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			75 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
			
		
		
	
	
			75 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			TypeScript
		
	
	
	
	
	
/*
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	GoToSocial
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	Copyright (C) GoToSocial Authors admin@gotosocial.org
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	SPDX-License-Identifier: AGPL-3.0-or-later
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	This program is free software: you can redistribute it and/or modify
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	it under the terms of the GNU Affero General Public License as published by
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	the Free Software Foundation, either version 3 of the License, or
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	(at your option) any later version.
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	This program is distributed in the hope that it will be useful,
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	but WITHOUT ANY WARRANTY; without even the implied warranty of
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	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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	GNU Affero General Public License for more details.
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	You should have received a copy of the GNU Affero General Public License
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	along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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import React, { useEffect, useRef } from "react";
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import { MediaAttachment } from "../lib/types/status";
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import { decode } from "blurhash";
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export default function BlurhashCanvas({ media }: { media: MediaAttachment }) {
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	const hash = media.blurhash;
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	const thumbHeight = media.meta.small.height;
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	const thumbWidth = media.meta.small.width;
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	const thumbAspect = media.meta.small.aspect;	
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	/*
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		It's very expensive to draw big canvases
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		with blurhashes, so use tiny ones, keeping
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		aspect ratio of the original thumbnail.
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	*/
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	var useWidth = 32;
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	var useHeight = 32;
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	switch (true) {
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		case thumbWidth > thumbHeight:
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			useHeight = Math.round(useWidth / thumbAspect);
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			break;
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		case thumbHeight > thumbWidth:
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			useWidth = Math.round(useHeight * thumbAspect);
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			break;
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	}
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	const pixels = decode(
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		hash,
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		useWidth,
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		useHeight,
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	);
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	const canvasRef = useRef<HTMLCanvasElement>(null);
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	useEffect(() => {
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		const ctx = canvasRef.current?.getContext("2d");
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		if (!ctx) {
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			return;
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		}
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		const imageData = ctx.createImageData(
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			useWidth,
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			useHeight,
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		);
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		imageData.data.set(pixels);
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		ctx.putImageData(imageData, 0, 0);
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	}, [pixels, useHeight, useWidth]);
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	return (
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		<canvas
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			width={useWidth}
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			height={useHeight}
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			ref={canvasRef}
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		></canvas>
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	);
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}
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