gotosocial/vendor/github.com/ugorji/go/codec/base.fastpath.generated.go
kim 8b0ea56027 [chore] update go dependencies (#4304)
- github.com/KimMachineGun/automemlimit v0.7.2 => v0.7.3
- github.com/gin-contrib/cors v1.7.5 => v1.7.6
- github.com/minio/minio-go/v7 v7.0.92 => v7.0.94
- github.com/spf13/cast v1.8.0 => v1.9.2
- github.com/uptrace/bun{,/*} v1.2.11 => v1.2.14
- golang.org/x/image v0.27.0 => v0.28.0
- golang.org/x/net v0.40.0 => v0.41.0
- code.superseriousbusiness.org/go-swagger v0.31.0-gts-go1.23-fix => v0.32.3-gts-go1.23-fix

Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4304
Co-authored-by: kim <grufwub@gmail.com>
Co-committed-by: kim <grufwub@gmail.com>
2025-06-30 15:19:09 +02:00

259 lines
5.8 KiB
Go

//go:build !notfastpath && !codec.notfastpath
// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
// Use of this source code is governed by a MIT license found in the LICENSE file.
// Code generated from fastpath.go.tmpl - DO NOT EDIT.
package codec
// Fast path functions try to create a fast path encode or decode implementation
// for common maps and slices.
//
// We define the functions and register them in this single file
// so as not to pollute the encode.go and decode.go, and create a dependency in there.
// This file can be omitted without causing a build failure.
//
// The advantage of fast paths is:
// - Many calls bypass reflection altogether
//
// Currently support
// - slice of all builtin types (numeric, bool, string, []byte)
// - maps of builtin types to builtin or interface{} type, EXCEPT FOR
// keys of type uintptr, int8/16/32, uint16/32, float32/64, bool, interface{}
// AND values of type type int8/16/32, uint16/32
// This should provide adequate "typical" implementations.
//
// Note that fast track decode functions must handle values for which an address cannot be obtained.
// For example:
// m2 := map[string]int{}
// p2 := []interface{}{m2}
// // decoding into p2 will bomb if fast track functions do not treat like unaddressable.
//
import (
"reflect"
"slices"
"sort"
)
const fastpathEnabled = true
type fastpathARtid [56]uintptr
type fastpathRtRtid struct {
rtid uintptr
rt reflect.Type
}
type fastpathARtRtid [56]fastpathRtRtid
var (
fastpathAvRtidArr fastpathARtid
fastpathAvRtRtidArr fastpathARtRtid
fastpathAvRtid = fastpathAvRtidArr[:]
fastpathAvRtRtid = fastpathAvRtRtidArr[:]
)
func fastpathAvIndex(rtid uintptr) (i uint, ok bool) {
return searchRtids(fastpathAvRtid, rtid)
}
func init() {
var i uint = 0
fn := func(v interface{}) {
xrt := reflect.TypeOf(v)
xrtid := rt2id(xrt)
xptrtid := rt2id(reflect.PointerTo(xrt))
fastpathAvRtid[i] = xrtid
fastpathAvRtRtid[i] = fastpathRtRtid{rtid: xrtid, rt: xrt}
encBuiltinRtids = append(encBuiltinRtids, xrtid, xptrtid)
decBuiltinRtids = append(decBuiltinRtids, xrtid, xptrtid)
i++
}
fn([]interface{}(nil))
fn([]string(nil))
fn([][]byte(nil))
fn([]float32(nil))
fn([]float64(nil))
fn([]uint8(nil))
fn([]uint64(nil))
fn([]int(nil))
fn([]int32(nil))
fn([]int64(nil))
fn([]bool(nil))
fn(map[string]interface{}(nil))
fn(map[string]string(nil))
fn(map[string][]byte(nil))
fn(map[string]uint8(nil))
fn(map[string]uint64(nil))
fn(map[string]int(nil))
fn(map[string]int32(nil))
fn(map[string]float64(nil))
fn(map[string]bool(nil))
fn(map[uint8]interface{}(nil))
fn(map[uint8]string(nil))
fn(map[uint8][]byte(nil))
fn(map[uint8]uint8(nil))
fn(map[uint8]uint64(nil))
fn(map[uint8]int(nil))
fn(map[uint8]int32(nil))
fn(map[uint8]float64(nil))
fn(map[uint8]bool(nil))
fn(map[uint64]interface{}(nil))
fn(map[uint64]string(nil))
fn(map[uint64][]byte(nil))
fn(map[uint64]uint8(nil))
fn(map[uint64]uint64(nil))
fn(map[uint64]int(nil))
fn(map[uint64]int32(nil))
fn(map[uint64]float64(nil))
fn(map[uint64]bool(nil))
fn(map[int]interface{}(nil))
fn(map[int]string(nil))
fn(map[int][]byte(nil))
fn(map[int]uint8(nil))
fn(map[int]uint64(nil))
fn(map[int]int(nil))
fn(map[int]int32(nil))
fn(map[int]float64(nil))
fn(map[int]bool(nil))
fn(map[int32]interface{}(nil))
fn(map[int32]string(nil))
fn(map[int32][]byte(nil))
fn(map[int32]uint8(nil))
fn(map[int32]uint64(nil))
fn(map[int32]int(nil))
fn(map[int32]int32(nil))
fn(map[int32]float64(nil))
fn(map[int32]bool(nil))
sort.Slice(fastpathAvRtid, func(i, j int) bool { return fastpathAvRtid[i] < fastpathAvRtid[j] })
sort.Slice(fastpathAvRtRtid, func(i, j int) bool { return fastpathAvRtRtid[i].rtid < fastpathAvRtRtid[j].rtid })
slices.Sort(encBuiltinRtids)
slices.Sort(decBuiltinRtids)
}
func fastpathDecodeSetZeroTypeSwitch(iv interface{}) bool {
switch v := iv.(type) {
case *[]interface{}:
*v = nil
case *[]string:
*v = nil
case *[][]byte:
*v = nil
case *[]float32:
*v = nil
case *[]float64:
*v = nil
case *[]uint8:
*v = nil
case *[]uint64:
*v = nil
case *[]int:
*v = nil
case *[]int32:
*v = nil
case *[]int64:
*v = nil
case *[]bool:
*v = nil
case *map[string]interface{}:
*v = nil
case *map[string]string:
*v = nil
case *map[string][]byte:
*v = nil
case *map[string]uint8:
*v = nil
case *map[string]uint64:
*v = nil
case *map[string]int:
*v = nil
case *map[string]int32:
*v = nil
case *map[string]float64:
*v = nil
case *map[string]bool:
*v = nil
case *map[uint8]interface{}:
*v = nil
case *map[uint8]string:
*v = nil
case *map[uint8][]byte:
*v = nil
case *map[uint8]uint8:
*v = nil
case *map[uint8]uint64:
*v = nil
case *map[uint8]int:
*v = nil
case *map[uint8]int32:
*v = nil
case *map[uint8]float64:
*v = nil
case *map[uint8]bool:
*v = nil
case *map[uint64]interface{}:
*v = nil
case *map[uint64]string:
*v = nil
case *map[uint64][]byte:
*v = nil
case *map[uint64]uint8:
*v = nil
case *map[uint64]uint64:
*v = nil
case *map[uint64]int:
*v = nil
case *map[uint64]int32:
*v = nil
case *map[uint64]float64:
*v = nil
case *map[uint64]bool:
*v = nil
case *map[int]interface{}:
*v = nil
case *map[int]string:
*v = nil
case *map[int][]byte:
*v = nil
case *map[int]uint8:
*v = nil
case *map[int]uint64:
*v = nil
case *map[int]int:
*v = nil
case *map[int]int32:
*v = nil
case *map[int]float64:
*v = nil
case *map[int]bool:
*v = nil
case *map[int32]interface{}:
*v = nil
case *map[int32]string:
*v = nil
case *map[int32][]byte:
*v = nil
case *map[int32]uint8:
*v = nil
case *map[int32]uint64:
*v = nil
case *map[int32]int:
*v = nil
case *map[int32]int32:
*v = nil
case *map[int32]float64:
*v = nil
case *map[int32]bool:
*v = nil
default:
_ = v // workaround https://github.com/golang/go/issues/12927 seen in go1.4
return false
}
return true
}