mirror of
				https://github.com/superseriousbusiness/gotosocial.git
				synced 2025-11-04 09:12:24 -06:00 
			
		
		
		
	- github.com/KimMachineGun/automemlimit v0.7.2 => v0.7.3
- github.com/gin-contrib/cors v1.7.5 => v1.7.6
- github.com/minio/minio-go/v7 v7.0.92 => v7.0.94
- github.com/spf13/cast v1.8.0 => v1.9.2
- github.com/uptrace/bun{,/*} v1.2.11 => v1.2.14
- golang.org/x/image v0.27.0 => v0.28.0
- golang.org/x/net v0.40.0 => v0.41.0
- code.superseriousbusiness.org/go-swagger v0.31.0-gts-go1.23-fix => v0.32.3-gts-go1.23-fix
Reviewed-on: https://codeberg.org/superseriousbusiness/gotosocial/pulls/4304
Co-authored-by: kim <grufwub@gmail.com>
Co-committed-by: kim <grufwub@gmail.com>
		
	
			
		
			
				
	
	
		
			58 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			58 lines
		
	
	
	
		
			1.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
/*
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 *
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 * Copyright 2018 gRPC authors.
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 *
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 * Licensed under the Apache License, Version 2.0 (the "License");
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 * you may not use this file except in compliance with the License.
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 * You may obtain a copy of the License at
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 *
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 *     http://www.apache.org/licenses/LICENSE-2.0
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 *
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 * Unless required by applicable law or agreed to in writing, software
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 * distributed under the License is distributed on an "AS IS" BASIS,
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 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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 * See the License for the specific language governing permissions and
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 * limitations under the License.
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 *
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 */
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// Package grpcsync implements additional synchronization primitives built upon
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// the sync package.
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package grpcsync
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import (
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	"sync/atomic"
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)
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// Event represents a one-time event that may occur in the future.
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type Event struct {
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	fired atomic.Bool
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	c     chan struct{}
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}
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// Fire causes e to complete.  It is safe to call multiple times, and
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// concurrently.  It returns true iff this call to Fire caused the signaling
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// channel returned by Done to close. If Fire returns false, it is possible
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// the Done channel has not been closed yet.
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func (e *Event) Fire() bool {
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	if e.fired.CompareAndSwap(false, true) {
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		close(e.c)
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		return true
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	}
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	return false
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}
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// Done returns a channel that will be closed when Fire is called.
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func (e *Event) Done() <-chan struct{} {
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	return e.c
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}
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// HasFired returns true if Fire has been called.
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func (e *Event) HasFired() bool {
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	return e.fired.Load()
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}
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// NewEvent returns a new, ready-to-use Event.
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func NewEvent() *Event {
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	return &Event{c: make(chan struct{})}
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}
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