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	* [chore] Add interaction filter to complement existing visibility filter
* pass in ptr to visibility and interaction filters to Processor{} to ensure shared
* use int constants for for match type, cache db calls in filterctx
* function name typo 😇
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Co-authored-by: kim <grufwub@gmail.com>
		
	
			
		
			
				
	
	
		
			54 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			54 lines
		
	
	
	
		
			1.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
// GoToSocial
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// Copyright (C) GoToSocial Authors admin@gotosocial.org
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// SPDX-License-Identifier: AGPL-3.0-or-later
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program.  If not, see <http://www.gnu.org/licenses/>.
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package common
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import (
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	"github.com/superseriousbusiness/gotosocial/internal/federation"
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	"github.com/superseriousbusiness/gotosocial/internal/filter/visibility"
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	"github.com/superseriousbusiness/gotosocial/internal/media"
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	"github.com/superseriousbusiness/gotosocial/internal/state"
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	"github.com/superseriousbusiness/gotosocial/internal/typeutils"
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)
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// Processor provides a processor with logic
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// common to multiple logical domains of the
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// processing subsection of the codebase.
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type Processor struct {
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	state     *state.State
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	media     *media.Manager
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	converter *typeutils.Converter
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	federator *federation.Federator
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	visFilter *visibility.Filter
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}
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// New returns a new Processor instance.
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func New(
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	state *state.State,
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	media *media.Manager,
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	converter *typeutils.Converter,
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	federator *federation.Federator,
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	visFilter *visibility.Filter,
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) Processor {
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	return Processor{
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		state:     state,
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		media:     media,
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		converter: converter,
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		federator: federator,
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		visFilter: visFilter,
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	}
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}
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