mirror of
https://github.com/superseriousbusiness/gotosocial.git
synced 2025-10-29 15:22:26 -05:00
- github.com/KimMachineGun/automemlimit v0.7.2 => v0.7.3
- github.com/gin-contrib/cors v1.7.5 => v1.7.6
- github.com/minio/minio-go/v7 v7.0.92 => v7.0.94
- github.com/spf13/cast v1.8.0 => v1.9.2
- github.com/uptrace/bun{,/*} v1.2.11 => v1.2.14
- golang.org/x/image v0.27.0 => v0.28.0
- golang.org/x/net v0.40.0 => v0.41.0
- code.superseriousbusiness.org/go-swagger v0.31.0-gts-go1.23-fix => v0.32.3-gts-go1.23-fix
Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4304
Co-authored-by: kim <grufwub@gmail.com>
Co-committed-by: kim <grufwub@gmail.com>
259 lines
5.8 KiB
Go
259 lines
5.8 KiB
Go
//go:build !notfastpath && !codec.notfastpath
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// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
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// Use of this source code is governed by a MIT license found in the LICENSE file.
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// Code generated from fastpath.go.tmpl - DO NOT EDIT.
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package codec
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// Fast path functions try to create a fast path encode or decode implementation
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// for common maps and slices.
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//
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// We define the functions and register them in this single file
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// so as not to pollute the encode.go and decode.go, and create a dependency in there.
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// This file can be omitted without causing a build failure.
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//
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// The advantage of fast paths is:
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// - Many calls bypass reflection altogether
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//
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// Currently support
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// - slice of all builtin types (numeric, bool, string, []byte)
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// - maps of builtin types to builtin or interface{} type, EXCEPT FOR
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// keys of type uintptr, int8/16/32, uint16/32, float32/64, bool, interface{}
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// AND values of type type int8/16/32, uint16/32
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// This should provide adequate "typical" implementations.
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//
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// Note that fast track decode functions must handle values for which an address cannot be obtained.
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// For example:
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// m2 := map[string]int{}
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// p2 := []interface{}{m2}
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// // decoding into p2 will bomb if fast track functions do not treat like unaddressable.
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//
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import (
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"reflect"
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"slices"
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"sort"
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)
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const fastpathEnabled = true
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type fastpathARtid [56]uintptr
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type fastpathRtRtid struct {
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rtid uintptr
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rt reflect.Type
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}
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type fastpathARtRtid [56]fastpathRtRtid
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var (
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fastpathAvRtidArr fastpathARtid
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fastpathAvRtRtidArr fastpathARtRtid
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fastpathAvRtid = fastpathAvRtidArr[:]
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fastpathAvRtRtid = fastpathAvRtRtidArr[:]
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)
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func fastpathAvIndex(rtid uintptr) (i uint, ok bool) {
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return searchRtids(fastpathAvRtid, rtid)
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}
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func init() {
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var i uint = 0
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fn := func(v interface{}) {
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xrt := reflect.TypeOf(v)
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xrtid := rt2id(xrt)
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xptrtid := rt2id(reflect.PointerTo(xrt))
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fastpathAvRtid[i] = xrtid
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fastpathAvRtRtid[i] = fastpathRtRtid{rtid: xrtid, rt: xrt}
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encBuiltinRtids = append(encBuiltinRtids, xrtid, xptrtid)
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decBuiltinRtids = append(decBuiltinRtids, xrtid, xptrtid)
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i++
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}
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fn([]interface{}(nil))
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fn([]string(nil))
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fn([][]byte(nil))
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fn([]float32(nil))
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fn([]float64(nil))
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fn([]uint8(nil))
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fn([]uint64(nil))
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fn([]int(nil))
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fn([]int32(nil))
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fn([]int64(nil))
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fn([]bool(nil))
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fn(map[string]interface{}(nil))
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fn(map[string]string(nil))
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fn(map[string][]byte(nil))
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fn(map[string]uint8(nil))
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fn(map[string]uint64(nil))
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fn(map[string]int(nil))
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fn(map[string]int32(nil))
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fn(map[string]float64(nil))
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fn(map[string]bool(nil))
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fn(map[uint8]interface{}(nil))
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fn(map[uint8]string(nil))
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fn(map[uint8][]byte(nil))
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fn(map[uint8]uint8(nil))
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fn(map[uint8]uint64(nil))
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fn(map[uint8]int(nil))
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fn(map[uint8]int32(nil))
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fn(map[uint8]float64(nil))
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fn(map[uint8]bool(nil))
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fn(map[uint64]interface{}(nil))
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fn(map[uint64]string(nil))
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fn(map[uint64][]byte(nil))
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fn(map[uint64]uint8(nil))
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fn(map[uint64]uint64(nil))
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fn(map[uint64]int(nil))
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fn(map[uint64]int32(nil))
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fn(map[uint64]float64(nil))
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fn(map[uint64]bool(nil))
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fn(map[int]interface{}(nil))
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fn(map[int]string(nil))
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fn(map[int][]byte(nil))
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fn(map[int]uint8(nil))
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fn(map[int]uint64(nil))
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fn(map[int]int(nil))
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fn(map[int]int32(nil))
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fn(map[int]float64(nil))
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fn(map[int]bool(nil))
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fn(map[int32]interface{}(nil))
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fn(map[int32]string(nil))
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fn(map[int32][]byte(nil))
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fn(map[int32]uint8(nil))
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fn(map[int32]uint64(nil))
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fn(map[int32]int(nil))
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fn(map[int32]int32(nil))
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fn(map[int32]float64(nil))
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fn(map[int32]bool(nil))
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sort.Slice(fastpathAvRtid, func(i, j int) bool { return fastpathAvRtid[i] < fastpathAvRtid[j] })
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sort.Slice(fastpathAvRtRtid, func(i, j int) bool { return fastpathAvRtRtid[i].rtid < fastpathAvRtRtid[j].rtid })
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slices.Sort(encBuiltinRtids)
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slices.Sort(decBuiltinRtids)
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}
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func fastpathDecodeSetZeroTypeSwitch(iv interface{}) bool {
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switch v := iv.(type) {
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case *[]interface{}:
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*v = nil
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case *[]string:
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*v = nil
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case *[][]byte:
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*v = nil
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case *[]float32:
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*v = nil
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case *[]float64:
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*v = nil
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case *[]uint8:
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*v = nil
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case *[]uint64:
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*v = nil
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case *[]int:
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*v = nil
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case *[]int32:
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*v = nil
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case *[]int64:
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*v = nil
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case *[]bool:
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*v = nil
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case *map[string]interface{}:
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*v = nil
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case *map[string]string:
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*v = nil
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case *map[string][]byte:
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*v = nil
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case *map[string]uint8:
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*v = nil
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case *map[string]uint64:
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*v = nil
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case *map[string]int:
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*v = nil
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case *map[string]int32:
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*v = nil
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case *map[string]float64:
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*v = nil
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case *map[string]bool:
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*v = nil
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case *map[uint8]interface{}:
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*v = nil
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case *map[uint8]string:
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*v = nil
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case *map[uint8][]byte:
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*v = nil
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case *map[uint8]uint8:
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*v = nil
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case *map[uint8]uint64:
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*v = nil
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case *map[uint8]int:
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*v = nil
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case *map[uint8]int32:
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*v = nil
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case *map[uint8]float64:
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*v = nil
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case *map[uint8]bool:
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*v = nil
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case *map[uint64]interface{}:
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*v = nil
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case *map[uint64]string:
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*v = nil
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case *map[uint64][]byte:
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*v = nil
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case *map[uint64]uint8:
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*v = nil
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case *map[uint64]uint64:
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*v = nil
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case *map[uint64]int:
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*v = nil
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case *map[uint64]int32:
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*v = nil
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case *map[uint64]float64:
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*v = nil
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case *map[uint64]bool:
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*v = nil
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case *map[int]interface{}:
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*v = nil
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case *map[int]string:
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*v = nil
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case *map[int][]byte:
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*v = nil
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case *map[int]uint8:
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*v = nil
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case *map[int]uint64:
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*v = nil
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case *map[int]int:
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*v = nil
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case *map[int]int32:
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*v = nil
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case *map[int]float64:
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*v = nil
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case *map[int]bool:
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*v = nil
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case *map[int32]interface{}:
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*v = nil
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case *map[int32]string:
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*v = nil
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case *map[int32][]byte:
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*v = nil
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case *map[int32]uint8:
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*v = nil
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case *map[int32]uint64:
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*v = nil
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case *map[int32]int:
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*v = nil
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case *map[int32]int32:
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*v = nil
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case *map[int32]float64:
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*v = nil
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case *map[int32]bool:
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*v = nil
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default:
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_ = v // workaround https://github.com/golang/go/issues/12927 seen in go1.4
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return false
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}
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return true
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}
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