Add SQLite support, fix un-thread-safe DB caches, small performance f… (#172)

* Add SQLite support, fix un-thread-safe DB caches, small performance fixes

Signed-off-by: kim (grufwub) <grufwub@gmail.com>

* add SQLite licenses to README

Signed-off-by: kim (grufwub) <grufwub@gmail.com>

* appease the linter, and fix my dumbass-ery

Signed-off-by: kim (grufwub) <grufwub@gmail.com>

* make requested changes

Signed-off-by: kim (grufwub) <grufwub@gmail.com>

* add back comment

Signed-off-by: kim (grufwub) <grufwub@gmail.com>
This commit is contained in:
kim 2021-08-29 15:41:41 +01:00 committed by GitHub
commit ed46224573
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730 changed files with 2239881 additions and 3669 deletions

View file

@ -889,6 +889,7 @@ type WTS_SESSION_INFO struct {
//sys WTSQueryUserToken(session uint32, token *Token) (err error) = wtsapi32.WTSQueryUserToken
//sys WTSEnumerateSessions(handle Handle, reserved uint32, version uint32, sessions **WTS_SESSION_INFO, count *uint32) (err error) = wtsapi32.WTSEnumerateSessionsW
//sys WTSFreeMemory(ptr uintptr) = wtsapi32.WTSFreeMemory
//sys WTSGetActiveConsoleSessionId() (sessionID uint32)
type ACL struct {
aclRevision byte

View file

@ -346,6 +346,7 @@ var (
procVirtualLock = modkernel32.NewProc("VirtualLock")
procVirtualProtect = modkernel32.NewProc("VirtualProtect")
procVirtualUnlock = modkernel32.NewProc("VirtualUnlock")
procWTSGetActiveConsoleSessionId = modkernel32.NewProc("WTSGetActiveConsoleSessionId")
procWaitForMultipleObjects = modkernel32.NewProc("WaitForMultipleObjects")
procWaitForSingleObject = modkernel32.NewProc("WaitForSingleObject")
procWriteConsoleW = modkernel32.NewProc("WriteConsoleW")
@ -2992,6 +2993,12 @@ func VirtualUnlock(addr uintptr, length uintptr) (err error) {
return
}
func WTSGetActiveConsoleSessionId() (sessionID uint32) {
r0, _, _ := syscall.Syscall(procWTSGetActiveConsoleSessionId.Addr(), 0, 0, 0, 0)
sessionID = uint32(r0)
return
}
func waitForMultipleObjects(count uint32, handles uintptr, waitAll bool, waitMilliseconds uint32) (event uint32, err error) {
var _p0 uint32
if waitAll {