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								vendor/github.com/PuerkitoBio/goquery/utilities.go
									
										
									
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								vendor/github.com/PuerkitoBio/goquery/utilities.go
									
										
									
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							|  | @ -0,0 +1,178 @@ | |||
| package goquery | ||||
| 
 | ||||
| import ( | ||||
| 	"bytes" | ||||
| 	"io" | ||||
| 
 | ||||
| 	"golang.org/x/net/html" | ||||
| ) | ||||
| 
 | ||||
| // used to determine if a set (map[*html.Node]bool) should be used | ||||
| // instead of iterating over a slice. The set uses more memory and | ||||
| // is slower than slice iteration for small N. | ||||
| const minNodesForSet = 1000 | ||||
| 
 | ||||
| var nodeNames = []string{ | ||||
| 	html.ErrorNode:    "#error", | ||||
| 	html.TextNode:     "#text", | ||||
| 	html.DocumentNode: "#document", | ||||
| 	html.CommentNode:  "#comment", | ||||
| } | ||||
| 
 | ||||
| // NodeName returns the node name of the first element in the selection. | ||||
| // It tries to behave in a similar way as the DOM's nodeName property | ||||
| // (https://developer.mozilla.org/en-US/docs/Web/API/Node/nodeName). | ||||
| // | ||||
| // Go's net/html package defines the following node types, listed with | ||||
| // the corresponding returned value from this function: | ||||
| // | ||||
| //     ErrorNode : #error | ||||
| //     TextNode : #text | ||||
| //     DocumentNode : #document | ||||
| //     ElementNode : the element's tag name | ||||
| //     CommentNode : #comment | ||||
| //     DoctypeNode : the name of the document type | ||||
| // | ||||
| func NodeName(s *Selection) string { | ||||
| 	if s.Length() == 0 { | ||||
| 		return "" | ||||
| 	} | ||||
| 	return nodeName(s.Get(0)) | ||||
| } | ||||
| 
 | ||||
| // nodeName returns the node name of the given html node. | ||||
| // See NodeName for additional details on behaviour. | ||||
| func nodeName(node *html.Node) string { | ||||
| 	if node == nil { | ||||
| 		return "" | ||||
| 	} | ||||
| 
 | ||||
| 	switch node.Type { | ||||
| 	case html.ElementNode, html.DoctypeNode: | ||||
| 		return node.Data | ||||
| 	default: | ||||
| 		if int(node.Type) < len(nodeNames) { | ||||
| 			return nodeNames[node.Type] | ||||
| 		} | ||||
| 		return "" | ||||
| 	} | ||||
| } | ||||
| 
 | ||||
| // Render renders the HTML of the first item in the selection and writes it to | ||||
| // the writer. It behaves the same as OuterHtml but writes to w instead of | ||||
| // returning the string. | ||||
| func Render(w io.Writer, s *Selection) error { | ||||
| 	if s.Length() == 0 { | ||||
| 		return nil | ||||
| 	} | ||||
| 	n := s.Get(0) | ||||
| 	return html.Render(w, n) | ||||
| } | ||||
| 
 | ||||
| // OuterHtml returns the outer HTML rendering of the first item in | ||||
| // the selection - that is, the HTML including the first element's | ||||
| // tag and attributes. | ||||
| // | ||||
| // Unlike Html, this is a function and not a method on the Selection, | ||||
| // because this is not a jQuery method (in javascript-land, this is | ||||
| // a property provided by the DOM). | ||||
| func OuterHtml(s *Selection) (string, error) { | ||||
| 	var buf bytes.Buffer | ||||
| 	if err := Render(&buf, s); err != nil { | ||||
| 		return "", err | ||||
| 	} | ||||
| 	return buf.String(), nil | ||||
| } | ||||
| 
 | ||||
| // Loop through all container nodes to search for the target node. | ||||
| func sliceContains(container []*html.Node, contained *html.Node) bool { | ||||
| 	for _, n := range container { | ||||
| 		if nodeContains(n, contained) { | ||||
| 			return true | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	return false | ||||
| } | ||||
| 
 | ||||
| // Checks if the contained node is within the container node. | ||||
| func nodeContains(container *html.Node, contained *html.Node) bool { | ||||
| 	// Check if the parent of the contained node is the container node, traversing | ||||
| 	// upward until the top is reached, or the container is found. | ||||
| 	for contained = contained.Parent; contained != nil; contained = contained.Parent { | ||||
| 		if container == contained { | ||||
| 			return true | ||||
| 		} | ||||
| 	} | ||||
| 	return false | ||||
| } | ||||
| 
 | ||||
| // Checks if the target node is in the slice of nodes. | ||||
| func isInSlice(slice []*html.Node, node *html.Node) bool { | ||||
| 	return indexInSlice(slice, node) > -1 | ||||
| } | ||||
| 
 | ||||
| // Returns the index of the target node in the slice, or -1. | ||||
| func indexInSlice(slice []*html.Node, node *html.Node) int { | ||||
| 	if node != nil { | ||||
| 		for i, n := range slice { | ||||
| 			if n == node { | ||||
| 				return i | ||||
| 			} | ||||
| 		} | ||||
| 	} | ||||
| 	return -1 | ||||
| } | ||||
| 
 | ||||
| // Appends the new nodes to the target slice, making sure no duplicate is added. | ||||
| // There is no check to the original state of the target slice, so it may still | ||||
| // contain duplicates. The target slice is returned because append() may create | ||||
| // a new underlying array. If targetSet is nil, a local set is created with the | ||||
| // target if len(target) + len(nodes) is greater than minNodesForSet. | ||||
| func appendWithoutDuplicates(target []*html.Node, nodes []*html.Node, targetSet map[*html.Node]bool) []*html.Node { | ||||
| 	// if there are not that many nodes, don't use the map, faster to just use nested loops | ||||
| 	// (unless a non-nil targetSet is passed, in which case the caller knows better). | ||||
| 	if targetSet == nil && len(target)+len(nodes) < minNodesForSet { | ||||
| 		for _, n := range nodes { | ||||
| 			if !isInSlice(target, n) { | ||||
| 				target = append(target, n) | ||||
| 			} | ||||
| 		} | ||||
| 		return target | ||||
| 	} | ||||
| 
 | ||||
| 	// if a targetSet is passed, then assume it is reliable, otherwise create one | ||||
| 	// and initialize it with the current target contents. | ||||
| 	if targetSet == nil { | ||||
| 		targetSet = make(map[*html.Node]bool, len(target)) | ||||
| 		for _, n := range target { | ||||
| 			targetSet[n] = true | ||||
| 		} | ||||
| 	} | ||||
| 	for _, n := range nodes { | ||||
| 		if !targetSet[n] { | ||||
| 			target = append(target, n) | ||||
| 			targetSet[n] = true | ||||
| 		} | ||||
| 	} | ||||
| 
 | ||||
| 	return target | ||||
| } | ||||
| 
 | ||||
| // Loop through a selection, returning only those nodes that pass the predicate | ||||
| // function. | ||||
| func grep(sel *Selection, predicate func(i int, s *Selection) bool) (result []*html.Node) { | ||||
| 	for i, n := range sel.Nodes { | ||||
| 		if predicate(i, newSingleSelection(n, sel.document)) { | ||||
| 			result = append(result, n) | ||||
| 		} | ||||
| 	} | ||||
| 	return result | ||||
| } | ||||
| 
 | ||||
| // Creates a new Selection object based on the specified nodes, and keeps the | ||||
| // source Selection object on the stack (linked list). | ||||
| func pushStack(fromSel *Selection, nodes []*html.Node) *Selection { | ||||
| 	result := &Selection{nodes, fromSel.document, fromSel} | ||||
| 	return result | ||||
| } | ||||
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