mirror of
				https://github.com/superseriousbusiness/gotosocial.git
				synced 2025-11-02 20:02:25 -06:00 
			
		
		
		
	- github.com/KimMachineGun/automemlimit v0.7.2 => v0.7.3
- github.com/gin-contrib/cors v1.7.5 => v1.7.6
- github.com/minio/minio-go/v7 v7.0.92 => v7.0.94
- github.com/spf13/cast v1.8.0 => v1.9.2
- github.com/uptrace/bun{,/*} v1.2.11 => v1.2.14
- golang.org/x/image v0.27.0 => v0.28.0
- golang.org/x/net v0.40.0 => v0.41.0
- code.superseriousbusiness.org/go-swagger v0.31.0-gts-go1.23-fix => v0.32.3-gts-go1.23-fix
Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4304
Co-authored-by: kim <grufwub@gmail.com>
Co-committed-by: kim <grufwub@gmail.com>
		
	
			
		
			
				
	
	
		
			228 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			228 lines
		
	
	
	
		
			5.8 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
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// Use of this source code is governed by a MIT license found in the LICENSE file.
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package codec
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import (
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	"errors"
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	"io"
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	"net"
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	"net/rpc"
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	"sync/atomic"
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)
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var (
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	errRpcIsClosed = errors.New("rpc - connection has been closed")
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	errRpcNoConn   = errors.New("rpc - no connection")
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	rpcSpaceArr = [1]byte{' '}
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)
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// Rpc provides a rpc Server or Client Codec for rpc communication.
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type Rpc interface {
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	ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec
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	ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec
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}
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// RPCOptions holds options specific to rpc functionality
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type RPCOptions struct {
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	// RPCNoBuffer configures whether we attempt to buffer reads and writes during RPC calls.
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	//
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	// Set RPCNoBuffer=true to turn buffering off.
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	//
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	// Buffering can still be done if buffered connections are passed in, or
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	// buffering is configured on the handle.
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	//
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	// Deprecated: Buffering should be configured at the Handle or by using a buffer Reader.
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	// Setting this has no effect anymore (after v1.2.12 - authored 2025-05-06)
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	RPCNoBuffer bool
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}
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// rpcCodec defines the struct members and common methods.
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type rpcCodec struct {
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	c   io.Closer
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	r   io.Reader
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	w   io.Writer
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	f   ioFlusher
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	nc  net.Conn
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	dec *Decoder
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	enc *Encoder
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	h   Handle
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	cls atomic.Pointer[clsErr]
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}
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func newRPCCodec(conn io.ReadWriteCloser, h Handle) *rpcCodec {
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	nc, _ := conn.(net.Conn)
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	f, _ := conn.(ioFlusher)
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	rc := &rpcCodec{
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		h:   h,
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		c:   conn,
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		w:   conn,
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		r:   conn,
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		f:   f,
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		nc:  nc,
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		enc: NewEncoder(conn, h),
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		dec: NewDecoder(conn, h),
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	}
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	rc.cls.Store(new(clsErr))
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	return rc
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}
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func (c *rpcCodec) write(obj ...interface{}) (err error) {
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	err = c.ready()
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	if err != nil {
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		return
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	}
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	if c.f != nil {
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		defer func() {
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			flushErr := c.f.Flush()
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			if flushErr != nil && err == nil {
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				err = flushErr
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			}
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		}()
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	}
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	for _, o := range obj {
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		err = c.enc.Encode(o)
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		if err != nil {
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			return
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		}
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		// defensive: ensure a space is always written after each encoding,
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		// in case the value was a number, and encoding a value right after
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		// without a space will lead to invalid output.
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		if c.h.isJson() {
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			_, err = c.w.Write(rpcSpaceArr[:])
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			if err != nil {
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				return
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			}
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		}
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	}
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	return
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}
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func (c *rpcCodec) read(obj interface{}) (err error) {
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	err = c.ready()
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	if err == nil {
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		// Setting ReadDeadline should not be necessary,
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		// especially since it only works for net.Conn (not generic ioReadCloser).
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		// if c.nc != nil {
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		// 	c.nc.SetReadDeadline(time.Now().Add(1 * time.Second))
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		// }
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		// Note: If nil is passed in, we should read and discard
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		if obj == nil {
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			// return c.dec.Decode(&obj)
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			err = panicToErr(c.dec, func() { c.dec.swallow() })
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		} else {
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			err = c.dec.Decode(obj)
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		}
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	}
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	return
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}
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func (c *rpcCodec) Close() (err error) {
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	if c.c != nil {
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		cls := c.cls.Load()
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		if !cls.closed {
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			// writing to same pointer could lead to a data race (always make new one)
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			cls = &clsErr{closed: true, err: c.c.Close()}
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			c.cls.Store(cls)
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		}
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		err = cls.err
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	}
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	return
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}
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func (c *rpcCodec) ready() (err error) {
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	if c.c == nil {
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		err = errRpcNoConn
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	} else {
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		cls := c.cls.Load()
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		if cls != nil && cls.closed {
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			if err = cls.err; err == nil {
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				err = errRpcIsClosed
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			}
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		}
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	}
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	return
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}
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func (c *rpcCodec) ReadResponseBody(body interface{}) error {
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	return c.read(body)
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}
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// -------------------------------------
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type goRpcCodec struct {
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	*rpcCodec
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}
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func (c *goRpcCodec) WriteRequest(r *rpc.Request, body interface{}) error {
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	return c.write(r, body)
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}
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func (c *goRpcCodec) WriteResponse(r *rpc.Response, body interface{}) error {
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	return c.write(r, body)
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}
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func (c *goRpcCodec) ReadResponseHeader(r *rpc.Response) error {
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	return c.read(r)
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}
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func (c *goRpcCodec) ReadRequestHeader(r *rpc.Request) error {
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	return c.read(r)
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}
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func (c *goRpcCodec) ReadRequestBody(body interface{}) error {
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	return c.read(body)
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}
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// -------------------------------------
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// goRpc is the implementation of Rpc that uses the communication protocol
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// as defined in net/rpc package.
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type goRpc struct{}
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// GoRpc implements Rpc using the communication protocol defined in net/rpc package.
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//
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// Note: network connection (from net.Dial, of type io.ReadWriteCloser) is not buffered.
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//
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// For performance, you should configure WriterBufferSize and ReaderBufferSize on the handle.
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// This ensures we use an adequate buffer during reading and writing.
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// If not configured, we will internally initialize and use a buffer during reads and writes.
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// This can be turned off via the RPCNoBuffer option on the Handle.
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//
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//	var handle codec.JsonHandle
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//	handle.RPCNoBuffer = true // turns off attempt by rpc module to initialize a buffer
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//
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// Example 1: one way of configuring buffering explicitly:
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//
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//	var handle codec.JsonHandle // codec handle
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//	handle.ReaderBufferSize = 1024
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//	handle.WriterBufferSize = 1024
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//	var conn io.ReadWriteCloser // connection got from a socket
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//	var serverCodec = GoRpc.ServerCodec(conn, handle)
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//	var clientCodec = GoRpc.ClientCodec(conn, handle)
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//
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// Example 2: you can also explicitly create a buffered connection yourself,
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// and not worry about configuring the buffer sizes in the Handle.
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//
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//	var handle codec.Handle     // codec handle
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//	var conn io.ReadWriteCloser // connection got from a socket
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//	var bufconn = struct {      // bufconn here is a buffered io.ReadWriteCloser
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//	    io.Closer
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//	    *bufio.Reader
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//	    *bufio.Writer
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//	}{conn, bufio.NewReader(conn), bufio.NewWriter(conn)}
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//	var serverCodec = GoRpc.ServerCodec(bufconn, handle)
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//	var clientCodec = GoRpc.ClientCodec(bufconn, handle)
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var GoRpc goRpc
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func (x goRpc) ServerCodec(conn io.ReadWriteCloser, h Handle) rpc.ServerCodec {
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	return &goRpcCodec{newRPCCodec(conn, h)}
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}
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func (x goRpc) ClientCodec(conn io.ReadWriteCloser, h Handle) rpc.ClientCodec {
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	return &goRpcCodec{newRPCCodec(conn, h)}
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}
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