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	* update go text, include text/display * [feature] Set instance langs, show post lang on frontend * go fmt * WebGet * set language for whole article, don't use FA icon * mention instance languages + other optional config vars * little tweak * put languages in config properly * warn log language parse * change some naming around * tidy up validate a bit * lint * rename LanguageTmpl in template
		
			
				
	
	
		
			184 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			184 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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package language
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import (
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	"github.com/superseriousbusiness/gotosocial/internal/gtserror"
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	"golang.org/x/text/language"
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	"golang.org/x/text/language/display"
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)
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var namer display.Namer
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// InitLangs parses languages from the
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// given slice of tags, and sets the `namer`
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// display.Namer for the instance.
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//
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// This function should only be called once,
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// since setting the namer is not thread safe.
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func InitLangs(tagStrs []string) (Languages, error) {
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	var (
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		languages = make(Languages, len(tagStrs))
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		tags      = make([]language.Tag, len(tagStrs))
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	)
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	// Reset namer.
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	namer = nil
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	// Parse all tags first.
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	for i, tagStr := range tagStrs {
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		tag, err := language.Parse(tagStr)
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		if err != nil {
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			return nil, gtserror.Newf(
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				"error parsing %s as BCP47 language tag: %w",
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				tagStr, err,
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			)
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		}
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		tags[i] = tag
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	}
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	// Check if we can set a namer.
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	if len(tags) != 0 {
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		namer = display.Languages(tags[0])
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	}
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	// Fall namer back to English.
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	if namer == nil {
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		namer = display.Languages(language.English)
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	}
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	// Parse nice language models from tags
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	// (this will use the namer we just set).
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	for i, tag := range tags {
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		languages[i] = ParseTag(tag)
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	}
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	return languages, nil
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}
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// Language models a BCP47 language tag
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// along with helper strings for the tag.
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type Language struct {
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	// BCP47 language tag
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	Tag language.Tag
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	// Normalized string
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	// of BCP47 tag.
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	TagStr string
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	// Human-readable
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	// language name(s).
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	DisplayStr string
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}
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// MarshalText implements encoding.TextMarshaler{}.
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func (l *Language) MarshalText() ([]byte, error) {
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	return []byte(l.TagStr), nil
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}
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// UnmarshalText implements encoding.TextUnmarshaler{}.
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func (l *Language) UnmarshalText(text []byte) error {
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	lang, err := Parse(string(text))
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	if err != nil {
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		return err
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	}
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	*l = *lang
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	return nil
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}
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type Languages []*Language
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func (l Languages) Tags() []language.Tag {
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	tags := make([]language.Tag, len(l))
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	for i, lang := range l {
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		tags[i] = lang.Tag
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	}
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	return tags
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}
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func (l Languages) TagStrs() []string {
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	tagStrs := make([]string, len(l))
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	for i, lang := range l {
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		tagStrs[i] = lang.TagStr
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	}
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	return tagStrs
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}
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func (l Languages) DisplayStrs() []string {
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	displayStrs := make([]string, len(l))
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	for i, lang := range l {
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		displayStrs[i] = lang.DisplayStr
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	}
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	return displayStrs
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}
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// ParseTag parses and nicely formats the input language BCP47 tag,
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// returning a Language with ready-to-use display and tag strings.
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func ParseTag(tag language.Tag) *Language {
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	l := new(Language)
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	l.Tag = tag
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	l.TagStr = tag.String()
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	var (
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		// Our name for the language.
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		name string
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		// Language's name for itself.
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		selfName = display.Self.Name(tag)
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	)
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	// Try to use namer
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	// (if initialized).
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	if namer != nil {
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		name = namer.Name(tag)
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	}
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	switch {
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	case name == "":
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		// We don't have a name for
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		// this language, just use
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		// its own name for itself.
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		l.DisplayStr = selfName
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	case name == selfName:
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		// Avoid repeating ourselves:
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		// showing "English (English)"
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		// is not useful.
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		l.DisplayStr = name
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	default:
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		// Include our name for the
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		// language, and its own
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		// name for itself.
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		l.DisplayStr = name + " " + "(" + selfName + ")"
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	}
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	return l
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}
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// Parse parses and nicely formats the input language BCP47 tag,
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// returning a Language with ready-to-use display and tag strings.
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func Parse(lang string) (*Language, error) {
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	tag, err := language.Parse(lang)
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	if err != nil {
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		return nil, err
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	}
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	return ParseTag(tag), nil
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}
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