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	* update go-structr and go-mutexes with memory usage improvements * bump to go-structr v0.8.4
		
			
				
	
	
		
			158 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			158 lines
		
	
	
	
		
			3.1 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // GoToSocial
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| // Copyright (C) GoToSocial Authors admin@gotosocial.org
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| // SPDX-License-Identifier: AGPL-3.0-or-later
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| //
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU Affero General Public License as published by
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| // the Free Software Foundation, either version 3 of the License, or
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| // (at your option) any later version.
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| //
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU Affero General Public License for more details.
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| //
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| // You should have received a copy of the GNU Affero General Public License
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| // along with this program.  If not, see <http://www.gnu.org/licenses/>.
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| 
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| package queue
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| 
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| import (
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| 	"context"
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| 	"sync"
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| 	"unsafe"
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| 
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| 	"codeberg.org/gruf/go-list"
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| 	"codeberg.org/gruf/go-mempool"
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| )
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| 
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| // SimpleQueue provides a simple concurrency safe
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| // queue using generics and a memory pool of list
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| // elements to reduce overall memory usage.
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| type SimpleQueue[T any] struct {
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| 	l list.List[T]
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| 	p mempool.UnsafePool
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| 	w chan struct{}
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| 	m sync.Mutex
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| }
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| 
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| // Push will push given value to the queue.
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| func (q *SimpleQueue[T]) Push(value T) {
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| 	q.m.Lock()
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| 
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| 	// Wrap in element.
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| 	elem := q.acquire()
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| 	elem.Value = value
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| 
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| 	// Push new elem to queue.
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| 	q.l.PushElemFront(elem)
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| 
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| 	if q.w != nil {
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| 		// Notify any goroutines
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| 		// blocking on q.Wait(),
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| 		// or on PopCtx(...).
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| 		close(q.w)
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| 		q.w = nil
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| 	}
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| 
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| 	q.m.Unlock()
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| }
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| 
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| // Pop will attempt to pop value from the queue.
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| func (q *SimpleQueue[T]) Pop() (value T, ok bool) {
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| 	q.m.Lock()
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| 
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| 	// Check for a tail (i.e. not empty).
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| 	if ok = (q.l.Tail != nil); ok {
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| 
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| 		// Extract value.
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| 		tail := q.l.Tail
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| 		value = tail.Value
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| 
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| 		// Remove tail.
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| 		q.l.Remove(tail)
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| 		q.release(tail)
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| 	}
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| 
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| 	q.m.Unlock()
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| 	return
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| }
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| 
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| // PopCtx will attempt to pop value from queue, else blocking on context.
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| func (q *SimpleQueue[T]) PopCtx(ctx context.Context) (value T, ok bool) {
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| 
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| 	// Acquire lock.
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| 	q.m.Lock()
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| 
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| 	var elem *list.Elem[T]
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| 
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| 	for {
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| 		// Get next elem.
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| 		elem = q.l.Tail
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| 		if ok = (elem != nil); ok {
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| 			break
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| 		}
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| 
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| 		if q.w == nil {
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| 			// Create new wait channel.
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| 			q.w = make(chan struct{})
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| 		}
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| 
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| 		// Get current
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| 		// ch pointer.
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| 		ch := q.w
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| 
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| 		// Done with lock.
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| 		q.m.Unlock()
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| 
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| 		select {
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| 		// Context canceled.
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| 		case <-ctx.Done():
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| 			return
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| 
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| 		// Pushed!
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| 		case <-ch:
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| 		}
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| 
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| 		// Relock queue.
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| 		q.m.Lock()
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| 	}
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| 
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| 	// Extract value.
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| 	value = elem.Value
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| 
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| 	// Remove element.
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| 	q.l.Remove(elem)
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| 	q.release(elem)
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| 
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| 	// Done with lock.
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| 	q.m.Unlock()
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| 
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| 	return
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| }
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| 
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| // Len returns the current length of the queue.
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| func (q *SimpleQueue[T]) Len() int {
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| 	q.m.Lock()
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| 	l := q.l.Len()
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| 	q.m.Unlock()
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| 	return l
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| }
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| 
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| // acquire will acquire list elem from pool, else alloc new.
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| func (q *SimpleQueue[T]) acquire() *list.Elem[T] {
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| 	if ptr := q.p.Get(); ptr != nil {
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| 		return (*list.Elem[T])(ptr)
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| 	}
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| 	return new(list.Elem[T])
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| }
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| 
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| // release will reset list elem and release to pool.
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| func (q *SimpleQueue[T]) release(e *list.Elem[T]) {
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| 	var zero T
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| 	e.Next = nil
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| 	e.Prev = nil
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| 	e.Value = zero
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| 	ptr := unsafe.Pointer(e)
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| 	q.p.Put(ptr)
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| }
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