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	* start fixing up tests * fix up tests + automate with drone * fiddle with linting * messing about with drone.yml * some more fiddling * hmmm * add cache * add vendor directory * verbose * ci updates * update some little things * update sig
		
			
				
	
	
		
			95 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			95 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package cli
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| 
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| import "flag"
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| 
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| type PathFlag struct {
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| 	Name        string
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| 	Aliases     []string
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| 	Usage       string
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| 	EnvVars     []string
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| 	FilePath    string
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| 	Required    bool
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| 	Hidden      bool
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| 	TakesFile   bool
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| 	Value       string
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| 	DefaultText string
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| 	Destination *string
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| 	HasBeenSet  bool
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| }
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| 
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| // IsSet returns whether or not the flag has been set through env or file
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| func (f *PathFlag) IsSet() bool {
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| 	return f.HasBeenSet
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| }
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| 
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| // String returns a readable representation of this value
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| // (for usage defaults)
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| func (f *PathFlag) String() string {
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| 	return FlagStringer(f)
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| }
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| 
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| // Names returns the names of the flag
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| func (f *PathFlag) Names() []string {
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| 	return flagNames(f.Name, f.Aliases)
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| }
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| 
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| // IsRequired returns whether or not the flag is required
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| func (f *PathFlag) IsRequired() bool {
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| 	return f.Required
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| }
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| 
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| // TakesValue returns true of the flag takes a value, otherwise false
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| func (f *PathFlag) TakesValue() bool {
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| 	return true
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| }
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| 
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| // GetUsage returns the usage string for the flag
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| func (f *PathFlag) GetUsage() string {
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| 	return f.Usage
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| }
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| 
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| // GetValue returns the flags value as string representation and an empty
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| // string if the flag takes no value at all.
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| func (f *PathFlag) GetValue() string {
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| 	return f.Value
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| }
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| 
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| // Apply populates the flag given the flag set and environment
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| func (f *PathFlag) Apply(set *flag.FlagSet) error {
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| 	if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok {
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| 		f.Value = val
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| 		f.HasBeenSet = true
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| 	}
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| 
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| 	for _, name := range f.Names() {
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| 		if f.Destination != nil {
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| 			set.StringVar(f.Destination, name, f.Value, f.Usage)
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| 			continue
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| 		}
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| 		set.String(name, f.Value, f.Usage)
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| 	}
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| 
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| 	return nil
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| }
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| 
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| // Path looks up the value of a local PathFlag, returns
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| // "" if not found
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| func (c *Context) Path(name string) string {
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| 	if fs := lookupFlagSet(name, c); fs != nil {
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| 		return lookupPath(name, fs)
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| 	}
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| 
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| 	return ""
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| }
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| 
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| func lookupPath(name string, set *flag.FlagSet) string {
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| 	f := set.Lookup(name)
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| 	if f != nil {
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| 		parsed, err := f.Value.String(), error(nil)
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| 		if err != nil {
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| 			return ""
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| 		}
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| 		return parsed
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| 	}
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| 	return ""
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| }
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