mirror of
				https://github.com/superseriousbusiness/gotosocial.git
				synced 2025-11-03 18:22:25 -06:00 
			
		
		
		
	- github.com/KimMachineGun/automemlimit v0.7.2 => v0.7.3
- github.com/gin-contrib/cors v1.7.5 => v1.7.6
- github.com/minio/minio-go/v7 v7.0.92 => v7.0.94
- github.com/spf13/cast v1.8.0 => v1.9.2
- github.com/uptrace/bun{,/*} v1.2.11 => v1.2.14
- golang.org/x/image v0.27.0 => v0.28.0
- golang.org/x/net v0.40.0 => v0.41.0
- code.superseriousbusiness.org/go-swagger v0.31.0-gts-go1.23-fix => v0.32.3-gts-go1.23-fix
Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4304
Co-authored-by: kim <grufwub@gmail.com>
Co-committed-by: kim <grufwub@gmail.com>
		
	
			
		
			
				
	
	
		
			341 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			341 lines
		
	
	
	
		
			13 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// Copyright (c) 2012-2020 Ugorji Nwoke. All rights reserved.
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// Use of this source code is governed by a MIT license found in the LICENSE file.
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/*
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Package codec provides a
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High Performance, Feature-Rich Idiomatic Go 1.4+ codec/encoding library
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for binc, msgpack, cbor, json.
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Supported Serialization formats are:
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  - msgpack: https://github.com/msgpack/msgpack
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  - binc:    http://github.com/ugorji/binc
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  - cbor:    http://cbor.io http://tools.ietf.org/html/rfc7049
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  - json:    http://json.org http://tools.ietf.org/html/rfc7159
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  - simple:  (unpublished)
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This package will carefully use 'package unsafe' for performance reasons in specific places.
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You can build without unsafe use by passing the safe or appengine tag
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i.e. 'go install -tags=codec.safe ...'.
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This library works with both the standard `gc` and the `gccgo` compilers.
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For detailed usage information, read the primer at http://ugorji.net/blog/go-codec-primer .
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The idiomatic Go support is as seen in other encoding packages in
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the standard library (ie json, xml, gob, etc).
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Rich Feature Set includes:
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  - Simple but extremely powerful and feature-rich API
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  - Support for go 1.4 and above, while selectively using newer APIs for later releases
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  - Excellent code coverage ( > 90% )
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  - Very High Performance.
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    Our extensive benchmarks show us outperforming Gob, Json, Bson, etc by 2-4X.
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  - Careful selected use of 'unsafe' for targeted performance gains.
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  - 100% safe mode supported, where 'unsafe' is not used at all.
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  - Lock-free (sans mutex) concurrency for scaling to 100's of cores
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  - In-place updates during decode, with option to zero value in maps and slices prior to decode
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  - Coerce types where appropriate
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    e.g. decode an int in the stream into a float, decode numbers from formatted strings, etc
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  - Corner Cases:
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    Overflows, nil maps/slices, nil values in streams are handled correctly
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  - Standard field renaming via tags
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  - Support for omitting empty fields during an encoding
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  - Encoding from any value and decoding into pointer to any value
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    (struct, slice, map, primitives, pointers, interface{}, etc)
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  - Extensions to support efficient encoding/decoding of any named types
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  - Support encoding.(Binary|Text)(M|Unm)arshaler interfaces
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  - Support using existence of `IsZero() bool` to determine if a value is a zero value.
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    Analogous to time.Time.IsZero() bool.
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  - Decoding without a schema (into a interface{}).
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    Includes Options to configure what specific map or slice type to use
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    when decoding an encoded list or map into a nil interface{}
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  - Mapping a non-interface type to an interface, so we can decode appropriately
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    into any interface type with a correctly configured non-interface value.
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  - Encode a struct as an array, and decode struct from an array in the data stream
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  - Option to encode struct keys as numbers (instead of strings)
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    (to support structured streams with fields encoded as numeric codes)
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  - Comprehensive support for anonymous fields
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  - Fast (no-reflection) encoding/decoding of common maps and slices
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  - Code-generation for faster performance, supported in go 1.6+
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  - Support binary (e.g. messagepack, cbor) and text (e.g. json) formats
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  - Support indefinite-length formats to enable true streaming
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    (for formats which support it e.g. json, cbor)
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  - Support canonical encoding, where a value is ALWAYS encoded as same sequence of bytes.
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    This mostly applies to maps, where iteration order is non-deterministic.
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  - NIL in data stream decoded as zero value
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  - Never silently skip data when decoding.
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    User decides whether to return an error or silently skip data when keys or indexes
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    in the data stream do not map to fields in the struct.
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  - Detect and error when encoding a cyclic reference (instead of stack overflow shutdown)
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  - Encode/Decode from/to chan types (for iterative streaming support)
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  - Drop-in replacement for encoding/json. `json:` key in struct tag supported.
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  - Provides a RPC Server and Client Codec for net/rpc communication protocol.
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  - Handle unique idiosyncrasies of codecs e.g.
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    For messagepack, configure how ambiguities in handling raw bytes are resolved and
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    provide rpc server/client codec to support
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    msgpack-rpc protocol defined at:
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    https://github.com/msgpack-rpc/msgpack-rpc/blob/master/spec.md
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# Supported build tags
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We gain performance by code-generating fast-paths for slices and maps of built-in types,
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and monomorphizing generic code explicitly so we gain inlining and de-virtualization benefits.
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The results are 20-40% performance improvements.
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Building and running is configured using build tags as below.
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At runtime:
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- codec.safe: run in safe mode (not using unsafe optimizations)
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- codec.notmono: use generics code (bypassing performance-boosting monomorphized code)
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- codec.notfastpath: skip fast path code for slices and maps of built-in types (number, bool, string, bytes)
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Each of these "runtime" tags have a convenience synonym i.e. safe, notmono, notfastpath.
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Pls use these mostly during development - use codec.XXX in your go files.
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Build only:
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- codec.build: used to generate fastpath and monomorphization code
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Test only:
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- codec.notmammoth: skip the mammoth generated tests
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# Extension Support
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Users can register a function to handle the encoding or decoding of
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their custom types.
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There are no restrictions on what the custom type can be. Some examples:
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	type BisSet   []int
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	type BitSet64 uint64
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	type UUID     string
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	type MyStructWithUnexportedFields struct { a int; b bool; c []int; }
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	type GifImage struct { ... }
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As an illustration, MyStructWithUnexportedFields would normally be
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encoded as an empty map because it has no exported fields, while UUID
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would be encoded as a string. However, with extension support, you can
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encode any of these however you like.
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There is also seamless support provided for registering an extension (with a tag)
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but letting the encoding mechanism default to the standard way.
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# Custom Encoding and Decoding
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This package maintains symmetry in the encoding and decoding halfs.
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We determine how to encode or decode by walking this decision tree
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  - is there an extension registered for the type?
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  - is type a codec.Selfer?
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  - is format binary, and is type a encoding.BinaryMarshaler and BinaryUnmarshaler?
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  - is format specifically json, and is type a encoding/json.Marshaler and Unmarshaler?
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  - is format text-based, and type an encoding.TextMarshaler and TextUnmarshaler?
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  - else we use a pair of functions based on the "kind" of the type e.g. map, slice, int64, etc
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This symmetry is important to reduce chances of issues happening because the
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encoding and decoding sides are out of sync e.g. decoded via very specific
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encoding.TextUnmarshaler but encoded via kind-specific generalized mode.
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Consequently, if a type only defines one-half of the symmetry
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(e.g. it implements UnmarshalJSON() but not MarshalJSON() ),
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then that type doesn't satisfy the check and we will continue walking down the
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decision tree.
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# RPC
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RPC Client and Server Codecs are implemented, so the codecs can be used
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with the standard net/rpc package.
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# Usage
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The Handle is SAFE for concurrent READ, but NOT SAFE for concurrent modification.
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The Encoder and Decoder are NOT safe for concurrent use.
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Consequently, the usage model is basically:
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  - Create and initialize the Handle before any use.
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    Once created, DO NOT modify it.
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  - Multiple Encoders or Decoders can now use the Handle concurrently.
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    They only read information off the Handle (never write).
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  - However, each Encoder or Decoder MUST not be used concurrently
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  - To re-use an Encoder/Decoder, call Reset(...) on it first.
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    This allows you use state maintained on the Encoder/Decoder.
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Sample usage model:
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	// create and configure Handle
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	var (
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	  bh codec.BincHandle
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	  mh codec.MsgpackHandle
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	  ch codec.CborHandle
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	)
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	mh.MapType = reflect.TypeOf(map[string]interface{}(nil))
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	// configure extensions
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	// e.g. for msgpack, define functions and enable Time support for tag 1
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	// mh.SetExt(reflect.TypeOf(time.Time{}), 1, myExt)
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	// create and use decoder/encoder
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	var (
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	  r io.Reader
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	  w io.Writer
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	  b []byte
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	  h = &bh // or mh to use msgpack
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	)
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	dec = codec.NewDecoder(r, h)
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	dec = codec.NewDecoderBytes(b, h)
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	err = dec.Decode(&v)
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	enc = codec.NewEncoder(w, h)
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	enc = codec.NewEncoderBytes(&b, h)
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	err = enc.Encode(v)
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	//RPC Server
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	go func() {
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	    for {
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	        conn, err := listener.Accept()
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	        rpcCodec := codec.GoRpc.ServerCodec(conn, h)
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	        //OR rpcCodec := codec.MsgpackSpecRpc.ServerCodec(conn, h)
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	        rpc.ServeCodec(rpcCodec)
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	    }
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	}()
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	//RPC Communication (client side)
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	conn, err = net.Dial("tcp", "localhost:5555")
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	rpcCodec := codec.GoRpc.ClientCodec(conn, h)
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	//OR rpcCodec := codec.MsgpackSpecRpc.ClientCodec(conn, h)
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	client := rpc.NewClientWithCodec(rpcCodec)
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# Running Tests
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To run tests, use the following:
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	go test
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To run the full suite of tests, use the following:
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	go test -tags alltests -run Suite
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You can run the tag 'codec.safe' to run tests or build in safe mode. e.g.
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	go test -tags codec.safe -run Json
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	go test -tags "alltests codec.safe" -run Suite
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You can run the tag 'codec.notmono' to build bypassing the monomorphized code e.g.
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	go test -tags codec.notmono -run Json
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Running Benchmarks
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	cd bench
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	go test -bench . -benchmem -benchtime 1s
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Please see http://github.com/ugorji/go-codec-bench .
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# Caveats
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Struct fields matching the following are ignored during encoding and decoding
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  - struct tag value set to -
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  - func, complex numbers, unsafe pointers
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  - unexported and not embedded
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  - unexported and embedded and not struct kind
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  - unexported and embedded pointers (from go1.10)
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Every other field in a struct will be encoded/decoded.
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Embedded fields are encoded as if they exist in the top-level struct,
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with some caveats. See Encode documentation.
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*/
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package codec
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/*
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Generics
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Generics are used across to board to reduce boilerplate, and hopefully
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improve performance by
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- reducing need for interface calls (de-virtualization)
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- resultant inlining of those calls
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encoder/decoder --> Driver (json/cbor/...) --> input/output (bytes or io abstraction)
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There are 2 * 5 * 2 (20) combinations of monomorphized values.
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Key rules
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- do not use top-level generic functions.
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  Due to type inference, monomorphizing them proves challenging
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- only use generic methods.
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  Monomorphizing is done at the type once, and method names need not change
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- do not have method calls have a parameter of an encWriter or decReader.
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  All those calls are handled directly by the driver.
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- Include a helper type for each parameterized thing, and add all generic functions to them e.g.
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  helperEncWriter[T encWriter]
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  helperEncReader[T decReader]
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  helperEncDriver[T encDriver]
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  helperDecDriver[T decDriver]
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- Always use T as the generic type name (when needed)
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- No inline types
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- No closures taking parameters of generic types
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*/
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/*
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Naming convention:
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Currently, as generic and non-generic types/functions/vars are put in the same files,
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we suffer because:
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- build takes longer as non-generic code is built when a build tag wants only monomorphised code
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- files have many lines which are not used at runtime (due to type parameters)
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- code coverage is inaccurate on a single run
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To resolve this, we are streamlining our file naming strategy.
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Basically, we will have the following nomenclature for filenames:
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- fastpath (tag:notfastpath):        *.notfastpath.*.go vs *.fastpath.*.go
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- typed parameters (tag:notmono):    *.notmono.*.go vs *.mono.*.go
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- safe (tag:safe):                   *.safe.*.go vs *.unsafe.go
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- generated files:                   *.generated.go
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- all others (tags:N/A):             *.go without safe/mono/fastpath/generated in the name
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The following files will be affected and split/renamed accordingly
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Base files:
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- binc.go
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- cbor.go
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- json.go
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- msgpack.go
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- simple.go
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- decode.go
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- encode.go
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For each base file, split into __file__.go (containing type parameters) and __file__.base.go.
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__file__.go will only build with notmono.
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Other files:
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- fastpath.generated.go -> base.fastpath.generated.go and base.fastpath.notmono.generated.go
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- fastpath.not.go       -> base.notfastpath.go
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- init.go               -> init.notmono.go
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Appropriate build tags will be included in the files, and the right ones only used for
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monomorphization.
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*/
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/*
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Caching Handle options for fast runtime use
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If using cached values from Handle options, then
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- re-cache them at each reset() call
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- reset is always called at the start of each (Must)(En|De)code
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  - which calls (en|de)coder.reset([]byte|io.Reader|String)
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  - which calls (en|de)cDriver.reset()
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- at reset, (en|de)c(oder|Driver) can re-cache Handle options before each run
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Some examples:
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- json: e.rawext,di,d,ks,is / d.rawext
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- decode: (decoderBase) d.jsms,mtr,str,
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*/
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