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			278 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			278 lines
		
	
	
	
		
			9.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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 *
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 * Copyright 2023 gRPC authors.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 *
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 */
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// Package idle contains a component for managing idleness (entering and exiting)
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// based on RPC activity.
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package idle
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import (
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	"fmt"
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	"math"
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	"sync"
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	"sync/atomic"
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	"time"
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)
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// For overriding in unit tests.
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var timeAfterFunc = func(d time.Duration, f func()) *time.Timer {
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	return time.AfterFunc(d, f)
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}
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// Enforcer is the functionality provided by grpc.ClientConn to enter
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// and exit from idle mode.
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type Enforcer interface {
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	ExitIdleMode() error
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	EnterIdleMode()
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}
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// Manager implements idleness detection and calls the configured Enforcer to
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// enter/exit idle mode when appropriate.  Must be created by NewManager.
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type Manager struct {
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	// State accessed atomically.
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	lastCallEndTime           int64 // Unix timestamp in nanos; time when the most recent RPC completed.
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	activeCallsCount          int32 // Count of active RPCs; -math.MaxInt32 means channel is idle or is trying to get there.
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	activeSinceLastTimerCheck int32 // Boolean; True if there was an RPC since the last timer callback.
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	closed                    int32 // Boolean; True when the manager is closed.
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	// Can be accessed without atomics or mutex since these are set at creation
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	// time and read-only after that.
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	enforcer Enforcer // Functionality provided by grpc.ClientConn.
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	timeout  time.Duration
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	// idleMu is used to guarantee mutual exclusion in two scenarios:
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	// - Opposing intentions:
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	//   - a: Idle timeout has fired and handleIdleTimeout() is trying to put
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	//     the channel in idle mode because the channel has been inactive.
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	//   - b: At the same time an RPC is made on the channel, and OnCallBegin()
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	//     is trying to prevent the channel from going idle.
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	// - Competing intentions:
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	//   - The channel is in idle mode and there are multiple RPCs starting at
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	//     the same time, all trying to move the channel out of idle. Only one
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	//     of them should succeed in doing so, while the other RPCs should
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	//     piggyback on the first one and be successfully handled.
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	idleMu       sync.RWMutex
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	actuallyIdle bool
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	timer        *time.Timer
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}
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// NewManager creates a new idleness manager implementation for the
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// given idle timeout.  It begins in idle mode.
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func NewManager(enforcer Enforcer, timeout time.Duration) *Manager {
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	return &Manager{
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		enforcer:         enforcer,
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		timeout:          timeout,
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		actuallyIdle:     true,
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		activeCallsCount: -math.MaxInt32,
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	}
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}
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// resetIdleTimerLocked resets the idle timer to the given duration.  Called
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// when exiting idle mode or when the timer fires and we need to reset it.
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func (m *Manager) resetIdleTimerLocked(d time.Duration) {
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	if m.isClosed() || m.timeout == 0 || m.actuallyIdle {
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		return
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	}
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	// It is safe to ignore the return value from Reset() because this method is
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	// only ever called from the timer callback or when exiting idle mode.
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	if m.timer != nil {
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		m.timer.Stop()
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	}
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	m.timer = timeAfterFunc(d, m.handleIdleTimeout)
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}
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func (m *Manager) resetIdleTimer(d time.Duration) {
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	m.idleMu.Lock()
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	defer m.idleMu.Unlock()
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	m.resetIdleTimerLocked(d)
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}
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// handleIdleTimeout is the timer callback that is invoked upon expiry of the
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// configured idle timeout. The channel is considered inactive if there are no
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// ongoing calls and no RPC activity since the last time the timer fired.
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func (m *Manager) handleIdleTimeout() {
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	if m.isClosed() {
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		return
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	}
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	if atomic.LoadInt32(&m.activeCallsCount) > 0 {
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		m.resetIdleTimer(m.timeout)
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		return
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	}
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	// There has been activity on the channel since we last got here. Reset the
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	// timer and return.
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	if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 {
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		// Set the timer to fire after a duration of idle timeout, calculated
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		// from the time the most recent RPC completed.
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		atomic.StoreInt32(&m.activeSinceLastTimerCheck, 0)
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		m.resetIdleTimer(time.Duration(atomic.LoadInt64(&m.lastCallEndTime)-time.Now().UnixNano()) + m.timeout)
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		return
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	}
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	// Now that we've checked that there has been no activity, attempt to enter
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	// idle mode, which is very likely to succeed.
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	if m.tryEnterIdleMode() {
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		// Successfully entered idle mode. No timer needed until we exit idle.
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		return
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	}
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	// Failed to enter idle mode due to a concurrent RPC that kept the channel
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	// active, or because of an error from the channel. Undo the attempt to
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	// enter idle, and reset the timer to try again later.
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	m.resetIdleTimer(m.timeout)
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}
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// tryEnterIdleMode instructs the channel to enter idle mode. But before
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// that, it performs a last minute check to ensure that no new RPC has come in,
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// making the channel active.
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//
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// Return value indicates whether or not the channel moved to idle mode.
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//
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// Holds idleMu which ensures mutual exclusion with exitIdleMode.
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func (m *Manager) tryEnterIdleMode() bool {
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	// Setting the activeCallsCount to -math.MaxInt32 indicates to OnCallBegin()
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	// that the channel is either in idle mode or is trying to get there.
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	if !atomic.CompareAndSwapInt32(&m.activeCallsCount, 0, -math.MaxInt32) {
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		// This CAS operation can fail if an RPC started after we checked for
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		// activity in the timer handler, or one was ongoing from before the
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		// last time the timer fired, or if a test is attempting to enter idle
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		// mode without checking.  In all cases, abort going into idle mode.
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		return false
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	}
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	// N.B. if we fail to enter idle mode after this, we must re-add
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	// math.MaxInt32 to m.activeCallsCount.
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	m.idleMu.Lock()
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	defer m.idleMu.Unlock()
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	if atomic.LoadInt32(&m.activeCallsCount) != -math.MaxInt32 {
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		// We raced and lost to a new RPC. Very rare, but stop entering idle.
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		atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
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		return false
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	}
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	if atomic.LoadInt32(&m.activeSinceLastTimerCheck) == 1 {
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		// A very short RPC could have come in (and also finished) after we
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		// checked for calls count and activity in handleIdleTimeout(), but
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		// before the CAS operation. So, we need to check for activity again.
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		atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
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		return false
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	}
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	// No new RPCs have come in since we set the active calls count value to
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	// -math.MaxInt32. And since we have the lock, it is safe to enter idle mode
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	// unconditionally now.
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	m.enforcer.EnterIdleMode()
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	m.actuallyIdle = true
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	return true
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}
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func (m *Manager) EnterIdleModeForTesting() {
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	m.tryEnterIdleMode()
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}
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// OnCallBegin is invoked at the start of every RPC.
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func (m *Manager) OnCallBegin() error {
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	if m.isClosed() {
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		return nil
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	}
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	if atomic.AddInt32(&m.activeCallsCount, 1) > 0 {
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		// Channel is not idle now. Set the activity bit and allow the call.
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		atomic.StoreInt32(&m.activeSinceLastTimerCheck, 1)
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		return nil
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	}
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	// Channel is either in idle mode or is in the process of moving to idle
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	// mode. Attempt to exit idle mode to allow this RPC.
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	if err := m.ExitIdleMode(); err != nil {
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		// Undo the increment to calls count, and return an error causing the
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		// RPC to fail.
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		atomic.AddInt32(&m.activeCallsCount, -1)
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		return err
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	}
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	atomic.StoreInt32(&m.activeSinceLastTimerCheck, 1)
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	return nil
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}
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// ExitIdleMode instructs m to call the enforcer's ExitIdleMode and update m's
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// internal state.
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func (m *Manager) ExitIdleMode() error {
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	// Holds idleMu which ensures mutual exclusion with tryEnterIdleMode.
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	m.idleMu.Lock()
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	defer m.idleMu.Unlock()
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	if m.isClosed() || !m.actuallyIdle {
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		// This can happen in three scenarios:
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		// - handleIdleTimeout() set the calls count to -math.MaxInt32 and called
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		//   tryEnterIdleMode(). But before the latter could grab the lock, an RPC
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		//   came in and OnCallBegin() noticed that the calls count is negative.
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		// - Channel is in idle mode, and multiple new RPCs come in at the same
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		//   time, all of them notice a negative calls count in OnCallBegin and get
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		//   here. The first one to get the lock would got the channel to exit idle.
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		// - Channel is not in idle mode, and the user calls Connect which calls
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		//   m.ExitIdleMode.
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		//
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		// In any case, there is nothing to do here.
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		return nil
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	}
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	if err := m.enforcer.ExitIdleMode(); err != nil {
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		return fmt.Errorf("failed to exit idle mode: %w", err)
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	}
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	// Undo the idle entry process. This also respects any new RPC attempts.
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	atomic.AddInt32(&m.activeCallsCount, math.MaxInt32)
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	m.actuallyIdle = false
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	// Start a new timer to fire after the configured idle timeout.
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	m.resetIdleTimerLocked(m.timeout)
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	return nil
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}
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// OnCallEnd is invoked at the end of every RPC.
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func (m *Manager) OnCallEnd() {
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	if m.isClosed() {
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		return
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	}
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	// Record the time at which the most recent call finished.
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	atomic.StoreInt64(&m.lastCallEndTime, time.Now().UnixNano())
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	// Decrement the active calls count. This count can temporarily go negative
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	// when the timer callback is in the process of moving the channel to idle
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	// mode, but one or more RPCs come in and complete before the timer callback
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	// can get done with the process of moving to idle mode.
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	atomic.AddInt32(&m.activeCallsCount, -1)
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}
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func (m *Manager) isClosed() bool {
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	return atomic.LoadInt32(&m.closed) == 1
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}
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func (m *Manager) Close() {
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	atomic.StoreInt32(&m.closed, 1)
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	m.idleMu.Lock()
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	if m.timer != nil {
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		m.timer.Stop()
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		m.timer = nil
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	}
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	m.idleMu.Unlock()
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}
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