mirror of
				https://github.com/superseriousbusiness/gotosocial.git
				synced 2025-11-03 23:32:24 -06:00 
			
		
		
		
	* define timeline consts * remove double stream of status * change test stream creation up a bit * stream messages more selectively * add test for streaming new status creation via clientAPI * tidy code + comments a bit * tidy up tests * make sure new status isn't streamed to public
		
			
				
	
	
		
			68 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			68 lines
		
	
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
package stream
 | 
						|
 | 
						|
import "sync"
 | 
						|
 | 
						|
const (
 | 
						|
	// EventTypeNotification -- a user should be shown a notification
 | 
						|
	EventTypeNotification string = "notification"
 | 
						|
	// EventTypeUpdate -- a user should be shown an update in their timeline
 | 
						|
	EventTypeUpdate string = "update"
 | 
						|
	// EventTypeDelete -- something should be deleted from a user
 | 
						|
	EventTypeDelete string = "delete"
 | 
						|
)
 | 
						|
 | 
						|
const (
 | 
						|
	// TimelineLocal -- public statuses from the LOCAL timeline.
 | 
						|
	TimelineLocal string = "public:local"
 | 
						|
	// TimelinePublic -- public statuses, including federated ones.
 | 
						|
	TimelinePublic string = "public"
 | 
						|
	// TimelineHome -- statuses for a user's Home timeline.
 | 
						|
	TimelineHome string = "user"
 | 
						|
	// TimelineNotifications -- notification events.
 | 
						|
	TimelineNotifications string = "user:notification"
 | 
						|
	// TimelineDirect -- statuses sent to a user directly.
 | 
						|
	TimelineDirect string = "direct"
 | 
						|
)
 | 
						|
 | 
						|
// AllStatusTimelines contains all Timelines that a status could conceivably be delivered to -- useful for doing deletes.
 | 
						|
var AllStatusTimelines = []string{
 | 
						|
	TimelineLocal,
 | 
						|
	TimelinePublic,
 | 
						|
	TimelineHome,
 | 
						|
	TimelineDirect,
 | 
						|
}
 | 
						|
 | 
						|
// StreamsForAccount is a wrapper for the multiple streams that one account can have running at the same time.
 | 
						|
// TODO: put a limit on this
 | 
						|
type StreamsForAccount struct {
 | 
						|
	// The currently held streams for this account
 | 
						|
	Streams []*Stream
 | 
						|
	// Mutex to lock/unlock when modifying the slice of streams.
 | 
						|
	sync.Mutex
 | 
						|
}
 | 
						|
 | 
						|
// Stream represents one open stream for a client.
 | 
						|
type Stream struct {
 | 
						|
	// ID of this stream, generated during creation.
 | 
						|
	ID string
 | 
						|
	// Timeline of this stream: user/public/etc
 | 
						|
	Timeline string
 | 
						|
	// Channel of messages for the client to read from
 | 
						|
	Messages chan *Message
 | 
						|
	// Channel to close when the client drops away
 | 
						|
	Hangup chan interface{}
 | 
						|
	// Only put messages in the stream when Connected
 | 
						|
	Connected bool
 | 
						|
	// Mutex to lock/unlock when inserting messages, hanging up, changing the connected state etc.
 | 
						|
	sync.Mutex
 | 
						|
}
 | 
						|
 | 
						|
// Message represents one streamed message.
 | 
						|
type Message struct {
 | 
						|
	// All the stream types this message should be delivered to.
 | 
						|
	Stream []string `json:"stream"`
 | 
						|
	// The event type of the message (update/delete/notification etc)
 | 
						|
	Event string `json:"event"`
 | 
						|
	// The actual payload of the message. In case of an update or notification, this will be a JSON string.
 | 
						|
	Payload string `json:"payload"`
 | 
						|
}
 |