*html.Node {
// Optimized version - stops finding at the first match (cascadia-compiled
// matchers all use this code path).
if mm, ok := m.Matcher.(interface{ MatchFirst(*html.Node) *html.Node }); ok {
node := mm.MatchFirst(n)
if node == nil {
return nil
}
return []*html.Node{node}
}
// Fallback version, for e.g. test mocks that don't provide the MatchFirst
// method.
nodes := m.Matcher.MatchAll(n)
if len(nodes) > 0 {
return nodes[:1:1]
}
return nil
}
// invalidMatcher is a Matcher that always fails to match.
type invalidMatcher struct{}
func (invalidMatcher) Match(n *html.Node) bool { return false }
func (invalidMatcher) MatchAll(n *html.Node) []*html.Node { return nil }
func (invalidMatcher) Filter(ns []*html.Node) []*html.Node { return nil }

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package goquery
import (
"bytes"
"io"
"golang.org/x/net/html"
)
// used to determine if a set (map[*html.Node]bool) should be used
// instead of iterating over a slice. The set uses more memory and
// is slower than slice iteration for small N.
const minNodesForSet = 1000
var nodeNames = []string{
html.ErrorNode: "#error",
html.TextNode: "#text",
html.DocumentNode: "#document",
html.CommentNode: "#comment",
}
// NodeName returns the node name of the first element in the selection.
// It tries to behave in a similar way as the DOM's nodeName property
// (https://developer.mozilla.org/en-US/docs/Web/API/Node/nodeName).
//
// Go's net/html package defines the following node types, listed with
// the corresponding returned value from this function:
//
// ErrorNode : #error
// TextNode : #text
// DocumentNode : #document
// ElementNode : the element's tag name
// CommentNode : #comment
// DoctypeNode : the name of the document type
//
func NodeName(s *Selection) string {
if s.Length() == 0 {
return ""
}
return nodeName(s.Get(0))
}
// nodeName returns the node name of the given html node.
// See NodeName for additional details on behaviour.
func nodeName(node *html.Node) string {
if node == nil {
return ""
}
switch node.Type {
case html.ElementNode, html.DoctypeNode:
return node.Data
default:
if int(node.Type) < len(nodeNames) {
return nodeNames[node.Type]
}
return ""
}
}
// Render renders the HTML of the first item in the selection and writes it to
// the writer. It behaves the same as OuterHtml but writes to w instead of
// returning the string.
func Render(w io.Writer, s *Selection) error {
if s.Length() == 0 {
return nil
}
n := s.Get(0)
return html.Render(w, n)
}
// OuterHtml returns the outer HTML rendering of the first item in
// the selection - that is, the HTML including the first element's
// tag and attributes.
//
// Unlike Html, this is a function and not a method on the Selection,
// because this is not a jQuery method (in javascript-land, this is
// a property provided by the DOM).
func OuterHtml(s *Selection) (string, error) {
var buf bytes.Buffer
if err := Render(&buf, s); err != nil {
return "", err
}
return buf.String(), nil
}
// Loop through all container nodes to search for the target node.
func sliceContains(container []*html.Node, contained *html.Node) bool {
for _, n := range container {
if nodeContains(n, contained) {
return true
}
}
return false
}
// Checks if the contained node is within the container node.
func nodeContains(container *html.Node, contained *html.Node) bool {
// Check if the parent of the contained node is the container node, traversing
// upward until the top is reached, or the container is found.
for contained = contained.Parent; contained != nil; contained = contained.Parent {
if container == contained {
return true
}
}
return false
}
// Checks if the target node is in the slice of nodes.
func isInSlice(slice []*html.Node, node *html.Node) bool {
return indexInSlice(slice, node) > -1
}
// Returns the index of the target node in the slice, or -1.
func indexInSlice(slice []*html.Node, node *html.Node) int {
if node != nil {
for i, n := range slice {
if n == node {
return i
}
}
}
return -1
}
// Appends the new nodes to the target slice, making sure no duplicate is added.
// There is no check to the original state of the target slice, so it may still
// contain duplicates. The target slice is returned because append() may create
// a new underlying array. If targetSet is nil, a local set is created with the
// target if len(target) + len(nodes) is greater than minNodesForSet.
func appendWithoutDuplicates(target []*html.Node, nodes []*html.Node, targetSet map[*html.Node]bool) []*html.Node {
// if there are not that many nodes, don't use the map, faster to just use nested loops
// (unless a non-nil targetSet is passed, in which case the caller knows better).
if targetSet == nil && len(target)+len(nodes) < minNodesForSet {
for _, n := range nodes {
if !isInSlice(target, n) {
target = append(target, n)
}
}
return target
}
// if a targetSet is passed, then assume it is reliable, otherwise create one
// and initialize it with the current target contents.
if targetSet == nil {
targetSet = make(map[*html.Node]bool, len(target))
for _, n := range target {
targetSet[n] = true
}
}
for _, n := range nodes {
if !targetSet[n] {
target = append(target, n)
targetSet[n] = true
}
}
return target
}
// Loop through a selection, returning only those nodes that pass the predicate
// function.
func grep(sel *Selection, predicate func(i int, s *Selection) bool) (result []*html.Node) {
for i, n := range sel.Nodes {
if predicate(i, newSingleSelection(n, sel.document)) {
result = append(result, n)
}
}
return result
}
// Creates a new Selection object based on the specified nodes, and keeps the
// source Selection object on the stack (linked list).
func pushStack(fromSel *Selection, nodes []*html.Node) *Selection {
result := &Selection{nodes, fromSel.document, fromSel}
return result
}

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vendor/github.com/andybalholm/cascadia/.travis.yml generated vendored Normal file
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language: go
go:
- 1.3
- 1.4
install:
- go get github.com/andybalholm/cascadia
script:
- go test -v
notifications:
email: false

24
vendor/github.com/andybalholm/cascadia/LICENSE generated vendored Normal file
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Copyright (c) 2011 Andy Balholm. All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the following disclaimer
in the documentation and/or other materials provided with the
distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

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# cascadia
[![](https://travis-ci.org/andybalholm/cascadia.svg)](https://travis-ci.org/andybalholm/cascadia)
The Cascadia package implements CSS selectors for use with the parse trees produced by the html package.
To test CSS selectors without writing Go code, check out [cascadia](https://github.com/suntong/cascadia) the command line tool, a thin wrapper around this package.
[Refer to godoc here](https://godoc.org/github.com/andybalholm/cascadia).
## Example
The following is an example of how you can use Cascadia.
```go
package main
import (
"fmt"
"log"
"strings"
"github.com/andybalholm/cascadia"
"golang.org/x/net/html"
)
var pricingHtml string = `
<div class="card mb-4 box-shadow">
<div class="card-header">
<h4 class="my-0 font-weight-normal">Free</h4>
</div>
<div class="card-body">
<h1 class="card-title pricing-card-title">$0/mo</h1>
<ul class="list-unstyled mt-3 mb-4">
<li>10 users included</li>
<li>2 GB of storage</li>
<li><a href="https://example.com">See more</a></li>
</ul>
</div>
</div>
<div class="card mb-4 box-shadow">
<div class="card-header">
<h4 class="my-0 font-weight-normal">Pro</h4>
</div>
<div class="card-body">
<h1 class="card-title pricing-card-title">$15/mo</h1>
<ul class="list-unstyled mt-3 mb-4">
<li>20 users included</li>
<li>10 GB of storage</li>
<li><a href="https://example.com">See more</a></li>
</ul>
</div>
</div>
<div class="card mb-4 box-shadow">
<div class="card-header">
<h4 class="my-0 font-weight-normal">Enterprise</h4>
</div>
<div class="card-body">
<h1 class="card-title pricing-card-title">$29/mo</h1>
<ul class="list-unstyled mt-3 mb-4">
<li>30 users included</li>
<li>15 GB of storage</li>
<li><a>See more</a></li>
</ul>
</div>
</div>
`
func Query(n *html.Node, query string) *html.Node {
sel, err := cascadia.Parse(query)
if err != nil {
return &html.Node{}
}
return cascadia.Query(n, sel)
}
func QueryAll(n *html.Node, query string) []*html.Node {
sel, err := cascadia.Parse(query)
if err != nil {
return []*html.Node{}
}
return cascadia.QueryAll(n, sel)
}
func AttrOr(n *html.Node, attrName, or string) string {
for _, a := range n.Attr {
if a.Key == attrName {
return a.Val
}
}
return or
}
func main() {
doc, err := html.Parse(strings.NewReader(pricingHtml))
if err != nil {
log.Fatal(err)
}
fmt.Printf("List of pricing plans:\n\n")
for i, p := range QueryAll(doc, "div.card.mb-4.box-shadow") {
planName := Query(p, "h4").FirstChild.Data
price := Query(p, ".pricing-card-title").FirstChild.Data
usersIncluded := Query(p, "li:first-child").FirstChild.Data
storage := Query(p, "li:nth-child(2)").FirstChild.Data
detailsUrl := AttrOr(Query(p, "li:last-child a"), "href", "(No link available)")
fmt.Printf(
"Plan #%d\nName: %s\nPrice: %s\nUsers: %s\nStorage: %s\nDetails: %s\n\n",
i+1,
planName,
price,
usersIncluded,
storage,
detailsUrl,
)
}
}
```
The output is:
```
List of pricing plans:
Plan #1
Name: Free
Price: $0/mo
Users: 10 users included
Storage: 2 GB of storage
Details: https://example.com
Plan #2
Name: Pro
Price: $15/mo
Users: 20 users included
Storage: 10 GB of storage
Details: https://example.com
Plan #3
Name: Enterprise
Price: $29/mo
Users: 30 users included
Storage: 15 GB of storage
Details: (No link available)
```

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// Package cascadia is an implementation of CSS selectors.
package cascadia
import (
"errors"
"fmt"
"regexp"
"strconv"
"strings"
)
// a parser for CSS selectors
type parser struct {
s string // the source text
i int // the current position
// if `false`, parsing a pseudo-element
// returns an error.
acceptPseudoElements bool
}
// parseEscape parses a backslash escape.
func (p *parser) parseEscape() (result string, err error) {
if len(p.s) < p.i+2 || p.s[p.i] != '\\' {
return "", errors.New("invalid escape sequence")
}
start := p.i + 1
c := p.s[start]
switch {
case c == '\r' || c == '\n' || c == '\f':
return "", errors.New("escaped line ending outside string")
case hexDigit(c):
// unicode escape (hex)
var i int
for i = start; i < start+6 && i < len(p.s) && hexDigit(p.s[i]); i++ {
// empty
}
v, _ := strconv.ParseUint(p.s[start:i], 16, 64)
if len(p.s) > i {
switch p.s[i] {
case '\r':
i++
if len(p.s) > i && p.s[i] == '\n' {
i++
}
case ' ', '\t', '\n', '\f':
i++
}
}
p.i = i
return string(rune(v)), nil
}
// Return the literal character after the backslash.
result = p.s[start : start+1]
p.i += 2
return result, nil
}
// toLowerASCII returns s with all ASCII capital letters lowercased.
func toLowerASCII(s string) string {
var b []byte
for i := 0; i < len(s); i++ {
if c := s[i]; 'A' <= c && c <= 'Z' {
if b == nil {
b = make([]byte, len(s))
copy(b, s)
}
b[i] = s[i] + ('a' - 'A')
}
}
if b == nil {
return s
}
return string(b)
}
func hexDigit(c byte) bool {
return '0' <= c && c <= '9' || 'a' <= c && c <= 'f' || 'A' <= c && c <= 'F'
}
// nameStart returns whether c can be the first character of an identifier
// (not counting an initial hyphen, or an escape sequence).
func nameStart(c byte) bool {
return 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || c == '_' || c > 127
}
// nameChar returns whether c can be a character within an identifier
// (not counting an escape sequence).
func nameChar(c byte) bool {
return 'a' <= c && c <= 'z' || 'A' <= c && c <= 'Z' || c == '_' || c > 127 ||
c == '-' || '0' <= c && c <= '9'
}
// parseIdentifier parses an identifier.
func (p *parser) parseIdentifier() (result string, err error) {
const prefix = '-'
var numPrefix int
for len(p.s) > p.i && p.s[p.i] == prefix {
p.i++
numPrefix++
}
if len(p.s) <= p.i {
return "", errors.New("expected identifier, found EOF instead")
}
if c := p.s[p.i]; !(nameStart(c) || c == '\\') {
return "", fmt.Errorf("expected identifier, found %c instead", c)
}
result, err = p.parseName()
if numPrefix > 0 && err == nil {
result = strings.Repeat(string(prefix), numPrefix) + result
}
return
}
// parseName parses a name (which is like an identifier, but doesn't have
// extra restrictions on the first character).
func (p *parser) parseName() (result string, err error) {
i := p.i
loop:
for i < len(p.s) {
c := p.s[i]
switch {
case nameChar(c):
start := i
for i < len(p.s) && nameChar(p.s[i]) {
i++
}
result += p.s[start:i]
case c == '\\':
p.i = i
val, err := p.parseEscape()
if err != nil {
return "", err
}
i = p.i
result += val
default:
break loop
}
}
if result == "" {
return "", errors.New("expected name, found EOF instead")
}
p.i = i
return result, nil
}
// parseString parses a single- or double-quoted string.
func (p *parser) parseString() (result string, err error) {
i := p.i
if len(p.s) < i+2 {
return "", errors.New("expected string, found EOF instead")
}
quote := p.s[i]
i++
loop:
for i < len(p.s) {
switch p.s[i] {
case '\\':
if len(p.s) > i+1 {
switch c := p.s[i+1]; c {
case '\r':
if len(p.s) > i+2 && p.s[i+2] == '\n' {
i += 3
continue loop
}
fallthrough
case '\n', '\f':
i += 2
continue loop
}
}
p.i = i
val, err := p.parseEscape()
if err != nil {
return "", err
}
i = p.i
result += val
case quote:
break loop
case '\r', '\n', '\f':
return "", errors.New("unexpected end of line in string")
default:
start := i
for i < len(p.s) {
if c := p.s[i]; c == quote || c == '\\' || c == '\r' || c == '\n' || c == '\f' {
break
}
i++
}
result += p.s[start:i]
}
}
if i >= len(p.s) {
return "", errors.New("EOF in string")
}
// Consume the final quote.
i++
p.i = i
return result, nil
}
// parseRegex parses a regular expression; the end is defined by encountering an
// unmatched closing ')' or ']' which is not consumed
func (p *parser) parseRegex() (rx *regexp.Regexp, err error) {
i := p.i
if len(p.s) < i+2 {
return nil, errors.New("expected regular expression, found EOF instead")
}
// number of open parens or brackets;
// when it becomes negative, finished parsing regex
open := 0
loop:
for i < len(p.s) {
switch p.s[i] {
case '(', '[':
open++
case ')', ']':
open--
if open < 0 {
break loop
}
}
i++
}
if i >= len(p.s) {
return nil, errors.New("EOF in regular expression")
}
rx, err = regexp.Compile(p.s[p.i:i])
p.i = i
return rx, err
}
// skipWhitespace consumes whitespace characters and comments.
// It returns true if there was actually anything to skip.
func (p *parser) skipWhitespace() bool {
i := p.i
for i < len(p.s) {
switch p.s[i] {
case ' ', '\t', '\r', '\n', '\f':
i++
continue
case '/':
if strings.HasPrefix(p.s[i:], "/*") {
end := strings.Index(p.s[i+len("/*"):], "*/")
if end != -1 {
i += end + len("/**/")
continue
}
}
}
break
}
if i > p.i {
p.i = i
return true
}
return false
}
// consumeParenthesis consumes an opening parenthesis and any following
// whitespace. It returns true if there was actually a parenthesis to skip.
func (p *parser) consumeParenthesis() bool {
if p.i < len(p.s) && p.s[p.i] == '(' {
p.i++
p.skipWhitespace()
return true
}
return false
}
// consumeClosingParenthesis consumes a closing parenthesis and any preceding
// whitespace. It returns true if there was actually a parenthesis to skip.
func (p *parser) consumeClosingParenthesis() bool {
i := p.i
p.skipWhitespace()
if p.i < len(p.s) && p.s[p.i] == ')' {
p.i++
return true
}
p.i = i
return false
}
// parseTypeSelector parses a type selector (one that matches by tag name).
func (p *parser) parseTypeSelector() (result tagSelector, err error) {
tag, err := p.parseIdentifier()
if err != nil {
return
}
return tagSelector{tag: toLowerASCII(tag)}, nil
}
// parseIDSelector parses a selector that matches by id attribute.
func (p *parser) parseIDSelector() (idSelector, error) {
if p.i >= len(p.s) {
return idSelector{}, fmt.Errorf("expected id selector (#id), found EOF instead")
}
if p.s[p.i] != '#' {
return idSelector{}, fmt.Errorf("expected id selector (#id), found '%c' instead", p.s[p.i])
}
p.i++
id, err := p.parseName()
if err != nil {
return idSelector{}, err
}
return idSelector{id: id}, nil
}
// parseClassSelector parses a selector that matches by class attribute.
func (p *parser) parseClassSelector() (classSelector, error) {
if p.i >= len(p.s) {
return classSelector{}, fmt.Errorf("expected class selector (.class), found EOF instead")
}
if p.s[p.i] != '.' {
return classSelector{}, fmt.Errorf("expected class selector (.class), found '%c' instead", p.s[p.i])
}
p.i++
class, err := p.parseIdentifier()
if err != nil {
return classSelector{}, err
}
return classSelector{class: class}, nil
}
// parseAttributeSelector parses a selector that matches by attribute value.
func (p *parser) parseAttributeSelector() (attrSelector, error) {
if p.i >= len(p.s) {
return attrSelector{}, fmt.Errorf("expected attribute selector ([attribute]), found EOF instead")
}
if p.s[p.i] != '[' {
return attrSelector{}, fmt.Errorf("expected attribute selector ([attribute]), found '%c' instead", p.s[p.i])
}
p.i++
p.skipWhitespace()
key, err := p.parseIdentifier()
if err != nil {
return attrSelector{}, err
}
key = toLowerASCII(key)
p.skipWhitespace()
if p.i >= len(p.s) {
return attrSelector{}, errors.New("unexpected EOF in attribute selector")
}
if p.s[p.i] == ']' {
p.i++
return attrSelector{key: key, operation: ""}, nil
}
if p.i+2 >= len(p.s) {
return attrSelector{}, errors.New("unexpected EOF in attribute selector")
}
op := p.s[p.i : p.i+2]
if op[0] == '=' {
op = "="
} else if op[1] != '=' {
return attrSelector{}, fmt.Errorf(`expected equality operator, found "%s" instead`, op)
}
p.i += len(op)
p.skipWhitespace()
if p.i >= len(p.s) {
return attrSelector{}, errors.New("unexpected EOF in attribute selector")
}
var val string
var rx *regexp.Regexp
if op == "#=" {
rx, err = p.parseRegex()
} else {
switch p.s[p.i] {
case '\'', '"':
val, err = p.parseString()
default:
val, err = p.parseIdentifier()
}
}
if err != nil {
return attrSelector{}, err
}
p.skipWhitespace()
if p.i >= len(p.s) {
return attrSelector{}, errors.New("unexpected EOF in attribute selector")
}
// check if the attribute contains an ignore case flag
ignoreCase := false
if p.s[p.i] == 'i' || p.s[p.i] == 'I' {
ignoreCase = true
p.i++
}
p.skipWhitespace()
if p.i >= len(p.s) {
return attrSelector{}, errors.New("unexpected EOF in attribute selector")
}
if p.s[p.i] != ']' {
return attrSelector{}, fmt.Errorf("expected ']', found '%c' instead", p.s[p.i])
}
p.i++
switch op {
case "=", "!=", "~=", "|=", "^=", "$=", "*=", "#=":
return attrSelector{key: key, val: val, operation: op, regexp: rx, insensitive: ignoreCase}, nil
default:
return attrSelector{}, fmt.Errorf("attribute operator %q is not supported", op)
}
}
var (
errExpectedParenthesis = errors.New("expected '(' but didn't find it")
errExpectedClosingParenthesis = errors.New("expected ')' but didn't find it")
errUnmatchedParenthesis = errors.New("unmatched '('")
)
// parsePseudoclassSelector parses a pseudoclass selector like :not(p) or a pseudo-element
// For backwards compatibility, both ':' and '::' prefix are allowed for pseudo-elements.
// https://drafts.csswg.org/selectors-3/#pseudo-elements
// Returning a nil `Sel` (and a nil `error`) means we found a pseudo-element.
func (p *parser) parsePseudoclassSelector() (out Sel, pseudoElement string, err error) {
if p.i >= len(p.s) {
return nil, "", fmt.Errorf("expected pseudoclass selector (:pseudoclass), found EOF instead")
}
if p.s[p.i] != ':' {
return nil, "", fmt.Errorf("expected attribute selector (:pseudoclass), found '%c' instead", p.s[p.i])
}
p.i++
var mustBePseudoElement bool
if p.i >= len(p.s) {
return nil, "", fmt.Errorf("got empty pseudoclass (or pseudoelement)")
}
if p.s[p.i] == ':' { // we found a pseudo-element
mustBePseudoElement = true
p.i++
}
name, err := p.parseIdentifier()
if err != nil {
return
}
name = toLowerASCII(name)
if mustBePseudoElement && (name != "after" && name != "backdrop" && name != "before" &&
name != "cue" && name != "first-letter" && name != "first-line" && name != "grammar-error" &&
name != "marker" && name != "placeholder" && name != "selection" && name != "spelling-error") {
return out, "", fmt.Errorf("unknown pseudoelement :%s", name)
}
switch name {
case "not", "has", "haschild":
if !p.consumeParenthesis() {
return out, "", errExpectedParenthesis
}
sel, parseErr := p.parseSelectorGroup()
if parseErr != nil {
return out, "", parseErr
}
if !p.consumeClosingParenthesis() {
return out, "", errExpectedClosingParenthesis
}
out = relativePseudoClassSelector{name: name, match: sel}
case "contains", "containsown":
if !p.consumeParenthesis() {
return out, "", errExpectedParenthesis
}
if p.i == len(p.s) {
return out, "", errUnmatchedParenthesis
}
var val string
switch p.s[p.i] {
case '\'', '"':
val, err = p.parseString()
default:
val, err = p.parseIdentifier()
}
if err != nil {
return out, "", err
}
val = strings.ToLower(val)
p.skipWhitespace()
if p.i >= len(p.s) {
return out, "", errors.New("unexpected EOF in pseudo selector")
}
if !p.consumeClosingParenthesis() {
return out, "", errExpectedClosingParenthesis
}
out = containsPseudoClassSelector{own: name == "containsown", value: val}
case "matches", "matchesown":
if !p.consumeParenthesis() {
return out, "", errExpectedParenthesis
}
rx, err := p.parseRegex()
if err != nil {
return out, "", err
}
if p.i >= len(p.s) {
return out, "", errors.New("unexpected EOF in pseudo selector")
}
if !p.consumeClosingParenthesis() {
return out, "", errExpectedClosingParenthesis
}
out = regexpPseudoClassSelector{own: name == "matchesown", regexp: rx}
case "nth-child", "nth-last-child", "nth-of-type", "nth-last-of-type":
if !p.consumeParenthesis() {
return out, "", errExpectedParenthesis
}
a, b, err := p.parseNth()
if err != nil {
return out, "", err
}
if !p.consumeClosingParenthesis() {
return out, "", errExpectedClosingParenthesis
}
last := name == "nth-last-child" || name == "nth-last-of-type"
ofType := name == "nth-of-type" || name == "nth-last-of-type"
out = nthPseudoClassSelector{a: a, b: b, last: last, ofType: ofType}
case "first-child":
out = nthPseudoClassSelector{a: 0, b: 1, ofType: false, last: false}
case "last-child":
out = nthPseudoClassSelector{a: 0, b: 1, ofType: false, last: true}
case "first-of-type":
out = nthPseudoClassSelector{a: 0, b: 1, ofType: true, last: false}
case "last-of-type":
out = nthPseudoClassSelector{a: 0, b: 1, ofType: true, last: true}
case "only-child":
out = onlyChildPseudoClassSelector{ofType: false}
case "only-of-type":
out = onlyChildPseudoClassSelector{ofType: true}
case "input":
out = inputPseudoClassSelector{}
case "empty":
out = emptyElementPseudoClassSelector{}
case "root":
out = rootPseudoClassSelector{}
case "link":
out = linkPseudoClassSelector{}
case "lang":
if !p.consumeParenthesis() {
return out, "", errExpectedParenthesis
}
if p.i == len(p.s) {
return out, "", errUnmatchedParenthesis
}
val, err := p.parseIdentifier()
if err != nil {
return out, "", err
}
val = strings.ToLower(val)
p.skipWhitespace()
if p.i >= len(p.s) {
return out, "", errors.New("unexpected EOF in pseudo selector")
}
if !p.consumeClosingParenthesis() {
return out, "", errExpectedClosingParenthesis
}
out = langPseudoClassSelector{lang: val}
case "enabled":
out = enabledPseudoClassSelector{}
case "disabled":
out = disabledPseudoClassSelector{}
case "checked":
out = checkedPseudoClassSelector{}
case "visited", "hover", "active", "focus", "target":
// Not applicable in a static context: never match.
out = neverMatchSelector{value: ":" + name}
case "after", "backdrop", "before", "cue", "first-letter", "first-line", "grammar-error", "marker", "placeholder", "selection", "spelling-error":
return nil, name, nil
default:
return out, "", fmt.Errorf("unknown pseudoclass or pseudoelement :%s", name)
}
return
}
// parseInteger parses a decimal integer.
func (p *parser) parseInteger() (int, error) {
i := p.i
start := i
for i < len(p.s) && '0' <= p.s[i] && p.s[i] <= '9' {
i++
}
if i == start {
return 0, errors.New("expected integer, but didn't find it")
}
p.i = i
val, err := strconv.Atoi(p.s[start:i])
if err != nil {
return 0, err
}
return val, nil
}
// parseNth parses the argument for :nth-child (normally of the form an+b).
func (p *parser) parseNth() (a, b int, err error) {
// initial state
if p.i >= len(p.s) {
goto eof
}
switch p.s[p.i] {
case '-':
p.i++
goto negativeA
case '+':
p.i++
goto positiveA
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9':
goto positiveA
case 'n', 'N':
a = 1
p.i++
goto readN
case 'o', 'O', 'e', 'E':
id, nameErr := p.parseName()
if nameErr != nil {
return 0, 0, nameErr
}
id = toLowerASCII(id)
if id == "odd" {
return 2, 1, nil
}
if id == "even" {
return 2, 0, nil
}
return 0, 0, fmt.Errorf("expected 'odd' or 'even', but found '%s' instead", id)
default:
goto invalid
}
positiveA:
if p.i >= len(p.s) {
goto eof
}
switch p.s[p.i] {
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9':
a, err = p.parseInteger()
if err != nil {
return 0, 0, err
}
goto readA
case 'n', 'N':
a = 1
p.i++
goto readN
default:
goto invalid
}
negativeA:
if p.i >= len(p.s) {
goto eof
}
switch p.s[p.i] {
case '0', '1', '2', '3', '4', '5', '6', '7', '8', '9':
a, err = p.parseInteger()
if err != nil {
return 0, 0, err
}
a = -a
goto readA
case 'n', 'N':
a = -1
p.i++
goto readN
default:
goto invalid
}
readA:
if p.i >= len(p.s) {
goto eof
}
switch p.s[p.i] {
case 'n', 'N':
p.i++
goto readN
default:
// The number we read as a is actually b.
return 0, a, nil
}
readN:
p.skipWhitespace()
if p.i >= len(p.s) {
goto eof
}
switch p.s[p.i] {
case '+':
p.i++
p.skipWhitespace()
b, err = p.parseInteger()
if err != nil {
return 0, 0, err
}
return a, b, nil
case '-':
p.i++
p.skipWhitespace()
b, err = p.parseInteger()
if err != nil {
return 0, 0, err
}
return a, -b, nil
default:
return a, 0, nil
}
eof:
return 0, 0, errors.New("unexpected EOF while attempting to parse expression of form an+b")
invalid:
return 0, 0, errors.New("unexpected character while attempting to parse expression of form an+b")
}
// parseSimpleSelectorSequence parses a selector sequence that applies to
// a single element.
func (p *parser) parseSimpleSelectorSequence() (Sel, error) {
var selectors []Sel
if p.i >= len(p.s) {
return nil, errors.New("expected selector, found EOF instead")
}
switch p.s[p.i] {
case '*':
// It's the universal selector. Just skip over it, since it doesn't affect the meaning.
p.i++
if p.i+2 < len(p.s) && p.s[p.i:p.i+2] == "|*" { // other version of universal selector
p.i += 2
}
case '#', '.', '[', ':':
// There's no type selector. Wait to process the other till the main loop.
default:
r, err := p.parseTypeSelector()
if err != nil {
return nil, err
}
selectors = append(selectors, r)
}
var pseudoElement string
loop:
for p.i < len(p.s) {
var (
ns Sel
newPseudoElement string
err error
)
switch p.s[p.i] {
case '#':
ns, err = p.parseIDSelector()
case '.':
ns, err = p.parseClassSelector()
case '[':
ns, err = p.parseAttributeSelector()
case ':':
ns, newPseudoElement, err = p.parsePseudoclassSelector()
default:
break loop
}
if err != nil {
return nil, err
}
// From https://drafts.csswg.org/selectors-3/#pseudo-elements :
// "Only one pseudo-element may appear per selector, and if present
// it must appear after the sequence of simple selectors that
// represents the subjects of the selector.""
if ns == nil { // we found a pseudo-element
if pseudoElement != "" {
return nil, fmt.Errorf("only one pseudo-element is accepted per selector, got %s and %s", pseudoElement, newPseudoElement)
}
if !p.acceptPseudoElements {
return nil, fmt.Errorf("pseudo-element %s found, but pseudo-elements support is disabled", newPseudoElement)
}
pseudoElement = newPseudoElement
} else {
if pseudoElement != "" {
return nil, fmt.Errorf("pseudo-element %s must be at the end of selector", pseudoElement)
}
selectors = append(selectors, ns)
}
}
if len(selectors) == 1 && pseudoElement == "" { // no need wrap the selectors in compoundSelector
return selectors[0], nil
}
return compoundSelector{selectors: selectors, pseudoElement: pseudoElement}, nil
}
// parseSelector parses a selector that may include combinators.
func (p *parser) parseSelector() (Sel, error) {
p.skipWhitespace()
result, err := p.parseSimpleSelectorSequence()
if err != nil {
return nil, err
}
for {
var (
combinator byte
c Sel
)
if p.skipWhitespace() {
combinator = ' '
}
if p.i >= len(p.s) {
return result, nil
}
switch p.s[p.i] {
case '+', '>', '~':
combinator = p.s[p.i]
p.i++
p.skipWhitespace()
case ',', ')':
// These characters can't begin a selector, but they can legally occur after one.
return result, nil
}
if combinator == 0 {
return result, nil
}
c, err = p.parseSimpleSelectorSequence()
if err != nil {
return nil, err
}
result = combinedSelector{first: result, combinator: combinator, second: c}
}
}
// parseSelectorGroup parses a group of selectors, separated by commas.
func (p *parser) parseSelectorGroup() (SelectorGroup, error) {
current, err := p.parseSelector()
if err != nil {
return nil, err
}
result := SelectorGroup{current}
for p.i < len(p.s) {
if p.s[p.i] != ',' {
break
}
p.i++
c, err := p.parseSelector()
if err != nil {
return nil, err
}
result = append(result, c)
}
return result, nil
}

View file

@ -0,0 +1,458 @@
package cascadia
import (
"bytes"
"fmt"
"regexp"
"strings"
"golang.org/x/net/html"
"golang.org/x/net/html/atom"
)
// This file implements the pseudo classes selectors,
// which share the implementation of PseudoElement() and Specificity()
type abstractPseudoClass struct{}
func (s abstractPseudoClass) Specificity() Specificity {
return Specificity{0, 1, 0}
}
func (c abstractPseudoClass) PseudoElement() string {
return ""
}
type relativePseudoClassSelector struct {
name string // one of "not", "has", "haschild"
match SelectorGroup
}
func (s relativePseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
switch s.name {
case "not":
// matches elements that do not match a.
return !s.match.Match(n)
case "has":
// matches elements with any descendant that matches a.
return hasDescendantMatch(n, s.match)
case "haschild":
// matches elements with a child that matches a.
return hasChildMatch(n, s.match)
default:
panic(fmt.Sprintf("unsupported relative pseudo class selector : %s", s.name))
}
}
// hasChildMatch returns whether n has any child that matches a.
func hasChildMatch(n *html.Node, a Matcher) bool {
for c := n.FirstChild; c != nil; c = c.NextSibling {
if a.Match(c) {
return true
}
}
return false
}
// hasDescendantMatch performs a depth-first search of n's descendants,
// testing whether any of them match a. It returns true as soon as a match is
// found, or false if no match is found.
func hasDescendantMatch(n *html.Node, a Matcher) bool {
for c := n.FirstChild; c != nil; c = c.NextSibling {
if a.Match(c) || (c.Type == html.ElementNode && hasDescendantMatch(c, a)) {
return true
}
}
return false
}
// Specificity returns the specificity of the most specific selectors
// in the pseudo-class arguments.
// See https://www.w3.org/TR/selectors/#specificity-rules
func (s relativePseudoClassSelector) Specificity() Specificity {
var max Specificity
for _, sel := range s.match {
newSpe := sel.Specificity()
if max.Less(newSpe) {
max = newSpe
}
}
return max
}
func (c relativePseudoClassSelector) PseudoElement() string {
return ""
}
type containsPseudoClassSelector struct {
abstractPseudoClass
value string
own bool
}
func (s containsPseudoClassSelector) Match(n *html.Node) bool {
var text string
if s.own {
// matches nodes that directly contain the given text
text = strings.ToLower(nodeOwnText(n))
} else {
// matches nodes that contain the given text.
text = strings.ToLower(nodeText(n))
}
return strings.Contains(text, s.value)
}
type regexpPseudoClassSelector struct {
abstractPseudoClass
regexp *regexp.Regexp
own bool
}
func (s regexpPseudoClassSelector) Match(n *html.Node) bool {
var text string
if s.own {
// matches nodes whose text directly matches the specified regular expression
text = nodeOwnText(n)
} else {
// matches nodes whose text matches the specified regular expression
text = nodeText(n)
}
return s.regexp.MatchString(text)
}
// writeNodeText writes the text contained in n and its descendants to b.
func writeNodeText(n *html.Node, b *bytes.Buffer) {
switch n.Type {
case html.TextNode:
b.WriteString(n.Data)
case html.ElementNode:
for c := n.FirstChild; c != nil; c = c.NextSibling {
writeNodeText(c, b)
}
}
}
// nodeText returns the text contained in n and its descendants.
func nodeText(n *html.Node) string {
var b bytes.Buffer
writeNodeText(n, &b)
return b.String()
}
// nodeOwnText returns the contents of the text nodes that are direct
// children of n.
func nodeOwnText(n *html.Node) string {
var b bytes.Buffer
for c := n.FirstChild; c != nil; c = c.NextSibling {
if c.Type == html.TextNode {
b.WriteString(c.Data)
}
}
return b.String()
}
type nthPseudoClassSelector struct {
abstractPseudoClass
a, b int
last, ofType bool
}
func (s nthPseudoClassSelector) Match(n *html.Node) bool {
if s.a == 0 {
if s.last {
return simpleNthLastChildMatch(s.b, s.ofType, n)
} else {
return simpleNthChildMatch(s.b, s.ofType, n)
}
}
return nthChildMatch(s.a, s.b, s.last, s.ofType, n)
}
// nthChildMatch implements :nth-child(an+b).
// If last is true, implements :nth-last-child instead.
// If ofType is true, implements :nth-of-type instead.
func nthChildMatch(a, b int, last, ofType bool, n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
parent := n.Parent
if parent == nil {
return false
}
i := -1
count := 0
for c := parent.FirstChild; c != nil; c = c.NextSibling {
if (c.Type != html.ElementNode) || (ofType && c.Data != n.Data) {
continue
}
count++
if c == n {
i = count
if !last {
break
}
}
}
if i == -1 {
// This shouldn't happen, since n should always be one of its parent's children.
return false
}
if last {
i = count - i + 1
}
i -= b
if a == 0 {
return i == 0
}
return i%a == 0 && i/a >= 0
}
// simpleNthChildMatch implements :nth-child(b).
// If ofType is true, implements :nth-of-type instead.
func simpleNthChildMatch(b int, ofType bool, n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
parent := n.Parent
if parent == nil {
return false
}
count := 0
for c := parent.FirstChild; c != nil; c = c.NextSibling {
if c.Type != html.ElementNode || (ofType && c.Data != n.Data) {
continue
}
count++
if c == n {
return count == b
}
if count >= b {
return false
}
}
return false
}
// simpleNthLastChildMatch implements :nth-last-child(b).
// If ofType is true, implements :nth-last-of-type instead.
func simpleNthLastChildMatch(b int, ofType bool, n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
parent := n.Parent
if parent == nil {
return false
}
count := 0
for c := parent.LastChild; c != nil; c = c.PrevSibling {
if c.Type != html.ElementNode || (ofType && c.Data != n.Data) {
continue
}
count++
if c == n {
return count == b
}
if count >= b {
return false
}
}
return false
}
type onlyChildPseudoClassSelector struct {
abstractPseudoClass
ofType bool
}
// Match implements :only-child.
// If `ofType` is true, it implements :only-of-type instead.
func (s onlyChildPseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
parent := n.Parent
if parent == nil {
return false
}
count := 0
for c := parent.FirstChild; c != nil; c = c.NextSibling {
if (c.Type != html.ElementNode) || (s.ofType && c.Data != n.Data) {
continue
}
count++
if count > 1 {
return false
}
}
return count == 1
}
type inputPseudoClassSelector struct {
abstractPseudoClass
}
// Matches input, select, textarea and button elements.
func (s inputPseudoClassSelector) Match(n *html.Node) bool {
return n.Type == html.ElementNode && (n.Data == "input" || n.Data == "select" || n.Data == "textarea" || n.Data == "button")
}
type emptyElementPseudoClassSelector struct {
abstractPseudoClass
}
// Matches empty elements.
func (s emptyElementPseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
for c := n.FirstChild; c != nil; c = c.NextSibling {
switch c.Type {
case html.ElementNode:
return false
case html.TextNode:
if strings.TrimSpace(nodeText(c)) == "" {
continue
} else {
return false
}
}
}
return true
}
type rootPseudoClassSelector struct {
abstractPseudoClass
}
// Match implements :root
func (s rootPseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
if n.Parent == nil {
return false
}
return n.Parent.Type == html.DocumentNode
}
func hasAttr(n *html.Node, attr string) bool {
return matchAttribute(n, attr, func(string) bool { return true })
}
type linkPseudoClassSelector struct {
abstractPseudoClass
}
// Match implements :link
func (s linkPseudoClassSelector) Match(n *html.Node) bool {
return (n.DataAtom == atom.A || n.DataAtom == atom.Area || n.DataAtom == atom.Link) && hasAttr(n, "href")
}
type langPseudoClassSelector struct {
abstractPseudoClass
lang string
}
func (s langPseudoClassSelector) Match(n *html.Node) bool {
own := matchAttribute(n, "lang", func(val string) bool {
return val == s.lang || strings.HasPrefix(val, s.lang+"-")
})
if n.Parent == nil {
return own
}
return own || s.Match(n.Parent)
}
type enabledPseudoClassSelector struct {
abstractPseudoClass
}
func (s enabledPseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
switch n.DataAtom {
case atom.A, atom.Area, atom.Link:
return hasAttr(n, "href")
case atom.Optgroup, atom.Menuitem, atom.Fieldset:
return !hasAttr(n, "disabled")
case atom.Button, atom.Input, atom.Select, atom.Textarea, atom.Option:
return !hasAttr(n, "disabled") && !inDisabledFieldset(n)
}
return false
}
type disabledPseudoClassSelector struct {
abstractPseudoClass
}
func (s disabledPseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
switch n.DataAtom {
case atom.Optgroup, atom.Menuitem, atom.Fieldset:
return hasAttr(n, "disabled")
case atom.Button, atom.Input, atom.Select, atom.Textarea, atom.Option:
return hasAttr(n, "disabled") || inDisabledFieldset(n)
}
return false
}
func hasLegendInPreviousSiblings(n *html.Node) bool {
for s := n.PrevSibling; s != nil; s = s.PrevSibling {
if s.DataAtom == atom.Legend {
return true
}
}
return false
}
func inDisabledFieldset(n *html.Node) bool {
if n.Parent == nil {
return false
}
if n.Parent.DataAtom == atom.Fieldset && hasAttr(n.Parent, "disabled") &&
(n.DataAtom != atom.Legend || hasLegendInPreviousSiblings(n)) {
return true
}
return inDisabledFieldset(n.Parent)
}
type checkedPseudoClassSelector struct {
abstractPseudoClass
}
func (s checkedPseudoClassSelector) Match(n *html.Node) bool {
if n.Type != html.ElementNode {
return false
}
switch n.DataAtom {
case atom.Input, atom.Menuitem:
return hasAttr(n, "checked") && matchAttribute(n, "type", func(val string) bool {
t := toLowerASCII(val)
return t == "checkbox" || t == "radio"
})
case atom.Option:
return hasAttr(n, "selected")
}
return false
}

586
vendor/github.com/andybalholm/cascadia/selector.go generated vendored Normal file
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@ -0,0 +1,586 @@
package cascadia
import (
"fmt"
"regexp"
"strings"
"golang.org/x/net/html"
)
// Matcher is the interface for basic selector functionality.
// Match returns whether a selector matches n.
type Matcher interface {
Match(n *html.Node) bool
}
// Sel is the interface for all the functionality provided by selectors.
type Sel interface {
Matcher
Specificity() Specificity
// Returns a CSS input compiling to this selector.
String() string
// Returns a pseudo-element, or an empty string.
PseudoElement() string
}
// Parse parses a selector. Use `ParseWithPseudoElement`
// if you need support for pseudo-elements.
func Parse(sel string) (Sel, error) {
p := &parser{s: sel}
compiled, err := p.parseSelector()
if err != nil {
return nil, err
}
if p.i < len(sel) {
return nil, fmt.Errorf("parsing %q: %d bytes left over", sel, len(sel)-p.i)
}
return compiled, nil
}
// ParseWithPseudoElement parses a single selector,
// with support for pseudo-element.
func ParseWithPseudoElement(sel string) (Sel, error) {
p := &parser{s: sel, acceptPseudoElements: true}
compiled, err := p.parseSelector()
if err != nil {
return nil, err
}
if p.i < len(sel) {
return nil, fmt.Errorf("parsing %q: %d bytes left over", sel, len(sel)-p.i)
}
return compiled, nil
}
// ParseGroup parses a selector, or a group of selectors separated by commas.
// Use `ParseGroupWithPseudoElements`
// if you need support for pseudo-elements.
func ParseGroup(sel string) (SelectorGroup, error) {
p := &parser{s: sel}
compiled, err := p.parseSelectorGroup()
if err != nil {
return nil, err
}
if p.i < len(sel) {
return nil, fmt.Errorf("parsing %q: %d bytes left over", sel, len(sel)-p.i)
}
return compiled, nil
}
// ParseGroupWithPseudoElements parses a selector, or a group of selectors separated by commas.
// It supports pseudo-elements.
func ParseGroupWithPseudoElements(sel string) (SelectorGroup, error) {
p := &parser{s: sel, acceptPseudoElements: true}
compiled, err := p.parseSelectorGroup()
if err != nil {
return nil, err
}
if p.i < len(sel) {
return nil, fmt.Errorf("parsing %q: %d bytes left over", sel, len(sel)-p.i)
}
return compiled, nil
}
// A Selector is a function which tells whether a node matches or not.
//
// This type is maintained for compatibility; I recommend using the newer and
// more idiomatic interfaces Sel and Matcher.
type Selector func(*html.Node) bool
// Compile parses a selector and returns, if successful, a Selector object
// that can be used to match against html.Node objects.
func Compile(sel string) (Selector, error) {
compiled, err := ParseGroup(sel)
if err != nil {
return nil, err
}
return Selector(compiled.Match), nil
}
// MustCompile is like Compile, but panics instead of returning an error.
func MustCompile(sel string) Selector {
compiled, err := Compile(sel)
if err != nil {
panic(err)
}
return compiled
}
// MatchAll returns a slice of the nodes that match the selector,
// from n and its children.
func (s Selector) MatchAll(n *html.Node) []*html.Node {
return s.matchAllInto(n, nil)
}
func (s Selector) matchAllInto(n *html.Node, storage []*html.Node) []*html.Node {
if s(n) {
storage = append(storage, n)
}
for child := n.FirstChild; child != nil; child = child.NextSibling {
storage = s.matchAllInto(child, storage)
}
return storage
}
func queryInto(n *html.Node, m Matcher, storage []*html.Node) []*html.Node {
for child := n.FirstChild; child != nil; child = child.NextSibling {
if m.Match(child) {
storage = append(storage, child)
}
storage = queryInto(child, m, storage)
}
return storage
}
// QueryAll returns a slice of all the nodes that match m, from the descendants
// of n.
func QueryAll(n *html.Node, m Matcher) []*html.Node {
return queryInto(n, m, nil)
}
// Match returns true if the node matches the selector.
func (s Selector) Match(n *html.Node) bool {
return s(n)
}
// MatchFirst returns the first node that matches s, from n and its children.
func (s Selector) MatchFirst(n *html.Node) *html.Node {
if s.Match(n) {
return n
}
for c := n.FirstChild; c != nil; c = c.NextSibling {
m := s.MatchFirst(c)
if m != nil {
return m
}
}
return nil
}
// Query returns the first node that matches m, from the descendants of n.
// If none matches, it returns nil.
func Query(n *html.Node, m Matcher) *html.Node {
for c := n.FirstChild; c != nil; c = c.NextSibling {
if m.Match(c) {
return c
}
if matched := Query(c, m); matched != nil {
return matched
}
}
return nil
}
// Filter returns the nodes in nodes that match the selector.
func (s Selector) Filter(nodes []*html.Node) (result []*html.Node) {
for _, n := range nodes {
if s(n) {
result = append(result, n)
}
}
return result
}
// Filter returns the nodes that match m.
func Filter(nodes []*html.Node, m Matcher) (result []*html.Node) {
for _, n := range nodes {
if m.Match(n) {
result = append(result, n)
}
}
return result
}
type tagSelector struct {
tag string
}
// Matches elements with a given tag name.
func (t tagSelector) Match(n *html.Node) bool {
return n.Type == html.ElementNode && n.Data == t.tag
}
func (c tagSelector) Specificity() Specificity {
return Specificity{0, 0, 1}
}
func (c tagSelector) PseudoElement() string {
return ""
}
type classSelector struct {
class string
}
// Matches elements by class attribute.
func (t classSelector) Match(n *html.Node) bool {
return matchAttribute(n, "class", func(s string) bool {
return matchInclude(t.class, s, false)
})
}
func (c classSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
func (c classSelector) PseudoElement() string {
return ""
}
type idSelector struct {
id string
}
// Matches elements by id attribute.
func (t idSelector) Match(n *html.Node) bool {
return matchAttribute(n, "id", func(s string) bool {
return s == t.id
})
}
func (c idSelector) Specificity() Specificity {
return Specificity{1, 0, 0}
}
func (c idSelector) PseudoElement() string {
return ""
}
type attrSelector struct {
key, val, operation string
regexp *regexp.Regexp
insensitive bool
}
// Matches elements by attribute value.
func (t attrSelector) Match(n *html.Node) bool {
switch t.operation {
case "":
return matchAttribute(n, t.key, func(string) bool { return true })
case "=":
return matchAttribute(n, t.key, func(s string) bool { return matchInsensitiveValue(s, t.val, t.insensitive) })
case "!=":
return attributeNotEqualMatch(t.key, t.val, n, t.insensitive)
case "~=":
// matches elements where the attribute named key is a whitespace-separated list that includes val.
return matchAttribute(n, t.key, func(s string) bool { return matchInclude(t.val, s, t.insensitive) })
case "|=":
return attributeDashMatch(t.key, t.val, n, t.insensitive)
case "^=":
return attributePrefixMatch(t.key, t.val, n, t.insensitive)
case "$=":
return attributeSuffixMatch(t.key, t.val, n, t.insensitive)
case "*=":
return attributeSubstringMatch(t.key, t.val, n, t.insensitive)
case "#=":
return attributeRegexMatch(t.key, t.regexp, n)
default:
panic(fmt.Sprintf("unsuported operation : %s", t.operation))
}
}
// matches elements where we ignore (or not) the case of the attribute value
// the user attribute is the value set by the user to match elements
// the real attribute is the attribute value found in the code parsed
func matchInsensitiveValue(userAttr string, realAttr string, ignoreCase bool) bool {
if ignoreCase {
return strings.EqualFold(userAttr, realAttr)
}
return userAttr == realAttr
}
// matches elements where the attribute named key satisifes the function f.
func matchAttribute(n *html.Node, key string, f func(string) bool) bool {
if n.Type != html.ElementNode {
return false
}
for _, a := range n.Attr {
if a.Key == key && f(a.Val) {
return true
}
}
return false
}
// attributeNotEqualMatch matches elements where
// the attribute named key does not have the value val.
func attributeNotEqualMatch(key, val string, n *html.Node, ignoreCase bool) bool {
if n.Type != html.ElementNode {
return false
}
for _, a := range n.Attr {
if a.Key == key && matchInsensitiveValue(a.Val, val, ignoreCase) {
return false
}
}
return true
}
// returns true if s is a whitespace-separated list that includes val.
func matchInclude(val string, s string, ignoreCase bool) bool {
for s != "" {
i := strings.IndexAny(s, " \t\r\n\f")
if i == -1 {
return matchInsensitiveValue(s, val, ignoreCase)
}
if matchInsensitiveValue(s[:i], val, ignoreCase) {
return true
}
s = s[i+1:]
}
return false
}
// matches elements where the attribute named key equals val or starts with val plus a hyphen.
func attributeDashMatch(key, val string, n *html.Node, ignoreCase bool) bool {
return matchAttribute(n, key,
func(s string) bool {
if matchInsensitiveValue(s, val, ignoreCase) {
return true
}
if len(s) <= len(val) {
return false
}
if matchInsensitiveValue(s[:len(val)], val, ignoreCase) && s[len(val)] == '-' {
return true
}
return false
})
}
// attributePrefixMatch returns a Selector that matches elements where
// the attribute named key starts with val.
func attributePrefixMatch(key, val string, n *html.Node, ignoreCase bool) bool {
return matchAttribute(n, key,
func(s string) bool {
if strings.TrimSpace(s) == "" {
return false
}
if ignoreCase {
return strings.HasPrefix(strings.ToLower(s), strings.ToLower(val))
}
return strings.HasPrefix(s, val)
})
}
// attributeSuffixMatch matches elements where
// the attribute named key ends with val.
func attributeSuffixMatch(key, val string, n *html.Node, ignoreCase bool) bool {
return matchAttribute(n, key,
func(s string) bool {
if strings.TrimSpace(s) == "" {
return false
}
if ignoreCase {
return strings.HasSuffix(strings.ToLower(s), strings.ToLower(val))
}
return strings.HasSuffix(s, val)
})
}
// attributeSubstringMatch matches nodes where
// the attribute named key contains val.
func attributeSubstringMatch(key, val string, n *html.Node, ignoreCase bool) bool {
return matchAttribute(n, key,
func(s string) bool {
if strings.TrimSpace(s) == "" {
return false
}
if ignoreCase {
return strings.Contains(strings.ToLower(s), strings.ToLower(val))
}
return strings.Contains(s, val)
})
}
// attributeRegexMatch matches nodes where
// the attribute named key matches the regular expression rx
func attributeRegexMatch(key string, rx *regexp.Regexp, n *html.Node) bool {
return matchAttribute(n, key,
func(s string) bool {
return rx.MatchString(s)
})
}
func (c attrSelector) Specificity() Specificity {
return Specificity{0, 1, 0}
}
func (c attrSelector) PseudoElement() string {
return ""
}
// see pseudo_classes.go for pseudo classes selectors
// on a static context, some selectors can't match anything
type neverMatchSelector struct {
value string
}
func (s neverMatchSelector) Match(n *html.Node) bool {
return false
}
func (s neverMatchSelector) Specificity() Specificity {
return Specificity{0, 0, 0}
}
func (c neverMatchSelector) PseudoElement() string {
return ""
}
type compoundSelector struct {
selectors []Sel
pseudoElement string
}
// Matches elements if each sub-selectors matches.
func (t compoundSelector) Match(n *html.Node) bool {
if len(t.selectors) == 0 {
return n.Type == html.ElementNode
}
for _, sel := range t.selectors {
if !sel.Match(n) {
return false
}
}
return true
}
func (s compoundSelector) Specificity() Specificity {
var out Specificity
for _, sel := range s.selectors {
out = out.Add(sel.Specificity())
}
if s.pseudoElement != "" {
// https://drafts.csswg.org/selectors-3/#specificity
out = out.Add(Specificity{0, 0, 1})
}
return out
}
func (c compoundSelector) PseudoElement() string {
return c.pseudoElement
}
type combinedSelector struct {
first Sel
combinator byte
second Sel
}
func (t combinedSelector) Match(n *html.Node) bool {
if t.first == nil {
return false // maybe we should panic
}
switch t.combinator {
case 0:
return t.first.Match(n)
case ' ':
return descendantMatch(t.first, t.second, n)
case '>':
return childMatch(t.first, t.second, n)
case '+':
return siblingMatch(t.first, t.second, true, n)
case '~':
return siblingMatch(t.first, t.second, false, n)
default:
panic("unknown combinator")
}
}
// matches an element if it matches d and has an ancestor that matches a.
func descendantMatch(a, d Matcher, n *html.Node) bool {
if !d.Match(n) {
return false
}
for p := n.Parent; p != nil; p = p.Parent {
if a.Match(p) {
return true
}
}
return false
}
// matches an element if it matches d and its parent matches a.
func childMatch(a, d Matcher, n *html.Node) bool {
return d.Match(n) && n.Parent != nil && a.Match(n.Parent)
}
// matches an element if it matches s2 and is preceded by an element that matches s1.
// If adjacent is true, the sibling must be immediately before the element.
func siblingMatch(s1, s2 Matcher, adjacent bool, n *html.Node) bool {
if !s2.Match(n) {
return false
}
if adjacent {
for n = n.PrevSibling; n != nil; n = n.PrevSibling {
if n.Type == html.TextNode || n.Type == html.CommentNode {
continue
}
return s1.Match(n)
}
return false
}
// Walk backwards looking for element that matches s1
for c := n.PrevSibling; c != nil; c = c.PrevSibling {
if s1.Match(c) {
return true
}
}
return false
}
func (s combinedSelector) Specificity() Specificity {
spec := s.first.Specificity()
if s.second != nil {
spec = spec.Add(s.second.Specificity())
}
return spec
}
// on combinedSelector, a pseudo-element only makes sens on the last
// selector, although others increase specificity.
func (c combinedSelector) PseudoElement() string {
if c.second == nil {
return ""
}
return c.second.PseudoElement()
}
// A SelectorGroup is a list of selectors, which matches if any of the
// individual selectors matches.
type SelectorGroup []Sel
// Match returns true if the node matches one of the single selectors.
func (s SelectorGroup) Match(n *html.Node) bool {
for _, sel := range s {
if sel.Match(n) {
return true
}
}
return false
}

176
vendor/github.com/andybalholm/cascadia/serialize.go generated vendored Normal file
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@ -0,0 +1,176 @@
package cascadia
import (
"fmt"
"strconv"
"strings"
)
// implements the reverse operation Sel -> string
var specialCharReplacer *strings.Replacer
func init() {
var pairs []string
for _, s := range ",!\"#$%&'()*+ -./:;<=>?@[\\]^`{|}~" {
pairs = append(pairs, string(s), "\\"+string(s))
}
specialCharReplacer = strings.NewReplacer(pairs...)
}
// espace special CSS char
func escape(s string) string { return specialCharReplacer.Replace(s) }
func (c tagSelector) String() string {
return c.tag
}
func (c idSelector) String() string {
return "#" + escape(c.id)
}
func (c classSelector) String() string {
return "." + escape(c.class)
}
func (c attrSelector) String() string {
val := c.val
if c.operation == "#=" {
val = c.regexp.String()
} else if c.operation != "" {
val = fmt.Sprintf(`"%s"`, val)
}
ignoreCase := ""
if c.insensitive {
ignoreCase = " i"
}
return fmt.Sprintf(`[%s%s%s%s]`, c.key, c.operation, val, ignoreCase)
}
func (c relativePseudoClassSelector) String() string {
return fmt.Sprintf(":%s(%s)", c.name, c.match.String())
}
func (c containsPseudoClassSelector) String() string {
s := "contains"
if c.own {
s += "Own"
}
return fmt.Sprintf(`:%s("%s")`, s, c.value)
}
func (c regexpPseudoClassSelector) String() string {
s := "matches"
if c.own {
s += "Own"
}
return fmt.Sprintf(":%s(%s)", s, c.regexp.String())
}
func (c nthPseudoClassSelector) String() string {
if c.a == 0 && c.b == 1 { // special cases
s := ":first-"
if c.last {
s = ":last-"
}
if c.ofType {
s += "of-type"
} else {
s += "child"
}
return s
}
var name string
switch [2]bool{c.last, c.ofType} {
case [2]bool{true, true}:
name = "nth-last-of-type"
case [2]bool{true, false}:
name = "nth-last-child"
case [2]bool{false, true}:
name = "nth-of-type"
case [2]bool{false, false}:
name = "nth-child"
}
s := fmt.Sprintf("+%d", c.b)
if c.b < 0 { // avoid +-8 invalid syntax
s = strconv.Itoa(c.b)
}
return fmt.Sprintf(":%s(%dn%s)", name, c.a, s)
}
func (c onlyChildPseudoClassSelector) String() string {
if c.ofType {
return ":only-of-type"
}
return ":only-child"
}
func (c inputPseudoClassSelector) String() string {
return ":input"
}
func (c emptyElementPseudoClassSelector) String() string {
return ":empty"
}
func (c rootPseudoClassSelector) String() string {
return ":root"
}
func (c linkPseudoClassSelector) String() string {
return ":link"
}
func (c langPseudoClassSelector) String() string {
return fmt.Sprintf(":lang(%s)", c.lang)
}
func (c neverMatchSelector) String() string {
return c.value
}
func (c enabledPseudoClassSelector) String() string {
return ":enabled"
}
func (c disabledPseudoClassSelector) String() string {
return ":disabled"
}
func (c checkedPseudoClassSelector) String() string {
return ":checked"
}
func (c compoundSelector) String() string {
if len(c.selectors) == 0 && c.pseudoElement == "" {
return "*"
}
chunks := make([]string, len(c.selectors))
for i, sel := range c.selectors {
chunks[i] = sel.String()
}
s := strings.Join(chunks, "")
if c.pseudoElement != "" {
s += "::" + c.pseudoElement
}
return s
}
func (c combinedSelector) String() string {
start := c.first.String()
if c.second != nil {
start += fmt.Sprintf(" %s %s", string(c.combinator), c.second.String())
}
return start
}
func (c SelectorGroup) String() string {
ck := make([]string, len(c))
for i, s := range c {
ck[i] = s.String()
}
return strings.Join(ck, ", ")
}

26
vendor/github.com/andybalholm/cascadia/specificity.go generated vendored Normal file
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@ -0,0 +1,26 @@
package cascadia
// Specificity is the CSS specificity as defined in
// https://www.w3.org/TR/selectors/#specificity-rules
// with the convention Specificity = [A,B,C].
type Specificity [3]int
// returns `true` if s < other (strictly), false otherwise
func (s Specificity) Less(other Specificity) bool {
for i := range s {
if s[i] < other[i] {
return true
}
if s[i] > other[i] {
return false
}
}
return false
}
func (s Specificity) Add(other Specificity) Specificity {
for i, sp := range other {
s[i] += sp
}
return s
}

6
vendor/modules.txt vendored
View file

@ -284,9 +284,15 @@ github.com/Masterminds/semver/v3
# github.com/Masterminds/sprig/v3 v3.2.3
## explicit; go 1.13
github.com/Masterminds/sprig/v3
# github.com/PuerkitoBio/goquery v1.10.2
## explicit; go 1.23
github.com/PuerkitoBio/goquery
# github.com/SherClockHolmes/webpush-go v1.4.0
## explicit; go 1.13
github.com/SherClockHolmes/webpush-go
# github.com/andybalholm/cascadia v1.3.3
## explicit; go 1.16
github.com/andybalholm/cascadia
# github.com/asaskevich/govalidator v0.0.0-20230301143203-a9d515a09cc2
## explicit; go 1.13
github.com/asaskevich/govalidator