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[feature] Interaction requests client api + settings panel (#3215)
* [feature] Interaction requests client api + settings panel * test accept / reject * fmt * don't pin rejected interaction * use single db model for interaction accept, reject, and request * swaggor * env sharting * append errors * remove ErrNoEntries checks * change intReqID to reqID * rename "pend" to "request" * markIntsPending -> mark interactionsPending * use log instead of returning error when rejecting interaction * empty migration * jolly renaming * make interactionURI unique again * swag grr * remove unnecessary locks * invalidate as last step
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72 changed files with 4446 additions and 663 deletions
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@ -22,6 +22,7 @@ import (
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"github.com/superseriousbusiness/gotosocial/internal/federation"
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"github.com/superseriousbusiness/gotosocial/internal/filter/visibility"
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"github.com/superseriousbusiness/gotosocial/internal/processing/account"
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"github.com/superseriousbusiness/gotosocial/internal/processing/common"
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"github.com/superseriousbusiness/gotosocial/internal/processing/conversations"
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"github.com/superseriousbusiness/gotosocial/internal/processing/media"
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"github.com/superseriousbusiness/gotosocial/internal/processing/stream"
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@ -38,6 +39,7 @@ type Processor struct {
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func New(
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state *state.State,
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common *common.Processor,
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federator *federation.Federator,
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converter *typeutils.Converter,
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visFilter *visibility.Filter,
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@ -82,6 +84,7 @@ func New(
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surface: surface,
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federate: federate,
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account: account,
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common: common,
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utils: utils,
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},
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fediAPI: fediAPI{
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@ -89,6 +92,7 @@ func New(
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surface: surface,
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federate: federate,
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account: account,
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common: common,
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utils: utils,
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},
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}
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